Ah man. I can only imagine how ominous and scary the moon would've been had it initially started that far away. You wouldn't even know it had a face! I would love the 7 day cycle, but I'm sure the N64 couldn't support such a heavily scripted week and opted for the 3 day cycle.
@disturbed983358 жыл бұрын
if nintendo would of delayed the game a few more months and released it on the gamecube they could of upgraded the graphics had a 7 day cycle instead of 3 and added more people and dungeons/side quests.
@mildcard10367 жыл бұрын
yeah but the story behind the creation of Majora's mask is that a guy i dont know his name was supposed to make an expansion for Ocarania of time there was his thing for the N64 that let you use expansion packs not many people bought it anyways the guy was annoyed and said it felt like he was remaking Ocarania of time so Miyamoto challenged him to make a game in a year the 3 day cycle helped him do this cause he could make a smaller world but still make a lot of stuff to do after abut 16 months the game was finished basically the 7 day cycle was probably too long of a cycle to make the game that quickly also it was probably far in development when the gamecube was announced
@laplongejunior7 жыл бұрын
"there was his thing for the N64 that let you use expansion packs" No, there was an "expansion pak" FOR the N64, not a "thing to USE expansion packs"... This accessory allowed to double the RAM of the N64, which MM need to function.
@disturbed983357 жыл бұрын
Mild Card if your talking about this (1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com/wp-content/uploads/2016/07/NINTENDO-64DD-CONSOLE-930x617.jpg) its called the dynamic drive and it was able to read and right to 64mb magnetic disks giving real time clock and online gaming. it was in development for around 4 years releasing in 1999. the sales were so bad it was never released outside Japan
@disturbed983357 жыл бұрын
i think if the 64DD was not delayed and released in 1997 like it was supposed to be it could of had potential to be more popular and maybe with that extra power to the n64, the gamecube would of been delayed a few years
@GhostsGraveyard4 жыл бұрын
Link on day 1 of the 7 day cycle: i don't know why you're so worried about the moon Link on day 4 of the 7 day cycle: *squints* oh shit
@2guystry4854 жыл бұрын
5:35 “This confuses the game...” Me: This confuses ME
@CAlbeluhn6 жыл бұрын
Being a game developer, this is my take on the size of the moon. When you model assets, they are usually a standard size in the 3d modeling software. In the game, you can easily scale these assets. I think the 'distance' of the moon when it's VERY tiny isn't a matter of distance, but rather size. Each day in the game shows the moon being closer, but I believe that it's always in the same position in the game, just scaled to different sizes. So, when you see it VERY tiny on the 4th day, it's actually the game resetting it back to the original size it was when it was imported to the game. (Just a theory)
@zragon3k5 жыл бұрын
Someone in another comment said that using the hover cheat, you can bring Link up to the moon, and the moon is actually smaller than Link. It's always in the same position until Day 3. Then it's full size and in slow motion to the ground. It makes sense since the moon would clip through the skybox otherwise.
@PoOp-ll6qe5 жыл бұрын
A game theory!
@Robin666_5 жыл бұрын
A GAME THEORIE!
@mementomori13735 жыл бұрын
A Game Theory
@LITTLE19942 жыл бұрын
Sounds surprisingly accurate.
@KyoshiCadre8 жыл бұрын
Actually the moon ISN'T far away, it's model was shrunk. Using a hover code you can float up and see the moon is only slightly bigger than link.
@deffdefying48038 жыл бұрын
Why would it shrink though
@KyoshiCadre8 жыл бұрын
If the moon was big and far away it probably wouldn't load at all
@ericatrent898 жыл бұрын
FBK yoshi that's how people make stuff in the background look far away
@KyoshiCadre8 жыл бұрын
LandFyre ImTypingThisBecauseIHaveTo Exactly
@icecold44117 жыл бұрын
FBK yoshi the model is shrunk to make it look far away, your point. Fact nonetheless
@TheCastshadows7 жыл бұрын
Majora's Mask days 1 2 3 are actually Majora's Mask days 5 6 7.... That's about as confusing as Star Wars episodes.
@tommybomby41225 жыл бұрын
(genuine laughter)
@xanderviolago40045 жыл бұрын
Lol
@jasonsherman62755 жыл бұрын
(laughs in Jimmy Fallon)
@steammausss1645 жыл бұрын
So if I do the 4ht day glitch, I have 7 days left before the moon crashes again?
@SecretlyStarscream5 жыл бұрын
@@steammausss164 no, if you do the 4th day glitch, you'll be on what would be considered 4th day on the "original" plan, but it's actually more of a day 0 for the game, so 4 days before the moon crashes.
@flux08417 жыл бұрын
4:01 genuinely scared the shit out of me
@PhirePhlame6 жыл бұрын
I honestly doubt that the moon would be THAT small on the first of seven. That strikes me more as an error-handling placeholder so the devs would know if they did something wrong related to that routine.
@3dcookie5156 жыл бұрын
The distance of the moon resetting so far away might be cause by a "moon distance" variable that overflows when going past the intended distance. The distance of the moon isn't determined by a specific distances for each day as , if you look closely, the moon is constantly getting closer. That's just my guess though and I could be way off.
@arzfan2911 ай бұрын
Actually it only moves closer on day 3, day 1 and day 2 it's just smaller and never moves
@Chris-gx1ei5 жыл бұрын
The moon is more far away than our real moon😂
@1958PlymouthFury5 жыл бұрын
I disagree
@Chris-gx1ei5 жыл бұрын
@@1958PlymouthFury Compare the next full moon with this moon here ... which moon seems to be closer to the earth?
@slp00014 жыл бұрын
Just because it looks closer doesn't mean it is; Majora's Mask's moon is many times smaller than our IRL moon (for obvious reasons, but still), so the fact that it can be seen at all means it's much closer than our IRL moon. Also, take a picture of your next full moon, and it won't look nearly as close as when you look at it with the naked eye.
@alexs.27314 жыл бұрын
No. The mm moon is just so small that it looks super Far, but it’s probably the same distance away or it’s closer than our moon
@michaeltowers63874 жыл бұрын
I also disagree Guitar Les Paul... Also Mario link it's farther not more far.
@Sypaka4 жыл бұрын
When I understood that correctly, we go outside the 3-day cycle into the 4th day, which is now the first day of a week. Playing Song of Time at an owl statue returns to Day 0 - which should be the 3rd day of the normal cycle, but is Day 0 of the normal cycle. Defeating the aliens will return from Day 0 to Day 1 of the normal cycle, wtf. Now, how can we go day -1 ? When day 1-3 are Friday to Sunday, Day 4 is literally Monday and Day 0 is Thursday. So, the moon should correspond to the missing day by it's size.
@GardenArcade8 жыл бұрын
aww you forgot that you can see the wedding scene right outside clock town.
@rivenissmart7 жыл бұрын
SirFluffyFox 69 likes
@naomi96066 жыл бұрын
What does that mean?
@benjaminjones87825 жыл бұрын
Naomi Bartholomew are you jokign
@expertpluto51315 жыл бұрын
هحهرشظ
@FullArcher055 жыл бұрын
The truth about the 4th day glitch is that you pretty much loaded the map state for the ending cutscene. That explains the far away moon, the missing NPCs, and other broken stuff.
@user-tl6zl8my1i8 жыл бұрын
who got jumpscared at 4:02
@GameArchitect8 жыл бұрын
the moon scares :P
@annex4gamesandmore3388 жыл бұрын
Me
@mywaifuisbetterthanyours71068 жыл бұрын
nope.
@linklover62608 жыл бұрын
not me
@heatherphillips13798 жыл бұрын
i did
@wholesomesandwich24376 жыл бұрын
0:30 that arrow on his mouth 😉
@grexjr14206 жыл бұрын
It’s interesting, the seven day cycle would start the moon at the real world position of the moon (very far above in the sky). I wonder if it ever came to be how quickly the moon would move.
@1992tjmc4 жыл бұрын
Background music literally giving me a panic attack - reminding me of how terrified i was on those final in game hours...
@LuciusC7 жыл бұрын
@5:50 ...unless rather than defining a set position for each day, the game just uses an equation to set the Z value (altitude) of the moon based on the current day.
@kaldo_kaldo7 жыл бұрын
I didn't properly play it, but I heard that the moon moves during the day, not just over night. I could be wrong though!
@Mobius147 жыл бұрын
My theory is that in the source code for Majora's Mask there is a sort of "time state" which has 5 states, 3 of which are used for days 1 through 3. day "0" is used for the forest segment at the beginning of the game, and day 4 is used for the ending cutscenes after the final boss. The moon cutscene which is handled by the day 4 increment is cancelled by the observatory, which allows you to wander around in an unintended day 4 state when its only meant to be used by either the moon ending sequence or credits. Essentially, there's probably some code that goes like this: In the stuff that handles the transition to the next day, switch(getCurrentDay()) (...) case 4: if this was reached via credits then handle credits. else do moon crash sequence. default: break; However, the telescope programming probably skips various callbacks when advancing from and to it, enabling you to skip this next day check. If they wanted any extra days, it would have been implemented in said switch as long as they set the right event callbacks and such. Your days 5 6 and 7 are handled by a "default" in said switch, which is why it falls through to default moon positions and NPC states.
@SincerelyVince7 жыл бұрын
Nobody I doubt this for a few reasons: 1. There is no set position for the moon. The moon's distance is relative to in-game minutes, expressed by the way the moon shakes and falls real-time. 2. Being a victim to undesired defaulting is a beginner mistake. I highly doubt the developers, after the QA process, wouldn't have considered the fact that it may default undesirably, especially with their experience. 3. Switch statements don't scale well, I highly doubt they used a switch for this. If anything, a table-lookup would be more suffice, allowing them to scale the table without needing to modify the algorithm that utilizes it
@guhaniyer56017 жыл бұрын
5:35 "This confuses the game" This confuses me. :p
@blazeuchiha21696 жыл бұрын
I wish you guys would do a video with all the things you can do with this glitch. It's always interesting to see what beta content you can discover with things like this.
@TheGlasgowGamer7 жыл бұрын
One glitch I miss in the 3DS version is the Fierce Deity Link one. I appreciate being able to play as FD Link in the fishing hole, but that is just to fulfil a side quest.
@keeganstormblade54567 жыл бұрын
There is a glitch that allows you to use Fierce Deity anywhere
@broskimoski97752 жыл бұрын
If you pull out the camera and switch the mask with anything else, if you close the camera and click the mask fast enough, you’ll transform. Works with the giants mask too but giants mask will crash the game
@Woofwoof3697 жыл бұрын
I've been playing this game when I was a kid and I didn't know what I was doing.
@cmdrcamper95117 жыл бұрын
No, the "Fourth Day" is not the first day, it's definitely the fourth. It's not that the game has no where to put the moon, and that isn't the moon's default state. If you beat the game the moon is in that position and the end of the game is set in that fourth day.
@ellesmith99766 жыл бұрын
See, that's what I thought. You glitched it after beating the game, and not triggering any cutscenes, therefore they set the moon to look like a normal moon for the end of the game if you beat it.
@_whatgives_59395 жыл бұрын
Actually they said that when you glitch into the credits map, the moons model is gone
@snappletrolling24855 жыл бұрын
They even stated that glitching into the credits map removes the moon entirely (or makes it so small you can't see it).
@ERROR240164 жыл бұрын
if what you're saying is true, then that would be a MASSIVE coincidence, considering its named after how its like a day AFTER the third final game's day, with how it's usually done, with interrupting and cancelling the moon crashing cutscene...
@DaVince217 жыл бұрын
I couldn't place your accent for a solid two minutes until I realized... you're Dutch. I'm Dutch. I feel very silly now. Great video, by the way. This was stuff I never knew about!
@lextc5 жыл бұрын
Its so obvious haha
@mybrainmelted5 жыл бұрын
thats the most dutch thing ive ever heard
@ZarkWiffle7 жыл бұрын
I think the moon just starts moving on day 0. Programmers start counting from zero. As for the moon being where it is on day four it could be that since there is no programmed position after day three the moon just spawns at the games 0,0,0 coordinate (or whatever coordinate Nintendo's tools put objects that don't have a properly defined position).
@Omnishredder7 жыл бұрын
Zack but then it would be in day 1 position
@ZarkWiffle7 жыл бұрын
Leonard Clements We know day ones position can't be the default because day zero has a higher position
@Omnishredder7 жыл бұрын
Zack obviously, but what you said don't make sense
@ZarkWiffle7 жыл бұрын
Leonard Clements How so?
@Omnishredder7 жыл бұрын
Zack by saying it spawns at the 0th coordinate
@GardenArcade8 жыл бұрын
this is just an opinion of mine but I don't believe the day state changes you refer to in the video are correct. Majoras mask runs similarly to ocarina of time when it comes to loading maps except for one thing. To downsize the game I believe they used a system that renders the map for the specific day so the game can figure out what NPCs and assets to load for that particular number day. the system is very similar to ocarina of time since their are day and night cycles but state changes are triggered by reloading map data. (hence why there's loading zone triggers whenever you go into a new area/new day) I could be wrong but it's just a thought.
@phoenix76468 жыл бұрын
Its on the exact same Engine so the games are exetremly so silimar So if you wanted to you can port stuff from oot to Majora Mask
@Templarfreak7 жыл бұрын
Or the other way around. (Using the engine's scripting you could probably legit remake the entire game in OoT)
@TheAtomicWaffle6 жыл бұрын
SirFluffyFox that's pretty long but I still read it. I personally have not played MM yet but I've played Oot3d so I've only seen videos of MM. My friend has played majora's mask so I kinda know what you are talking about.
@0gami1tto6 жыл бұрын
The Atomic Waffle it was 2 paragraphs!!
@SincerelyVince7 жыл бұрын
Integer underflow is the reason why the moon seems far on invalid days, NOT the 7 day theory.. N64 uses 16 bit registers, allowing up to 65k to be assigned as a value. If you try exceeding 65k, it'll overflow resulting in thr value wrapping around to 0. If you go below 0, it'll underflow and reset to 65k. Seeing how the moon's distance decreases relative to time, going past the 3rd day triggers an underflow (since advancing a day results in decreasing moon's distance), making the moon as far away as the hardware will allow. Next time, please get a programmer to assist.
@SincerelyVince7 жыл бұрын
I just want to add that although this isn't factually based, it still sparks imagination and makes you question exactly how the developers initially visualized the game; it makes you wonder whether what we now have access to is actually the game they had in-mind, and how much the game may have been affected by hardware and time constraints. Still enjoyed the video :)
@Templarfreak7 жыл бұрын
To be exact, 65,536, or 16^4 because there's 16 different values that can be in 4 different bits iirc.
@havens15157 жыл бұрын
Actually, 65,535, or (2^16) -1, is the largest value that can be represented. If you include 0, that makes 65,536 possible values.
@imaginerus7 жыл бұрын
Thank you, I was just about to comment this. People come up with strange theories when they don't know about the technical background...
@imaginerus7 жыл бұрын
Bad Opinion Vigilante II That's just basic computer knowledge and has nothing to do with intelligence.
@RockingDoesRoblox8 жыл бұрын
Wow I've never heard of the 0th day glitch. Thanks ^_^
@GameArchitect8 жыл бұрын
+Kirigato well now you know :)
@RockingDoesRoblox8 жыл бұрын
Game Architects Thanks again
@lightisbored53435 жыл бұрын
You do realize 0th isn't actually a thing right??
@Woofwoof3698 жыл бұрын
This is too much for my brain :(
@Kaztalek8 жыл бұрын
sorry but there's a lot of plain wrong info in this video... it seemed like you guys were just kinda guessing how it worked, but presented it as fact
@GardenArcade8 жыл бұрын
yeah...
@bakakamille78058 жыл бұрын
such as you can't just criticize with no reason shown
@Kaztalek8 жыл бұрын
im not going to go out and correct everything in the video, but i can say factually that theres no left over remnants of the 7 day cycle. the day system repeats in a series of 5, where day 5 would behave like day 0 (0 being time before first cycle, and day 4 being when the moon crashes)
@bakakamille78058 жыл бұрын
Kaztalek k
@CodyRockLee138 жыл бұрын
... according to...?
@somerandomguyontheinternet32337 жыл бұрын
wouldn't the 0th day be when nothing even existed? *T H E O R Y*
@jadencoucopoulos25677 жыл бұрын
G A M E T H E O R Y
@lordkrythic62467 жыл бұрын
In computer programming, all arrays are zero-based. So if you have 4 items in an array it actually starts at 0. So the first day is zero. Although, in this situation the zero index was unused, so the format would be: 0: NaN, 1: First Day, 2: Second Day, 3: Third Day, etc. I have 16 years of computer programming experience. en.wikipedia.org/wiki/Zero-based_numbering
@_SK237 жыл бұрын
No nigga it'd just be normal days before the 3 day cycle began
@ellesmith99766 жыл бұрын
If we're going by the 7 day cycle, and we were basing it off of the cycle that is actually implemented (3-day cycle), that'd be the 4th day to that 3 day cycle. I know it's confusing, but Idk how else to explain it.
@_whatgives_59395 жыл бұрын
Actually u arrive in termina on technically day 0, but if it was day -1, then termina wouldn’t exist then.
@Arbron3 жыл бұрын
Fantastic video. I knew about the 4th day (not the 0th) glitch but had no idea it actually implies leftover coding from an original 7-day model.
@Sabbalab925 ай бұрын
I remember doing the 4th day glitch many years ago using cheat codes. Using L to levitate, I flew up to the moon and saw that it was really really tiny, so I assumed it was a glitched state, but after seeing this, the idea of it being the REAL first day makes more sense and sounds AWESOME! I kinda wish they could have made it 7 days just to see that, but I also love 3 days.
@ineedabetterpfp24857 жыл бұрын
1:58 Well technically, nah.
@Copper-P7 жыл бұрын
Cool Magician Guy I can see I will have to teach you how to be villians!
@leoleo44697 жыл бұрын
xXCopper KidXx WE ARE NUMBER ONE, HEY!
@_SK237 жыл бұрын
He shoulda at least said basically lol
7 жыл бұрын
A Majoras Mask remake with 7 days would be amazing!
@LITTLE19942 жыл бұрын
I knew there is a 4th day (New Day) glitch, which I never could pull off, but I didn't know it was meant for the original week-long time limit that was cut.
@that_one_shiny_eevee2 жыл бұрын
you could never pull it off? i got the telescope method first try AND IM 11
@LITTLE1994 Жыл бұрын
@@that_one_shiny_eevee I now do. I put this up before I figured it out. And, age don't mean anything.
@misterneckbreaker882 жыл бұрын
I wana see a 3rd game. Majoras mask was soooo good aunt Diane. What a journey.
@GeneralWagner7 жыл бұрын
i rented one majoras when this game was "new", and one profile had 4 days naturally, i never found anything about this, but now you explained how to create this, but is not the same, that profile had 4 days as the normal of the game, what the fuck that guy made, i not know, it still a mistery for me
@Templarfreak7 жыл бұрын
This game is so ungodly glitchy that it wouldn't be out of the realm of possibility that there's some kind of RAM execution glitch (Let's you write to RAM)
@josephjackson19566 жыл бұрын
Why are your file names.... Hubris? 3:26
@Sypaka4 жыл бұрын
Ben ARG Reference?
@mr.voidout47392 жыл бұрын
Me in 1999: I have all 3 major strategy guides, I know EVERYTHING about this game. KZbin >2010's: Really now... ::discreetly kicks stack of guides under my bed::
@austinbrooks87008 жыл бұрын
when that voice showed up in the video I knew who it was
@kikdatank23427 жыл бұрын
SugaryDonut That fuking annoying voice
@ThePirateCat787 жыл бұрын
i cant believe tommy wiseau made a youtube account
@spliterin27436 жыл бұрын
Well I'll be damned Looks like my Saturday just got filled up After all.
@00yiggdrasill005 жыл бұрын
I would have loved to see a full 7 days, but i can understand why it was cut given the really short development time.
@SpaceMissile5 жыл бұрын
2:09 - ohmigosh i want a remake with seven days pleassseeee
@fukkthisnewupdate88825 жыл бұрын
SpaceMissile Same dude, I would buy that in a heartbeat!
@joeypearson12527 жыл бұрын
I knew about the 4th day but not the 0th day, and I think you might be onto something with the 7 day theory and here's why. If you look at the moom on the first and second days, you'll notice (obviously) that it gets much bigger, but that literally happens in an instant. Go to the telescope room and use it to watch the moon, this way you can skip the cutscene for Day 2. The moon will instantly get oh I don't know like 40% bigger or something just instantaneously. This however does NOT happen on the transition to Day 3, it's obvious that the moon is falling but it doesn't just jump to a new size. So perhaps maybe there was a day removed between Days 1 and 2?
@ERROR240164 жыл бұрын
that's an interesting fact and idea... that's something that i kinda wanna ponder!
@Peter_1986 Жыл бұрын
I love how Link is like "SAY WHAT?!" in the thumbnail.
@colecraft21yolo626 жыл бұрын
2:14 *lips smack * “while this may make sense”
@NikkiLove90226 жыл бұрын
I think 7 days would have been much easier, obviously. But would it be as much fun with that much time? I think only if they had more tasks added.
@calebh38037 жыл бұрын
So if we are thinking about the 7-day cycle originally planned, then Day 1, Day 2, and Day 3 are Day "5", Day "6" and Day "7", the 4th Day Glitch allows access to Day "1", and the 0th Day Glitch allows access to Day "4"? That sure got confusing ('though intriguing) in a hurry.
@seaking11377 жыл бұрын
damn i was hoping you'd cover goron missle
@StoMoComedoPro2 жыл бұрын
You sound exactly like Dr Wily 🤔
@blockbros92996 жыл бұрын
the position of the moon could be based directly on the day rather than set individually for each day.
@AlexRoseGames6 жыл бұрын
This video fundamentally doesn't understand how programming works. The moon's distance will just be some vector that's a function of the ingame time. That's like one line of easy code, that doesn't mean these other days were designed to have certain size moons.
@idonteatcheetos5 жыл бұрын
Please explain what a vector is?
@PhirePhlame6 жыл бұрын
Could one of these be the state the game is in during the prologue (before leaving the Clock Tower for the first time)?
@thelegendofjonathan5 жыл бұрын
SapphireFlame I agree because one of those glitches could have been Link entering the state before when Link was between world ( no pun intended)
@shawnwolf59616 жыл бұрын
I played the HELL out of this game and never new about these glitches! That is freakin cool!
@drakost91598 жыл бұрын
Maybe the vertical position of the moon is mathematical.
@YimboSlyce7 жыл бұрын
Of course it is, it's either an integer or a float.
@The_Logician4 жыл бұрын
I love how the sun peeked out to see if it's ok to come out
@reyrico58077 жыл бұрын
So I got a question. if you try doing the 0Th day glitch on the fourth day what will happen? also are there signs of being in the 1st 2nd and 3rd of the 7 day cycle? I'm real interested in the different moon placements for each day.
@richardmarchiafava39046 жыл бұрын
You also forgot to add on the 4th day glitch if you go back to where the happy mask salesman as if you go all the way down the stairs that green door is open you could actually walk through the door that's inside the clock tower and u can walk through that spiral corridor
@pianothemescovers66275 жыл бұрын
Actually, the end of the 4th day = the begin of the 7th day (in game time) and the days we played 1,2,3 actually are the last days from moon life cycle which are days 5,6,7..just think about it.
@creepercrafted72186 жыл бұрын
I GOT JUMP SCARED WHEN THE MOON APPEARED AT AROUND 4:00, as in fourth day, as in the unused day..........DONT PLAY THIS GAME AROUND 10:00 - 5:00, the moon will give u nightmares, because its a moon............. Ill leave now.
@snappletrolling24855 жыл бұрын
you must be 5 years old if something from an 18 year old game is scary to you
@theblackcatvieweraccount54026 жыл бұрын
Actually the game was programmed with seven days. But that idea was scraped because of time restrains and the lead developer didn't want the player to be overloaded with side quest. The code is still there though so you can use an emulator or game shark to explore all 7 days if you change the value marker on the code. xxxxxxxx ???? ^these first 8 are the memory address. Change that and you won't have the code your looking for. The last two of the last four are what you need to change. They change what that code does so 00 is off, 01=day 1, 02= day 2, and so on. Once you get past 7 things get weird and you run the risk of crashing the game. Have fun.
@MAZZ0Murder5 жыл бұрын
So has anyone had the patience to see if the moon slowly gets closer each day to prove the existence of the 7 day cycle? I'm guessing the programming was probably not there anymore, but would be interesting to see the results.
@MadamePianissima7 жыл бұрын
What if the reason the platform isnt there is because the game uses the 1-3 day cycle to know which one to put up?
@steammausss1645 жыл бұрын
So if I do the 4ht day glitch, I have 7 days left before the moon crashes again?
@valllllleeeeeeerrrrriiiee7 жыл бұрын
what i think is that you beat the game but it regesters as the 0th day but that means the moon grows back.
@heroknaderi5 жыл бұрын
Very interesting I was curious too
@dallashill9777 жыл бұрын
Real ones know this game is haunted
@PigBoy996 жыл бұрын
Dallas Hill no it’s not lol
@ahuman2915 жыл бұрын
When playing this game on 3ds it gives me a creepy feeling when its night
@thomasixdays95236 жыл бұрын
The person Atreus is holding in the mural isn't Kratos.. but Odin. Black spot on Eye area and green tunic suggest that.
6 жыл бұрын
The 4th starts once it hits midnight on the final day.
@galacticpunchbowl66945 жыл бұрын
What if Termina exists in a plane beyond our comprehension where the entire universe exists in only three days and keeps repeating after different cataclysms?
@david_ga84905 жыл бұрын
Omg that scares me
@andrejhofer20074 жыл бұрын
Does the glitch work in the GameCube, 3DS or Wii/WiiU VC versions?
@KoroxasHeart7 жыл бұрын
too bad you didn't get to explore ruins and destroy buildings on 4th day.
@WingMyWay6 жыл бұрын
If u use a hover code to get to the moon you see that the model is shrinked
@macyslaysxx82146 жыл бұрын
lol 3 years later and still my favorite game :)
@heladovegano97704 жыл бұрын
Normal
@macyslaysxx82144 жыл бұрын
@@heladovegano9770 damn now its 5 years lol
@NarutoArenaCx7 жыл бұрын
I really wish I knew about this back when I played Majoras Mask.
@AbeNomiks7 жыл бұрын
finally life has meaning
@toonlinkplays59612 жыл бұрын
Imagine how cool the game would be with 7 days because at that they could add way longeer and better dungeons along with more dungeons and the game could have longer side quest and more things packed into it if this was the case and i kina wish it was.
@mspeter977 жыл бұрын
Wait wait, is this really working? I mean playing the song of double time on the night of the 2nd day near the old man? Can you explain me?
@kuddlykirara7 жыл бұрын
yes I want to know too
@kuddlykirara7 жыл бұрын
I just got it to work, u need to play the song before the old man talks to u that day before the next day. So basically, play song of double time, old man talks to u (from 2nd day night) then say yes cancel out real fast and then clock is gone.
@FeanixFlamage7 жыл бұрын
it's probably something to do with triggering multiple cutscenes/transitions at once. you try to go forward in time while going into the telescope view, and also quickly back out which triggers dialogue, which could sort of cancel the transition to the next day and the game just sort of resets to the default positions for most things in the overworld and clock town. which would explain why the moon is so high in the air, when it's never seen in that position in normal gameplay. i'm sure someone who's a little more experienced with game programming lingo and such would be able to explain the actual mechanics of this glitch better. i haven't really had a chance to do any programming since high school unfortunately, so i'm pretty rusty on the subject.
@rikustorm135 жыл бұрын
That's creepy af, how the Happy Mask Salesman just says "only"
@mircat6315 жыл бұрын
I guess that's him being unable to calculate how many days you have left?
@asbestosispoison7 жыл бұрын
1:11 imagine that crashing into the town
@keiragalaise64357 жыл бұрын
I tried to perform the glitch of playing the Song of Double Time in the Astral Observatory next to the old man, but I couldn't get the glitch to work; it would just skip to the end of the game when the moon crashes. Does this only work on the N64 version? I have the Gamecube Collector's Edition.
@drahunter2137 жыл бұрын
So the moon moves 6 or 7 times getting closer and closer? When it's way out there that's it's first position and on the 7th day it's closer
@chrissuper7 жыл бұрын
Ah, watching gameplay of old Zelda games is so nostalgic.
@kitchenknife17224 жыл бұрын
1:16 dawn of ( a new ) day
@schenkov5 жыл бұрын
I am pretty sure the tint Moon is just an overflow and has nothing to do with pre planned days that didn't made it into the game
@mono_si7 жыл бұрын
O n l y . . . [Game crash] That's some creepy pasta shit!
@seamusbraileyproductions8 жыл бұрын
bow deku looks awesome with the arrow in his mouth
@pachibling18487 жыл бұрын
This is not glitch. This is in game mode, you can also find it on hidden message on masked statue.
@eveningdim71678 жыл бұрын
7 days? Only helps the theory that Majora is a she.
@ThatBoyDylan1588 жыл бұрын
?
@htaed238 жыл бұрын
why
@sarcastic_slob8 жыл бұрын
oooooh.... i get it..
@ThatBoyDylan1588 жыл бұрын
Sarcastic slob what s it?
@sarcastic_slob8 жыл бұрын
+Dylan The Sword Fighter i may be wrong but: its takes more time becuse women (you know: "i will be ready in 5 mins" = 30+ min)
@dman79075 жыл бұрын
They should make a new version of the game with the 7 day cycle included.
@zipperozicvideodump5 жыл бұрын
someone could probably made a romhack/similar engine to Majora's Mask
@mortadelo21083 жыл бұрын
I like the landscapes of Termina, I compare it Ciudad Real is Ciudad Reloj
@witnessme6027 жыл бұрын
there actually was supposed to be 7 days back when Majora's Mask was being developed for the 64 expansion
@sleeplezznightz5 жыл бұрын
@5:00 Idk why that is scary, but it is. its like reality has been ripped apart.
@danielcooper76367 жыл бұрын
"0th" Love it
@oppressedpatriot37076 жыл бұрын
Must've done a lot of research- I like all these old games with their glitches and loopholes.
@MAZZ0Murder7 жыл бұрын
So with 4th day glitch (I never pull it off!) if you were to play long enough, would the moon come down to where it should be?
@blitzie667 жыл бұрын
MAZZ0Murder Pretty sure the cycle stops completely and the moon just fucks off up there forever.
@Khalith7 жыл бұрын
Probably a little late for this, but if you use the glitch could now run the dungeons with no time limit at all?
@BlueAmpharos7 жыл бұрын
I'm confused, how is that owl statue unreachable? How is it worked, saving just after the song of time or double time? That causes the owl statue in Clock Town to become unreachable... how? So you play the Song of Time while going out of bounds and also saving?
@Nero-dv5bv7 жыл бұрын
You have to go out of bounds to use the statue, as the statue is inside a Warp