They work well with an escort of Bats - the Bats to be the anvil with their speed and base defence of 44, the Direpack to be the hammer with their high anti-large bonus.
@OffToBattle7 күн бұрын
Even with regular wolves that can be great against appropriate targets. Direpack just makes it even better.
@kirillrivkin48427 күн бұрын
This is perhaps the most useful ROR in the game. Vampire Counts lack effective anti-Large units in the early game. Skeletal Spearmen are very slow and can be flanked. Direpack can outrun and completely devastate low- armor Light cavalry. Direpack allows Vampire Counts to actually win early game cavalry wars. And it can still perform traditional doggo roles of disrupting ranged units and pursuing fleeing opponents. In the late game Direpack can neutralize mobile ranged units- Mounted archers, Outriders, etc. And its super inexpensive for the benefits that it provides. CA should design more units like it- not OP, but an excellent addition to the faction exactly when they need it in the game.
@OffToBattle7 күн бұрын
Agree CA should use this as a standard to build upon.
@TheTarturoКүн бұрын
As an old veteran of warhammer fantasy 6th through 8th edition, I will give a bit of background on how the units you highlight on this channel generally performed on tabletop and how much their video game usage and rules align with what they did on tabletop. In the case of RoR, who mostly do not exist in the tabletop, I will instead play around with the idea of how their rules would be translated into tabletop and if it would be worth it. A Direwolve unit with Bonus against Large. Tabletop doesn't really know a "Bonus against X" rule, though it could easily be implemented by giving them a bonus to wound against anything cavalry sized are larger of +1. This is actually an area of balancing that GW never touched, even though they increased the types of units in the 8th edition. It could have made many units more unique and useful, if they f.e. could wound cavalry specifically better. Anyway, would anyone use that? Rarely, but yes. Direwolves already get a bonus to wounding when charging, with their movement 9 they will usually get the charge of as well. So suddenly charging a unit of f.e. ogre bulls in the flank and wounding them on 3+ would sometimes carry use with it. But it is also very specific and the price increase makes sacrificing them more painful. So I think you'd never see them in tournament play, but occasionally they'd perform a very useful charge that would swing the battle in your favour.
@SilverKnightXx7 күн бұрын
Simply good in what it does and you can never go wrong with doggos! A (undead) man's best friend!
@OffToBattle7 күн бұрын
Heh. That's how I see it, they're even better troopers than the regulars.
@fiendishrabbit82597 күн бұрын
The fragility and lack of armor-piercing are the main weaknesses of this unit. More ideal at breaking ogres/trolls through flanking attacks (low armor, not the greatest leadership) than it is at dealing with often heavily armored cavalry.
@OffToBattle7 күн бұрын
That's why I mention razor standard in campaign... instantly solves its worst weakness. Isabella's buffs do it too. Combined gets... silly. In a good way.
@wolffrdu64637 күн бұрын
Good undead dogo
@OffToBattle5 күн бұрын
Oh yeah, even better than the usual ones
@wolffrdu64635 күн бұрын
@@OffToBattle yes
@Weberkooks7 күн бұрын
you mean this autotake unit is good? In multi you bring this thing in every single vampire build.
@OffToBattle7 күн бұрын
@GerritTV1877 күн бұрын
Hey i like those little fellas hehe. I wonder how much faster they chew through pistoliers now^^ By the way KZbin does this year review stuff like Spotify now and it says i m a frickin 0.1 % top follows whatever thet means 😂 if you have social media or something i screenshotted the whole thing 😂
@OffToBattle7 күн бұрын
Whatever it means it sounds cool to me :) But yeah, pistoliers always need chewing when you're a vampire player, as a frequent abuser of pistoliers in previous game versions.