The way the scout robot silently crawls over the ledge in the sewers is terrifying
@chdn Жыл бұрын
Actually thinking about it some more. It would have been really cool if throughout the sewer levels you catch glimpses of this thing stalking you. Like seeing it scurrying across the ceiling in the distance, watching you from behind grates, occasionally seeing a targeting laser from behind but disappear before you can see from where. Then at the very end it crawls up the ledge to confront you. That would have really fit the scout part of it's name.
@kylewall53243 жыл бұрын
For an alpha build, it's pretty crazy how complete a lot of it looks.
@LuminarLight3 жыл бұрын
It was never officially called alpha, I just named it that since it is software in a state that is not feature-complete. And afaik that is the definition of alpha.
@kylewall53243 жыл бұрын
@@LuminarLight Ah okay, that makes a little more sense.
@dwaynepeterson75113 жыл бұрын
Even still I remember developers talking about how in the first game alot was cut because they building a game and the engine. Where as jak 2 and 3 use that engine, the developers would've had alot more experience plus a pretty good base to start with.
@JakvsMetalheads999 Жыл бұрын
This would have been a version only four months out from the release of the game, if this is from July 2004, so I'd imagine it is pretty close to finished. Jak 3 was also developed with Jak 2 as a base, and I imagine a lot of basic systems, animations, even many models and assets were simply ported over from that game and already "complete" from the start.
@LuminarLight Жыл бұрын
4 months is extremely long time in game development. But if I recall correctly, this is not that old, because the final build was done a while before the release (this was normal back then because they couldn't just fix bugs later in a patch). The Hidden Palace page should tell how old this is.
@sammy61745 жыл бұрын
7:46 The bomb that the guard shoots out is the precursor thing from the beginning of Jak and Daxter
@rayzojams3 жыл бұрын
and they have the same effects. interesting
@FoxySpartan1172 жыл бұрын
Nice, didn't spot that.
@mikeexits Жыл бұрын
I wonder exactly what it was supposed to be?
@LuminarLight Жыл бұрын
They are dark eco canisters. Guards in Jak II shoot the same thing in the Dig Site, but texture is bugged in all versions. Also, there was a Boom Stick weapon in Jak II before the Peace Maker, and its projectile was basically the same dark eco canister that dig site guards use in final version.
@yasinzaidi7133 жыл бұрын
11:31 too bad that robospider didn’t made the final game. The unused track is also awesome btw
@phantomgamer123 жыл бұрын
Yooo the mass inverter was a black hole thats freaking cool
@christopherquintanar48064 жыл бұрын
10:45 so if Damas didnt ditch the rollcage he would have survived🤣🤣🤣🤣🤣😐😶😶😶
@mikeexits Жыл бұрын
Oof.
@MrStuniz963 жыл бұрын
11:31 i always believed that there was something like a mini-boss there or something.
@jeyk24393 жыл бұрын
I love this video The Jak & Daxter trilogy and Jak X really gave me a nice childhood Seen Jak3 this way in early development makes me happy. Seen how this game evolved and improved is so cool.
@rayzojams3 жыл бұрын
9:23 nice map!
@mikeexits Жыл бұрын
I wonder if this is a technical error or an inside joke of a placeholder.
@hilbert89252 ай бұрын
Love how invisibility power works here. Oh and the cut enemy too
@Odinoian5 жыл бұрын
The entire water side of Haven City looks the way it does in Jak II, missing powerlines and tubes to move around the platform towers, and the glider meter also works as the unfinished vehicle health meter. Probably a lot more differences.
@challengegravity Жыл бұрын
Awesome video! I didn't know that the Alpha was still out there - it's impressive how close it is to the final version though. I recently tried out PCSX2 after having left it for a few years and Jak 3 runs so much more smoothly now. Also waiting patiently for OpenGOAL to port Jak II and 3 to run natively on PC but thankfully they've got the first game working at least.
@ajax3017 Жыл бұрын
Antigrav gun is actually a black hole gun? That's so much cooler
@megablueman3 жыл бұрын
Wow that pisses me off that they still had the guard alert system in this build but took it out in the final game. I get it, the Crimson Guards aren't evil anymore and there is a war going on in the city but it doesn't mean the police force would be total pushovers to crime.
@SammEater2 жыл бұрын
I suppose they removed because there is not enough space for being chased, I mean 2/3 of Haven are in constant battle with the KG bots it would probably mess with their AI or something.
@sebastiankulche2 жыл бұрын
@@SammEater Also, in Jak 2 it was annoying as hell being chased just by an accident ramming with one of them.
@mikeexits Жыл бұрын
@@sebastiankulche DU-DU-DU-BUM BUM BUM BUM...
@HouseJambo26 күн бұрын
Wow, what a cool enemy. Wish that didn't get cut.
@entertainmentmaster42 ай бұрын
This alpha proves that the sand shark was someone’s favorite with the sand shark taking the place of the 3 bonus vehicles
@LuminarLight2 ай бұрын
They are just placeholders. Were never planned to be sand sharks, and they indeed ended up as unique cars.
@115zombies9352 жыл бұрын
8:26 That gun is sick as hell. I want that one in the full game lol.
@MegaGameFan1008 ай бұрын
So infinite flying wasn't a glitch until it became a glitch...hmmm, damn didn't know that.
@biggercandybar61155 жыл бұрын
In jak 3, the ign video of jak 2 health bar is present when the video took place in the sewers when the game was in develope.
@envernigmatouline33165 жыл бұрын
5:55 I don't think I saw that remains of the support tower like that in the final game?
@envernigmatouline33165 жыл бұрын
@@LuminarLight There are 2 support towers near the port. That support tower "stub" at 5:55 got moved away from that location in the final version.
@martinbarrettgamer43335 жыл бұрын
it would had been cool if they kept the jak2 stuff like the alert system and the guard turrets and the one that the baron talk on to add more life to haven city but i like the early version
@mikeexits Жыл бұрын
I don't think it would've made much sense lore-wise though, because Jak isn't a rogue fugitive like he was in 2, but a war hero with divided opinions on him.
@lukemremake2 жыл бұрын
Nice video
@josephwhite88965 жыл бұрын
great video, very interesting stuff
@h.silvagaming5 жыл бұрын
Guards turrents now will be cool.
@kellenvanberkum31194 жыл бұрын
The map scared me
@eugenegans45495 жыл бұрын
and the secrets are like jak 2 as well
@carolinevivi10773 жыл бұрын
the vehicles' health is diferent too
@Mattznick Жыл бұрын
most of these are just placeholder assets
@invadertak1001 Жыл бұрын
Some dialogue would be nice
@h.silvagaming5 жыл бұрын
Luminar light I know that you were going to make a video when you launched the alpha, but I already saw it in the hidden palace but I cant download, the site says that I need to create an account to download it when other betas do not need you can help me.
@h.silvagaming5 жыл бұрын
@@LuminarLight Ok Sorry, I'm anxious to play it. Continue good work.
@cashbrady40742 жыл бұрын
this is sus cuz i have ps4 version and the turbo is red and i can use t whenever plus the air train is blue outside of spargus
@LuminarLight2 жыл бұрын
On PS4 you play the final version of the game. This is not.
@cashbrady40742 жыл бұрын
@@LuminarLight ik its i thought this was a old version and
@carolinevivi10773 жыл бұрын
12:46 wait what!? the zoomer has first person mode?
@LuminarLight3 жыл бұрын
Yes, in Jak 3. Press R3.
@carolinevivi10773 жыл бұрын
@@LuminarLight Thank you so much!
@INIKIATHEKINGXX5 жыл бұрын
2:30 *SQUIDWARD'S HOUSE!*
@saltybrick56433 жыл бұрын
everyone gangsta till Jak start floating (2:39)
@snugasapugonarug2 жыл бұрын
Black hole gun seems a bit too Ratchet and Clank which is why they changed it, maybe.
@JakandDaxterAddict2 жыл бұрын
The mass inverter was going to be a BLACK HOLE GUN?! They should have kept it!
@mikeexits Жыл бұрын
Or having both, with one as an alt fire could've been cool, but I don't know how they would've translated that to the controls. Maybe you have to crouch while you shoot to release the black hole after charging it up or something?
@bluelightfox23135 жыл бұрын
Other differences I noticed that you didn't show in the video: You can destroy your veichles in the garage without triggering a game over Desert cars physics are way different, they feel like there's less gravity. There are more enemies in some stages and usually they take more hit pointrs to be killed Precursor's Robot Boss Battle has enemies with a different color, also you can't kill them only by shooting at them (in the final game, you can kill them with punches too) In the same boss battle, the cargos you have to throw to the boss have less hit points, you can literally throw them down with 3 bullets, you need a lot more hits in the final game to do so. There's an inedit mission after you get the Dark Punch power for Dark Jak, you can't complete it sadly. Jinx has brown hair, also his mission isn't really working properly 2nd and 3rd arena missions have the stage layout swapped, complete with a different cutscene when you meet Sig. When you get back to Haven City, Keira isn't there and Samos is stuck on a T-Pose, it triggers the wrong cutscene and trying to pass the barrier with debug mode somehow kills you immediately with an explosion. Also, maybe you don't really care about it, but Italian translation still has some typos in the subtitles,that they obviously weren't in the final game (for example, you can see "Jack" instead of "Jak" sometimes, that happened to the EU Jak 3 stand-alone demo also). If in the Italian version you eject the disk, you can read the title written as "Jak 3: Renegade", which is likely a poorly modified leftover, but still worth nothing in my opinion. I remember a Ratchet 3 beta that had a pretty big amout of interesting differences in Italian language that the other 4 languages didn't have, I can't really tell if this is the same case, I'm looking forward to find some of them in this beta too.
@Pacioke935 жыл бұрын
Seeing the way the "black hole" gun absorbs the guards, it seems as if it was a nod to the warp balloons in Crash Bandicoot Warped! Very interesting stuff, thank you
@mikeexits Жыл бұрын
They were in development around the same time, but it also reminds me of the singularity/black hole grenade from Half-Life 2 Beta.
@diggy11472 күн бұрын
Holy fuck the "MASS INVERTER" makes so much sense now.
@Killicon934 жыл бұрын
Shame they removed the roll-cage from the Slam Dozer.
@Zerio1052 жыл бұрын
Weird that the Beam Reflexor actually did once consume 2 ammo per shot as opposed to 1. While playing Jak 3 I always think something like that would make the weapon a bit more balanced, and always thought the identical ammo consumption to the normal Blaster was just an oversight or mistake.
@mikeexits Жыл бұрын
Does it still use one ammo per enemy hit in this early build? Or was it just double consumption flat-rate? I think one ammo per hit in the final version is pretty fair.
@XerxesX. Жыл бұрын
I don’t get it what’s going on and what’s this video exactly about?
@LuminarLight Жыл бұрын
An earlier version of Jak 3.
@SammEater2 жыл бұрын
Wow, first time I saw stuff like this for Jak, searching for early builds of games I like is a passtime of mine, good to know you guys have videos like this to show us all the interesting stuff.
@1999le2 жыл бұрын
Even if this isn't a true "alpha" build of the game, it makes sense how "complete" things look. Considering it's the same engine, a lot of the same assets for vehicles, npc models (including guards) etc. Still a good video
@rayman175784 жыл бұрын
Ive seen that statue before I swear I seen it while playing the game
@mikeexits Жыл бұрын
Maybe you're thinking of the statues for the Jetboard challenges in Haven Forest that unlock the observatory tower?
@rayman17578 Жыл бұрын
@@mikeexits I can't even remember which ones they were I posted this comment 2 years ago
@LuminarLight Жыл бұрын
If you were referring to the big stone head statue in the Desert, it is basically Squidward's house from Spongebob.
@martheforgottenone95755 жыл бұрын
Hey Luminar, I believe the free camera in Jak 3 doesnt work anymore while Debug Mode is active. I just tried it and it seems that I cant get the game to free roam while cutscenes are playing. Any idea on this?
@martheforgottenone95755 жыл бұрын
During gameplay there is no problem, only during cutscenes is where I noticed the issue. I wanted to check something out after I saw the video of Jak and Ashelin kissing but apparently I cant get it to work.
@martheforgottenone95755 жыл бұрын
@@LuminarLight I tried getting the free camera to work prior to using Cheat Engine but I cant seem to get the value to change for me, any thoughts or tut for this?
@djak61332 жыл бұрын
true that is the bomb that made daxter a rat
@Zoki44443 жыл бұрын
We've seen the Scouter Robot before, in the gun course with the round spider-looking bots that blow up.
@mikeexits Жыл бұрын
Cool to see they had a real working enemy version at one point.
@biggercandybar61155 жыл бұрын
Have you discover any unused dialogues in jak 3?
@jaydenmcfarlane275 жыл бұрын
Luminar Light :O... Hellcat... Hellcat side missions...
@eugenegans45495 жыл бұрын
its like you can modify anything in this game
@611DanceXpress2 жыл бұрын
They made the spider tank from ghost in the shell...that's dope!
@skluu47905 жыл бұрын
Everything looks waaaay cooler
@eugenegans45495 жыл бұрын
you can really put jak 2 stuff in this game
@eugenegans45495 жыл бұрын
@@LuminarLight well you did with the southern farms the little tanks and the propaganda stations and a part of the palace
@eugenegans45495 жыл бұрын
@@LuminarLight oh my bad
@eugenegans45495 жыл бұрын
@@LuminarLight i think these missions are when jak 3 was in development so of course theres some jak 2 and do you mind sending those files so i can use it except the palace that i dont need and i hope it doesnt lag or anything