It's Time! Start Trying Godot 4 Now

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Bramwell

Bramwell

Күн бұрын

Пікірлер: 56
@nonchip
@nonchip 2 жыл бұрын
another VERY nice use case of `await`: writing NPC/level scripts like literal stage instructions. imagine e.g. having an NPC object with functions such as `say(str)`, `walk(point)`,... which trigger a dialog, make the npc walk, etc and then just internally await being done. then you can just script any interaction like normal code like you would with the tweens (even with loops for e.g. patrolling enemies, or switch statements for dialog, etc) one of those calls after each other and your functions take care of any waiting / state transitions / etc in the background.
@finseaf
@finseaf 3 жыл бұрын
Every time I see new features I become more and more grateful for choosing Godot over Unity.
@BramwellWilliams
@BramwellWilliams 3 жыл бұрын
I swear as Godot 4 stable gets closer and closer the choice is becoming starker and starker ^^
@ScumlordStudio
@ScumlordStudio 3 жыл бұрын
This video has singlehandedly gotten me interested in Godot again, thank you for making this!
@amnesiophilia
@amnesiophilia 3 жыл бұрын
Await being so simple, and the fact that tweens can be sequenced like that as single lines, is mindblowing from an ease of use perspective. I was a bit worried about learning Godot 4 but now I'm excited to get started!
@BramwellWilliams
@BramwellWilliams 3 жыл бұрын
its sooooo nice🤩 - I was pensive initially but its definitely not as hard to get into as you'd expect from a total rewrite c:
@simmzzzz
@simmzzzz 2 жыл бұрын
It's been a challenge figuring out all the new features. This was quite helpful. Thanks!
@Nadeli0
@Nadeli0 2 жыл бұрын
Thank you so much for making Godot 4 tutorials and lessons! I haven't been able to find ANYTHING on Godot 4 until I found you! So thank you! You are a life-saver!! :D
@BramwellWilliams
@BramwellWilliams 2 жыл бұрын
Very happy to help! I love doing Godot 4 stuff so much ^^
@Crisisdarkness
@Crisisdarkness 3 жыл бұрын
I'm glad you're back, your channel is like a gold mine, I still remember your great tutorials and I hope you keep doing that from time to time and keep showing news of your good card game
@BramwellWilliams
@BramwellWilliams 3 жыл бұрын
Thankyou! it feels really good to have the free time to put out content again
@TackerTacker
@TackerTacker 3 жыл бұрын
Oh I didn't know about the script templates :O It reminds me a bit of Construct and it's build in behaviors, but implemented in a Godot way, really great. Maybe I don't need to rely on Construct anymore in the future for quick prototyping. It needs some work though, it should at least contain a basic top down movement script as well, not only one for a game with a side view.
@BramwellWilliams
@BramwellWilliams 3 жыл бұрын
We're in alpha i'm sure we'll get more templates - maybe I could make some 🤔 At a minimum I'm pretty sure you can define your own templates in the editor settings
@sslaxx
@sslaxx 3 жыл бұрын
So much more than this, too. Getters and setters, for one.
@BramwellWilliams
@BramwellWilliams 3 жыл бұрын
100% I'm gonna see what i can do about putting together a bunch of shortform tutorial content with the proviso that everything is alpha and subject to change - so much to cover!
@HeraldOD
@HeraldOD 3 жыл бұрын
I'm so impressed by how tweens work now, it's so slick and easy! The fact that it's linear by default and you can choose to change the smoothing function is really convenient as well
@EnderCrypt
@EnderCrypt 2 жыл бұрын
yield actually has a meaning to do with threads, more than python generators yield means that a thread is willing to let go of its current cpu usage and resume later
@maranr
@maranr 3 жыл бұрын
Super clear and succinct explanations of the features. Thanks so much.
@BramwellWilliams
@BramwellWilliams 3 жыл бұрын
I'm glad - thankyou!
@davidmurphy563
@davidmurphy563 3 жыл бұрын
Aw, that was such a good video. I abandoned ship with my first attempt at a mini-project with G4 because it was taking so long to do anything, I redid 3 hours of G4 work in G3 in 15 mins. I just lost patience. So, um, could you make another dozen of those vids please? ;)
@BramwellWilliams
@BramwellWilliams 3 жыл бұрын
Damn that's rough - but hell yeah! New vid tonight c:
@slecornu
@slecornu 3 жыл бұрын
It's great that Godot 4.0 removes boiler plate code and provides reusable code templates to reduce repetitive development from project to project. Woopa!
@BramwellWilliams
@BramwellWilliams 3 жыл бұрын
It really is! I'm hoping I can figure out how to create and distribute my own templates in that style, maybe even propose additions to the engines - I feel like most nodes could benefit from having a good example template
@seppoday
@seppoday 3 жыл бұрын
Great video. I didn't know "connect"was changed. Thanks!
@BramwellWilliams
@BramwellWilliams 3 жыл бұрын
Thanks, its a really sweet improvement! the way to bind extra arguments is really slick too
@seppoday
@seppoday 3 жыл бұрын
@@BramwellWilliams Yea all of those changes look more clean to me. I like direction godot is heading to :)
@sosasees
@sosasees 3 жыл бұрын
i will keep using Godot 3.x for now since i am making an actual game and i don't want it to become broken from updating Godot 3.x to Godot 4.0 Alpha (or even updating again to the next version of Godot 4.0 Alpha once that releases. Godot 4.0 Alpha is called Alpha for a reason). but once Godot 4.0 Stable gets released, i will definitely jump to Godot 4. Even if it means that i'll have to mothball my current game project, mess around with tiny test projects to adjust my mind to Godot 4, and then re-consider (with asking on the forums) what can be done with current technology because Godot 4.0 (and hardware that is commonly used today) is next-gen compared to Godot 3.x (and hardware that was commonly used when i started using Godot 3.2), and then revive the mothballed game project but adjusting it to the new technology. That process will take a while but i think that in the end i will end up with a game that's much funner and juicier because it does not underestimate the power of mid-range phones as badly as it otherwise would (because currently i am really bad with underestimating hardware, leading to silly things like using 3D and the Light and Particle systems as sparely as possible even if heavy use would make the game much better).
@KoenEngelen90
@KoenEngelen90 3 жыл бұрын
Thank you for this nice video! It really has some nice syntax improvements. I do have a question though: At 11:22 why would you use "tween.tween_callback(button.queue_free)" instead of just "button.queue_free()" since you already need a reference to the button anyway?
@BramwellWilliams
@BramwellWilliams 3 жыл бұрын
Glad you liked it! The former adds it to a queue of animations the tween handles - so the button will only queue_free after all the animations are complete as opposed to immediately ^^
@谢朋刚
@谢朋刚 Жыл бұрын
Love this video
@christopheswiderski2026
@christopheswiderski2026 3 жыл бұрын
For the algorithm :D
@BramwellWilliams
@BramwellWilliams 3 жыл бұрын
👑
@RyanScottForReal
@RyanScottForReal 3 жыл бұрын
Bramwell could you show us how to use the tilemap? Baffled by it, no idea how to get a png into it to even start working with it.
@BramwellWilliams
@BramwellWilliams 3 жыл бұрын
Happily! I'm just working on a pair of videos about the 3D side of Godot 4 - I've been hearing lots of people having a rough time tryna figure it out 😬
@Christobanistan
@Christobanistan 2 жыл бұрын
Does GDScript 2 do JIT compiling at all? I'm more interested in some real performance improvements.
@officiallyaninja
@officiallyaninja 3 жыл бұрын
why do you have to use a tween to queue free at the end? why can't you just queue free the button directly
@BramwellWilliams
@BramwellWilliams 3 жыл бұрын
There's a very good reason actually! The queue runs those callable functions in order - so that way the queue free happens when all the animations finish rather than immediately 👌
@r6scrubs126
@r6scrubs126 3 жыл бұрын
Great video, but the amount of breaking changes in the language worries me slightly. Hope this isn't going to end up like Unity in a few years where they keep reinventing the wheel and every tutorial you find doesn't actually work anymore because they changed how everything works since then.
@ColorauGuiyino
@ColorauGuiyino 3 жыл бұрын
The new tween system seems to be very unintuitive to me. Great video..!
@RamHomier
@RamHomier 3 жыл бұрын
Something I don't get when you do button.pressed refering to a signal, it currently is a boolean value is the button is pressed or not. Why would they remove/rename such a basic value.
@BramwellWilliams
@BramwellWilliams 3 жыл бұрын
I believe it's currently a public proposal to figure out what the best plan for the rename is - the boolean is button_pressed at the moment but I think its a temporary measure
@RamHomier
@RamHomier 3 жыл бұрын
Maybe is_pressed would make sense but then they should rename all similar boolean properties.
@trafficface
@trafficface 2 жыл бұрын
Now today it's really time, it's feature freeze soon
@gasoline1707
@gasoline1707 3 жыл бұрын
If you tween two objects with the same tween object, will they tween at the same time or one after the other?
@BramwellWilliams
@BramwellWilliams 3 жыл бұрын
tween_property does one after another by default - but you can make them happen at the same time with `tween.set_parallel()` first I think c:
@rambosweat
@rambosweat 3 жыл бұрын
how is the interface different?
@BramwellWilliams
@BramwellWilliams 3 жыл бұрын
pretty borders 😍 github.com/godotengine/godot/pull/45607
@Tokamak_9
@Tokamak_9 3 жыл бұрын
More tutorials about GDScript2 please.
@BramwellWilliams
@BramwellWilliams 3 жыл бұрын
You bet!! I was experimenting last night and am planning to release as many as I can over the next week or so ^^
@AmberLimShin
@AmberLimShin 3 жыл бұрын
Wooooooohoooooooooooopieeedooo
@BramwellWilliams
@BramwellWilliams 3 жыл бұрын
My sentiments exactly
@nathanlamaire
@nathanlamaire 3 жыл бұрын
Finally GDScript that is less suck.
@beatrixuser
@beatrixuser 2 жыл бұрын
Sorry i cant wait that because my gpu is old
@BramwellWilliams
@BramwellWilliams 2 жыл бұрын
This is a really tough part of the alpha, they are working on opengl3 support so it's only a matter of time before it works everywhere 😭
@beatrixuser
@beatrixuser 2 жыл бұрын
@@BramwellWilliams good for me and other s
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