100% behind the idea if we get modding tools, fan made mini games would be lit
@zachariah71142 күн бұрын
Think Halo 3 custom games... IM SOLD
@SuperMarshall5593 күн бұрын
If there's one thing Skyrim has taught me, it's that if you give the players the ability to change things, they will create 17 entirely new games for free.
@Celastrous3 күн бұрын
Damn, Ellen is looking GOOD these days
@Wibbly-Wobbly3 күн бұрын
IKR. Thats a lesbian haircut if I ever saw one.
@BrennanBowers3 күн бұрын
Gottem 😂
@Tooimpulsive3 күн бұрын
We need modding tools. Project zanaris will be dead content very quickly without them. Sadly mr monki asked them to add them which means they’ll never come since they always do the opposite of what he says. o7 to project zanaris I fear
@megadwarf47143 күн бұрын
it will probably be good eventually but take years
@Nuvizzle3 күн бұрын
It doesn't make any sense without proper modding.
@stephenlflf38713 күн бұрын
The plan is to add tools to create assets
@CatnamedMittens3 күн бұрын
They don't care about the opinion of one player. Stop being para-social.
@Tooimpulsive3 күн бұрын
@ was a joke brother chill no need for the toxicity, and they should care about his opinion tho because a lot of people share the same opinion. He just has the ability to be more vocal about it. Look at the comments, it’s not just him who wants these things.
@Rom3TV3 күн бұрын
Imagine a zanaris server where you're forced to always do t2 prep
@IIxIxIv3 күн бұрын
The /r/ironscape dream
@vengancev23 күн бұрын
NO GOD PLEASE
@teach99063 күн бұрын
can't wait for the t3 prep only
@gunlover943 күн бұрын
Corporate saw the numbers behind private servers, saw a potential for some money, then told the crew to make it happen. Dev crew is now stuck holding the bag to try and make it happen
@Kisamefishfry3 күн бұрын
It's a different team, they aren't dev members.
@djinn94883 күн бұрын
@@Kisamefishfry They're still devs and they're still holding the bag
@SirPep432 күн бұрын
@@djinn9488 they have always been stuck tho, since the team was hired exclusively for this
@daviddegea17052 күн бұрын
they pull those 7 figure profit numbers cuz of p2w
@afriendlyboggart8366Күн бұрын
100%
@sagej52863 күн бұрын
Warcraft 3 is perhaps the best example (besides Roblox) of this model working. It spawned many popular stand alone games that came from the modding community within that game. The most popular two being League of Legends and DOTA2 both stemming from a custom game called "Defense of the Ancients" Gnomonkey is correct, either give us the tools to build new ideas in some way or don't do the project at all. Being scared of scripter/botter /bug abuse/code abuse is an absolutely valid concern, if they can the project for that reason I would understand, but no point going half ass.
@mrboogiwoog3 күн бұрын
As an OSRS modder and full-time web developer, I agree with the need for modding tools (a public-facing server-side API). IMO, they haven't put this on their roadmap or mentioned it because of the insane amount of work required. Project Zanaris is a baby-step towards a larger goal. Creating a robust server-side modding API, like the client-side API that Runelite uses will take years of dev work-hours and a lot of money. Zanaris will make a very basic server-side API; Lua scripting will take a lot more work on top of this. I think project Zanaris is laying the groundwork for future modding tools. The devs want to make it, but because they need to give a reasonable timeline to get funding from their higher-ups, this is what we're getting for now. While the initial release might seem basic AF, it serves multiple purposes: It's addressing a likely mountainous level of technical debt while generating revenue for the higher-ups, and provides a foundation for more advanced features like Lua scripting, which require a mature API. BTW, what you're suggesting with just straight-up providing their codebases for private servers is VERY different from providing an API & would be a botters' paradise. They would have to go fully open-source with the main game for that to be remotely feasible, and from a short google search I have found 1, ONE MMO that does this, and it has around 12 concurrent players, 200ish total. It hasn't been done before at this scale. It'd be amazing, but.. it's not going to happen. Love the video btw, I've been thinking about this topic a lot myself.
@evghb2 күн бұрын
PZ being the groundwork for a better (actual) API makes a ton of sense. It gives them an incredible way to judge community interest while also creating a revenue source which can be used to iterate on PZ. Another extremely refreshing aspect of this project is that its being created by an entirely separate team. Being able to keep those same people focused on PZ by itself creates even more growth opportunities. Patience is key here.
@withregret1762Күн бұрын
What MMO has 12 concurrent players lmao
@MrValiant1013 күн бұрын
I think the model for this is what I suggested Blizzard should have done for WoW before they launched classic: License the tools and rights for money, allow the server hosts to charge for things and Blizzard takes a cut from this too. That way, Blizzard does 0 work and collects rent; Private server hosts get to host a server without knowing that Blizzard would shut it down; People get to play a server that doesn't have to rely on kickbacks from illicit services and build progress without worrying it getting taken down. All in all, everyone wins. Essentially, the Roblox model.
@jpeters363 күн бұрын
I don't think they'll be able/willing to give world hosts anywhere near the freedom they would have with a private server. Not to mention the monetization of RSPSs incentivizes creativity to attract and retain players. This sounds a lot like "we want you to create new content for us for free"
@basicnpcc3 күн бұрын
The one thing I want Project Zanaris for above all else is being able to super easily learn bosses & test stuff risk-free. There's a whole lot of content in the game which people don't interact with because it's hard to learn or understand (especially if you don't have max gear), this could open that up for a lot of people.
@jackhofalot67053 күн бұрын
not really, thats kind of what Leagues is about... How will it help noobs in the main game that are poor? They are going to "learn" on these busted servers with gear / power that they do not have on the main game. Then whaT?
@basicnpcc3 күн бұрын
@@jackhofalot6705 Leagues is a time-limited gamemode that locks you to certain regions lol, it is NOT targeted at teaching you all the game's content. That is a braindead take. And yes, that's exactly what noobs can do. Who cares if someone learns TOB in max gear vs low level gear? It doesn't affect your gameplay at all. The point is that it opens up options for people to do what they want to do.
@aTypicalGabriel3 күн бұрын
this is very right it would be amazing to get some ring that made you invulnerable and then a dart that you could make it hit an exact amount of damage, and the you just go into zuk and practice just healers or whatever one of the biggest issues people have in pvm is that usually the end of the fight is the hardest part, and then to add onto that there's nerves and stress cuz if you fumble now you basically wasted the last few minutes getting there just one leagues lately I met so many people who don't have an internal cape or a fire cape on main game cuz nerves take hold when the big man spawns, then death, then log out
@hugmynutus3 күн бұрын
This is every beta test
@Yougotko3d3 күн бұрын
@@aTypicalGabriel ?????? There's no way you aren't trolling. No you don't get to just practice Zuk for free LMAO. That's literally the entire fucking point of the inferno. Go pay 80 dollars for your cape instead of trying to degrade an achievement that many people are proud of/aspire towards. It has already become easier and easier throughout the years. This is OSRS, we are all in our 20's and 30's, if nerves are preventing you from playing a video game its mental retardation and it should not be catered to
@Howlet013 күн бұрын
I do not want or care about this. But. If Jagex is serious about this being a thing, you’re completely correct. It’s a half measure. That’s part of the reason I’m not super interested. If they promised, and provided tools so someone with no experience making games,like myself, could make fun stuff in my favorite game my interest would increase considerably.
@JimmyDoesJournalism15 сағат бұрын
Really well thought out video. There's still so much we can speculate about but you've hit some talking points that most people haven't thought of. The risk vs reward of 'unleashing the flood gates' is significant. I barely play this game anymore, haven't done so in years, but I'm really interested to see how this is implemented.
@kushlord21392 күн бұрын
100% agree. Project Zanaris is the perfect opportunity for Old School to truly live up to its "community-driven game" ideal and bring in tons of new players, but only if they give us full mod access (in a "safe" way, of course, that doesn't open the floodgates to main game exploits)
@randomunlistedvids3 күн бұрын
I'm so glad we can finally agree on something. But the real reason Project Zanaris won't work is because toxic elitists like yourself will charge us $69 a month for slower xp rates.
@CrazyAvidGamer3 күн бұрын
imo the best thing to do would be to bring leagues XP multiplier to main game, then have the current main game exported to zanaris servers so sweatlords can continue grinding while everyone else moves to the modern era
@Lightswhencolorscool3 күн бұрын
Unfortunately a miserable take
@randomunlistedvids3 күн бұрын
@@Lightswhencolorscool He's marching mixed hides. How low do you think he'll go for a quick buck?
@enkerro-ti8jg3 күн бұрын
@@CrazyAvidGamer I'd rather take times 100 drops than xp you can already max in 8 months in the main game
@enkerro-ti8jg3 күн бұрын
you think they are hosting it for a bond price? lmao
@aaron12345793 күн бұрын
My thoughts are that they will never give us access to code just like how they cracked down on runelite originally cracking open the client. (the issues would be botters, code vulnerabilities, being able to check content on launch to figure out mechanics/drop rates). If they don't push updates the servers will primarily be used as either sims/pk servers. If they do push mod tools 100% they will claim ownership over player generated content to be able to use it (much like how blizzard implemented a new eula in warcraft 3 - they were salty over not owning dota). A couple of other issues I could see as well the servers would be 2,000 players max, the banning/muting options some how accidentally being universal instead of just the private servers, if game updates are implemented will it wipe any of the player generated content since it pushes a version of the game on top. This will be a full time project like publishing a new game cause of the all systems that will need to built from the ground up or this will die faster than darkscape.
@kNowsSight3 күн бұрын
What a good insight and perspective to project Zanaris. On the other, I would say project Zanaris if given the ability to bot, would allow Jagex to further scrutinize how bots are made and potentially get them banned in main game. However, this would mean getting more devs involved in project zanaris to study and figure out how bots are behaving in a controlled setting to then trying to single them out in main game.
@fabiopauli4203 күн бұрын
I dont hate the idea of project Zanaris but idk it feels... wierd. What i really dont understand is why should jagex host zanaris servers? That feels so wierd. We can have alternative profiles in the main game. Why do we need Zanaris for that?
@DavidRamirez-gu5nh3 күн бұрын
this
@burto07933 күн бұрын
They will make $$$
@Cethinn3 күн бұрын
One thing I'd love to see, and it can't happen if servers can't opt out of having the rules enforced by Jagex, is like a weekly reset server, maybe with some kind of PvP or something to determine a winner. No rules enforced or anything. Basically a bot optimization game. Whoever can write the best bot for maximizing gains in a week wins. That would be really fun just to observe.
@PoweroffunkyКүн бұрын
So TAS speedruns basically. Thumbs up from me. Would be really cool to watch.
@VatisInsania3 күн бұрын
excited to see the lads create dota in osrs
@CatNibbles3 күн бұрын
Yea, the thing I think that is scaring Jagex from making this something that could actually take off is, as you say, handing the keys to the car. I can see why they are afraid to do that, considering the car might end up driving off a cliff if the kids they hand them to aren't the brightest and most well intentioned.
@thebigDC3 сағат бұрын
What is the song that is behind you talking in the first portion of the video?
@MrChilled1233 күн бұрын
10/10, watched it all the way through 16 times already. Can you break my fingers anyway?
@Hedron_Archmage3 күн бұрын
Line em up big boy
@Gorzoid3 күн бұрын
They might be trying to add private servers in a similar method to how overwatch added custom games, initially they added only parameters, like damage, speed, jump height multipliers, and allowed you to customize these parameters per team and per character. They kept extending it until eventually they added a visual scripting language that allowed adding new rules to the game. Ive seem people make some pretty interesting gamed with the limited tools provided in Overwatch so im not too deterred by Jagex's overuse of the term "parameters", if it allows them to release something sooner to properly guage public interest and progressively add more to it. I think a Lua scripting api is the ideal but i dont think we need that on launch, hopefully they can reuse some of the tech used for official client plugin system.
@GnomonkeyRS3 күн бұрын
Thing with OW is that they have the Dev power + resources to do things "later", Jagex just doesn't so I don't think that way of doing it will work for them.
@wolfdm33 күн бұрын
@@GnomonkeyRS A key thing to keep in mind is part of what Zanaris is for the studio is essentially paying a tools development (and code refactoring) team. Just adding "parameters" is requiring them to clean up the code in significant ways. So it's the kind of things that will speed up development on the main game. Likewise, I don't think we'll be seeing discussion about custom content development until the C++ client has the Lua API. My suspicion is Lua is going to become a staple of the OSRS team to move away from RuneScript.
@stevenson11423 күн бұрын
jagex just straight up lies when they say "later". They deliver on "later" less than 50% of the time
@SilverNight1453 күн бұрын
Yes, I liked this format of this video. Just listened to the video, put my headphones on and went on with my day. It was well thought out even if it wasnt scripted
@michaelcardoza72453 күн бұрын
you hit the nail on the head, every single point you spoke of and every suggestion. Almost to the exact word is what was thinking.
@stubbystubby3 күн бұрын
I'm a big fan of these servers being a way to make a boss and see how it works. Some people have cool ideas in concept but then you think hard about it and they're terrible. So, instead, someone could use this to make a boss, show off how it'd *actually* work and function and then it'd be a better way to show off a new boss idea, minigame, activity, etc. So, I'm behind Project Zanaris if they do what you say and make it extremely moddable. I think their big fear, though, is people having access to their code. So, they'd have to do something like Bethesda does with their GECK and provide a toolkit that can mod without directly showing the code (maybe a bad example cause it's Bethesda but you get the idea). I think parameters will be cool for like 30 days and then people will forget about it. So, best to just full send and make it moddable so people can *really* do stuff.
@bundrenscrandad20283 күн бұрын
As a lifelong runescape private server player, I agree with just about everything you said.
@HoshiNoTomi223 күн бұрын
Sax got baited by the Thumbnail! Great job Hedron!
@currentcommerce47742 күн бұрын
this has potentially the biggest upside possible for the game if we end up getting modding tools & jagex skims the cream off the top for ingame content. theres like a 90% chance were just getting perma league servers, but I have hope this could be very good for the game in the decades to come.
@GoldenApexCreations3 күн бұрын
Love the video and what you’re putting forward here and agree with you on the monetisation - A few notes to clear some things up that you may have missed on previous news posts: 1. Moderation: The server owners will be able to ban/mute people for various reasons 2. Pay to win - They’ve addressed that their definition of Pay to win is as such: Cannot pay real $ to get items/gold/advantages in the servers. They haven’t really mentioned monetisation in terms of paying to play on the server to help owners pay for costs. This would also prevent server owners from charging for an “unban” on their server to stop any corruption involving Osrs players money. 3. No Cheating/Going against TOS: just means they’ll probably have their bot detection run on these servers to prevent botting (LOL @ their ability to prevent bots in main game) and things such as racism/exploits etc. I’d assume they would just have a flat no botting rule as the accounts people play on will be through their jagex account and potentially would be punished on their entire RSN if detected cheating by the systems rather than a manual ban placed by server owners. 4. They said they are wanting players to be able to create their own content, as for how far down the line that would be they haven’t said.
@UltimateDan13 күн бұрын
I think a good compromise to not giving us access to the code is a map editor with parameters you can set with optional boundaries to them.
@jameshartley952 күн бұрын
do we know if we can get a vanilla 2007 pre ge server? thats all i want!!!!
@fkingbeast773 күн бұрын
LWOTC for XCOM 2 comes to mind. Completely changes the game and enemies and drops and stats and so much more. Makes it an entirely different game and adds massive replay ability
@adamstaceyzach3 күн бұрын
def more vids, your take on things is brilliant
@MrQu42 күн бұрын
9:40 Spot on analysis of the crux of the issue "Jagex cannot be the ones adding these "Parameters" long-term. They are not going to devote the dev time necessary to give us what we want." 100% agree that the only way RSPS work is with public access to the game engine or a tool to indirectly edit/access it.
@SmegmaDaddyXL3 күн бұрын
I really like the idea of being able to take the game world and create a custom RPG session for friends or decouple the questing experience from the rest of the game for people who are really into that. maybe it's just a pipe dream to play runescape with friends who aren't that into runescape but pipedreams will be pipedreams. another angle i find really compelling is that this opens the possibility that the zanaris core can be community maintained separate from the core game in the distant future if jagex decides to no longer host the game themselves and osrs can avoid the live service graveyard
@Benzoperidol3 күн бұрын
Amazing how they have been making a great effort over the years to achieve the awesome game osrs is now, and now for asome reason they just decided to break it. History really does repeat itself.
@hudsonhoch3 күн бұрын
I agree with your vision for Zanaris. Before hearing this, I was so put off by the concept.
@piratesbootayКүн бұрын
Not into it, put your development time into something else.
@theukpunishersclips94862 күн бұрын
An example of where these servers will come into play, and specifically the appeal to myself and my friends is that they don't have a lot of time to commit to some of rs longer grinds, they want to create a private server to enjoy the game but with increased xp rates so we can enjoy late game content sooner etc
@irondillon3 күн бұрын
Do more. Every update. Could listen to your opinions all day.
@lukefairbanks86222 күн бұрын
One of the main reasons they're probably hesitant to give full engine access is because of some sort of copyright or it could be trying to avoid people making way more sophisticated bots in main game after knowing ins and outs of engine. I agree should give dev tools but should be in some sort of controlled way to avoid these issues. I think Gary's mod is a good example tho
@nicholasbvsshipman71673 күн бұрын
Handing the tools and creating a way to easily share things that are created would be nuts
@Mythril-Fork3 күн бұрын
This format is great and I agree with your thoughts. I foresee Jagex releasing Project Zanaris without the necessary modding tools, but them adding it after community feedback post launch.
@Peake72 күн бұрын
I genuinely hope the pricing for these servers is insanely high. Like so high that nearly no standard players should be able to do this. Otherwise it will be horrible. It needs to be a big money maker for jagex if they do this.
@WillKrause21Күн бұрын
I could so, so easily see the mom(Andrew Gower)'s spaghetti code being so full of undiscovered, yet also un/extremely difficultly patchable bugs that releasing it would be a non-option
@austiniscoolduh3 күн бұрын
i 100% agree. we need the ability to edit maps and basically everything else, kinda like minecraft/roblox/fortnite. theres no point releasing it just with the ability to change a few "parameters".
@PODinator3 күн бұрын
I'm a fan of these types of videos. more plz
@DkKobaADV3 күн бұрын
my idea was that a nice workaround would be to: Enforce a Jagex Provided Allow Servers to enforce plugins, including server exclusive plugins Allow these plugins to modify in game stuff, essentially modding in content. These plugins could very well communicate outside of the server to help to It's a huge undertaking probably to allow players to inject their own stuff directly right away. I understand that. These types of much easier workarounds exist that they could implement much faster. "Creative style tools" alongside such mandatory plugins would also help with modded stuff as well. I've personally pushed this as an idea to help get us to actually unique fun content as soon as possible - my primary want is a randomizer with a goal being to beat something like Jad or Zuk, or a Grandmaster Quest. Think Leagues style progression but entirely random in terms of what rewards what as well as chunk locking.
@dinosoup3 күн бұрын
The bot one is a great idea, Jagex could study this “incubator” and learn more about real game bots while letting players go crazy in the private server.
@levizinck31393 күн бұрын
I want to share this with everyone. How do I copy paste to the internet?
@Bradj072 күн бұрын
I loved private servers after EOC released and if it wasn’t for mobile osrs I’d probably have never came back and still be playing them. I’m rather excited to see what the community can produce after the fun I had before returning to osrs.
@Ngboulch3 күн бұрын
All I want out of project zanaris is to be able to skip straight to zuk or straight to sol for in game practice. Would that be a thing or nah?
@GnomonkeyRS3 күн бұрын
Nope, not currently it sounds like
@Ngboulch3 күн бұрын
@GnomonkeyRS welp, rip then.
@austingladson25163 күн бұрын
This exists already. Google sol Herodotus simulator. They have a Zuk option as well.
@jeanbob14813 күн бұрын
That is literally the only use for Project Zanaris. To practice raids and bosses without using up billion of golds in the main game. If not why the fuck would anybody play Project Zanaris? I don't have the time to play leagues and barely enough to play my main character.
@ACertainGuy03 күн бұрын
This should be part of the base game in general. Did you make it to the boss? Cool, now do the boss until you actually get it right, THEN go do the real thing. being able to practice the parts where you choke in these long grindy wave based games like inferno/colosseum should have been a thing ages ago.
@rockinmoshin3 күн бұрын
Oh why did I think they were graphically updating Zanaris
@spacialsnake793 күн бұрын
i want to see player made raids and skills giving devs the power to completely change the game would be amazing, even to the extent where server devs can have open source repo's for the custom content on their server like other games. (nexus/github/modrinth/steam workshop)
@pbgamer1153 күн бұрын
Need a map editor too having new areas with assets they give us would be cool
@donalexander3 күн бұрын
thanks for being the voice of reason gnomonkey, as per usual.
@chicken_nuggez3 күн бұрын
I grew up playing RuneScape and private servers. I've played both for over 15 years, my favorite servers were the ones who did something different. I also liked the mystery boxes that had items that weren't achievable in game. But you could buy those boxes and sell them in game, so you really didnt have to spend the money if you didn't want. This has the potential to do Minecraft or Roblox level of success, but they've got to open it up and let these people run wild. I'd love to see the owners of Runewild, Spawnpk, whatever other private server come and make something awesome just like they did previously.
@dinosoup3 күн бұрын
I also love the idea of “long running beta worlds”, I would love to trial polls before they go live to see their real world impact before going live, etc.
@GODJWilly2 күн бұрын
Unscripted is always better. Raw ideas are the ones that people resonate with the best. Feels like a business meeting of pure unique thought process, over assuming someone is taking a biased approach. Love it, and I thoroughly appreciate you for making one like this Brother👍🏽
@aTypicalGabriel3 күн бұрын
one of the biggest issues i see with project zanaris is monetizarion if playing prop hunt with my clan once a month costs me 9€ a month then there's no fucking chance im paying for that... plus, are we gonna pay for access to the full service? or pay per server we want to play on? maybe pay per host and the host gets a portion of the revenue so that hosts have a reason to keep servers fair, fun and keep them clean? maybe only hosts pay, so if my group of friends wants to do prop hunt then we all put in a little money and buy the server for a month and ofc, KZbinr ran events where some content creators wants to do a "castle wars but you cant tell whos on each team, team kills are allowed , and everyone has a 1 shot dagger", will eveeyone need to pay? just the youtuber? maybe both parties?
@KeresYT3 күн бұрын
If they don't allow monetising a project zanaris instance by the owner/developer of the instance. Why would a dev team move away from a full private server where they can monetise it and script/mod whatever they want, towards an environment where they'll likely be able to do less and not receive any compensation.
@jackwolstenholme82133 күн бұрын
Because it’s supposed to be for fun not for profit.
@kushzeiКүн бұрын
Most likely parameter = configuration value like "xp multiplier" or "quests enabled true or false". But these really don't sound like modding tools. I am almost 99% certain that what you can do will be super limited. Also "no pay to win" just means that you can't pay to win in the server. But it doesn't mean creating a custom server is free.
@Peraxus73 күн бұрын
People seem to forget that private servers are already a thing and that some of the custom content on these private servers is insane. I'm thinking Jagex wants to take some of that market share back because it is hard to ignore the amount of people that engage (spend money) with private servers but not OSRS.
@LucaVaHolla3 күн бұрын
thanks for the views gnome man. good points.
@tirosc2 күн бұрын
I am still confused what are Jagex trying to achieve here. Are they trying to achieve something like a Dota2 with some pay to access custom game modes? Or is this like the recent Maplestory Worlds where developers can take assets, use the underlying lua framework and develop their own game modes?
@mandrue733 күн бұрын
I enjoyed this unscripted format and would love to listen to more Gnomonkey rambles like this one :) Happy Holidays gamers!
@Mark-td1ne3 күн бұрын
This will turn the game into a 'Minecraft like' / 'Arc like' - Main game will die off when people can play with their own discords in boosted servers. Player count and membership money might go up like it did with Leagues. Leagues gave people the chance to try out mega rare with high stats, why would a person that mains another game want to go back to lvl 28 with 50 str. Main game takes to long and end game items appear unobtainable to players under 2 years in. Mega prices need to drop to like 300m but the pretentious players with 24,000 hours play time wouldn't like it, so we get project zanaris break off servers instead.
@Illuminaryan3 күн бұрын
I think you're right. The success of MineCraft modded worlds and such is proof. Like, yeah Mojang has their own modified versions through Windows/bedrock editions, but all the real/adult gamers are playing some crazy custom packs like Prodigium Reforged MC.
@ownagemods2 күн бұрын
they wont ever give someone source code to modify the engine, they'll say because of security or botting
@ddevuldersКүн бұрын
Even though I am extremely curious to see community content coming alive I am a little hesitant in opening up multiple ways to play the game, one of the main characteristics that sets OSRS apart is the progression system, spending months if not years to build your ironman or main account is exactly what makes the game valuable and rewarding to continue. If we shorten that attention span by providing loads of content separated from the main game I think this will hurt the community in the long run. Not to mention commercialization will become messy, extremely quickly.
@d0onut3 күн бұрын
I think if they're small enough changes on launch that community servers only live for temporary KZbinr driven "Leagues" or even restricted all stars type deals that is more hands off for Jagex, that's fine. Of course ideally we get quest building, boss adding, etc but just tweaking parameters might be enough for the start
@CryptionGaming3 күн бұрын
The whole talk of only giving players certain parameters is the safest thing they can do and keep the scope of the project small. Like you said, if they give players engine code and open the flood gates, osrs isn't really ready for that sort of thing because there's so much spaghetti and jank going on in osrs. In my opinion, osrs is actually such a simple game. If you want a game with community modding and making the game more abstract, they should recode the game from scratch so that they have a clean base and clean engine to give the players. But that's scope for a more larger project.
@roderick61133 күн бұрын
Im seeing a custom server where you are region locked at boss monsters with max gear or quest servers with teleporters to quest locations. I just dont understand how they plan on stopping bot abuse since they are having such a hard time with the servers they have.
@TehRunePro3 күн бұрын
When you commented on what an economy entirely of bots would looks like… Have you logged into a main in a while? Look at the price graph of blood shards lol
@odog21002 күн бұрын
Good stuff brother keep these coming
@HauntedSkys3 күн бұрын
I mean... If we had a few dedicated leagues type servers that are permanent and updatable that would be absolutely insane.
@Oct0ber_Skyy3 күн бұрын
babe wake up new gnome muskey op-ed
@CompComp3 күн бұрын
The only problem with bot servers is unless the server removes all the old anti-botting checks. People will use it as a test bed before moving to the main game. But if they allow the old bots to work. People would very less likely to make new bots when the old defunct ones that no longer work on main works just fine is private.
@anarchisthamburger67923 күн бұрын
I want my own server so I can play at a reasonable xp rate and run content without being crashed. That’s all I want from this. I’m sure I’m not alone in that.
@PvMLad3 күн бұрын
1 global bank account, everyone shares it. You can only drop, sell or alch items if you were the original person that received it as a drop. You can process an item and then drop sell or alch the output.
@Slothptimal3 күн бұрын
If I can't replace all bankers with Twink Gnomonkey, I don't want it.
@GnomonkeyRS3 күн бұрын
My wife would be the #1 player of that server
@imadeyourhp03 күн бұрын
Great video. I agree with tons of the points u made abt Project Zanaris, mainly about how other games like MineCraft and Roblox allow their players to be creative with building their own world and community. When it comes to players following the 'rules' of the game, I think as long as we aren't doing gambling or other illegal things online, we should b good. (edit: Gnomonkey unscripted vid was good 2 watch)
@miguelgaspar55353 күн бұрын
I could be totally in the wrong here but couldn’t these servers achieve monetisation through a voting system like in Minecraft? This way going around the in game restrictions imposed by jagex?
@ff73-z4t3 күн бұрын
Only thing that zanaris scares me about is jagex will get lazy about adding any new main game modes. Specifically im dying for hardcore worlds (very similar to hardcore wow), and they've talked about that being a parameter in zanaris. I just dont want something like that being relegated to project zanaris and be forgotten.
@OBWoody3 күн бұрын
Modding tools needed. Although I would love to be able to access different servers where people are able to create an 'Original' RuneScape to bring back those players. For example: OSRS '07 before all the updates (to make an account based around that timeline) Another would be to make Servers based on learning the games mechanics. Learning Tile Markers, Tick Timings and so on... I know they can do it, but the question is WILL they do it. But as we know Jagex, it'll take them months, EVEN YEARS; before they allow US as the community to have access to things they don't want to give out.
@IluKoru2 күн бұрын
The haircut actually slaps bro tbh
@GnomonkeyRS2 күн бұрын
Tyty, my wife did it
@IluKoru2 күн бұрын
@@GnomonkeyRS marry her again
@RatScape993 күн бұрын
Love the video. Agree with everything you said. I hope jagex does this right but I won't be surprised if they fumble this great opportunity.
@ImHat93 күн бұрын
one important thing i got from this video how to say PARAMETERS
@colton61542 күн бұрын
This would honestly probably help the economy by pulling people away from farming items in the main game
@tine3072 күн бұрын
I'd play older Leagues on a private server, because I don't want to be rushed with a timed game mode.
@marcopolo-qs4uu3 күн бұрын
I think it’s one of the best ideas ever, seems really cool. I most likely will never use it, but it would bring fun and cool things and even new streamers to the game which would be good thing for the game…. But in terms of logistics I have no idea lol.
@alexwhite19403 күн бұрын
100% agree that they need whats available to be 10x or 100x what theyre promising regarding "server parameters". The only thing I'd say you were a little out in left field about was the monetization. From what it sounds like in the stages call I was on, its not that they don't know how Jagex is going to monetize these, they just cant give specifics because they don't have firm estimates to cost and development yet. I definitely agree that theres not a lot of prioritization on allowing server hosts to monetize which I agree is vital to long term longevity for these servers. My biggest fear is that theyll release with like 5 parameters which would let you make some servers from popular series and a leagues style game mode and the project flops and its shut down or goes on life suport like quest speedrun worlds. My only hope is that they dont shutter it before it gives access to scripting events. I have hope though that even with very limiting guardrails in place like parameters, that people are creative and alongside client side modding like runelite and the upcoming source client plugin hub, that there are some novel ideas that come out of these servers. But dear lord if they release with like, "ironman mode but you cant pick up ground items either", or "only Morytania" modes I'll scream. We need access to make things that aren't doable by self imposing on the main game.
@aTypicalGabriel3 күн бұрын
i agree with all this, i believe the devs want to jsut give us incredibly limited stuff, very much recycled code from leagues, where we just get a fancy UI where you can make scythe 2 tick and thats it i think the best approach would be for jagex to not give us the full code, jut instead give us edited and modular parts of the code that then tweaks the game, this is a ton of work for them tho
@Nick-ij5nt3 күн бұрын
Other than wacky custom gamemodes and custom content, I see these servers being used for 2 main things for average players. 1. for a lot of the people that don't have time to play OSRS, like my friend that has 2 jobs and a kid, it would give them the ability to get into OSRS with increased xp rates so they don't have to invest 3k hours on menial skilling grinds 2. for a lot of the newer or less experienced players it would give them the ability to try content or bosses that they don't have the gear or requirements to do in the main game, sort of like how the beta servers unlock everything off the bat
@willmayes22123 күн бұрын
I agree with the need for modding tools. But as a cybersecurity professional I do understand the hesitance to do that, considering they are hosting the infrastructure. Letting custom code be run on those servers is a risk. Don't get me wrong, it's absolutely a manageable risk with proper security. But I get the hesitance, because just not allowing it at all is the much easier way to mitigate it.
@ivanherrera28992 күн бұрын
Bro got 99 in lesb haircut skill
@erikstrand98763 күн бұрын
It's got a whole hell of a lot of potential, but runescape and prettymuch everyone judging it is thinking super narrow minded. Too many people who have zero imagination keep comparing it to main game. Anyone who hasnt played games with similar options need to stfu, respectfully. Starcraft, warcraft, and fortnite all have custom made games. The custom games are nothing like the main game. They are totally different games. League of legends is literally just a copy paste version of one of these games. League of legends is one of the biggest games in existence and it started as a custom game allowed to be made because of blizzard allowing player freedom such as this. Hallowed sepulcher on steroids would be an excellent game. Players could make their own maze games. They have been in starcraft since the early 2000's and they are very fun games. They make sepulcher floor 5 seem like childs play. If we can manipulate the .6 second tick system it would be HUGE for the potential to make a truly good game. Making entirely new bosses is just unrealistic. No other game has done that as far as i know. Just further proves that the people in charge of making this post haven't actually spent time playing games that have customization as an option. We could manipulate already existing bosses, sure, but whole new bosses is just an out of touch statement to make.
@verdiss74873 күн бұрын
I don't know what games you are playing, but new bosses is a fairly normal thing to implement in any game with decent modding tools, and, well, bosses. Take a look at skyrim modding if you want to see what's possible with a solid modding suite.
@shandy61983 күн бұрын
I agree but I think that doubly applies to the mods involved. I understand they probably don't want to promise what they cannot deliver but they shouldn't be using replay past leagues and playing snowflake accounts that already exist as example of what Zanaris offers players.
@erikstrand9876Күн бұрын
@@verdiss7487 I haven't checked out what newer games have to offer for modding, but "new" bosses inside of older games were manipulated models of things that already existed. I would imagine things are still the same. Making entirely new models is a lot of effort. Re-skinning bosses and giving them some new special attacks is much simpler.
@verdiss7487Күн бұрын
@@erikstrand9876 Fully original models + animations + effects + scripting + everything else is something that many games allow you to mod in, yes.
@hugmynutus3 күн бұрын
I said since the beginning they're gonna give us a big fuck-off list of parameters & checkboxes. With actual scripts/mod tools being "eventually". Also your rant at 9:48 about "lua embedding" is hilarious, they still haven't moved off runescript in the year of our lord 2025.