Jonathan Blow at the ACX Online Meetup

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Joshua Fox

Joshua Fox

2 жыл бұрын

Sep 19 2021

Пікірлер: 1
@JoshuaFoxJoshuaFox
@JoshuaFoxJoshuaFox 2 жыл бұрын
00:07:16.079,00:07:19.079 Yitz: howdy! 00:07:29.234,00:07:32.234 Yitz: doing well :) 00:07:32.117,00:07:35.117 Joshua Fox: Hello everyone 00:08:05.411,00:08:08.411 Yitz: this is my first meetup, looking forward to getting to know y'all! 00:08:41.536,00:08:44.536 Pythago Rascal: Hi all, anyone know how I set my name in this? 00:08:43.234,00:08:46.234 Roderick Ahrens: This is likewise my first online meetup. Looking forward to it! 00:09:51.078,00:09:54.078 Yitz: I assume I should be muted for now, right? 00:11:24.589,00:11:27.589 James Babcock: It mutes by default based on how many people are in the call 00:23:29.354,00:23:32.354 Isaac Leonard: www.gwern.net/Computers 00:25:35.339,00:25:38.339 Yitz: it is a pretty large assumption that nothing catastrophic happens, yeah :/ 00:26:39.843,00:26:42.843 Chlorkin: To clarify, one could imagine a future where instead of removing complexity, we use something like Codex to paper over it. 00:27:14.166,00:27:17.166 David Manheim: Systemic fragility to unexpected events doesn't get papered over well. 00:29:04.844,00:29:07.844 Yitz: what was important to you about the story of Braid? 00:29:44.620,00:29:47.620 Joshua Fox: Yitz, good question. You might want to ask in the Q&A 00:29:55.989,00:29:58.989 Yitz: asked there, sorry about that 00:30:05.713,00:30:08.713 Trevor Hill-Hand: I've been starting to think of game design as the art of showing a system through a carefully chosen lens. 00:33:00.624,00:33:03.624 Jonathan Blow: kzbin.info/www/bejne/hXi2ln-JorR0grc 00:33:21.615,00:33:24.615 Yitz: ooh, I've really been enjoying watching that game develop 00:33:28.546,00:33:31.546 Greg: I would like to play miegakure and I hope the developer has something playable soon 00:42:07.124,00:42:10.124 Yitz: Godel strikes again! 00:48:39.058,00:48:42.058 Yitz: he has said roughly as much in a recent blogg post 00:52:24.623,00:52:27.623 David Manheim: ...and the ways that specific laws get passed then circumvented tends not to eliminate the underlying pattern. 00:53:50.314,00:53:53.314 David Manheim: (The obvious way to fix most of this is for Google Play, Apples, etc. to limit the amount any one player can spend on a game's IAP. But that's against their interest in collecting a percentage, so it's probably not a real possibility.) 00:54:10.097,00:54:13.097 James Friesen: thanks for the answer jon! 00:57:17.494,00:57:20.494 Yitz: ethics-it's tricky! 01:05:19.367,01:05:22.367 Isaac Leonard: en.wikipedia.org/wiki/Beresheet 01:06:03.843,01:06:06.843 David Manheim: Isaac: What is that link supposed to relate to? 01:06:33.370,01:06:36.370 Isaac Leonard: Landing an archive on the moon. 01:06:49.651,01:06:52.651 Isaac Leonard: > The spacecraft carried a "time capsule" containing over 30 million pages of data, including a full copy of the English-language Wikipedia, the Wearable Rosetta disc,... 01:07:07.192,01:07:10.192 Isaac Leonard: (I think this is what he was referring to.) 01:07:52.817,01:07:55.817 Yitz: oh cool, my work on Wikipedia is on the Moon then! 01:10:28.767,01:10:31.767 Yitz: that's fine, as an artist myself I totally get it :) 01:11:11.803,01:11:14.803 Haru Glory: I love the longform answers :) 01:11:25.791,01:11:28.791 Trevor Hill-Hand: I see a lot of good questions, so my vote goes towards "as short as reasonable for the question, but no shorter" 01:12:46.766,01:12:49.766 Yitz: I think the current work of Nathalie Lawhead (creator of EVERYTHING IS GOING TO BE OKAY, etc.) is really intriguing in that respect 01:13:43.380,01:13:46.380 Yitz: en.wikipedia.org/wiki/Langton%27s_ant is my favorite cellular automata 01:15:12.170,01:15:15.170 mako yass: Jon should probably read the questions and decide for himself what would be interesting to answer, at least a few? He knows more than we do about what he has to say. 01:18:55.900,01:18:58.900 Yitz: would someone mind typing out the name of this book? I didn't catch the name 01:19:35.559,01:19:38.559 Mo Zhu: Baumol's cost disease 01:19:43.816,01:19:46.816 Yitz: thanks :) 01:19:53.067,01:19:56.067 Cameron Mulhern: I'm guessing it's this: www.goodreads.com/book/show/13594020-the-cost-disease 01:20:57.379,01:21:00.379 Caleb Rudnick: Thank you! 01:22:45.796,01:22:48.796 Greg: I think people are tempted to interpret Braid in that way because of the specific and rather jarring, way in which the atomic bomb reference happens in the game 01:22:59.372,01:23:02.372 Yitz: the best interpretations are those that leave you with even more questions than you had before, imo 01:25:36.084,01:25:39.084 Maxwell Joslyn: A good read about the technical aspects/challenges of decentralized systems: medium.com/swlh/a-unified-theory-of-decentralization-151d6f39e38 01:30:35.471,01:30:38.471 Yitz: I think you'd enjoy the altgame space; although much of the art in that scene isn't technically super impressive, there is an incredible amount of care and uniqueness put into it 01:32:44.765,01:32:47.765 Angelique Po: Thanks for answering. That's about what I was thinking re: AI-gen art.
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