The production quality of these videos is always astounding and should be learned.
@hammelbreu20597 ай бұрын
I am still baffled how you manage to pump out this much high quality content on a regular basis AND in addition being above level 80 in helldivers. Do you even sleep?😂
@Content_Deleted7 ай бұрын
His 7DTD content is likely made in advance, although Idk how he does it either lol
@Rumcajs9817 ай бұрын
Ye lol its absolutely insane. I've been playing Helldivers 2 since pretty much day 1 after release and i just hit lvl 82 today at 270 hours in the game (granted that after hitting lvl 50 i was doing a lot of supercredit grinding and low difficulty missions helping newbies, which didnt give me a lot of exp), how the hell does Tem manage it while making 7 Days content at the same time is beyond me
@stevedixon9217 ай бұрын
@@Rumcajs981 Tem does his channel full time, so I expect he puts in 10+ hour days. When you have a different day job it is much harder than when it IS your job. Lots of work, but I think the narrative voice over style (as opposed to talking all the time to prevent 'dead air') makes it easier to edit in post too.
@eyeameye95657 ай бұрын
Sitting on your bum all day, is so super hard. Where do you humans get off? Are you seriously this inept or...?
@Vex-Milk7 ай бұрын
We've seen that zombies hate spike traps. Maybe a row of them along the walls would be a good cheap test?
@mechanical_chaos7 ай бұрын
I like this idea.
@bearnaff93877 ай бұрын
Maybe just put the ground floor exit and blade traps on the opposite face of the ground floor? If they want to walk straight for the stairs, let them. Beyond that, you can also put a band of cobble or concrete plates at head level on the inside of the fire station garage to further encourage pathing through open air instead of solid brick. If you're going to dig anything out, try digging out the pit so it's wider and use it to channel zombies into a single location to leave the pit - making them an easy target for pipe bombs or molotovs.
@shadowproductions9697 ай бұрын
I would temper your expectations on the auto repair block. The way it's coded, it's not very efficient at all and with hordes every night, it won't keep up. You can try building multiple ones to speed it up some. Per a discussion on the mod "One auto repair block covers a perimeter of normally e.g. 40x40x40 blocks, which equates to 64'000 blocks. We search for a repairable block each `tick`, which is the in-game-engine timing, normally around 1/50s." It also states that it searches closer blocks more often than further blocks so it'd make sense to put it as close as safely possible to the areas that take the most damage. They do have to have the materials to repair in the block as well.
@shadowproductions9697 ай бұрын
I will add it takes several seconds to repair each block as well.. in my testing it was slower than the math because if it finds an odd damaged block like wood, soil or whatever, then it errors out for several seconds before going to the next block search
@SenseiRyuuji7 ай бұрын
Maybe with one auto repair block above each fighting station it would work ok?
@dawnsever70937 ай бұрын
Clever and thematic base design, storytelling/immersion aspects, something to spice it up from day-to-day; this really has become one of my favorite series you've done, GNS
@crashingsummer37197 ай бұрын
I think the reason why they are destroying walls is. the AI on the zombies thinks it's fast to go through the walls than running to the blade traps to get to you. Your best bet is to move the traps.
@Volfur22517 ай бұрын
while its often the case, i believe dogs won't walk along the poles unless pushed by other zombies so their pathing is to break the walls (Zombies follow this because the dogs block the path forward)
@Rex1Mundi7 ай бұрын
Looks like the zombies generally pathfind the shortest route to you, even if they have to dig through many blocks.
@chrishubbard647 ай бұрын
Didnt it used to be the easiest route? Like, they wouldnt chew through blocks if running around was faster, to a point at least. So i wonder if making the outer area double thick with concrete would get them to give up and go around?
@jamesjarman82867 ай бұрын
@@chrishubbard64 Alpha 20 I built a test base and made it steel 4 blocks thick and had an opening only covered with bars and lined with darts. The zombies refused the open area and beat on the steel blocks. I made it thicker than 4 trying to counter the ai but failed. Haven't really played with base design since, the ai is frustrating.
@maelstrom25947 ай бұрын
Maybe if you widen the pit and use stairs to let them exit the pit towards the blade traps, they might path the way you want them to. Just a suggestion, great video Tem. I've been watching you since the Vanguard series and the quality just keeps getting better.
@KassFireborn7 ай бұрын
Let's hear it for the synchronized twirl of zombies at 12:50. Really getting into the groove there, guys.
@CrabClownJimmy6 ай бұрын
I REALLY like the serrated entry way. Classy idea!
@RedGreensho7 ай бұрын
Even if u make the auto repair block won’t it be better on say not horde night every night but made for things like every 7 days. U still might need to do the repairs manually and if u make the path for them to get out easier then they will hit less things and just path out asap. Small construction POIs would be good for forged ahead books so keep those in mind when driving around
@VergiI_Sparda7 ай бұрын
I have GOT to stop multitasking while watching this.... "No? No white boy?" took me OUT. I spit my drink directly onto my phone (it's fine, do not worry!) 😭
@tamkin0077 ай бұрын
The trench never fails. I once stayed at Traider Joe's and I dug a trench right around his perimeter it took time because I made walls and a floor but gained a ton of exp.
@patrickblind9987 ай бұрын
What if you simply attached some blade traps to the underside of the path? That way, if the spear or guns don't kill them, the blade traps will dice them up on the way down. Also, dont forget you have a lvl 5 auto turret which you could have used to stop the dogs from chewing into the walls.
@robertnesbitt45567 ай бұрын
If the triple wide wall doesn't work, just move the blade traps to the other side an close off the street side entrance. Or put some electric fences along the walls to shock the wall breakers.
@wutzu4637 ай бұрын
Really liking the content you put out! I've built my base here, inspired by this. I have the stairs still, but I have use the narrow wedge four high on the backside, and barbed wire at the top (playing Darkness Falls). I also have the narrow wedge on the other cornes. I've opened up the two other sides for additional blade traps, and have the dart traps at the bottom of the ladders. The backwall is demolished and replaced by pillar of trussing blocks to support the ladders. Works really well so far. Thanks again for the inspiration!
@eddytv91057 ай бұрын
Thumbs up for the whole series. Thanks for entertainment! have a good one sir.
@justinr2917 ай бұрын
That's one of the things I love about Darkness Falls. It makes the Ghilie Suit into mods instead of actual armor so much more fun to wear it! XD
@flawlessbeast56537 ай бұрын
I have an idea for the X factor, where there's only special zombies like Demos, Whites, Radiateds and feral's that spawn in your world.
@daverocks2957 ай бұрын
Have you considered moving the blade traps to the sides near the ramps? The zombies seem to like breaking the wall and going through where the door used to be so that might work to your advantage to just move the blades back there. Maybe even move the blade trap setup from that front wall to the back wall under the new stairs. Another fun episode. Can't wait for the next one!
@H4W697 ай бұрын
This series is surprisingly, incredibly entertaining. 😊 You're doing really well with this!!
@ancalagonyt7 ай бұрын
You can wrench everything for a grenade from a car, except for the forged iron. And you can get scrap iron from cars, so it might be beneficial to switch from pipe bombs to grenades. They only use a tiny amount more gunpowder than pipe bombs, and they hit significantly harder. Wrenching cars also gives you gas and oil as a side effect, and since you mentioned those as expensive things for making molotovs, I thought I'd mention it here.
@ИгорьДжан-п2р7 ай бұрын
Hehe 12:50 that biker know some moves^^
@Gochen867 ай бұрын
Just thought of a potential solution to the zombie wall-clawing. Why not just bite the bullet and dig a three-deep trench on the _INSIDE_ of the garage? That way, they'd be forced to path through the blade traps before circling around to the stairs.
@SagittarSlaith7 ай бұрын
Maybe they are trying to get onto the protective layer on the outside, because its higher up and closer to you? Yeah maybe try a protective layer on the inside or just double the walls? Anyway, keep up the very very good work that you are doing!!
@sophiamarchildon39987 ай бұрын
Feel free to disregard. I'm just thinking out loud. Although this idea doesn't solve the Zs recirculation problem (send them back to the stairs after falling). Put the blade traps along the stairs? High enough to not be attacked from the ground, protected enough to not be usable as stepping stones, and out of the way enough to not block the way nor get targeted. Your elaborate base concepts, and the problems they encounter, feed my base-building thinking nugget. Thank you for that.
@kennethwillis69367 ай бұрын
I’d dig out the pit inside the firestation and have side exits half way back for the zombies to exit (shorten their distance to path back to the stairs). They’re probably starting out thinking the path through the blade traps is fine, until one goes into rage mode and damages a nearby block. Leave the back half of the fire station for turrets or a ladder down from fighting position to an elevated platform to toss mollies / pipe bombs into the pit easily.
@ManBearNoPig7 ай бұрын
I am glad I am not the only one loses things in the inventory.
@DarkPegasus877 ай бұрын
If you haven't already, just knock out those walls and put blade traps there. Give them a direct path to the stairs so they don't have to beat through anything. Dig a trench along the walls you don't want destroyed for good measure. They may be objecting to taking the long way around, and the dogs might not be able to handle the beams.
@petergreening13347 ай бұрын
if you are going to dig widen the pit and put stairs/ramps out towards the blade traps so the easy path is that way and not back through the wall. and adding a 3rd layer might help if all three layers are concrete or better
@W1se0ldg33zer7 ай бұрын
Put a wall right under where you stand and have it open in front of the stairs so they can find the path up the stairs again. Don't let them get inside the main part of the building. It's too far way where the blade traps are and they're in rage mode when they fall down through the doors. If you can make it so you can shoot at them down below one hit will knock some sense into them when they're beating on a block and head for you up the stairs. Or you kill them all and don't let any drop down.
@W1se0ldg33zer7 ай бұрын
3 or 4 M-60's with drums, highest machine gunner perk, eat a Sham chowder, Recog, 2,000 rounds of AP ammo - unless you get the toughest settings you will kill most all of them so none drop down below you.
@OneStepCloser767 ай бұрын
I have found that upgrading to concrete vs cobblestone will deter them even more than plates or doubling the thickness in one row.
@cestlavie40627 ай бұрын
Ahh finally another person who notices that the universe doesn’t give you the easy route to what you want. Like watching a corner and the moment you look away, what you waited for appears. Some people don’t experience this, they maxed out their luck stat like fallout.
@Milnil7 ай бұрын
If the interior, exterior, triple layer belt doesn't work maybe it would be more cost and time efficient to place the horizontal ladder or equivalent on both the interior and exterior belts already in place to make five layers total. Mainly along the back wall, but also wrapping past the point where the old door used to be on both sides. That way when zombies fall they do a path of least resistance check based on distance, although they're closer to the back wall with direct access to the ramp, the effort to break through the wall at that point would potentially outweigh running they rest of the way around the front. This could all just be sunk cost fallacy though and you'd just be better off digging the trench, since they would just breakthrough the wall at a slightly further back spot that was less reinforced? I don't know, love the series, and look forward to seeing you solve this problem.
@67caveman7 ай бұрын
This was funny stuff dude,I liked it you are too funny 😂😂😂,good job.
@kennethseewagen82047 ай бұрын
Hey if you widen the pit and put ramps going to the blade traps should help with zombie pathing
@ancalagonyt7 ай бұрын
You took the cement because it's cheap, but right next to it was cobble, which is even cheaper. And if you're upgrading to concrete for the xp, you need the cobble to do it.
@Bonekraken7 ай бұрын
the tune man the tune it was so cool
@67caveman7 ай бұрын
The base is looking good , now its a working project 😊
@ampeg1877 ай бұрын
16:44 - i think trader starts selling solar cells when he starts giving you teir 5 quests so max him out. I cant remember if he gives you as mission reward tho
@KassFireborn7 ай бұрын
Sometimes you just gotta give into the desire paths. -- everyone who has ever built a lovely Rimworld road system in their colony only to have their pawns determinedly cut across the muddy field anyway
@syphon5837 ай бұрын
As far as the dogs, the only thing I wonder is whether they see a sideways door as a viable path. I didn't see them once go up to the fighting position and we know that their pathing is not a copy of those for other zombies. Maybe something to experiment with?
@W1se0ldg33zer7 ай бұрын
8:04 There's a hidden stash in the middle of that box thing. Has a grate you break on the top.
@hoppie5387 ай бұрын
Just me thinking 💭 Isn't it a idea 💡 to open the pit up from wall to wall and making steps going to the blade traps? This so they won't wanna go through the back wall? Love the series. Keep em coming.
@Highwind60017 ай бұрын
Try spikes? The new rocket scientist AI hates spikes and smart enough to avoid them. Try all along the perimeter of walls you don't want them hitting, interior and exterior.
@zartanio55127 ай бұрын
If you could widen that pit, and deepen it to a total 11 block drop, that would really cut down on the rage mode. Might protect your walls better.
@therainbowcat37 ай бұрын
the 'no? no white boy?' at 8:57 killed me
@josephmoody25197 ай бұрын
Hello big fan there is a way to stop zombies from breaking the walls. Replicate the blade traps on all sides and should work.
@MatthiasBuck-yu1dl7 ай бұрын
maybe u could open up the right wall in the middle and put the blade traps there. so its more likely for them to go around. and on the outside a little zig zag path, so that exploding cops dont get to the stairs
@W1se0ldg33zer7 ай бұрын
A good count for a blood moon with this Alpha is around 650. Back in Alpha 20 I was hitting 1,200.
@ampeg1877 ай бұрын
Man sometimes it's better to just abandon the plan you had and adapt. I think better solution will be to open both sides where zombies wants to go out and somehow put the blade traps there. With both side walls opened(2-3 blocks wide), extended trench on the inside(where zombies fall) they will be forced to go up the stairs to leave the trench and out from sides.
@crapsound5 ай бұрын
IIRC the devs made it so that some zombies will sort of "get tired" of going after you and go after blocks near them instead. It looks like the feature stuck around unless I'm missing something. I never did read nor watch any updates after A21 I think.
@samiam45447 ай бұрын
Put blade traps along the interior walls to damage them out of destroy area mode.
@brombro99707 ай бұрын
maybe try to put a belt inside and outside of the walls with wooden spikes, in some version they would try to find another path, i dont know if it has been changed but i guess its wirth a shot
@Wanderinpaladin7 ай бұрын
I don't know if you noticed but the dogs were landing on the belt when they fell off the stairs. If yo do build a trench remember I've found 1 block wide is small enough for the stupid zombies to jump at the outer wall when in rage mode. I'd go 2 wise and 2 or 3 deep. I mean once you dig past the concrete it's all dirt/clay
@GamingAfter507 ай бұрын
Bloodmoon Fever is a thing, good thing that's all it was because one rifle should not take a whole handful of repair kits. I'm afraid you'll be digging a trench soon, 2 wide at least, and go down to the stone layer, 4 deep. Lots of work but it will make the idiots go where you want them to go. I hope. I think they still might hammer on the walls from the inside.
@XBOXGTDSMCR7 ай бұрын
Seeing that concert area. Makes me wish the fun pimps would add at a zoo. Where are all kinds of other animals spawn only at the zoo. Like lions tigers elephants giraffes etc. kind of like how Grace only spawns have Bob's boars. I think that would be a really cool new p o i
@Bradwarq7 ай бұрын
would love to see what you do in War3uk mod that would be fun to watch :)
@weedwacker17167 ай бұрын
Put the exit door and blade trap in the hole the zeds already made and want to use anyway.
@goodsoup60857 ай бұрын
great vid :D .... did they mess with the zombie pathing or something, I recently started a new game and built in a place I have built a few times and have never had a problem but recently they have been going through walls they never used to XD
@Marc_von_Hoffrichter7 ай бұрын
Thanks Tem, cheers cobber!
@cellfire79077 ай бұрын
would the block spaces you cannot build in at ground level be causing the zombies to path odd for the way out?
@deaddog40947 ай бұрын
Make it 500% block dmg forever, you are too op for this game
@Jasenspeed4017 ай бұрын
If you review the video closely, you will see at about 20:36 jut before you grab the repair kits, you only have 7 in your backpack. When you use a kit to repair the rifle, only one kit is consumed, so you are all good... and then at about 21:55 you figured it out. Good job! Great video as always. Can't wait for the next episode.
@DragonicTerror7 ай бұрын
Do you know if the auto-repair block works if you leave the area? I used one a while back and never worked while away from the base.
@orecruncher79307 ай бұрын
Move the blade traps over by the stairs.
@charleswhetsel74327 ай бұрын
I had the same issue where I replaced a door in a POI with blocks but they continued to attack that area....
@dhe87427 ай бұрын
@Tem instead of moat why dont you put a triangular shape you use on the sides of staircases to the wall, that piece seems to prevent zombie to not hit the staircases, maybe it could prevent them hitting the wall too ?
@brysoncraigo68047 ай бұрын
love the vid good job man
@user-kc9rs8ew4x7 ай бұрын
Would ladders inside taking them back up to the active level after they fall help any?
@aggelossir7 ай бұрын
At the bottom pit try to make like slide to send all zombies on blades so they gonna need to make all the way around agan to come to you. Also bro eat men you half your stamina for nothing and HEALTH damn it
@Cookie-ng1oy6 ай бұрын
WTF happened to the zombie that just ASCENDED 20:12
@hatework42827 ай бұрын
Totally random: anyone else have a burning desire to rewatch 13th Warrior today? No? Just me, then?
@JamesInDigital7 ай бұрын
Pretty sure there's a zombie kill count tracker mod.
@martinwinther60137 ай бұрын
OMG!! That concert area- The Z fight. Totally not Midnight Riders. mhmmm.. no it isnt /lol
@kokkielove73047 ай бұрын
max out daring adventurer only if you plan to do more quests, otherwise I'd recommend putting 2 points into it
@jackmartinez65507 ай бұрын
Awesome
@babyplaneswalker3417 ай бұрын
What if those ghost bocks are why they decide to break thru the wall instead of go around?
@shawn49907 ай бұрын
You had 7 repair kits, added 10 more, then used 1 to repair the rifle, leaving you 16... but I'm sure you saw that in editing. Well, just got to the point in the video where you figured it out... lol. I'll leave this comment anyway... they help your channel.
@whatsagrinder7 ай бұрын
they should have 10% zombies take path "b", or not the best route to you, just to keep you on your toes.
@codyray60697 ай бұрын
Duplicate the blade trap entry on the stairs side
@donaldbott83316 ай бұрын
lol, ive lost all my repair kits, hovers of the 16 repair kits 4 times
@allysonsmith31427 ай бұрын
Oh gotta love insomnia.
@saganathasme7 ай бұрын
Why not just put a couple of blade traps on one side and a couple on the other, open it up and let them run through. They don't seem to like to change directions anymore so they beat on whatever is in front of them, I think.
@abe.m1e6 ай бұрын
hye ! im just wondering how this type of base can handle the exploding zombies ?
@tennmann83667 ай бұрын
why fight their pathing. If they insist on going through those specific areas, open them up and put blade traps there. Or pressure plates and dart traps above their heads in those areas. just a suggestion from an old seabee.
@djones99167 ай бұрын
Why not build a door in the side of the building to funnel them through, and set up a tunnel of traps through it?
@shiykat7 ай бұрын
Amazing content, as always! I'd give it multiple Likes if I could! 👍👍👍
@stitch8237 ай бұрын
How can I get all the settings you have for this series like that wheel
@johnterry54607 ай бұрын
Only used 1 repair kit
@bastianfuchs50887 ай бұрын
I'm not a hundred percent sure, but does water still prevent zombies for going rage mode? So basically setting the hall below the railing under water to make them not rage? Or is that considered a glitch?
@Chris_Tootoo7 ай бұрын
They’re punching the walls because of Ragemode. I don’t like the rage mode mechanic because it gets more annoying than immersive.
@brantleyhudson28927 ай бұрын
Calling it now. Trenching after tomorrow, sorry
@just_ed_077 ай бұрын
👌🏻
@ricktusgrin9067 ай бұрын
👍
@flwrgirl_17 ай бұрын
put the blade traps in their path rather than trying to make them path.
@CorruptedRipper7 ай бұрын
So you want the zombies to walk through the blade traps, the zombies want to go through the back wall straight to the stairs... why not give everyone what they want and open up the backwall, move the blade traps there. They get to go out the back, you get them in the blade traps, everyone gets what they want just not how they wanted it.