Thank you for leading by example, your approach to game dev and the success of Thronefall is truly inspiring. Can't wait to see where you take this game. Cheers!
@scottfahrig9 ай бұрын
I just wanted to say: I stumbled upon your game on Steam while randomly browsing one night. I liked the art style but didn't expect too much for $5. Man... I just have to tell you this is my new favorite game. I haven't stopped playing in weeks. I liked it so much I searched KZbin for other people playing it. Which led me here. You guys have a gem on your hands. It's a perfect unwinding game. Excellent work, this game is literally exactly what I didn't even know I wanted.
@datdev11 ай бұрын
One thing for moving troops in the game is to have the player view like a zoomed out map of the level and then use the map to select troops and then select positions for the troops to be in. This way the player doesn't have to spend half the time travelling up and down the level to place troops before night falls.
@-cjhood04-7411 ай бұрын
maybe a perk or an upgrade for something, but I love this idea
@GoodOldQuestion11 ай бұрын
It's surprisingly interesting to watch devlogs + sometimes you can even learn something from them
@e_buffturtle11 ай бұрын
There should be a flail weapon that spins around the player and damages enemies as they get near (but if they get too close, the flail head won’t hit them)
@fifi828411 ай бұрын
For some levels you could add a level specific objective that could lead to another level. Like building a giant bridge that takes a lot of resources to build each step or clear a forest. These objectives could lead to hidden / optional levels or could just lead to the next area
@TheShelfman11 ай бұрын
Fantastic devlog. Loved seeing how the infinite gamemode was made. Super cool stuff!
@dwadthechad11 ай бұрын
The way you present your devlogs is probably the best I've seen.
@GameZedd019 ай бұрын
Defence Tower idea: a wizard tower where the player selects if it shoots Fire, Ice or Lightning and if it targets ground units or air units and if it prioritises Bossee and Elites or Goons/Grunts
@RKIOrbMage11 ай бұрын
10:50 You should probably put the new game option under the retry last day option: most players, when they lose, will spam the “choose” button (a on nintendo, x on playstation) if they are using a controller. They might accidentally start a new game bc of that, since the new game option will be selected. Its also better if you move because that way, players that do spam the button wont have to worry about accidenta starting a new game. King of a weird tip, hope it was clear :) Amazing video! Love your devlogs
@liammccartney675411 ай бұрын
I think an enemy dictionary would be great. Sure, for learning what the enemies do, but I just like knowing enemy names and lore
@Ironroc11 ай бұрын
The absolute throneful of information you pack into these devlogs is inspiring. It's very motivating for an aspiring game dev and game dev youtuber like myself. Thank you for your hard work on these vids.
@89odev11 ай бұрын
Well done. You really optimized the art of making a consistently entertaining devlog series. Every time I finish watching one, I immediately can't wait for the next!
@soviut30311 ай бұрын
The roguelite prototype sounds compelling. It could allow you to add a daily/weekly challenge mode to the game to keep people coming back.
@icyyy_sg368211 ай бұрын
You should make a Trojan Horse enemy that carries a bunch of the other enemies inside it and you have to destroy it while it slowly brings them in.
@ProStashio10 ай бұрын
Picked this up yesterday, lots of fun! Glad KZbin recommend this video, excited to follow the development!
@CEbbinghaus11 ай бұрын
Love Thronefall so I am super happy you are continuing to work on it. I think this absolutely amazing work you guys have been doing and thank you so much for sharing your progress with us Jonas. Vielen dank aus australien
@-moristan10911 ай бұрын
The great thing about this is you will keep sharing the journey despite the massive success, that actually breaks the saying that game dev do KZbin to get one successful game, and they abandon it when they become rich.
@sakislaspas617611 ай бұрын
This might be the first game from a youtuber I bought, that I didn't buy just to support cause I'm fan, but, cause I actually like the game! Congrats on the success game is awesome!
@eboatwright_11 ай бұрын
I love the style of this game! I really like the roguelike-y elements
@Lynqoid11 ай бұрын
Very nice! I like how every feels so simple but adds so much!
@cyanophage43516 ай бұрын
Hearing you say "monobattles" brings back memories of Day9's Funday Monday 😊
@fatgrubman6458 ай бұрын
Thanks for sharing, its been great to watch someone helpful and open succeed. Inspiring to the rest of us.
@TKontent11 ай бұрын
Me before listening to weezer blue album: “This guy’s content is great!” Me after: *MY NAME IS JONAS*
@AltamishM11 ай бұрын
Thanks for sharing the process! Love your data-driven approach 🙌
@GamesBySaul11 ай бұрын
Loved this video and just seeing how far the game has come! Eternal Trials sounds great, can't wait to see it come to fruition 👀
@ManasGhaiCode11 ай бұрын
Man these devlogs, how do you keep up with all this work, and stay motivated. Thank for show all of us what is possible if you stay motivated. BTW any I am currently making a game engine, how to stay motivated, as c++ sometimes makes you blow your foot off.
@TheZocchio10 ай бұрын
Thanks so much for sharing Jonas! Very interesting to watch, even though I'm not a game developer :)
@DaRandomKing11 ай бұрын
Love your channel and the game looks awesome! I just had a cool idea for a level, where the main gimmick was its festivals and arts. I'd like you to evolve the idea but here are some ideas: You might implement a week-cycle. At the start of each week, the player can plan on what day festivals occur, impacting things like the monsters and maybe you get more gold on weekends. One of the new building could be a stage to host that event/festival. If it is destroyed, you can't host that type of festival and won't earn gold. Great devlog btw
@darenn-keller11 ай бұрын
Great devlog, music is so chill. Congrats on putting so much work into this game (and your videos). 😊It's so interesting to see how you take player feedback to get new ideas and invent new creative mechanics! (they are gonna hate those pikemen though 🤭)
@ConnivingGooses11 ай бұрын
Have yall thought of making a PvP game mode?
@codemassi11 ай бұрын
The game is looking great! One suggestion though: you could add enemies coming in from the sea instead of the land, that way the player could surrounded on like a island or something.
@DennisZhuo11 ай бұрын
4:23 there are enemies from the sea
@codemassi11 ай бұрын
I think those are in the sky. They have shadows on the water
@DennisZhuo11 ай бұрын
yeah those are flying. I thought you meant you wanted enemies to completely surround the player, not enemies that are water-based.
@Lioni17711 ай бұрын
keep on keeping on! thanks for all the hard work Jonas and Co
@guse768811 ай бұрын
This game makes me so excited. I'd love to see a pvp gamemode where someone works as the enemy spawner and the other the king. Maybe taking turns being the king and having to work with what the other player placed down
@renecura11 ай бұрын
Amazing fun and gorgeous game! A was playing a bit some weeks ago and hoping to make some time to play more. Ty for sharing the process!
@whamikaze11 ай бұрын
For levels that take place near the water, it would be cool to see enemies arrive by boat carrying weapons and tools, arriving on shore. This may add some chaos as enemies flank you from both ends and it would be cool to see some troops and weapons countering that.
@whamikaze11 ай бұрын
If there isn't one already, I would suggest adding: a lifesteal weapon that heals you based on half of the damage it deals; a lightning weapon that strikes multiple targets; a knockback weapon sending enemies flying, and others.
@whamikaze11 ай бұрын
There could be a new amulet that converts a percentage of overheal into a shield.
@Pontypants11 ай бұрын
👏👏👏 Amazing progress!
@grzegorzsmolak894711 ай бұрын
Sup Ponty, how you doin? Planning on release new vid? No pressure, just curious.
@LakayFTW11 ай бұрын
Congratulations of Winning "Best Casual Game" at the German Developer Awards
@zf-81911 ай бұрын
Completely agree with the design takeaways. I loved the small maps, and being able to see the action. For me, I really want to feel rich accumulating money
@ElianeGameDev11 ай бұрын
Yeah, new devlog!
@Nkrasart10 ай бұрын
Junior Unity Dev here. I really enjoyed your game!
@unstoppablegaming65411 ай бұрын
A Couple Days ago my friend visited my house and I showed his little brother Thronefall, he not only CRUSHED my highscore on Newland he also almost (he couldnt finish because he had to leave) beat The second map (Forgot name somehow) without losing a structure and maintaining a good economy, I should also probably say that it was his first time playing the game.
@GameZedd019 ай бұрын
Just checked the steam page. $14.50AUD multiplied by 11,167 copies sold minus 30% steam cut equals $113,345 earned. How much did the development cost? To found the total profit
@philippe69186 ай бұрын
So the total profit is in the millions
@SpikeStudio11 ай бұрын
Your organization is amazing, ill reach your level at some point!
@kronosbach52639 ай бұрын
I really hope a level gets added that has maybe two or three places where the Town Hall could be built with diffrent advantages
@SecondsGuess10 ай бұрын
Cool video! Great idea, and great presentation!
@JuggernautICBM6 ай бұрын
That's nice, you are quite skilled dev.
@kukukachu6 ай бұрын
You really do deserve all the success you have.
@error17_11 ай бұрын
Hey Jonas, I know youre busy, but I think a video on what youve learnt as a successful developer; the differences between you in the past and now, how you approach things, and the misconceptions you may have had in the past that either do or dont lead to successful games. ✌
@theothetorch801611 ай бұрын
I just started binging your videos for the 100th time, so this came at the right moment.
@treeisnotcool11 ай бұрын
I like the ultimate enemy which helps with lag with lots of enemies but I think you should give the ultimate enemy some customization and random names so he can be like a captain instead of just some random guy with alot of health.
@TheBricknell9 ай бұрын
"I love making enemies!" Yes, out of context, that does sound weird. lol 😂
@TruckerJoeOfficial11 ай бұрын
Hi Jonas! Can you tell me how you made the "landmass" of your island? I see the rocks are prefabs, but how you made the land?
@jaxter45610 ай бұрын
You can improve game fps if you use ECS for your units. That way you can spawn even more units
@blankpanda93349 ай бұрын
Congrats for the successful game!
@RockyMulletGamedev11 ай бұрын
Awesome progress !
@ScopeCrepe11 ай бұрын
@Jonas, willst du die künstliche Intelligenz heiraten?
@jeanfouche390411 ай бұрын
wait, ive been playing this game for months, and i just discovered you actually have a yt channel, how did i miss that
@His-Games11 ай бұрын
HOW did you have those nested custom inspector fields at 9:19 ?? I would kill for those.
@da_Finnci11 ай бұрын
Das Internet ist für uns alle Neuland! Nice one xD
@hawns321211 ай бұрын
Not sure if its too important, but moving the enemy AI to a ECS based system would help the performance if they are currently just using monobehaviours.
@penguiz.11 ай бұрын
thrownfall multiplayer would be so fun ngl
@jaaferelsadig9 ай бұрын
I recently bought the game and didn't know it was developed by you 😂
@CODEUM_UZ11 ай бұрын
Hey! Cool devlog. Can you please tell me what assets help or simplify working on your project?
@lukiraq11 ай бұрын
Can you add a special game mode (that u get after beating the game) that makes it so you can place down builds anywhere you want?
@_GhostMiner11 ай бұрын
11:28 the problem that it spawns so many enemies the frame-time is in triple digits? 😅 12:28 yours is fine. My pc would be roasted if the CPU didn't have thermal throttling
@McGizzleYT11 ай бұрын
Add a daily and weekly challenges maybe ?!
@AntiqueGear11 ай бұрын
Oh no, infinite content? Reminds me of the infinite bathroom video...
@XadegamerOfficial11 ай бұрын
at 7:35 I am also having that problem please how did you delete the navmesh outside
@BobbeDev11 ай бұрын
you should add an an enemy that cooks you a filling meal :D
@rootbindev11 ай бұрын
I love the graphics, is there any tutorial in how to make that kind of graphics?
@Rignchen10 ай бұрын
the thing I've found annoying last time I've played is that even after finishing a level + 3/4 of the challenges in that level I still wasn't allowed to acess the next one because of sth like "you should first finish last level"
@3emad.30511 ай бұрын
8:32 if a journalist played the game the tutorial will definitely have a red bar
@alicivrilify10 ай бұрын
A technical question: I believe your camera is projective, not orthographic. What are the camera rotation parameters you use then? X, Y, Z?
@woutervanduin741511 ай бұрын
ENDLESS CONTENT, ENDLESS FUN!
@janbromberger8 ай бұрын
Have you made a video on how to make a game look like this?
@terry-8 ай бұрын
Great!
@Lipatant11 ай бұрын
He's really making Minecraft Legends but if it was fun
@مؤيدبقله11 ай бұрын
Insane mode : You should protect your area and destroy enemy buildings.........
@FoxWithBrainDamage11 ай бұрын
I need a steam deck so I can play throne fall, rain world, and hollow knight 😂
@springcar11 ай бұрын
Looks like creative fire sparkling good ;) to games i try create joyful fireful gameLogics that would also inspire more experienced creators and players. game that people can create in it and save their creation. and continue next match from past created assets connectance. I like teaming and co create
@sunberserker827611 ай бұрын
Although this might not be the best channel of communicating this, but the mobile game "Age of Frostfall" is using footage of your game to advertise theirs
@diogofonseca44229 ай бұрын
PORTUGAL FOI MENCIONADO LETS GOOOOOOOO
@ToastandBananas11 ай бұрын
You're so wholesome.
@Ermude1011 ай бұрын
Yes, endless mode!!!
@munduw011 ай бұрын
Whaaaaat it is already +222 days looool😂
@AC-rx6fr10 ай бұрын
Are there any game devs that want video game ideas, because i am too lazy to fulfil them myself?
@inesseni571711 ай бұрын
Best casual game🎉
@DissonantSynth11 ай бұрын
Commenting for the algorithm
@NoahTheRobinson11 ай бұрын
THRONEFALL!!! THRONEFALL!!! THRONEFALL..!
@rubenn13010 ай бұрын
You should make will snail 2
@raphaeljaggerd358511 ай бұрын
Please do a unity tutorial on how to add different game modes.
@sarainiaangelsong44011 ай бұрын
200 days of just 1 persons, 1 game... which... games are always made by different people, ideas, methods, order systems, etc. A game Jam via restrictions and themes gonna be vastly different that a full game with no constraints, a solo game is gonna be different than a game via a team. I don't even have to watch the video to know each "game" has it's own path, to make it unique, if you do that same path then they are gonna play very the same, thus everything has to be entirely new each time. If a group of 1000 people compiled 200 days, each and compiled it in 1 watch list then I would then at that point be interested, but just 1 person and 1 game just shows the journey 1 person chose for a random game.
@BWB_Cubing9 ай бұрын
Wait kommst du aus deutschland?
@LTU_Adas_11 ай бұрын
Hello meister Jonas, great game, you might know me already 😂
@_GhostMiner11 ай бұрын
Gluten tag 👋
@LTU_Adas_11 ай бұрын
@@_GhostMiner :yaenthedestroyer:
@YaenGamedev11 ай бұрын
@@LTU_Adas_ Hey that's me!
@Zallusions11 ай бұрын
Anything rougelike and I'm in
@NotPalliot11 ай бұрын
Multiplayer? :D
@МаркВелидченко11 ай бұрын
Guys thx so much for macOs support
@Connman0710 ай бұрын
Is this coming to Mac?
@FrostDrive10 ай бұрын
I wish I could get into this game and care about it, but the artstyle/graphics are just really hard to look at for me.
@FrostDrive10 ай бұрын
maybe a very muted colors option in menu would be a nice feature.