200 Days of Game Development
15:21
Unbeatable AI Ruins My Game
15:49
Жыл бұрын
We Made 1,018 Games About AI
16:23
How my Game Launch Went on Steam
14:11
Пікірлер
@eloctopusmakesgames
@eloctopusmakesgames 14 сағат бұрын
Congrats for the success!
@HiddenWorldsLLC
@HiddenWorldsLLC 15 сағат бұрын
I love learning things from people who are wrong 99.9% of the time so that is why I am here. :)
@Ashash99
@Ashash99 Күн бұрын
Farting better than your videos
@chickenmaster3879
@chickenmaster3879 Күн бұрын
I like the golf evolution one. If simple genetics were implemented and left open-ended, it could be a really interesting base function. The only thing missing would be a unique objective, like maybe "battling" other flowers, which could lead to dirty tactics during the evolution gameplay where you mess up opponents' flowers. Crap, now you got my mind going at a million miles a minute lol
@nikwalz3429
@nikwalz3429 Күн бұрын
Danke für das Video 🙂
@Invisiblemindself
@Invisiblemindself 3 күн бұрын
I can't emphasize enough how much I needed this video. I was thinking about this subject for a long time
@RichardTongeman
@RichardTongeman 3 күн бұрын
Stealth one seems like least amount of work whilst also being the most unique idea of the bunch
@GGenieFGC
@GGenieFGC 3 күн бұрын
Very intersting video! I wish more people more vids like this diving deep into technical concepts. I feel like it's really hard to find information like this and most content is just, follow along to make x feature.
@CreepyCurlew
@CreepyCurlew 3 күн бұрын
Can I be in a “try your games video”? My game is close to AAA quality but is only made by me.
@CaesarsSalad
@CaesarsSalad 3 күн бұрын
2:09 I think you are mixing your metaphors with the graphic for the "go wide first, narrow later" principle. The narrow directional movement implies that the game is really changing a lot in its design here. What actually happens is that the game homes into a spot that is very close to the spot you're already on. Like, you already nailed down the design and now you're only changing minor things like "should mission 2 be a little easier?". So the "narrow" arrows in the graphic should be very short and they shouldn't all point in the same direction.
@quantumbyte-studios
@quantumbyte-studios 3 күн бұрын
Teaching how to think, rather than what to think
@Ketirz
@Ketirz 3 күн бұрын
The ASMR voice-over in the third game is something I'm sure would do it for a lot of people but has me personally ripping my headphones off and begging God for mercy, because I *hate* that shit.
@lexibyday9504
@lexibyday9504 3 күн бұрын
I'm only giving my opinion here but you really should try to avoid starting a project with a monologue or a lore dump because it's not part of the game, it's not really part of the story of the game, it's just some homework you have to do before you get to the game. So players will skip it if they can and get anoyed if they can't. Try to provide as much of the information as you can as part of the flow of the game. Make the first cutscene start were and when the game starts and provide only as much lore and instruction as the player absolutely needs. In aditional cutscenes, or better during the gameplay, provide the rest of the information as it becomes necesary. And now I'm pulling apart my own project, if so uch information is needed that you can't avoid a short film of lore before the game actually starts then your game might be too complicated. And this aplies to all creative projects.
@streampunksheep
@streampunksheep 3 күн бұрын
Holy shit I have islanders! I wish it had more but I like the building aspect, and how chill it is
@CaesarsSalad
@CaesarsSalad 3 күн бұрын
Excellent video. I especially liked the advice of having the two "captains" switch places and experiment with each other's prototype. That's a really specific, interesting piece of advice.
@AstonJay
@AstonJay 3 күн бұрын
The Dreaming Worlds or whatever the last game was called, should be called "Find the lost spirit" at this point, because that's all I remember from the game. The narration was so distracting. After the third time, I would've quit the game. Judging by the style and pacing of the game, it could use some of the mechanics from Journey. Like telling the story through interactions and visuals rather than constantly pointing things out through a narrator. (Think more dynamic lighting and "the power of suggestion")
@holybiscuits7714
@holybiscuits7714 4 күн бұрын
as a new developer, this is so good.... im only 6 minutes in and ive learned so much LMAO bro is a genius
@cheesecakenl1980
@cheesecakenl1980 4 күн бұрын
The genre is not my cup of tea but Dreaming Worlds looks awesome.
@spitefol5504
@spitefol5504 4 күн бұрын
very impressed by how every single thing you say is so helpful, you really have an eye for this stuff
@Fjoergyn1199
@Fjoergyn1199 4 күн бұрын
2600 BC is 600 years into the future? Are you living in 3200 BC?
@oo0speed0oo
@oo0speed0oo 4 күн бұрын
Your advice is simply amazing. I feel I'm learning so much from this. Thanks for keeping positive.
@gabrielmfern
@gabrielmfern 4 күн бұрын
definitely would choose the stealth game, sounds so cool
@Chronas264
@Chronas264 3 күн бұрын
There’s a game like that, like secret mouse or spy mouse
@user-wi6fk1kw4o
@user-wi6fk1kw4o 5 күн бұрын
первый тест с улитками угарный) получил только 10 баллов за вопрос, который дает варианты ответа (что говорит о моих знаниях в программировании), но было очень интересно и познавательно теперь знаю, что этот сегмент разработки может быть еще хитрее, чем я думал изначально
@slimeboss1613
@slimeboss1613 5 күн бұрын
I always watched people play this as a gamer, started coding myself and came accross you from noahs video, and your the creator of this game... AMAZING and i am flabbergasted
@goodloser1616
@goodloser1616 5 күн бұрын
second form in dreaming worlds could have its own unique ability but it would be unable to interact with the world directly and main character would be the one that can interact with this dream world , that way secondary forms would be more exciting ti use , i like thia game tho it looks really nice and i hope story can be polished up a bit looking forward to full release
@darkopeninger1915
@darkopeninger1915 5 күн бұрын
As a game developer, I think a lot about what the future of AI will look like, even a year or two from now. So I really enjoyed hearing your ideas. You make a lot of sense. In a fully automated stage, when AI is better than us at everything, the only valuable jobs will be the ones where other humans prefer it was made by a human. For me, some of my favorite book authors would lose 100% of their value if their work was written by AI. The reason I like Abercrombie or Bukowski is that I can connect to the human experience they're writing about, so being written by AI would mean nothing, no matter how good it was. With games, it's not so direct. I agree that some games will probably be 99% AI-made, and nobody will care. But as indies, there will definitely be space for personal games. Anyhow, thanks for the video. I really appreciate you sharing your ideas and thoughts. I'd love to see another one as AI tools keep progressing.
@priscillaathompson
@priscillaathompson 5 күн бұрын
Fantastic insights! I’ve been using boost app social to supercharge my posts and engage more effectively with my audience. It’s been a handy ally in getting the word out in a crowded market.
@cryingwatercolours8127
@cryingwatercolours8127 5 күн бұрын
10:12 wow this one has so much potential! the flow of your gameplay is rly cool to see and the automatic turning camera rlly helps with that!
@cryingwatercolours8127
@cryingwatercolours8127 5 күн бұрын
i would love to see the devs improve the games and you replay them with the improvements!
@melpeslier
@melpeslier 5 күн бұрын
Learned a lot
@sirsneakybeaky
@sirsneakybeaky 6 күн бұрын
I feel like this is going "lets find the forumla." Which is what large AAA studios do. Yeah it makes money. But it results in soulless and uninspired games. Sure your wallet will be great. But I feel like you are going to not enjoy the result yourself. Because its not a game that happens to be a forumla. Its an interactive formula that happens to be a game. .
@superhero-studios
@superhero-studios 6 күн бұрын
For the last one, I like the whispering narrator. But there's something about the tone that I wish was slightly different. It like they're it's been lowered in post, where as I think it'd feel more warm if it was like they're trying to whisper and it felt calmer and smoother.
@accuwau
@accuwau 6 күн бұрын
this is an absolutely wonderful video, both to watch, and to see being done for indie creators
@hotshot-te9xw
@hotshot-te9xw 6 күн бұрын
The thing is i dont think it will replace us, but instead, I must charge the process assuming
@TheBrazilRules
@TheBrazilRules 6 күн бұрын
The final result of your story proves what I tell everyone. LLMs can only replicate what they were trained in very well, but they can't actually create new things and ideas. As susch, the story it came up with is just a rip off of an Alien(Ridley Scott) movie.
@LaughingThesaurus
@LaughingThesaurus 6 күн бұрын
When I hear that you need a unique selling point, I think about making something derivative, but with a clear, identifiable system that makes it unique. Then, explore that system in the context of what the game is derivative of. It's One Unique Selling Point. Don't make Everything Unique. It's important that your game is approachable too! (just chiming in on something mid-video, it's good stuff, but I wanted to put that out there!)
@Nemesis-247
@Nemesis-247 7 күн бұрын
Are you from Germany
@playercore7444
@playercore7444 3 күн бұрын
No he has the accent for fun
@Nebulaoblivion
@Nebulaoblivion 7 күн бұрын
13:22 villagers could move faster on roads too, giving an extra element of strategy.
@IUniven
@IUniven 7 күн бұрын
Crazy how I watched this around the time it came out and had no clue what was happening. Roughly a year later, I come back and find I'm actually getting most of it. Still have no clue what I'm doing, but hey, that's progress!
@pcb5135
@pcb5135 7 күн бұрын
12:55 I dont understand how the second speed increase does anything? I can see its incremental but still i dont get it, the top one should be enought cuz it get updated deltatime
@eloctopusmakesgames
@eloctopusmakesgames 7 күн бұрын
I would love to make a game in a big team!
@Yipper64
@Yipper64 7 күн бұрын
6:11 bro did you just give this dev a steam page trailer for nothing?
@Marcotonio
@Marcotonio 8 күн бұрын
Don't get me wrong, that voice actor is amazingly skilled, but I personally deeply dislike this overly-intimate, ASMR-styled type of narrator tickling my ears and making every talking second feel dramatic. Cozy is what I'd expect. Not sure how relevant or prevalent or clear this is as feedback, but the "fix" might be as simple as a couple of filter knobs being brought down a little (or a lot), so I thought I'd bring it up. Very pretty game.
@fuzzypancake123
@fuzzypancake123 8 күн бұрын
Very cool video I def learned something new!! BUT, in the lerp example I will suggest instead of using Time.deltaTime only use Time.time and compare your current time to a starting time that you set when you want the animation to start. This will completely avoid all the problems that you listed without having to figure anything out (like average speed change and what not).
@user-du3sr1zf3g
@user-du3sr1zf3g 8 күн бұрын
why do you call it "Game Design Feedback" when you're giving feedback solely on visuals and sound?
@d_mb
@d_mb 6 күн бұрын
It wasn’t solely visuals and sound, but visuals and sound are *a part* of game dev
@Ashash99
@Ashash99 8 күн бұрын
This guy talk alot only
@ElectricNox
@ElectricNox 8 күн бұрын
One of the critiques that I have not seen anywhere here that I have on Town Alight is towards it's attempt of inclusivity. I understand that's a game-jam game and that art assets need to be efficient. But if you want to be inclusive, and try to add a lot of inclusion, it can be equally as harmful if not done right as not being inclusive or more even. Because what I see here is simply every black character just being the prior character but black. They are consistently in second place as well. Having diversity as a systematic afterthought in this way is incredibly dehumanizing and does more harm than good.
@acousticcallum
@acousticcallum 8 күн бұрын
"My Name Is Jonas" Weezer
@galvinvoltag
@galvinvoltag 9 күн бұрын
19 - Tension is my favorite.
@2dlines
@2dlines 9 күн бұрын
14:19 we can directly calculate the location : x = 0.5 * acceleration * time ^ 2