The amount of information you share in your different social media channels, the amount of good you do in the gaming community in general... You could just keep publishing great games, but instead you go above and beyond to support and grow the boardgame community. Thank you so much for all you do!
@therealBocaStudios3 ай бұрын
Days of Wonder might have made the biggest increase in the hobby but Jamey has had the widest influence
@laen__04712 ай бұрын
Wow, this video is a gem - thanks so much for all the info. I was under impression I have to finish all the very last details of my game before I actually submit and pitch to a publisher. I guess it makes sense that not all game developers are artists, but in my mind I had to show up with something that looks like my ideal end product in order to really "sell" it. Thanks to you, I will stress less about creating a game art and instead focus on the rule sheet and going on conventions and meeting people.
@jameystegmaier2 ай бұрын
Thank you! I’m glad I was able to clear that up. :)
@GrahamScobey2 жыл бұрын
Thanks so much for this, Jamey. My friend and I are first time designers and everything you have shared on this channel has been so helpful in navigating the publishing world. Our game recently won a competition and we have a meeting with a publisher this week, thanks in large part to your guidance through these videos! Looking forward to the day that we submit a game to SM!
@perrybarney68722 жыл бұрын
What's your game called? I'll keep an eye out!
@Tateligames Жыл бұрын
First time designer here. Thank you so much Jamey. Great information. I am at a stage of my game where I am trying to figure out how to "get it out there". Crowdfunding is so overwhelming and when I looked into publishing I was really discouraged and felt like publishers were this huge unapproachable machine that would never even look at a small designer. Thank you for giving me a hope. BTW big fan of Wingspan.
@jestes72 жыл бұрын
Why are you so nice and awesome? Incredible how proactive you are within the community.
@jameystegmaier2 жыл бұрын
Thank you!
@ferventworkshop2 жыл бұрын
Jamey, this is such a great summary video. One thing that I'd add is for designers to **cultivate friendships with other designers** before trying to pitch. Other designers helped me greatly by giving suggestions aiding me to become a better designer, by presenting design situations of their own that challenged me to grow and gain experience giving helpful suggestions to them, by opening my eyes to industry trends and developments, and by sharing their experiences with publishers so that I could understand what kinds of publisher behavior are typical. Related thought: A good friend with design expertise can also say that a game isn't ready to submit, and a good friendship means being able to accept and reflect on that feedback without being defensive. Given the number of great games out there, it doesn't make sense to submit a game until playtesters love the game and are almost begging to play it again. A designer friend can help avoid approaching publishers until the game really is truly great. Anyway, sorry to be so wordy. Thanks for your video!
@jameystegmaier2 жыл бұрын
Brilliant, Chris!
@isaacreel66262 жыл бұрын
Thanks so so much for this video! I'm a first time designer, about 4 months into what you term the preparation step, and this video is very detailed and helpful!
@jameystegmaier2 жыл бұрын
Thanks Isaac! I hope you're enjoying the process.
@isaacreel66262 жыл бұрын
@@jameystegmaier Thanks, its been a very fun puzzle putting together some of my favorite game mechanics!
@MH-dn3jz2 жыл бұрын
This has been *EXTREMELY* useful for me as I'm gearing up from "these are my private prototypes" to "I'm trying to move into pitching." (That's not a meta pitch setup or anything). Thank you.
@jameystegmaier2 жыл бұрын
Thanks! Good luck with your pitch!
@GIB48158 ай бұрын
I am a first time developer. I never leave comments like this. I just had to because your video was most informative to me! It felt like a college seminar on game development and how to promote the game in a professional way! Although this video is a couple years old, it’s right on time because I will be attending Proto ATL 2024.
@jameystegmaier8 ай бұрын
Thank you so much! I'm glad this was helpful for you, and I hope you have a good time in Atlanta.
@benterry79342 ай бұрын
Thanks for all the wonderful information! My favorite part of the video was at the end when you told some brief stories about the games your company has published from other designers. It was helpful to hear some real-life stories about how the process can unfold. I would love to hear more stories like these in the future!
@jameystegmaier2 ай бұрын
Definitely! We have a bunch of those stories in the design diaries for each game and expansion-check them out on our website. :)
@alex314pi Жыл бұрын
This is great! Thank you so much for taking the time to share this with us!!! I CANNOT believe people don't accept constructive criticism. I'd LOVE to hear feedback from publishers about my game!!! It's really sad you're discouraged to share insights with people when you so kindly feel that'll help :(
@errolwilde16562 жыл бұрын
Videos like this are why you and stonemeier games are my favorite, not to mention you make some of my favorite games of all time. Your honesty, kindness, and transparency are truly next to none and should be the gold standard for a company. I can't wait to work with you in the future!
@jameystegmaier2 жыл бұрын
This comment made my day! Thank you, Errol.
@chadstilson88042 жыл бұрын
Thank you for this Video Jamey... it was Perfect Timing, as I am in the middle of Designing a new game to submit to Stonemaier Games. For any new Game Designers, Speaking from my own personal experience, I have submitted a game to Stonemaier Games and it got All the Way to me sending a Prototype for Jamey an Alan to play. Even though it was not accepted, I was SO Stoked that it made it that far. I also remember getting some Great Feedback from Jamey that really helped me to improve the game. I have since submitted that game to other publishers and I have to say, Stonemaier Games had a very Smooth Submission Process.
@jameystegmaier2 жыл бұрын
Thanks for sharing your experience with us, and I'm glad it was a positive one. Not many games get as far as your did, and I'm honored to have played it. :)
@marcosseven88722 жыл бұрын
Nice experience, thanks for sharing. I don't know what it is about Stonemaier Games, their games for sure but, also the way Jamey runs it, his transparency in everything he does, I don't know, but I'm always expectant to everything they do (games, content on the internet). It is a dream of mine to have a game published by Satomaier games. and I'm gonna work for it! Cheers!
@Nuclearnumber5 ай бұрын
This video was extremely helpful and has really energized me today! 🤩I hope one day I can be happy enough with one of my games to reach out to a publisher.
@carmanragatz2 жыл бұрын
Thank you so much Jamey! I am an aspiring game designer and while I have multiple challenges being a would-be first time game designer, I think my biggest challenge has been a lack of knowledge in the industry. The problem with ignorance is that you don't know what it is that you don't know! So having you give a good run through on the process is extremely helpful, especially as I am currently half way through step two where I have created my prototype and am now working on getting a bunch of play testing and feedback. Assuming that the playtesting and design tweaking goes well, it is the next steps that I am really anxious about having close to no idea what to expect. So thank you again for all of the great information and all that you do to help people like me!
@coryogata Жыл бұрын
I'm currently designing my first game, and it's daunting. Watching all these videos about publishing, and what it takes to get a game out there is so overwhelming. When I need inspiration and hope to keep pushing forward, I watch this channel. Thank you for making the games and content that you do; it truly keeps me afloat.
@jameystegmaier Жыл бұрын
"When I need inspiration and hope to keep pushing forward, I watch this channel." This is a huge compliment--really, that means a lot to me. Thank you for sharing, and I wish you the best in your design journey!
@xizozuxioxi47722 жыл бұрын
As a new designer THIS video tops my list of the most helpful in providing an understanding of the process and the possible relationship between game designer and publisher. I now know it's possible to find success and the path to follow. The advice you share is invaluable. THANK YOU for taking the time to post it. I don't think my current work is right for you, but your generosity of spirit makes me want to design a game that is! Thanks again!
@jameystegmaier2 жыл бұрын
My pleasure, I'm glad it's helpful!
@gradyhuggins12302 жыл бұрын
Hey Jamey, thanks so much for making videos like this! Game design became my COVID lockdown passion and I've been soaking up all your advice. I've never been to a convention and I keep my social media footprint pretty small, so "selling myself" to a designer sounds quite intimidating. But listening to you talk through some of the dos and don'ts of the submission process helps it seem more accessible to an outsider like me. Having a game I designed published by Stonemaier games would be a dream come true. So, I'll get busy play-testing and get back with you in a few months. Thanks again!
@justcallmewendy72077 ай бұрын
Thanks for a great and insightful video. As a games designer it's great to hear about the pitch process from the publisher side.
@professorpi68722 жыл бұрын
Thank you for sharing your expertise with all of us! Every time I discover a new Stonemaier product I'm always impressed. These videos have only solidified them as my favorite producer.
@jameystegmaier2 жыл бұрын
Thank you!
@lipezepil2 жыл бұрын
Jamey gave to a role community of game designers important information. That is an amazing job. Thank you so much.
@AdaminWales2 жыл бұрын
Thanks for this Jamey. I have pitched a lot over the years, but still learned some new tips. The most significant being to send a short email after using an online form (if I have a known contact at the publisher). I am so used to pitching in person at conventions with a short email beforehand, that I struggle with the lack of personal contact when using an online form. But I hadn’t thought of sending a short email at the same time just saying “Hi, I’ve used your online submission process”. I did exactly that with a submission this evening, immediately after watching your video! :) Thanks! On a different note, I do often pitch multiple games in the same meeting. But that is generally because my games are very light and often I’m pitching to large publishers with massive catalogues. I think your advice of pitching one game per meeting rings true for a mid/heavy strategy game.
@jameystegmaier2 жыл бұрын
That's great! I think that's particularly important when you have some type of existing relationship with someone at the company (if not, I would not recommend sending such an email).
@wheelskis2 жыл бұрын
I appreciate you sharing this. Giving context to the process by providing the publisher's point of view is really helpful for designers. Many things remind me of working relationships with an employer or potential future employer, such as graceful responses to feedback and actively listening to an interlocutor. As you mentioned, being mindful of this in any relationship is important. When individuals spend so much time creating something and building their own expectations for that product, openness to constructive criticism may be harder to accept. Thank you for explicitly shedding light on this with real examples.
@jessismith Жыл бұрын
Always in awe of how willing you are to share your knowledge. We live in a world where most people just want to keep everything to themselves. You show that there is enough sunshine for everyone. Especially impressed by how easily you talk up other games and publishers. I hope your kindness and generosity comes back to you tenfold. I’m new to the board game hobby, and I’ve learned so much from your videos. Thank you!
@jameystegmaier Жыл бұрын
Thank you so much, Jessica. This made my day, and I'm happy that you're enjoying the videos. There's a bunch of articles too when you're ready to delve deeper: stonemaiergames.com/kickstarter/how-to-design-a-tabletop-game/
@jessismith Жыл бұрын
@@jameystegmaier Again with the kindness. I’m not looking to design a game, just enjoy your videos. Got Rolling Realms this week and watched your play throughs. Thanks again! Have a great day!!
@jameystegmaier Жыл бұрын
@@jessismith That's great! Sorry about the assumption. :) I hope you have fun with Rolling Realms!
@govassociation Жыл бұрын
Love this video on guiding game creators in pitching to publishers. I really appreciate it.
@IAmShniff2 жыл бұрын
I'm creating a game for university at the moment and this has been such an informational video. Very helpful, so just wanted to say thanks.
@SkyboxWorlds Жыл бұрын
Wow Thanks Jamie! I have watched a LOT of game design videos over the years and this is definitely one of the best. Getting insights and advice straight from a publisher is gold!
@jameystegmaier Жыл бұрын
I'm glad it was helpful! :)
@Ribbit-mx1sd Жыл бұрын
This channel is a goldmine of information, thank you for spending so much time helping future designers!
@jameystegmaier Жыл бұрын
My pleasure!
@ZebraCatfish732 жыл бұрын
Extremely helpful! Thank you Jamie for sharing your wisdom with the world. Much appreciated.
@jerrodmcdaniel6780 Жыл бұрын
Thank you for taking the time to cover this subject!! I'm so happy I stumbled across this video (even if it was a year late). Super informative! I love Stonemaier Games, and I looove to see a game company willing to talk about this kind of stuff. As a first time game designer, I'm excited to put all of this in practice.
@jameystegmaier Жыл бұрын
It's never too late! Thanks Jerrod. :)
@jesseabbott93342 жыл бұрын
Jamey, Thanks for this content. It drives home the importance of the publisher’s needs and that’s something designers/creatives can lose sight of easily.
@ForeverShadow0 Жыл бұрын
Thank you so much for posting this! I am designing my first board game and this helped set some things for my to do list.
@robertvella4919 Жыл бұрын
Thank you for being so generous with time and your knowledge. I'm in the process of writing a rulebook for my first board game (I've written 3 campaign books for the miniature wargame system Bolt Action), and it's become a real passion project. These videos are extremely valuable for people in my situation.
@jameystegmaier Жыл бұрын
My pleasure! I hope the rulebook writing process goes well for you.
@robertvella4919 Жыл бұрын
Thank you.😀
@kirksellman19992 жыл бұрын
Helpful advice, Jamey. Thank you for doing this for those of us who hope to pitch our game(s) someday.
@ognjenbjeletic832 жыл бұрын
An amazing video on the perspective of pitching a game. I have a working prototype (First game I'm going to pitch) that I want to pitch to publishers and this gave me extra hope towards pitching the prototype and having it ready for a best first impression. Thank you for your insight and guidance!
@samhugo58702 жыл бұрын
Thank you for doing this, I really appreciate this. For me it’s still a dream, like to be someday a Boardgame Designer, maybee I will never able to live this dream, but watching your kind, honest and generously pitched details about how it would be, if I had accomplished all those steps, is simply awesome, thank you.
@adampiper2013 Жыл бұрын
I enjoy are your design-related videos' (and other videos), but this one was so insightful. You are my go-to in the tabletop space for game design and publishing information and motivation. Thank you.
@jameystegmaier Жыл бұрын
Thank you, Adam--I'm glad this was helpful. I'll try to make more videos like this one.
@brettduty41162 жыл бұрын
This…. This is why I subscribe to your channel, more stuff like this please.. I also enjoy when you talk about mechanisms! It helps keep me inspired to create games. So thank you for taking the time to do things like this.
@JonoNZBoardGamer2 жыл бұрын
Thanks for this Jamey! I may never try to submit a game to a publisher, but if I do I'll know there is this extremely helpful video to come back to!
@kiffscholl Жыл бұрын
Incredibly helpful, as usual.
@hardcorenacho1020 Жыл бұрын
This information is very helpful. Thank you so much for all the video’s
@xCNapo2 жыл бұрын
Thank you for these Insights Jamey, as always very helpful! Good to get to know better the publishers pov. I have to add something to your comment concerning 'publishers are not the ones to tell you who your game might fit to'. I just had my prototype at a (german) publisher that actually really saw potential in the game but it is too big of a scope for them. It was a positive rejection with detailed feedback. So now whats interesting is that THEY would keep the prototype and take it with them to a publishers meeting and show it to other publishers that they might think it would fit to! In the end I wanted to have the prototype back to be able to work on it in the meantime, but as you see there are a lot of possibilities of how a publisher can behave and react. This was a very positive one and Id always apply to them again with a different game idea.
@jameystegmaier2 жыл бұрын
That's very generous of that publisher! There are times where I see something special in a game but don't necessarily think it's a good fit for us, in which case I might recommend another specific publisher.
@milesmiletto71092 жыл бұрын
What a fantastic video Jamey. It's helpful as a new game designer to see these very informative videos to help have a realistic view of the process. I very much appreciate the time you take to help the community.
@bibleboardgames2 жыл бұрын
Thank you for the insights! If my games were accepted immediately, they surely would not have been as good as they are today. Now I have a way to consider feedback, iterate a new version, and print 1 new copy for myself. It is still enjoyable for me to open a new iteration when it arrives with a clear sense of completion. Then my mind is free to work on the next project and not feel too anxious about 1 publisher's answer. Whether it sells 1 or 10,000 copies, I look for ways to enjoy the process so that it is sustainable and ongoing improvement whether I get a yes now or much later. Hope that helps someone.
@jameystegmaier2 жыл бұрын
I think that's a great approach to game submissions!
@Vijay-tg7hf2 жыл бұрын
I'm a long time boardgame player and absolutely love your games. However, I myself am very new to conceiving the idea of and designing a boardgame. Still some way to go and I'm constantly playtesting and fine tuning it. I'm nervous about reaching out but some day I will. Videos like this certainly help guide new board game designers. And so I thank you very much!
@jameystegmaier2 жыл бұрын
I'm glad you're already at the playtesting stage--that's further than most people get. I hope you continue to enjoy the process! :)
@Vijay-tg7hf2 жыл бұрын
@@jameystegmaier Much appreciated! I feel very out of my element. Being a physician in healthcare, it's funny how I get more nervous figuring out pitching my boardgame idea haha. Just passionate about it and that's a good sign. I hope you have a great holiday season and Merry Christmas :)
@orbesteanu4tsa2 жыл бұрын
Such great advice! I love the way you think and talk about the respectfulness bound between a designer and publisher. Awesome video, thank you!
@brandonvh552 жыл бұрын
Thank you for sharing all of these tips with such detail and clarity. I've spent a lot of time developing my game, but I'm still learning how to prepare a pitch. This video provided a list of things I hadn't thought of, and it was also encouraging to hear what I've been doing right so far. Thank you for taking the time to help aspiring game designers.
@jameystegmaier2 жыл бұрын
My pleasure! I'm glad it was helpful for you, and good luck with your pitch!
@colinmbrandt2 жыл бұрын
Thanks for spending the time to prep and shoot this video - super helpful! Also want to shout out Cardboard Edison's "The Compendium" as an amazing directory of publishers and what types of games they're looking for.
@therealBocaStudios3 ай бұрын
This is very helpful. To the entire industry.
@pattycraig71702 жыл бұрын
Very helpful information! My sons designed a card game and are considering kickstarting it. But they are open to submitting to publishers too. They have other games in the works as well. Thanks!
@wmoranmplays Жыл бұрын
As an avid board game fan, I have started designing my first game recently. It's already been SO fun. It's a Princess Mononoke themed strategy game, (or at least Japanese inspired with Forest Spirits, demons, and a human vs nature theme), and a sort of Root meets Rising Sun meets Dune (territory control as a means to do later actions like worker placement, very thematic tied to mechanisms, multiple routes to victory). I wish I saw this video right from the start! Over the last month I've carefully written the rules, sketched out a first board game design, and just ordered basic parts to make a prototype to test it out. Then I looked into publishers of games I already own (which Jamey mentions here to do as well) to see if it's possible to truly just make your own board game. I wasn't sure at all how to actually get a game made a month ago. Of the publishers I researched, Jamey and SM Games (of which I own and love Wingspan, and have been looking to buy/play Scythe for the better part of 2 years) is the most impressive in regards to care and information about submitting. This video is a great example. It is very clear they want great designs submitted to them, but also overall great designs/games put out into the world in general. I've been watching all the videos and reading the articles about game design they provide, including the many from Jamey himself, and feeling great that both my instincts on many of these topics are in the right direction, and that someone like Jamey has put in the effort to have these resources available. They're also just fun videos to watch, I love the top 10 lists he uploads. Hoping to send my submission to Stonemaier Games this year and before other publishers, as soon as I playtest this like crazy. This comment is me trying to 'make yourself known', even if just a little bit. Jamey if you're reading this, you're an inspiration. Even if you don't see this, or my eventual submission gets lost or rejected, you've helped me on such a fun and exciting journey.
@jameystegmaier Жыл бұрын
I'm so glad that you're having fun with your design! I love Princess Mononoke--I think it's my favorite Studio Ghibli movie. I hope you continue to have fun with your design, and if we're a good fit for it, I look forward to seeing the submission at some point. :)
@wmoranmplays Жыл бұрын
@@jameystegmaier You have great taste in games AND movies! It's my favourite along with Howl's Moving Castle. I think the themes/settings and different factions of Mononoke lend themselves well to a game format. I'm ecstatic you're a Studio Ghibli fan too, and your encouragement means so much.
@1bay123 Жыл бұрын
Thank you for this wealth of information! I’m starting the journey of Board Game creation and much better off for it due to the info you’ve given in this video. Great info as always!
@jameystegmaier Жыл бұрын
My pleasure! I hope you're enjoying the journey so far. :)
@valiantvalryn9872 жыл бұрын
Thank you Jamie all of your videos have been very helpful to me as someone who is legally blind and finds it difficult to attend events and make my presence known. Happy to say it has not stopped me from designing my first game and I’m hoping to submit it for public criticism soon. I hope all is well in your life and I hope maybe one day submit it to SM games haha ☺️
@jameystegmaier2 жыл бұрын
That's amazing! I'm in awe of that, and I hope you're enjoying the process.
@valiantvalryn9872 жыл бұрын
@@jameystegmaier thank you yes I am greatly enjoying the process I have watched your channel for years now along with many other board game reviews and board game design videos it is a very time fulfilling hobby the process is long but enjoyable :) I wish you well on your upcoming board game projects I look forward to them every year 🙏
@flange_pickle Жыл бұрын
Thanks Jamey, I really appreciate the information it was very helpful as a first time designer. 👍
@jameystegmaier Жыл бұрын
My pleasure! --Jamey
@kringfish40782 жыл бұрын
Thanks, Jamey! This advice and your 10 designer tips have been extremely helpful for me as a new game designer trying to get my foot in the door. I hope I can share my games with the board game community in general soon :)
@kerenhadar734 ай бұрын
Thanks so much for this awesome video! It couldn't have come at a better time and really helped answer some of the big questions I had.
@jameystegmaier4 ай бұрын
I'm glad it was helpful, and good luck with your pitch!
@bozotkopo2 жыл бұрын
Hi Jamey, thank you for being so transparent about the business behind board games, I really appreciate it. There is a topic that I think could be a great addition to your vlog: How to track Hit Points in tabletop games. There are a few options, like tokens, dice, dials or a tracker line. What do you think? :)
@jameystegmaier2 жыл бұрын
Thanks! I don't really play many games with hit points, and most that I can think of use dials (I think that's my preferred method).
@Nephelium842 жыл бұрын
Not a game designer but this is wonderful insight into how the boardgames that we love are born 😁
@eikejmeyer2 жыл бұрын
This is a really interesting video to gain some better insight into the publishers perspective! Thank you!
@achabz96572 жыл бұрын
2 words: so helpful!! Thanks a lot Jamey for all these tips! I’m currently in this process of pitching games to publishers, so this video really got my attention. I was a little surprised by one point, the fact of naming already existant games (like “Azul meeting Taluva” for instance). But it can make sense! It’s so important and helpful to have a publisher’s point of view! So.. thanks! 🙂👍🏼
@nataliejohn42432 жыл бұрын
This was so helpful! Thanks for all your videos. It's so nice to have these resources.
@NicholasMeyer5152 жыл бұрын
I know I’m ‘late to the party’ but I really appreciate you sharing your perspective in such a thorough manner. Thanks- this will help me in the final steps of my design journey. 😊
@jameystegmaier2 жыл бұрын
Thanks Nicholas! I hope you're having fun with the design process!
@NocturnalOnion2 жыл бұрын
Fantastic video Jamey! I've been watching as many design and publishing videos as I can, and your top 10 video on game design is what fired me up to pursue design in the first place. This video came out at the right time as we're just really getting into play testing. Knowing what comes next is a huge help. Thanks so much!
@Avelice02 жыл бұрын
Hi Jamey, I hope you're doing well! I used to post a lot on your "My Favorite Game Mechanism" videos. One tip I have to share is to make a Tabletop Simulator prototype of your game. There are a lot of digital playtesting opportunities now, and many publishers want to try games digitally too. Thanks for sharing this video; this detailed breakdown will surely help many people--myself included. I really like the tip for explaining your game as a cross between two other games, but with a twist. I'll have to keep that trick in mind for the game I'm pitching now.
@jameystegmaier2 жыл бұрын
Good to hear from you, Nyles! I hope you're doing well. I agree that having a virtual version of the game can be handy for demoing and pitching (we do all our playtesting on the tabletop, though).
@Avelice02 жыл бұрын
@@jameystegmaier I'm doing well! Thanks to my board game experience, I actually got as a mobile game designer job a few years ago, which I love. And my first published board game finally hit stores in December! (Word Heist, published by Gamewright)
@jameystegmaier2 жыл бұрын
@@Avelice0 Congrats! That's awesome!
@Leonadter2 жыл бұрын
This was a super informative video that seems to have popped up just when I needed it in the height of my board game design process. I appreciate all the advise you selflessly provide and the work you do to contribute to the board game industry as a whole. This video will be a great reference for me when the time comes to prepare my own game pitch. Cheers!
@elijah272723 ай бұрын
Thank you soo much for the insightful video. It is helping me prepare for my first publisher pitch.
@jameystegmaier3 ай бұрын
I'm glad it helped! Good luck with the pitch. :)
@Darshist2 жыл бұрын
Thanks Jamey, always open, informative and welcoming. Thanks
@rhodrambles3943 Жыл бұрын
This is great information, thank you for sharing it so freely!
@jameystegmaier Жыл бұрын
You are so welcome!
@matt_stowball2 жыл бұрын
Lots of really great info and I love how you put the importance on the human aspect of submitting 🙏
@markheim59322 жыл бұрын
Thanks so much for this information. I think a lot of us have taken a first time shot at game design during the pandemic. I was curious if I should have a completed game or bring in a game that was 75% complete to see if anyone was interested first. Keep up the great content it's definitely appreciated.
@jameystegmaier2 жыл бұрын
Thanks Mark! From the designer's perspective, I would wait to submit a game until you consider it nearly complete...but then be open to the publisher viewing it instead as a 75% complete game that they can continue to refine.
@yvettelee39902 жыл бұрын
Great breakdown of the process.
@davekoehnlein45752 жыл бұрын
Well this sure is timely…I was just today toying with a game design! Just want to say thanks for all you do for the hobby Jamey. Can’t wait to get my hands on Libertalia and that upcoming Viticulture expansion 😎
@boredgameslab2 жыл бұрын
Appreciate your content as always Jamey! I'd love to hear your perspective on how to approach this topic in a remote environment. I feel like a lot of information about this is heavily focused on people who can attend conventions and get in front of publishers. Some of us live in places that don't have these and/or have higher barriers to entry for in-person meetups. I know you mentioned online presence, but it would be great to hear more specifically about this topic. What do you think about virtual pitching? Have you ever experienced/accepted one? What are the best ways you've seen to "get in front of publishers" in a virtual environment?
@jameystegmaier2 жыл бұрын
I'd say that all of our pitches are virtual (and have been for years)--that's exactly how our submission system works. That's what this video is all about. :)
@yourMoonstone2 жыл бұрын
Great video Jamey! Thanks a ton for the tips & insight!
@AnaMahsati2 жыл бұрын
What an interesting video! I find some similarities with pitching a book to a publisher. Not all publishing houses do every genre, so you have to choose well.
@SirThecos2 жыл бұрын
That was a very helpful video - thank you! 🙂 This will definitely help when I decide to pitch one of my game designs in the future. ✌️
@kub20t2 жыл бұрын
thank you jamey. i found that video very informative. i have a game that i design, its still in process i follow you and watch all the videos, i see that very usefull. you are an inspirarion and i love your games. looking forward for the next video.
@joshuasiegal Жыл бұрын
Excellent video, thanks!
@sethwinslow10 ай бұрын
Thank you so much for this incredible video. I’ve been working on a game for a few weeks, and there is a wealth of information here. I’m trying to get ready for my first game test this coming Sunday. (No more details for now - I’m not being coy, it’s just that this is NOT a pitch. But when I’m ready, I hope to look you up!) I just want to say that I’ve gotten great advice from four friends in the industry - West Todd, Ori Kagan, Jesse Anderson, and Alex Radcliffe. This is a quick shout-out to them for their time and consideration. I hope I can do them justice with the end result.
@jameystegmaier10 ай бұрын
I'm glad you found this helpful and that you continue to enjoy your game design journey!
@sethwinslow10 ай бұрын
I’ve been devouring your videos and those of a few others over the past two weeks. Would you mind if I asked your advice on writing rules? Feel free to ignore this if I’m being presumptive. In my game, players are heads of national intelligence of small countries during a Cold War. So you’re kind if in the side, or at least trying to stay in the sidelines while being pressured to jump in on one side or another. I’m trying to make it realistic, but accessible. So there are different kinds of intelligence to collect (resources), such as human-sourced, and signal and image-based. There rules are fairly intuitive (to me!) but I think they’ll be more intuitive with some descriptions of how the Intel world actually works. But, while potentially interesting, and helpful in grokking the game, I’m afraid this will deter some by making the rules longer than necessary. (Like this message!) Any advice?
@jameystegmaier10 ай бұрын
@@sethwinslow Big-picture answer: I'd recommend reading the articles shown here under "Level Up Your Game Design Skills" (there are 5 articles about writing rules): stonemaiergames.com/kickstarter/how-to-design-a-tabletop-game/ Specific to your game, I think text boxes are helpful in adding designer tips, thematic connections, and more are a great way to augment the rules without making players feel like there's even more to read. You can probably find these types of text boxes in many games on your shelf (including pretty much any Stonemaier game).
@sethwinslow10 ай бұрын
Thanks for the tip. I’ll definitely check those out tomorrow. Game night is about to begin! I’m using Word for now, so not much in terms of layout options other than tables and text boxes. But I can set them off with different fonts/text color and/or coloring the text boxes. I won’t waste more if you time now with app suggestions. Right now my goal is putting digital pen to digital paper. Getting it pretty is a ways off. :)
@jameystegmaier10 ай бұрын
@@sethwinslow Definitely, Word is a bit limiting, but it does allow you to insert text boxes that your graphic designer can organize later into the actual layout.
@Mat232 жыл бұрын
Thank you for this Jamey!
@lorimcdonald3632 жыл бұрын
Thanks, Jamey, for your guidance. Inspiring and informative!
@batkiz2 жыл бұрын
Thanks Jamie, so many good advice here.
@niefali4 ай бұрын
Awesome informations. I am currently playing around with my first still vague game idea - atfer illustrating dozens of games for years. ^^
@jameystegmaier4 ай бұрын
I hope you have fun exploring game design!
@jonydude6 ай бұрын
One thing that really resonated with me, because I think I've said the same thing myself but it tends to land on confused ears when I say it, was "If someone has already designed your idea, that's great! You can go buy a copy and just play it!" Because if I'm not immediately itching to spend my hard earned cash on MY OWN IDEA, then who is? A great idea should feel disappointing to find out it's unique.
@jameystegmaier6 ай бұрын
Absolutely! That's a great way to put it. Also, if the game already exists, you get to skip all the months/years it would take to create it--you can go enjoy it right now! :)
@TisButAScratch6662 жыл бұрын
Some great tips Jamey. Thanks
@Andy_Quest2 жыл бұрын
Oooo really excited for this one!
@ryanbanwart55472 жыл бұрын
Thank you so much! I appreciate all your videos on this subject. So helpful! I plan to incorporate these tips into my forth coming submission. I am a new game designer but really, I've been designing games to play with friends and family all my life. My Castles of Burgundy meets Everdell with a nod to Tapestry is in play testing stage right now and is going great! Rulebook composition begins next week. Thank you again for your insight and encouragement.
@jameystegmaier2 жыл бұрын
"Castles of Burgundy meets Everdell with a nod to Tapestry" I like the sound of it! :)
@ryanbanwart55472 жыл бұрын
@@jameystegmaier I'm getting close to the point of submitting my game Kingdom of Royals (the Everdell meets COB game mentioned here) to Stonemaier but I do have one question. My game checks all the boxes on your submission questionnaire except it just has a handful of actions to choose from, not really a action selection by tokens or workers. Being a tableau/ tile laying game those few actions cause chain reactions to occur. Action selection could be added, I just wonder if this would hinder the players enjoyment of building their tableau or kingdom as they see fit. I guess my question is...is this a deal breaker for my submission to Stonemaire? Thank you for your consideration.
@jameystegmaier2 жыл бұрын
@@ryanbanwart5547 Thanks Ryan! I think it just depends on how those actions are presented to players. If they're part of the core interface in some way, awesome. If it's an action checklist off to the side that breaks players away from the interface and immersion, that's a problem. I think Terra Mystica is a good example of a game that toes that line. It technically has an action checklist, but all of the actions are presented to players within the board and player mats to the point that players don't even look at the checklist after a while.
@ryanbanwart55472 жыл бұрын
@@jameystegmaier Wow! Thank you for the quick reply. Honestly, I only created an action guide to help teach the game to new players. In play tests, after a couple turns, they never look at it. I could easily incorporate it onto their player boards. Players are more engrossed in the card triggered abilities, building new structures and gaining or jeweling crowns. I can submit it for consideration and if it's not a good fit, maybe we can collaborate on a future project.
@jameystegmaier2 жыл бұрын
@@ryanbanwart5547 That sounds perfect! What's the name of your game so I can look out for the submission? EDIT: I clicked through your name and think I now know--are you submitting it as Kingdom of Royals?
@AvaFayIliza2 жыл бұрын
Hi Jamie! Thank you so much for this. As a budding game designer this info is absolutely invaluable. BTW, I am in love with Wingspan right now I'm really looking forward to getting my hands on the expansions! I haven't had the chance yet to play Scythe, but it's definitely on my list. Anyway thank you so much! 💖 -Ava
@jameystegmaier2 жыл бұрын
Thanks Ava! I'm glad you're enjoying Wingspan, and I'm glad this video was helpful for you. :)
@markusbiewer27562 жыл бұрын
Thank you so much for this video, Jamey! Very helpful!
@philejeune2 жыл бұрын
As usual, great content!
@fylraen Жыл бұрын
I mean, it'd be pretty weird to NOT leave a comment after watching this video. Thanks for the guidance. ;) Looking forward to the journey.
@jameystegmaier Жыл бұрын
Thanks Daniel. :)
@arazibatallaporlosamuletos41182 жыл бұрын
This tips are great, thanks! Im still deciding if I should pitch my game Arazi to a publisher or creatin a kickstarter campaign
@jameystegmaier2 жыл бұрын
I'd recommend reading this as you contemplate that decision: stonemaiergames.com/self-publishing-vs-working-with-a-publisher-ks-lesson-275/
@durrellwalkersr.20162 жыл бұрын
Hey thanks Jamey, you give good advice.
@nib712862 жыл бұрын
The Seth Godin of board gaming! Ive only played one SM game once, but Im chomping on the bit to play more! Sorry if Ive ever PM'd you, didnt consider it a selfish play, but could totally see it fron a business stand point. For anyone out there, check out Jay Baer's book "Hug your Haters" for more reasons why this could be the case. Keep going Jamey!
@koalasquare21452 жыл бұрын
Hi again, I had another question. After agreeing to go with a certain publisher, generally speaking, would the designer then be committed to working a certain number of hours for a certain amount of time? eg. would the expectation be that the designer would need to spend around 8 hours a week for the 4 months of development? If I have other upcoming commitments like work or university, should I be cautious of my time? Also thanks, for these videos and comments, it's super helpful and generous for someone who knows so much about the industry. You really go above and beyond.
@jameystegmaier2 жыл бұрын
I think it depends on the publisher. When some publishers accept a game, the handoff is complete, and they handle development from there with little to no input from the designer. Others (like Stonemaier) work with the designer--we playtest and coordinate blind playtesting while offering feedback, but it is the designer who iterates, refines, and updates the prototype on their schedule.
@mana_station2 жыл бұрын
Awesome video!
@modemacabre2 жыл бұрын
So much great information here. As Essen is my "local" convention and I've heard that many publishers meet with prospective designers there, do you have any advice on how to make this happen and presenting your design face-to-face. Do a lot of publishers that you know of do face-to-face submissions? For me this feels like my best chance of giving a good impression of one of my game designs.
@jameystegmaier2 жыл бұрын
I think many of them do-it’s a good opportunity from both sides
@RenzoSG782 жыл бұрын
Thank you! Really helpful content
@williamspellmeyer83002 жыл бұрын
I have a couple games I have been working on although I have been deciding whether to try the Kickstarter approach or the submission approach. Honestly one of them my be better for traditional and the other for self publishing. I’m really close with my smaller card game and have play tested quite a bit privately, I just sent out to get a better more professional prototype printed for more public play testing. I have one game that I think would be a good Stonemaier fit but it is still in early stage’s. Enjoyed the video as always and thanks for the advice.
@jameystegmaier2 жыл бұрын
Thanks for sharing, William! I'd also recommend reading this, as it's not just about the game; it's about if you want to be a game designer or if you want to run a business: stonemaiergames.com/self-publishing-vs-working-with-a-publisher-ks-lesson-275/
@Runawaygeekchannel2 ай бұрын
This is fascinating, I have written the rule book (subject to honing) but my issue is getting a prototype to playtest with.
@jameystegmaier2 ай бұрын
If you haven't created a prototype or playtested the game a dozen times (iterating and improving each time), you're well before the pitch stage--the heart of game design is prototyping, playtesting, and iterating. Here's a video on the subject with a link to a page that includes some resource for playtesting: kzbin.info/www/bejne/jJiopWqGrtiEncUsi=Xi1AzBEcGBXTYgSK