V-Ray | Procedural OBJECT BLENDING

  Рет қаралды 14,635

Jonas Noell

Jonas Noell

Күн бұрын

Пікірлер: 82
@JonasNoell
@JonasNoell 11 ай бұрын
✅Check out Patreon for all my scene files, bonus videos, a whole course on car rendering or just to support this channel 🙂 patreon.com/JonasNoell
@davidgarraza
@davidgarraza 11 ай бұрын
One of the few channels where I learn something new from every single video. Even with 10 years experience. Good Job!
@JonasNoell
@JonasNoell 11 ай бұрын
Awesome! 😎
@Learn-archViz
@Learn-archViz 7 ай бұрын
This is such a simple, yet genius solution. Thanks for demonstrating!
@cinurwe
@cinurwe 11 ай бұрын
Always holding my breath waiting for each tutorial to drop. Thank you.
@jussing
@jussing Ай бұрын
Your tutorials are fire, Jonas!
@stfVFX
@stfVFX 11 ай бұрын
Really cool! Definitely didnt know that bump / edges trick to get rid of those hard disgusting CG lines :) thaaanks!
@JonasNoell
@JonasNoell 11 ай бұрын
It works in some cases better than others. For smooth sand/snow its ideal. If your floor has lots of geometry details those would also be smoothed with very high values which can have unwanted effects. So it's not a solution that always works but always worth to try out 😃
@stfVFX
@stfVFX 11 ай бұрын
@@JonasNoell i will definitely try it out for things like sand!!!
@prismal6036
@prismal6036 8 ай бұрын
@@JonasNoell Little late but what I like to do in those cases is add a VrayDirt with a large radius but high Distrib, as multiply with an RGB Level of 2 in the BumpMTL composite. This way the edgetex smoothing is limited to the blending with other objects and ignores most of the geometric detail you don't want to smooth. If there's a huge dip in the geometry that unfortunately allows Edgetex, I switch to a distancetex but it's less stable and less procedural. Hope it helps =)
@JonasNoell
@JonasNoell 8 ай бұрын
​@@prismal6036Hi, interesting, when I tried to "mask" the EdgesTex it never seemed to work properly, so either the whole material had the edges effect or it didn't. But I will try out with the 2x RGB level. So your edgesTex is in the BmpMaterial in a composite with 2 layers (VRayEdgesTex + VRayDirt as Multiply) if I understood correctly?
@prismal6036
@prismal6036 8 ай бұрын
@@JonasNoell Indeed it doesn't seem to be maskable, I remember masking it a while ago. No problemo, just tried and you can plug your mask into the Edgetex radius instead, works like a charm! Wanted to send a demo but links get auto banned haha.
@mianokamuru6333
@mianokamuru6333 11 ай бұрын
best vray channel. keep them coming. very refreshing from all the clickbait the blender hype
@chokysenge
@chokysenge 6 ай бұрын
Man, I've been looking for this tutorial for ages and now I've found it!!! You rock.
@gkndogan
@gkndogan 11 ай бұрын
This is insane!
@kevin-Han-
@kevin-Han- 11 ай бұрын
This is incredible. Originally, Vray still has these features and I really like your tutorial. I hope to see more of these tutorials. Thank you very much.
@JonasNoell
@JonasNoell 11 ай бұрын
Subscribe and get notified :-)
@minhnguyencong6930
@minhnguyencong6930 11 ай бұрын
Amazing tutorial. I hope to see more of these tutorials about Blend Shader and Procedural Masks. Your channel is nice 👍
@GeorgiZhekov
@GeorgiZhekov 11 ай бұрын
Awesome video! Very nice tips on using procedurals!
@FreeFromWar
@FreeFromWar 11 ай бұрын
Best vray tutorials on KZbin
@fadisoueidi4127
@fadisoueidi4127 11 ай бұрын
amazing tutorial, always learning something from you. thank you 👍
@KeithMer679
@KeithMer679 11 ай бұрын
Each video you upload I'm interested in. Keep up the great work.
@k21267
@k21267 11 ай бұрын
I always learn something new and valuable from your tuts. You explain what and why you do things so well. looking into your Patreon now. Thanks for all that you do.
@JonasNoell
@JonasNoell 11 ай бұрын
Sure you're welcome. Thx for the feedback!
@paulmarshall3053
@paulmarshall3053 4 ай бұрын
Great tutorial! Many thanks for sharing.
@jakubfrolik1182
@jakubfrolik1182 11 ай бұрын
I love your channel ! There are really very few channels that describe more advanced techniques in vray :)
@F10F11hm
@F10F11hm 11 ай бұрын
Beautiful! There are lots of practical uses for such a setup, thank you!
@krzysztofbogdanowicz4543
@krzysztofbogdanowicz4543 9 ай бұрын
Great knowledge, works also with Corona renderer (not all features are provided by Corona).
@EnterprisezJ
@EnterprisezJ 11 ай бұрын
Very good tut, thank you!!
@Andy_Shust
@Andy_Shust 4 ай бұрын
Thank you for the tutorial! The last part with edge blending was the most difficult, and I couldn't achieve your result with Corona :)
@JonasNoell
@JonasNoell 4 ай бұрын
Yeah, that part might be exclusive to V-Ray possibly
@Zahraa-us1hy
@Zahraa-us1hy 3 ай бұрын
Awesome many thanks
@Jason1989A
@Jason1989A Ай бұрын
Hey Jonas, what is the purpose of the black vray color you added to the composite just before adding the noise? - it is to stop it from interfering with the vray edges tex?
@evilone10
@evilone10 11 ай бұрын
Great video as usual ! I love the way you use all the VRay's arsenal tools to accomplish your goal! (I'm not a native english speaker but it made me laugh each time you say floor, to me it is more likely ground 😋)
@JonasNoell
@JonasNoell 11 ай бұрын
Haha yeah you are probably right 😀
@christiandebney1989
@christiandebney1989 4 ай бұрын
Great work, where did you get the rocks? I've been messing around with megascans rocks in max. They looks great in unreal but takes alot of work to get them working in max and vray.
@JonasNoell
@JonasNoell 4 ай бұрын
I have a tutorial about this in my channel, it’s called UE5 Style Environments
@christiandebney1989
@christiandebney1989 4 ай бұрын
@@JonasNoell yeah just found it thanks! some great tuts on your channel!
@imrosalez
@imrosalez 11 ай бұрын
Solid. One thing i see is that the vrayedgeTex + vrayBumpMtl modifies the rock also, so i think you can mask it with the previous falloff texture, right? Because the rock looks smoother at the end. I'm comparing min 9:45 with 10:45
@JonasNoell
@JonasNoell 11 ай бұрын
Oh wow, you are actually right. I didn't notice that. As the edges texture is only on the sand shader but it somehow also affect the rock. I tried masking it off with the previous mask but that doesn't seem to work. Will try around and report back if I find some solution as this is bugging me now. Thanks for the hint :-)
@JonasNoell
@JonasNoell 11 ай бұрын
Ok, what does work as a fix is to throw the normalmap for the rock on it. Before I didn't use the Normalmap as I am using the HighPoly Source and with the Normalmap the details would become overamplified. But with the EdgesTex and the Softening of the Stone if you throw on the Normalmap it looks 99% identical to before. Not the most elegant way but it works 🙂
@SuperSuperka
@SuperSuperka 10 ай бұрын
Enormous! Thanks!
@jakobvoldberg451
@jakobvoldberg451 11 ай бұрын
Fantastic, thanks a lot!
@OriginalOR
@OriginalOR 11 ай бұрын
Thank you! You have the best tutorial! Just question, how will you make setup if objects use Vray displacement modifier?
@JonasNoell
@JonasNoell 11 ай бұрын
Would be the same setup, or where do you think it would cause issues?
@OriginalOR
@OriginalOR 11 ай бұрын
@@JonasNoell Thanks for reply. If i understand well, you will take composite (#map86 at your example) as a mask for mixer map of two displaces (ground and rock) - and that connect to displace modifier?
@JonasNoell
@JonasNoell 11 ай бұрын
@OriginalOR Yeah normally like this 😀I haven’t tried it out myself though, I normally don’t like to use displacement as it adds another level of complexity, potential problems and much longer render and initialization time so I tend to avoid it wherever possible. Normally you are much better off converting high res geometry to proxies than dealing with displacement during render time
@nunomota9838
@nunomota9838 10 ай бұрын
So good teatching tutorials! Dont you think vray is too slow compared with gpu engines like fstorm and octane?
@JonasNoell
@JonasNoell 10 ай бұрын
Depends on your GPU and CPU probably :-) I haven't really tried out GPU rendering extensively, but I plan to upgrade my GPU and then make comparrisons. In terms of featureset and flexibility V-Ray CPU for me is king. If speed is your No1 priority then there are probably other (GPU) alternatives which are faster that is true.
@piergiacomomacri492
@piergiacomomacri492 11 ай бұрын
Hi Jonas very nice as always! I was actually looking for a way to achive this effect, may I ask if you think is possibile to go even further and have some kind of procedural way to make wind effects sand around stones... where the sand create that natural accumulation and holes around objects... thank you
@JonasNoell
@JonasNoell 11 ай бұрын
I tried around with this for a bit but so far didn't find something super elegant. I think it is possible but would be a more complicated setup as it also contains displacement and so on. I will try around a bit and if I find some elegant solution make a tutorial about it. I normally try to keep stuff simple as I hate working in complicated, slow setups...
@piergiacomomacri492
@piergiacomomacri492 11 ай бұрын
@@JonasNoell yes I Guess might be complicated to have a nice natural effect…. I tried with a vray distance texture map … and some displacement… but didn’t get the way I thought … maybe tyflow but yet no sand solver available…
@abhikad1
@abhikad1 6 ай бұрын
Take my heart
@bayansafadi3681
@bayansafadi3681 11 ай бұрын
Beautiful.. i didnt think that edgetex would help blending in this situation, But i think its better to have the same uv between ground and rocks right?
@JonasNoell
@JonasNoell 11 ай бұрын
It’s not a matter of UVs. It’s because there are 2 faces meeting with different normal angle. That’s why the edges texture is helping to smooth the transition.
@bayansafadi3681
@bayansafadi3681 11 ай бұрын
@@JonasNoell yea but if there is a clear texture like for example checker i think it would be noticable right?
@JonasNoell
@JonasNoell 11 ай бұрын
@@bayansafadi3681 Sure in this case yes
@truth2910
@truth2910 11 ай бұрын
Does the sand texture have to be procedural or using a mapping technique to avoid making it look scaled and tiled differently on the rocks?
@JonasNoell
@JonasNoell 11 ай бұрын
You can use triplanar and make it dependant on the world scale instead the object units, this way it won't be tiled differently on the rocks.
@ahmadserro
@ahmadserro 10 ай бұрын
❤❤❤
@martinstoev89
@martinstoev89 11 ай бұрын
Thank you for the great tutorial! One thing I don't understand is why the black VrayColor node doesn't override the VrayEdgesTex node when it's set to normal at 11:05. Can you please explain?
@JonasNoell
@JonasNoell 11 ай бұрын
The EdgesTexture works different than your standard layers. As long as it is in the Composite it will be calculated, no matter what is on top of it. Sometimes it has unwanted behavior, that's why I normally tend to add a black color on top to start with a clean stack so to speak.
@martinstoev89
@martinstoev89 11 ай бұрын
​@@JonasNoell Thank you for the clarification! I didn't know that. I will put it to good use.
@yanke8154
@yanke8154 11 ай бұрын
nice work
@ss54dk
@ss54dk 11 ай бұрын
could you please make a tutorial about vray bake texture in the future, because so far there is no tutorial in youtube can teach how to make a bake 100% match the original material, specially the normal bump channel, even the vray official can't answer it well.
@JonasNoell
@JonasNoell 11 ай бұрын
Ah that's an idea, I will look into that.
@kenzorman
@kenzorman 2 ай бұрын
thanks
@TheShpriest
@TheShpriest 10 ай бұрын
I still can't figure out how vrayedgestex works in this example. After all, it only draws a grid, how can you blend both objects?
@JonasNoell
@JonasNoell 10 ай бұрын
If you put it into a diffuse slot it will do that but in the bump map is adds a rounded corner effect.
@할수있다-m7l
@할수있다-m7l Ай бұрын
Does this work in Maya?
@umaxflow
@umaxflow 11 ай бұрын
Great!🎉
@sergechristian663
@sergechristian663 11 ай бұрын
Erste Kommentar ... Wunderbar ...
@digitalesthetics
@digitalesthetics Ай бұрын
anyone knows how to do this in Corona Render?
@Vogueeeeee
@Vogueeeeee 27 күн бұрын
this doesn't seem to work for me, I see no visual difference between 1cm and 100cm in the round edges node
@rahullp5376
@rahullp5376 4 ай бұрын
Can you do a car with tyre tracks in mud
@JonasNoell
@JonasNoell 4 ай бұрын
Good idea I will add it on my list
@dode1486
@dode1486 10 күн бұрын
exactly not a donut modelling tutorial
@aeonbreak4728
@aeonbreak4728 9 ай бұрын
BRO IF YOU SWITCH TO BLENDER and do the same tutorials you will become instant millionaire Im telling you.
@JonasNoell
@JonasNoell 8 ай бұрын
Haha I will think about it :-D Haven't really tried much of blender!
@abdullahubeyd3060
@abdullahubeyd3060 11 ай бұрын
thanks
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