John Carmack's QuakeCon 2012 Keynote, 3 1/2 hours in HD

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Quaddicted

Quaddicted

Күн бұрын

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@sixtacos
@sixtacos 3 жыл бұрын
I got a degree in Lectures with Carmack now
@chapas5400
@chapas5400 12 жыл бұрын
You are the best!
@fyrestorme
@fyrestorme 12 жыл бұрын
regarding the question posed at 3:18:00 - they have omni-directional treadmills that really work, both for walking and running.
@metabog
@metabog 12 жыл бұрын
He says "on there" after every other sentence or so, regardless of whether or not it makes any sense to say that. It's impossible not to notice.
@GenericRubbishName
@GenericRubbishName 12 жыл бұрын
Carmack, once you get him talking...
@kingdavidjapan
@kingdavidjapan 11 жыл бұрын
gotta love Carmacks honesty
@NotSpoondere
@NotSpoondere 12 жыл бұрын
I was watching this live, and the audio volume kept messing up (it started being louder or softer in the left ear). I honestly couldn't tell if the sound engineer was just bad or if they were trying to keep people awake through Carmack's speech
@metabog
@metabog 12 жыл бұрын
"The ending was not very good... on there MMM". John Carmack is the best.
@lynchaxxonn
@lynchaxxonn 8 жыл бұрын
Good video on there
@xabdev
@xabdev 12 жыл бұрын
that comment make my day. lol
@MarcioSegan
@MarcioSegan 12 жыл бұрын
Just Genius
@svenkrue84
@svenkrue84 11 жыл бұрын
I´m actually playing this game this week for my second playthrough adn I´m absolutely amazed. Even better than the first time. This is the most undererated game of 2011 after Batman arkham city the second best of this year.
@xlol2429
@xlol2429 2 жыл бұрын
U
@Beautifulifesonata
@Beautifulifesonata 11 жыл бұрын
how can he talk straight for 3 hour and half? what a special ability
@datelovuelta
@datelovuelta 11 жыл бұрын
that's a the mark of a genius....too much things going on in his head
@lockertommyjoe
@lockertommyjoe 12 жыл бұрын
wtf man ive been waiting on d4 for 5 years goddamn john tell me something
@PiontlessVids
@PiontlessVids 12 жыл бұрын
John Carmack 2012
@Novasky2007
@Novasky2007 11 жыл бұрын
3 and a half hours... thats like what half a D&D session :D
@wyldeman7
@wyldeman7 11 жыл бұрын
Rage wasn't perfect, but dammit, the shooting was absolutely sublime. Re-installing now just to experience that shotgun again.
@gotubeogle
@gotubeogle 12 жыл бұрын
does he talk about linux anywhere?
@TheKSProduction
@TheKSProduction 11 жыл бұрын
Its like he talked longer than a Lord of the Rings movie O.O
@dylansmale
@dylansmale 11 жыл бұрын
I disagree with his consensus on audio not having much room to improve, besides mixdown sample rates, the obvious things are collision detection and/of physics triggering and even physical modeling of sound. Directional sound in-game is also something yet to be explored when it comes to B-Format modeling. Mixdown compression and clipping methods are archaic as of now (pre DA). Chained reverb convolutions are not used yet nor are a host of other problems in that general area. This is relevant
@thematrix606
@thematrix606 12 жыл бұрын
OMG It's Kevin Bacon! No but really, amazing video :)
@gyroCX
@gyroCX 12 жыл бұрын
I liked Rage. :(
@ivanboriqua
@ivanboriqua 11 жыл бұрын
When he talks about doom 3 bfg ?
@Novasky2007
@Novasky2007 11 жыл бұрын
shotguns and demons....*round of applause*
@ZwiffleOwnsU
@ZwiffleOwnsU 12 жыл бұрын
I sure do love John Carmack, but I'm not sure I can listen to him for 3.5 hours
@ikarus1111a
@ikarus1111a 3 жыл бұрын
Did you do it?
@ZwiffleOwnsU
@ZwiffleOwnsU 3 жыл бұрын
@@ikarus1111a Nope, I sure didn't
@MrBratkenSolov
@MrBratkenSolov 9 жыл бұрын
Shit i'll just download his vids, convert into mp3 and put on my sansa clip+ and listen intead of music
@iLikeTheUDK
@iLikeTheUDK 12 жыл бұрын
@fyrestorme123 Awesome! I bet they use these for motion capture and things like that.
@Schmich87
@Schmich87 12 жыл бұрын
0:45:27
@ibm5155
@ibm5155 12 жыл бұрын
RAGE>CRYSIS 2
@fyrestorme
@fyrestorme 12 жыл бұрын
lol then why the sadface
@kingdavidjapan
@kingdavidjapan 11 жыл бұрын
Three and a haaahahaha?
@ghfjfghjasdfasdf
@ghfjfghjasdfasdf 12 жыл бұрын
3.5 hrs, and you refuse to admit that your Company is DYING. RAGE was a joke... it could have been one of the best FPSs if you had simply RANDOMIZED the enemy placement, but noooooooooooooooooooooooooooooooooooooooooooo... that would be tooooo much work. Screw randomizing enemy placements so people can reply the game at infininte... that would be stupid. Lets make a linear experience, that hasn't been done before. Oh, and let's make models disappear after dying, that hasn't been done either.
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