This is incredible helpful and well explained, thank you.
@GD155553 жыл бұрын
We need automatic forest creator: 1. Choose your render engine. 2 choose terrain. 3 choose forest style with grass from premade presets. (Full forests with grass, twigs stones. Different seasons. Different forest complexities like 1-5. Choose splines where trees end) 4 done. Render. 5 sell presets and split revenue made by community like they sell games through steam.
@algotrash Жыл бұрын
Forestpack is such a brilliant plugin. 🤩
@itoosoft Жыл бұрын
We're glad you think so :)
@SpencerRayFitch3 жыл бұрын
Fantastic! been looking for a way to do this for a while! Thank you!
@radarmustafa3 жыл бұрын
Nicely done, great tips.
@kiyulee Жыл бұрын
I'm using the Forestpack Lite, can I change the grass colour with this version??
@Gabdimension2 жыл бұрын
what if i have no ito software ? Without plugins?
@Saganist4203 жыл бұрын
Absolutely fantastic
@krix_08193 жыл бұрын
Beautiful and Well made Tutorial🙌
@mahannesm2 жыл бұрын
awesome tutorial!
@pixeldunevisualization74582 жыл бұрын
Absolutely wonderful tutorial!
@GD155553 жыл бұрын
please add procedural distribution where you wont notice repeating patterns from any distance
@ShaneMcGoan2 жыл бұрын
You added Edit Poly Modifier to keep the edge flow uniterrupted by the Noise Modifier above. Did you then collapse all Modifiers to a new Editable Poly? Or is it possible to somehow keep the Soft Selection active, without collapsing, so that I am flexible to adapt the strenght and scale of my Noise Modifier later on?
@ShaneMcGoan2 жыл бұрын
Ok, figured it out: to do that you need the Poly Select Modifier instead of the Edit Poly one. Btw, great tut, iToo!
@brdklt3 жыл бұрын
Morning glory!
@Jez1963UK3 жыл бұрын
I'm sure it's just a question of time before the striped lawns will be a preset within Forest Pack Pro :)
@L3nny6662 жыл бұрын
so forest pack can change direction but it can't really bend the scattered objects right?
@itoosoft2 жыл бұрын
No - it can only change the rotation. If we deformed the actual meshes it wouldn't be possible to instance the objects so it'd be much more memory intensive.
@Orokana2 жыл бұрын
Hello, the grass/colors doesn't look anything like in this scene :( ... what render engine is used for this ? it looks like real grass in this video // Nevermind it seems like the HDRI is doing a lot of the work - I guess my real question is how are you getting the almost white highlights on top of the grass?
@Official_liondesert_tv2 ай бұрын
🔥🔥🔥🔥
@davido45472 жыл бұрын
I'm having issues when I try to scatter a predefined preset on a imported mesh. I usually model everything in Revit and export as FBX file, but for some reason whenever I try to apply any of the different presets (detail, or large) I get a weird scale error. Sometimes grass is huge, sometimes is very small so terrain looks like a green carpet instead of a realistic lawn. I noticed this only happens when you try to scatter on imported topography meshes. If you model your terrain on 3Ds Max this just doesn't happen. Any advice?
@itoosoft2 жыл бұрын
Make sure you reset the XForm on any imported geometry - that should sort it out. Cheers!
@obaidalotfi99523 жыл бұрын
Thanks for Great stuff and tutorials , But Seriously you need to get rid of hidden frozen objects in forest_tamplates layer , its very annoying , and cuz a lot of problems like (0 Scale and 0 Polygons) issues .
@itoosoft3 жыл бұрын
Thanks for the feedback. We've logged this on our system as an improvement. Hopefully you'll see it change in a future release!
@sarveshchitnis60493 жыл бұрын
Where can I find the exercise file for this? It's not seen in the link
@itoosoft3 жыл бұрын
If you visit this page bit.ly/3m2UZ9Y, it's on the top left side where it says tutorial files. Thanks.
@m.p.39222 жыл бұрын
Hello Itoosoft team, thanks for this great video. When I use the grass presets, the grass is much darker and the color is different than yours in the video. Did you choose special light, material or render settings. Regards M.P. 3dsmax vray 3.7
@itoosoft2 жыл бұрын
You can tweak the brightness, hue and saturation using the Colour Correction settings in the Materials rollout. I think we brightened them a little using those controls.
@nadeerart91413 жыл бұрын
Save and Close Then Reopen Scene , Missing ForestPack Objects
@franciscosuarez31382 жыл бұрын
10:38 ward
@dishadidi30003 жыл бұрын
Nice
@ds-convay036 ай бұрын
TUTORIAL: Creating realistic grass Also TUTORIAL: just take some from the library and do nothing