It wasn't a lie.

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Serious Sacor

Serious Sacor

Күн бұрын

Пікірлер: 11
@charlieking7600
@charlieking7600 Жыл бұрын
I also like the fact that enemies in Siberian Mayhem survival arenas are able to use jumppads. That's made through additional navigation markers. And I believe these markers are great legacy from SS2.
@ZeroFollower0
@ZeroFollower0 Жыл бұрын
I swear Serious Sam is one of the few series where the enemy have legit SMART PATHING. most other games. or even newer games have enemies getting stuck in walls or clipping thro walls.
@Nevermore2790
@Nevermore2790 Жыл бұрын
As of Serious Sam 3 onwards... yeah, Croteam took note of making enemies not getting completely stuck on walls like on older games (especially in SS1).
@charlieking7600
@charlieking7600 Жыл бұрын
@@Nevermore2790 the only bad thing is kleers getting stuck in small boulders, but that's collision thing, not pathfinding.
@pura8898
@pura8898 Жыл бұрын
They partially fucked that up with Fusion in specific, also seen a few clips of SS4/SM enemies getting stuck, never experienced it personally in those newer Sam games
@superkevinheroe
@superkevinheroe Жыл бұрын
they're learning
@jking4854
@jking4854 Жыл бұрын
It is possible *Insert smiling Patrick Bateman*
@MapleEmpire
@MapleEmpire Жыл бұрын
Holy shit it's real now
@artemiy9403
@artemiy9403 Жыл бұрын
its all cool and fun but where is seriously smart ss5 remaster
@atlassarnosian555
@atlassarnosian555 Жыл бұрын
You'd find a lot more instances of it in Sam 4, although half the time it seems like they get stuck in a loop of climbing because the obstacle is just that teeny much taller than them.
@Nevermore2790
@Nevermore2790 Жыл бұрын
Or just have no parameters put in place like some certain Kamikaze on the Colosseum...
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