StarCraft Remastered: The Iron Fist 07 - Patriot's Blood

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JayborinoPlays

JayborinoPlays

Күн бұрын

Пікірлер: 64
@multi2736
@multi2736 7 жыл бұрын
The Farnham reference is from Diablo character name Farnham the Drunk who is one of the residents of Tristram.
@DrewHengy
@DrewHengy 7 жыл бұрын
Didn't figure that out until earlier this year when i reinstalled my old copy of Diablo and started playing through it lol
@multi2736
@multi2736 7 жыл бұрын
I agree, but hey the more you learn.
@GamerStarcraft
@GamerStarcraft 7 жыл бұрын
No one ever lis... listens to me. Somewhere - I ain't too sure - but somewhere under the church is a whole pile o' gold. Gleamin' and shinin' and just waitin' for someone to get it.
@emerson21962
@emerson21962 7 жыл бұрын
That firebat that you saved turned into Jack Frost
@dimbasz
@dimbasz 7 жыл бұрын
I just realized the same marines who don't know which key is "any" are also capable of piloting goliaths. That's odd.
@Duchess_Van_Hoof
@Duchess_Van_Hoof 4 жыл бұрын
Its just a joystick with two guns for firing. At least that is what I have to assume.
@johnblackrose
@johnblackrose Жыл бұрын
To be fair it says press THE any key. Meaning there is a any key. Based on the grammer
@summonergale1331
@summonergale1331 7 жыл бұрын
Ah, my favorite mission in all of SC1! Something weird I've noticed is that if you use Black Sheep Wall to see the entire map, 4 more Marines will spawn at the start of the level after touching the beacon after Stukov's room, but Zerg also spawns back there (I guess to keep you from going back? If you leave any enemy units behind there, they're also recruitable.) And one more weird spawn area is that near the end of the level, 2 Medics actually spawn on top of the tileset, where you can't reach/recruit them. Also, around 21:20, when the Marine says "Medic!", notice that it comes from the Marines that spawned from the start.
@chanpark6474
@chanpark6474 7 жыл бұрын
CrasherGale I agree!
@DinDin1337
@DinDin1337 7 жыл бұрын
Something to also remember is that, earlier in the campaign, DuGalle tells Stukov that he "cannot abide a traitor". I think DuGalle has a history of summarily executing people who disobey his orders.
@johnblackrose
@johnblackrose Жыл бұрын
It also makes perfect sense. Their whole mission is to take over and enslave the overmind. Stukov disobeyed orders to destroy the one thing standing in their way of that. The psi disruptor only works as a weapon against the zerg currently. But because stukov did it all in secret says a lot
@johnblackrose
@johnblackrose Жыл бұрын
It also makes perfect sense. Their whole mission is to take over and enslave the overmind. Stukov disobeyed orders to destroy the one thing standing in their way of that. The psi disruptor only works as a weapon against the zerg currently. But because stukov did it all in secret says a lot
@clarkb2697
@clarkb2697 4 жыл бұрын
I actually love the fact that dugalle calls him a friend since long before
@electronus97
@electronus97 7 жыл бұрын
Anyone notice that Duran has a bit of slip in the briefing?
@FarkasAbel91
@FarkasAbel91 7 жыл бұрын
Sometimes during the briefing you can even hear hints in his voice that he's infested
@ГлебХабаров-ж7о
@ГлебХабаров-ж7о 7 жыл бұрын
Pretty sure Dugalle had his mind set so shitty cause of Duran. You noticed it yourself during Mass Recall walkthrough. I mean that ''infested'' voice. Servant of an Ancient Evil God surely can brainwash people on a level far beyond any ghost or protoss capabilities, right?
@dingodyno9016
@dingodyno9016 7 жыл бұрын
pretty much
@DrewHengy
@DrewHengy 7 жыл бұрын
22:47 My exact philosophy in Reign of Fire
@DrewHengy
@DrewHengy 7 жыл бұрын
4:35 No Jay, I was 7 when i first played this map. Get your facts straight.
@Blazieth
@Blazieth 7 жыл бұрын
I feel like the implication is that Stukov is influencing Dugalle with Psychic fuckery. On the other hand, the UED are Space Nazis, and communication to settle disputes instead of just jumping to violent suppression (see: murder) doesn't seem to be high on their priorities list. EDIT: Also, reminder: you are not actually playing as the White terrans on this map. You are the teal player (Duran), and White is a rescuable neutral player. EDIT 2: Yes, the Lurker is only in Mass Recall. I think they may have added that "Uhh, room secure, sir!" message, as well. That or it bugged or something, I haven't played the Mass Recall version of that map in a while.
@Metalders
@Metalders 7 жыл бұрын
I think you meant Duran was influencing DuGalle.
@ItsReeiiiii
@ItsReeiiiii 6 ай бұрын
I've had more problems dealing with the a.i. pathing of this game compared to the game itself, but I still love it. this was the first game I ever played growing up.
@Rovan84127
@Rovan84127 7 жыл бұрын
You actually are able to take the goliaths without using up a marine, but iirc you need to use stims to quickly enter and exit the trigger area.
@DrewHengy
@DrewHengy 7 жыл бұрын
I've always found it odd if you attack the Goliaths instead, they attack back. Don't they not have pilots, so their commandeering them?
@hnkul702
@hnkul702 6 жыл бұрын
Andrew Hengy it turns out the Brown Goliaths are controlled by a Computer player and not a neutral one, so they react to your attacks.
@ГлебХабаров-ж7о
@ГлебХабаров-ж7о 7 жыл бұрын
18:25 ''When you save one life you sacrifice another'' (c) Professor Zoom
@Hoodiestein
@Hoodiestein 7 жыл бұрын
How to fix this mission: DuGalle orders you to arrest Stukov instead of just "dealing" with him. Replace the "Find and kill Stukov" objective with "Find and arrest Stukov". There, fixed
@ryanfrantz8994
@ryanfrantz8994 7 жыл бұрын
I think the point is that Duran would have just shot Stukov anyhow. Honestly, if an infested terran ghost wants you dead I don't think there is a lot you can do about it. Even if you are the Vice Admiral.
@MrPathorn
@MrPathorn 7 жыл бұрын
The point is to fix the story.
@MaxMikescrool1
@MaxMikescrool1 7 жыл бұрын
At 00:44 you can detect some of infested Duran's voice
@silversilva7555
@silversilva7555 4 жыл бұрын
I noticed it when he said "loyalties"...
@ButaneBoss
@ButaneBoss 7 жыл бұрын
12:54 The phrase that sums up DuGalle's pathetic character.
@Steffalainen
@Steffalainen 7 жыл бұрын
Farnham is the drunk guy sitting at the bottom edge of the map in Diablo 1.
@dukdukgoos
@dukdukgoos 7 жыл бұрын
Just noticed a typo, wonder if it's in the original or if it's a remaster bug: "Which ones the any key?" ... should be "one's"
@elgallant56
@elgallant56 7 жыл бұрын
According to lore, Farnham was a drunktard in the town of Tristam, Diablo II and III, but is a little easter egg if the player gets the reference, also that was a spoiler back in the day for diablo 2
@hnkul702
@hnkul702 6 жыл бұрын
The safest way to deal with the Infested Terrans on this level is to send one Marine up front as sacrifice. It also works nicely with the Defiler that causes plague, although I think you need two units to trigger it.
@direwolffrost9220
@direwolffrost9220 3 жыл бұрын
you can hear duran's...less than human nature when he says loyalties and other words
@Zidana123
@Zidana123 7 жыл бұрын
"Please, please, PLEASE!" Dat begging : D
@chanpark6474
@chanpark6474 7 жыл бұрын
Best map of starcraft 1
@maikelstauber8751
@maikelstauber8751 7 жыл бұрын
Who is the second character that should have left a note?
@JayborinoPlays
@JayborinoPlays 7 жыл бұрын
Aldaris
@maikelstauber8751
@maikelstauber8751 7 жыл бұрын
Thanks
@biembi445
@biembi445 7 жыл бұрын
nice Arrested Development reference (:
@hazzmati
@hazzmati 7 жыл бұрын
How can marines from the 24th century be that tech incompetent
@mariano98ify
@mariano98ify 7 жыл бұрын
Hazzmati remember that they are privates besides that for their life expectancy it is not viable to teach them knowledge of an engineer.
@hazzmati
@hazzmati 7 жыл бұрын
Mariano Sanchez that's not what I meant I know they're not engineers. Even today most people know what any key means. You don't need to be an engineer to operate a computer or press a key but maybe these marine's brains have been degraded because of the drugs and implants they received.
@mariano98ify
@mariano98ify 7 жыл бұрын
Hazzmati Of course yes, but remember that they are entering an enemy base and if you infiltrate you must use hacking, not to mention that most of them are criminals and are there by obligation
@Goldenmaster94
@Goldenmaster94 7 жыл бұрын
Most marines are crazy violent prisioners with lot of drugs on them, also the koprulu sector is populated by the descendants of some prison capital ships that crash landed, few were scientists, the rest were dumb criminals and probably most of the people are somewere that dumb xD
@johnblackrose
@johnblackrose Жыл бұрын
The weird story is easily explained the same way jim/kerrigans love story is explained. Most happens off screen. Its clear duran has a thing against stukov early on, its also clear he tried to kiss dugalles ass a few times. So off camera we can assume a few instances happened that may have fractured dugalle/stukovs relationship. Then we have the big event. Stukov was ordered to destroy the psi disruptor. When he didnt and was then caught reactivating it the only logical conclusion is that he is working to his own end. Why else do it in secret. Its also made very very very clear the entire mission is to control the overmind and therefore the zerg.....what weapon disrupts that...pun intended. The story makes 100% sense
@darth856
@darth856 5 жыл бұрын
You lost 1 Goliath to the infested terrans
@AlesterMyersWick
@AlesterMyersWick 5 жыл бұрын
6:11 real man marine: gimme the damn access codes before i BLOW AN AGGRESSION INHIBITOR!!! gay civilian: i ain't tell'n you nothing!
@AlesterMyersWick
@AlesterMyersWick 5 жыл бұрын
3:52 gay civilian: what's up? real man marine: where's stukov? gay civilian: don't tell those traitors anything, harry! real man marine: wax'em, boys!
@GintaPPE1000
@GintaPPE1000 7 жыл бұрын
This entire episode with the PSI Disruptor is worse writing than basically anything about SC2's plot besides the fact that they cut half of HoTS' original story for what we ended up getting. Why does the PSI Disruptor falling into Dominion hands matter when Tarsonis is in the hands of the Zerg, never mind that the UED literally just captured a huge piece of the Dominion fleet in the previous operation? Yes, DuGalle has a point about it being an issue if used against them, but the Dominion doesn't have the military strength to mount such an operation, wouldn't be aware of the UED's intent to enslave the Overmind in the first place, and most importantly wouldn't be trying to push their overextended forces any further outwards. Duke might have a stick up his ass, but he's not stupid; even if Arcturus didn't demand it, prudence dictates you would keep the remainder of your forces for defense, or at the very least not send them on an operation based on nothing but hunches. DuGalle's opening speech and dialogues from the previous mission emphasize that the UED will get little in the way of reinforcements, and that either total victory or total defeat is their only option - the PSI Disruptor is a device that would greatly-reduce casualties against the Zerg. Irreplaceable casualties. It doesn't matter how good the UED is, when you don't have the ability to renew your ranks, you don't fucking settle for anything less than minimal losses. Then you have DuGalle just jumping to the worst conclusion - suggested by Duran no less - rather than attempt to see why Stukov didn't destroy the PSI Disruptor. When the game took time to spell out the fact that he dislikes and despises Duran deeply, and that Stukov is a long-time friend of his that he would trust with his life. And what was that ultimately for? He immediately turns around and orders his friend's death without even asking him why he's doing what he's doing. Let's also not forget that Duran literally stood by and allowed the UED's base to be overrun just before Stukov left for Braxis, but, somehow, I guess he's still more trustworthy than DuGalle's supposed "friend" and trusted colleague. HoTS Kerrigan might have been more disjointed, but she didn't do complete personality about-faces. And speaking of about-faces...Stukov's death might have been inevitable once DuGalle insisted on holding him to suspicion, but if he so callously wrote his "friend" off already, why the fuck does he suddenly care at all about killing him? Why does he suddenly rule out the fact that Stukov could very well be lying in his death speech? He didn't say to explicitly kill him, but what else does "appropriately" preceded by dramatic pause (or the lack of "bring him in alive") imply, especially when he's giving the order to Duran (who, remember, he views with little respect or trust)? If he wanted Alexei anything but dead, he'd have sent a squad of Ghosts. All of this could be explained if Blizzard took the time to, yes - you could very easily just slip one fucking line in about Duran externally-influencing the admiral from afar. Or, an even easier solution would be to just make DuGalle look incompetent and relying entirely on Stukov for brains - which isn't the case, because the game hypes him up to be "Earth's finest." But that's exactly the primary problem with SC2's plot as well - too many dots are left to connect for the player to make things seem logical at first glance.
@Draeckon
@Draeckon 6 жыл бұрын
Alright, so there's a lot wrong with this comment, mainly some of the things you seem to have forgotten and assumptions you seem to be making about what's happening in the story, and character thought processes. So let's break this down a chunk at a time. 1.) We don't actually know the full extend of the Dominion's military power, just that the Dylarian shipyards was _one_ of their production facilities for capital ships. You don't seem to realize just how big the Koprulu sector is - and you also don't seem to have noticed that it didn't stop Mengsk from having plenty of battlecruisers on hand for the assault on Korhal which, from what I took away playing the missions and watching this LP, is the _main_ production center for the Dominion's fleets. The Dylarian Shipyards were more of a docking, maintenance, and refueling area for the fleet (and was noted to be closer to the outskirts of Dominion space). And as SC2 showcases later on (for all the crap I give it, this is one of the few things WoL did I liked), Mengsk had teams working on Tarsonis salvaging from the ruins and searching for old Confederacy secrets. Just because Mengsk didn't know of his whereabouts now doesn't mean he couldn't find it later, and in case you didn't notice, the UED didn't have to use a huge chunk of their own limited fleet to get to the Psi Disruptor - it was just a small strike-force. Why do you seem to be assuming it would be anymore of a huge undertaking for the Dominion? 2.) A minor point, but Duke actually is a pretty colossal idiot. He didn't get his position because he's smart, he got it because of connections while in the Confederacy, and under Mengsk, because he's easy to manipulate and placate (but a lot of this information is found in the earlier SC books, so it's understandable you might not know this). 3.) Du'Galle's attitude towards Duran wasn't in a fixed state. He was suspicious of him at the start, willing to use him because they didn't have a lot of options and he had a lot of information and skills that made him an invaluable asset for their mission. Despite what Du'Galle says about him 'always being a traitor in my eyes,' that isn't what happens (people make absolute statements like that all the time and end up taking them back - it's one of those contradictions that's very real). There's a lot more time passing in these campaigns than is immediately obvious as well. Even with warping capability, space is still really big, and takes a long time to travel through - plenty of time for Du'Galle's attitude towards Duran to start shifting to something more positive - notice that even after Duran's initial usefulness would have ended, he's _still_ kept in the loop with Du'Galle's highest ranking officers and given tasks _crucial_ to the UED's success. That's not something you do with someone you hate. 4.) There is one factor to take into account that would justify not using up resources on the Distuptor - and that is exactly the point you bring up to defend using it. The UED fleet has a limited amount of resources, and even more limited troops. The Disruptor is shown to be very immobile, Stukov moves it exactly one time and it's something that took time to do, time in which the Disruptor isn't functioning. They would (and did) have to leave behind a detachment of troops to defend it and maintain it, troops they really could have used in future battles. Instead, the troops they left behind proved to be inadequate to a dedicated assault, were all killed and essentially wasted, and the Disruptor was destroy anyway. The UED stretched their forces too thinly and it cost them. They had to rely on their Zerg pets from that point on, and as the mission following True Colors showcased, that control was not as strong enough to be reliable at extended ranges. Notice that all of the missions following this, even Slaying the Beast, have very few actual UED troops in them - it's mostly Zerg. The UED lost most of their troops at Augustgrad - which _also_ had noticeably more Zerg than it did Terran forces deployed there. Instead of spending and wasting resources on keeping the Disruptor, they would have been better off hunting down Kerrigan, because she's the only one trying to wrest control of the swarm away from them - none of the Cerebrates could. But they could hardly do that with their forces stretched thinly across the Koprulu sector, especially now that they'd shackled a significant detachment of their troops to the Disruptor. With all of that said, there's enough of a case there to argue they were better off destroying the Disruptor and eliminating the possibility of Mengsk (or anyone else, for that matter) from getting it and potentially disrupting (hah) their operations in the Koprulu sector (as for how they were able to use the Disruptor without it affecting their own swarm, I don't know). 5.) Du'Galle's reaction to Stukov's supposed betrayal is pretty easy to understand, you just seem to have forgotten one particular line from the... second mission briefing I believe. "...and you know I cannot abide a traitor." Stukov didn't check in with Du'Galle before leaving to rebuild the Psi Disruptor, so Du'Galle didn't know what he was up to or what his intentions were - just that right after a huge military failure (Mengsk and Raynor escaping Auir), Stukov abandoned his position and the rest of the fleet and took off on his own. All he had to go on was Duran's report, which he obviously lied about because Stukov wasn't there to refute him. Betrayal hurts, especially if it's from someone you've known for a long time. Add the fact that they're on what is essentially a suicide mission and things are starting to go wrong, and Du'Galle was very suddenly placed under a lot of pressure all at once. It's very easy to start making more mistakes in that kind of situation - and he does. In this state, he's vulnerable to manipulation, which is exactly what Duran excels at. By the time Duran gets into the Disruptor and kills Stukov, Du'Galle has had time to move past his initial emotional reaction to Stukov's supposed betrayal (remember time doesn't pass as quickly as playing the game might make you think - the transition from the briefing to the actual mission is significantly longer than a few seconds). But by then it's too late, Stukov's been mortally wounded and now Du'Galle is hit all at once with extreme regret made worse by the realization that Duran's been manipulating them all this time. ----- At this point, my comment has gotten long enough, so I'll spare you my... many, many, _many_ thoughts and criticisms on SC2's abomination of a story and what it did to numerous characters, the huge gaping plot-holes it introduced, and the sheer amount of canon rape that occurred in it (I mean, unless you _want_ to get another essay that's even longer than this one).
@jimhag7822
@jimhag7822 6 жыл бұрын
I think this entire arguement ignores the basic fact that DuGalle has essentially no reason to trust Duran over Stukov, mind-influence or not. Some of the trouble with how the story handles the idea of Duran influencing DuGalle is that there is no fourth character to interact with them and point out that DuGalle is acting strangely. Worse though is that Stukov himself never bothers to criticize Duran. Even when he disagrees over the Disruptor, he mostly just argues about the plan, not about this shady guy making sweeping strategic descisions. The pieces were there for this plot though. The campaign could have been very compelling if we watch DuGalle go from hating Duran to mysteriously trusting him, but the breifings just don't spend enough time on the subject, so its too abrupt when it finally does happen. Also, little inconsistency here, but has anyone else noticed that Stukov is a freaking Ghost? You'd think a guy with psionic powers might have sensed something off about Duran, even if Duran is supposed to be way more powerful than him. Kerrigan never seems to notice either I suppose, but at least you could say she was very distracted. Unless Duran was supposed to be so powerful that he can influence even Kerrigan in the same way, which begs the question of why he didn't just take over everything from the start.
@bobbybkh1471
@bobbybkh1471 3 жыл бұрын
@@Draeckon This was actually pretty nice to read.
@johnblackrose
@johnblackrose Жыл бұрын
@@jimhag7822this is all easily explained the same way jim/kerrigans plot is explained. Most happens off camera. Its that simple. We dont even remotely hear jim ever say anything romantic to kerrigan. Yet they are a couple. So stukov/duran/dugalle more than likely also had issues behind the scenes. This shit could be explained by books the same way kerrigan/jim has been
@zakiasakura6481
@zakiasakura6481 7 жыл бұрын
No comment yet? Woohoo!
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