IvV on the new patch is SICK! | Mixu v TheoRy Bo3 (Stormgate)

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BeoMulf

BeoMulf

Күн бұрын

Пікірлер
@OlivierBHazen
@OlivierBHazen Ай бұрын
Great games! Inhope the game will keep improving.
@swaix
@swaix Ай бұрын
Thanks for your work on stormgate! ❤
@ismasekkate9607
@ismasekkate9607 Ай бұрын
Thanks for sharing the SG love. Great cast great games. Please keep them coming!
@GBS4893
@GBS4893 Ай бұрын
🤘
@lionbreaker0852
@lionbreaker0852 Ай бұрын
Tbh I haven't seen either your or Artosis's videos but if I were to make a change, I would remove the respawning of the creeps. Of course you would make an exception for the siege camp (which you could just remove the control point for, because it doesn't make much sense having a control point to begin with). Essentially you would have still have the same early game, but in the mid-game you get to make the strategic decision of defending/taking these points from the enemy. The current system with control points just doesn't make much sense to me since you have no incentive to defend them, due to A) Already having a majority of the benefit gained from them and B) it inevitably being reverted to neutral anyways.
@TomFranklinX
@TomFranklinX Ай бұрын
What if capture points were more powerful and taking them required buildings? Give the players something meaningful to fight over.
@lionbreaker0852
@lionbreaker0852 Ай бұрын
@@TomFranklinX Honestly, I like that, although it would probably favour celestials a bit too much.
@pencakeuser
@pencakeuser Ай бұрын
flower locations should be semi random
@ryanr.7252
@ryanr.7252 Ай бұрын
Let me know why this wouldn’t be good: A tier 3 upgrade that gives flame imps a small leap/dash that can close small gaps of running away enemies.
@ryanr.7252
@ryanr.7252 Ай бұрын
And/or an upgrade that gives 50% resource cost of an imp returned when exploded.
@BeoMulf
@BeoMulf Ай бұрын
They already do that! When within leash range, they leap on top of units and explode (kinda like how shadowflyers work)
@ryanr.7252
@ryanr.7252 Ай бұрын
Ahhh neat! Co-op only player over here. Thoughts on the refund upgrade?
@BeoMulf
@BeoMulf Ай бұрын
@@ryanr.7252 that might be a bit too strong - it's in the mid game that flaming imps are expensive. Lategame you're fine
@ryanr.7252
@ryanr.7252 Ай бұрын
@ Excellent cast as always. Thanks for keeping up the Stormgate content!
@TheLunatic4281
@TheLunatic4281 Ай бұрын
The creep camps on the edges tested the players causing fights all over the map. This type of map should be in the rotation absolutely but not the entire map pool.
@RancorSnp
@RancorSnp Ай бұрын
Any chance of the tournament that just happened this weekend having some of the games cast? I can't seem to get Soop to work for me, there's never any sound
@BeoMulf
@BeoMulf Ай бұрын
I'm thinking of casting them from the korean feed, so we wouldn't have any audio, but at least the games get cast!
@Onisis1
@Onisis1 Ай бұрын
Though he's a scholar and a gentleman, Artosis's take on "no creeps" doesn't fit very much to the direction Frost Giant has taken. I believe it'd be a hard no for most SC fans to see heroes in 1v1 Stormgate games. I'm not a map designer and I don't claim to have a perfect grasp on intricate RTS mechanics but, instead of capturable points, Frost Giant can turn creep camps into neutral unit/mercenary stores, where you can buy certain neutral units (like V5 rocket, or similar mercenaries in Warcraft 3). That way, rather than one side having passive heal/speed/income bonus, they'd have alternate, map dependant units that they can use to flavor things up. An alternate thing would be adding some creep points that work like the Relics in Dawn of War 1, which allows you to reach the final tech of your faction. Integrating such points would force the players to defend/engage in mid-late game to access/deny higher tech to the enemy. In any case, I'm still having fun watching Stormgate matches and still hope that it will find its footing in the future.
@BeoMulf
@BeoMulf Ай бұрын
I think the big thing we're missing is the nebulous future creep rework. There are a bunch of cool ideas (what if we had a temporary production-speed booster like a solar habitat that you take from a creep camp and have to escort back to your base to set up? etc) that are possible in the future but not implemented. I think their second pass will be a lot closer to what we're looking for
@laureloneiros1500
@laureloneiros1500 Ай бұрын
Infiltrate stealing money from effigies (and in general) feels really janky. Maybe it should steal a portion of the cost of the building if the building dies? That way it’s still flavourful but doesn’t cause as much frustration/power spike as stealing directly from the opponent’s bank?
@BeoMulf
@BeoMulf Ай бұрын
I'm generally somewhat ok with stealing money from town halls - it makes sense there. But stealing from effigies and other minor buildings does feel weird. The shakedown is real
@alwayssupporttouhouproject6726
@alwayssupporttouhouproject6726 Ай бұрын
@@BeoMulf Maybe the justification is that the effigies have symbolic value as art, which depending on what the infernals think, might make them MORE valuable than an actual structure? XD
@velensk1261
@velensk1261 Ай бұрын
I'm going to say that I hard disagree that they should develop they should have developed Vangard/Infernal more before putting in Celestials or any other faction. In a game of this sort. The more you develop things, the harder it becomes to add/change anything else as the more of your design becomes dependent on the things that are already there. It's far better to get more things onto the table undeveloped so that you know what you have a better idea of what you are building towards than it is to build something, let it solidify and then try to fit something else to it, especially anything as drastically different than the celestials. Imagine trying to design a new faction for either Starcraft that is up to those games standards of balance in all three non-mirror matchups without being able to change anything about the other factions that would affect their other two non-mirror matchups negatively. Other RTS can get away with adding factions later because their factions aren't as asymmetric. As far as I'm concerned if they don't have a 4th faction soon (as in within the scope of the current roadmap), it is unlikely that it will ever have one without it being a disaster. And I do think they should have aimed to have 4 factions on the table as soon as possible even if unpolished. I prefer Stormgate (to the point where even if it dies I'm never going back to SC2) but I feel anyone who says that it presents itself like as a cheaper Starcraft clone and that's not an amazing pitch to those who either prefer some element of SC2 (whatever element that may be). Having an extra faction above Starcraft isn't entirely the same as saying you aren't a clone but it is a pretty good indication that you have an ambition to be more and if nothing else they'll have run out of Starcraft factions to claim/believe the new faction is just a rip-off of which will hopefully encourage them to take some time to try and figure out what it actually is. To give a contrasting point, I don't think it's necessary to have tier 3 for all factions immediately and even that it could be better to hold off on designing it. Every match has an early and most have a midgame and it's very important to start figuring out what the dynamics/balance of those is and fixing any problems before you build on them. Once you have something more solid you can implement your tier 3 specifically to even out issues with how the midgame shakes out. Of course if you do this and then add a new faction, then you have an entirely different early game/midgame to worry about and your lategame is no longer as open to mitigate and may even exasperate any problems
@swaix
@swaix Ай бұрын
They have to work a lot more on balance....
@MrManologrande
@MrManologrande Ай бұрын
This game is worthless, everyone should stop wasting his time
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