TUTORIAL: Creating realistic wild, mown and striped grass in 3ds Max (Beginner)

  Рет қаралды 119,192

ITOOSOFT

ITOOSOFT

Күн бұрын

Пікірлер: 38
@marerubrum
@marerubrum 3 жыл бұрын
Best all in one tutorial ever, Itoo made.
@krzysztofbogdanowicz4543
@krzysztofbogdanowicz4543 3 жыл бұрын
Best tutorials in 3d world !
@tommybouy5190
@tommybouy5190 3 жыл бұрын
Great timing, just what i needed :-) thanks Itoo
@halayousef3379
@halayousef3379 Жыл бұрын
This is incredible helpful and well explained, thank you.
@GD15555
@GD15555 3 жыл бұрын
We need automatic forest creator: 1. Choose your render engine. 2 choose terrain. 3 choose forest style with grass from premade presets. (Full forests with grass, twigs stones. Different seasons. Different forest complexities like 1-5. Choose splines where trees end) 4 done. Render. 5 sell presets and split revenue made by community like they sell games through steam.
@algotrash
@algotrash Жыл бұрын
Forestpack is such a brilliant plugin. 🤩
@itoosoft
@itoosoft Жыл бұрын
We're glad you think so :)
@SpencerRayFitch
@SpencerRayFitch 3 жыл бұрын
Fantastic! been looking for a way to do this for a while! Thank you!
@radarmustafa
@radarmustafa 3 жыл бұрын
Nicely done, great tips.
@kiyulee
@kiyulee Жыл бұрын
I'm using the Forestpack Lite, can I change the grass colour with this version??
@Gabdimension
@Gabdimension 2 жыл бұрын
what if i have no ito software ? Without plugins?
@Saganist420
@Saganist420 3 жыл бұрын
Absolutely fantastic
@krix_0819
@krix_0819 3 жыл бұрын
Beautiful and Well made Tutorial🙌
@mahannesm
@mahannesm 2 жыл бұрын
awesome tutorial!
@pixeldunevisualization7458
@pixeldunevisualization7458 2 жыл бұрын
Absolutely wonderful tutorial!
@GD15555
@GD15555 3 жыл бұрын
please add procedural distribution where you wont notice repeating patterns from any distance
@ShaneMcGoan
@ShaneMcGoan 2 жыл бұрын
You added Edit Poly Modifier to keep the edge flow uniterrupted by the Noise Modifier above. Did you then collapse all Modifiers to a new Editable Poly? Or is it possible to somehow keep the Soft Selection active, without collapsing, so that I am flexible to adapt the strenght and scale of my Noise Modifier later on?
@ShaneMcGoan
@ShaneMcGoan 2 жыл бұрын
Ok, figured it out: to do that you need the Poly Select Modifier instead of the Edit Poly one. Btw, great tut, iToo!
@brdklt
@brdklt 3 жыл бұрын
Morning glory!
@Jez1963UK
@Jez1963UK 3 жыл бұрын
I'm sure it's just a question of time before the striped lawns will be a preset within Forest Pack Pro :)
@L3nny666
@L3nny666 2 жыл бұрын
so forest pack can change direction but it can't really bend the scattered objects right?
@itoosoft
@itoosoft 2 жыл бұрын
No - it can only change the rotation. If we deformed the actual meshes it wouldn't be possible to instance the objects so it'd be much more memory intensive.
@Orokana
@Orokana 2 жыл бұрын
Hello, the grass/colors doesn't look anything like in this scene :( ... what render engine is used for this ? it looks like real grass in this video // Nevermind it seems like the HDRI is doing a lot of the work - I guess my real question is how are you getting the almost white highlights on top of the grass?
@Official_liondesert_tv
@Official_liondesert_tv 2 ай бұрын
🔥🔥🔥🔥
@davido4547
@davido4547 2 жыл бұрын
I'm having issues when I try to scatter a predefined preset on a imported mesh. I usually model everything in Revit and export as FBX file, but for some reason whenever I try to apply any of the different presets (detail, or large) I get a weird scale error. Sometimes grass is huge, sometimes is very small so terrain looks like a green carpet instead of a realistic lawn. I noticed this only happens when you try to scatter on imported topography meshes. If you model your terrain on 3Ds Max this just doesn't happen. Any advice?
@itoosoft
@itoosoft 2 жыл бұрын
Make sure you reset the XForm on any imported geometry - that should sort it out. Cheers!
@obaidalotfi9952
@obaidalotfi9952 3 жыл бұрын
Thanks for Great stuff and tutorials , But Seriously you need to get rid of hidden frozen objects in forest_tamplates layer , its very annoying , and cuz a lot of problems like (0 Scale and 0 Polygons) issues .
@itoosoft
@itoosoft 3 жыл бұрын
Thanks for the feedback. We've logged this on our system as an improvement. Hopefully you'll see it change in a future release!
@sarveshchitnis6049
@sarveshchitnis6049 3 жыл бұрын
Where can I find the exercise file for this? It's not seen in the link
@itoosoft
@itoosoft 3 жыл бұрын
If you visit this page bit.ly/3m2UZ9Y, it's on the top left side where it says tutorial files. Thanks.
@m.p.3922
@m.p.3922 2 жыл бұрын
Hello Itoosoft team, thanks for this great video. When I use the grass presets, the grass is much darker and the color is different than yours in the video. Did you choose special light, material or render settings. Regards M.P. 3dsmax vray 3.7
@itoosoft
@itoosoft 2 жыл бұрын
You can tweak the brightness, hue and saturation using the Colour Correction settings in the Materials rollout. I think we brightened them a little using those controls.
@nadeerart9141
@nadeerart9141 3 жыл бұрын
Save and Close Then Reopen Scene , Missing ForestPack Objects
@franciscosuarez3138
@franciscosuarez3138 2 жыл бұрын
10:38 ward
@dishadidi3000
@dishadidi3000 3 жыл бұрын
Nice
@ds-convay03
@ds-convay03 6 ай бұрын
TUTORIAL: Creating realistic grass Also TUTORIAL: just take some from the library and do nothing
@3Delevazion
@3Delevazion 3 жыл бұрын
cracks
@saadelbialy151
@saadelbialy151 Жыл бұрын
Absolutely wonderful tutorial!
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