Jonathan Blow, the game designer of The Witness and Braid, talks about his upcoming Sokoban style puzzle game. Tip me: ko-fi.com/blowfan Jon's Twitch: / j_blow
Пікірлер: 126
@gordonfreeman-g5w2 жыл бұрын
There are only a few game devs who I trust to make a good and meaningful game every time and Jonathan Blow is one of them.
@BlowFan Жыл бұрын
Definitely!
@defjam641 Жыл бұрын
He's directed 2 games, that's not a super strong record?
@chao3948 Жыл бұрын
@@defjam641 I have only played the witness so far and considering that I think that game is a timeless masterpiece and the best video game ever created up to this point, yes, I do believe that's a super fucking strong record. Also wtf did you just make that comment 50 minutes ago? lmao what a coincidence am i right?
@gordonfreeman-g5w Жыл бұрын
@@defjam641quality vs quantity
@ddd-op5wy5 ай бұрын
@@chao3948 Man play a second game. You can't compare 500 tablet-tier puzzles with actual true innovative masterpieces with no equal like Rain World and Outer Wilds. The Witness is not that good.
@gemigames1543 жыл бұрын
Up to 8 hour levels! Jesus John, please have mercy.
@MultiRecordMusicInc3 жыл бұрын
Really excited for this game. Thanks for the video!
@educate99463 жыл бұрын
Yeah but the game won't have memory safety as it is not written in Rust so I'm not sure if *everyone* will appreciate it.
@nerderror3 жыл бұрын
No GC either. Have no idea who will buy this game for real
@brandonwinston3 жыл бұрын
😂
@nates97783 жыл бұрын
The game also needs good memory protocol if it's going to make it in the industry. Basically I only want my memory if it's been planted and harvested from the memory garden and if the memory is blessed and reversed-gardened at runtime, before being sold at the farmers market. Otherwise you're just going to get soil as memory and soiled memory is bad, there's things things that mitigate that like fertilizer and composting, but you generally wana stay away from that, only accept fresh memory, stored in optimal conditions with no preseverstives.
@Maraus923 жыл бұрын
I lol'd so hard xD
3 жыл бұрын
This is so niche comment in a niche community so well written!
@stigstew21 Жыл бұрын
the witness is my favorite puzzle game ever and I am so happy to see him creating something else. cant wait to play. P.S. if he decides to make a sequel to the Witness I would be overjoyed
@tripplejaz9 ай бұрын
I will never play this game but I love JBlow and am hoping this game to be a commercial success and a testament to the man for writing his own language, building an engine and a game with the engine.
3 жыл бұрын
There. Are. 750. Levels. Right. Now. Oh. My. God.
@blowfantoo Жыл бұрын
JB recently said the game was 400 hours long.
@CaptTerrific8 ай бұрын
"case Guy" "case Monster" - this is my kind of naming convention!
@encryptor67102 жыл бұрын
Philosophy of game design question: Can a game be too big that it loses its luster over time. I think people want at least that understanding of knowing it will end or that they can accomplish completing the game. But knowing that this game has almost 1000 levels just seems like its too big and no one will ever be able to beat it and that already kills the mood.
@BlowFan2 жыл бұрын
I think it's fine as long as new ideas get constantly introduced, and I'm not just talking about new mechanics. Ideally a game should be as big as necessary to explore its design space and not bigger. A puzzle game with almost 1000 levels that don't get repetitive or arbitrary is unprecedented. There's going to be some kind of connective tissue as well that connects all the puzzles into a meaningful whole. Jon wouldn't be satisfied with a collection of disconnected puzzles even if they were good. Knowing Jonathan Blow's design skills and high standards, I think the game's going to be something special. I believe this about all of his future games though. Also, I don't think most people finish (puzzle) games even if they're short. People still seem to enjoy big open world games with a lot of time wasting collectibles and quests too? :D
@encryptor67102 жыл бұрын
@@BlowFan I really enjoyed The Witness but it just got too overwhelming and repetitive regardless of new "languages" being introduced. I never finished it because it started becoming drudgery. Im afraid with a game with 1000 levels it will become just like that. No end goal in sight. Great I have finished 673 puzzles so far. Now just 400 some odd more to go. That doesnt sound that enticing.
@BlowFan2 жыл бұрын
@@encryptor6710 That is fine. People have different experiences with things. I agree that normally a puzzle game with almost 1000 levels wouldn't sound very promising but I'm trusting Jonathan Blow's design skills to make it interesting I guess. Maybe you can skip a lot of levels and still complete the game? It really sounds like something you'd have to be crazy or *very* ambitious to attempt to make. It's very interesting to have a person like Jon in the video game industry I think. I will most likely enjoy spending as many hours as it takes in his next game anyhow. :)
@BlowFan2 жыл бұрын
@@encryptor6710 I also think you shouldn't force yourself to finish games that start to feel like a waste of time. If the game was worth your time until that point, you got some value out of it. You don't play games just to finish them, right? I have actually finished a few games just to finish them and regretted it every time. It's a hollow accomplishment if you don't really care about the game anymore.
@quatricise5 ай бұрын
I love that one of his entity types is just called "Guy". He doesn't fuck around xd
3 жыл бұрын
I hope there will be some alternative of "environmental puzzles" from The Witness. I am looking forward to my reaction of discovery :)
@wisnoskij2 жыл бұрын
I am really confused about what this game is going to be. I cannot really grasp how a puzzle might take 20 minutes of acatual rote solving and still be a good puzzle, complexity ramps up super fast with the number of things you must keep track of and the time it takes. I think this is a universal, and yet in the witness where every puzzle is like 10 seconds long and takes like at maximum of less than 100 choices to solve, their are still hard puzzles. Honestly, if I had heard Blow say bigger, harder, longer, more ideas I would of thought like 60 second puzzles with like maybe 1000 choices becaue anyhting past that should be impossible by my understanding of puzzles. More excited than ever for a release
@encryptor67102 жыл бұрын
This game seems like a really advanced Adventures of Lolo from Nintendo?
@Andres-is3lj2 жыл бұрын
and this is the small one from the upcoming games?
@shitheadjohnson27972 жыл бұрын
physics engine projection is the coolest idea.
@danielreichelt72922 жыл бұрын
Instant buy for me.
@BlowFan2 жыл бұрын
Same.
@blowfantoo2 жыл бұрын
Same too.
@tutucox8 ай бұрын
same
@miserablepile2 ай бұрын
Bro's inner Peter Molyneux is showing
@TWlaz2 ай бұрын
The thing is that Blow has a track record of following through on his promises. You can love or hate the results but he does follow through on his stated ambitions.
@h0gheadS3 жыл бұрын
Can't wait to play it in 2025!
@johanrg702 жыл бұрын
You are an optimist, I like that.
@makotoikari48549 ай бұрын
Starting to feel like 2027.
@nongmotrash3 жыл бұрын
has he said whether this will be an "artsy" kind of game with a sort of philosophy like the witness, or just pure puzzles?
@TimmacTR3 жыл бұрын
Art is always about Philosophy, because Art is about Truth
3 жыл бұрын
@@TimmacTR Damn, it sounds tasty!
@TimmacTR3 жыл бұрын
@ If it's not about Truth, it has a name too, it's called: Propaganda
@nickwilson34992 жыл бұрын
@@TimmacTR that’s not true. Something can be propaganda even if it (coincidentally) tells the truth. Propaganda is just a way of convincing people of something without anything to back it up
@TimmacTR2 жыл бұрын
@@nickwilson3499 Propaganda is literally distorting the truth. If you say some true things with false things to get to a political goal that is called propaganda and it's the opposite of the truth
@Heyoka863 жыл бұрын
I think The Witness is the most profound game ever made.
@youtubeceoruinedyoutube3 жыл бұрын
It’s literally just 2D puzzles set in a pretty 3D environment. The entirety of the mechanics is 2D puzzles. The game is good and challenging but cmon now. I think profoundness requires some real interaction with the game world and a real story.
@kiwec3 жыл бұрын
@@youtubeceoruinedyoutube bruh
@Lecarottin3 жыл бұрын
@@youtubeceoruinedyoutube There is real interaction with thé game world, using the same skills you learn playing the puzzles. Also there is a « story ». It’s just not a linear false cinematic hollywoodian story.
@PatchyE3 жыл бұрын
@@youtubeceoruinedyoutube The Witness is beyond mere gameplay and story. In my book it 100% deserves to be called the most profound game ever made. People who get it will get it, people who don't will most likely never.
@educate99463 жыл бұрын
@@youtubeceoruinedyoutube I don't know if The Witness is the most profound, but for what it is worth story is really not so important I feel like. Games like The Witness and Journey touched me more than whatever story-driven game. Kinda like in novels where celebrated works may have very little actual story.
@JrIcify3 жыл бұрын
I saw him in the credits for Baba is You as a tester so I wonder if the game will be anything like that
@barterjke3 ай бұрын
it scares me a little. I will buy game for sure, but i finished all puzzles in braid by myself except one, in witness I skipped probably one of a third, because some puzzles are hidden, some puzzles can't be solved at certain step, and some are too rigged or difficult (I'm sorry, musical section, it's just too much). And I definitely liked Braid more. Braid was an experience, witness was a puzzle game.
@immanuelkouldnt7601 Жыл бұрын
I can't wait for this game!!
@0525ohhwell2 жыл бұрын
So, if it's "like the witness" the first 400 levels or so should be pretty good and the last 600 just tedious permutations on the first 400?
@franciscofarias6385 Жыл бұрын
You mean environmental puzzles? Because I never felt that any panel puzzle was redundant (switches notwithstanding)
@justMe6350332 жыл бұрын
What size did he meant when he said "There is a map that's like 250 squares across"? What one square stands for?
@BlowFan2 жыл бұрын
It's a Sokoban style puzzle game where you move one square at a time.
@gmdFrame6 ай бұрын
Is it still in creation?
@ar_xiv3 жыл бұрын
Turbo chips challenge insano mode
@LittleWeevil3 жыл бұрын
Is this game going to be on ps4?
@Muguetsu3 жыл бұрын
Is he talking about the sudoku game or the other game?
@BlowFan2 жыл бұрын
He's talking about the sokoban game.
@alexmartinez66193 жыл бұрын
Entonces sí va a sacar un nuevo juego? Igual o parecido a The Witness?
@javago-o2 жыл бұрын
Es el que se ve al principio, es tipo Sokoban
@flamendless3 жыл бұрын
And people still say that jon has nothing to prove and back up his claims
@leokrukowski89403 жыл бұрын
sounds like Legend of Mana
@nexovec3 жыл бұрын
Last week John got triggered by me asking about an unfinished animation. I literally thought I don't understand the animation, because it's a debugging feature or something. He had a fit. It felt weird.
@zdenekgromnica3 жыл бұрын
From your point of view, you asked one question, but Jon gets these kinds of questions hundreds of times per stream. It gets really annoying.
@gemigames1543 жыл бұрын
@HalibetLector I love John but yeah that tends to happen when you sniff your own farts from time to time XD
@XeenimChoorch-nx8wx2 ай бұрын
@nexovec the guy is an insufferable A-hole, unfortunately. I wish it were otherwise because I agree with so many of his views.
@Core-Poration2 жыл бұрын
When I saw "Sokoban style puzzle game" I was thinking that Baba Is You would have been exactly the kind of game Jonathan Blow might have done, but the more he talk about his game, the more it looks like Baba Is You, but even more powerful haha
@El_Andru Жыл бұрын
Man, I went into Baba like "pff stupid game, Im just gonna break all the rules and get easy dopamine wins" I ended up quitting for a while. I can't fathom that but more.
@franciscofarias6385 Жыл бұрын
Is this game gonna be about "programming rules" or something in this direction? I was under the impression it wouldn't be that different from sokoban
@Core-Poration Жыл бұрын
@@franciscofarias6385 I don't think the rules will be similar to baba is you, I was talking about how he says there will be a ton of levels and different ideas, just reminded me of baba is you
@benmitchinson98313 жыл бұрын
💙
@jiaquwu39863 жыл бұрын
❤
@JugglingForCake3 жыл бұрын
❤️
@wikkidize3 жыл бұрын
i hope this game wont be shit
@vborovikov3 жыл бұрын
Tetris has over 9000 levels...
@Honken3 жыл бұрын
Tetris literally has one level.
@puncherinokripperino25003 жыл бұрын
@@Honken that's not true, in handheld tetris there are tons of modes which can be cosidered different levels, for example the mod with garbage already on the level or the mod when whole field rotates one square to the side after each drop
@SaHaRaSquad3 жыл бұрын
@@puncherinokripperino2500 It all depends on what "level" means to you. There's level as in "map" or "game world" in which case those tetris modes would just be different modes in the same level. There's also level as in "stage", like where you can have multiple variants and you have to finish all of them in some order to finish the game. Like for example in a racing game where you always play on the same race tracks but with different goals or against harder opponents. And Jon clearly talks about levels as in different puzzles, not the same one in different variations.
@Clovelt3 жыл бұрын
🖤
@UltimatePiccolo2 жыл бұрын
Braid was better than the witness.
@Mrmr-nw4eu3 жыл бұрын
Jonathan, I believe, has given up on his upcoming programming language because Rust has been out there, so, there is no need for another programming language of efficiency. Right? While there is Rust, why need more. Waste of time. So, has he converted his codebase into Rust already?
@BlowFan3 жыл бұрын
"It wasn't always so clear, but the Rust programming language is fundamentally about empowerment: no matter what kind of code you are writing now, Rust empowers you to reach farther, to program with confidence in a wider variety of domains than you did before."
@SaHaRaSquad3 жыл бұрын
What, did he stop working on Jai? Haven't followed that all too closely.
@Mrmr-nw4eu3 жыл бұрын
@@SaHaRaSquad I don't think so. I was just trying to tease him that he doesn't have to bother for a new language, that Rust can not be topped already.
@Cons-Cat2 жыл бұрын
Rust is not in any way useful in the same ways Jai is. It exists for a niche domain that has nothing to do with video games. Jai can actually do things. C++26 will also be useful, but generally less elegant than Jai.
@djcb41902 жыл бұрын
That is not a game. Jonathan, you should do...
@puncherinokripperino25003 жыл бұрын
not apples to apples comparison - у нас это называется "сравнить жопу с пальцем"
@TheLuceArs3 жыл бұрын
Великий и могучий!
@nerdError0XF3 жыл бұрын
Спасибо, буду знать!)
@phemartin3 жыл бұрын
More coherent than Hollow night?
@josemwarrior3 жыл бұрын
wtf bro, what are you talking about? 🤣
@SaHaRaSquad3 жыл бұрын
It's the Dark Souls of Jonathan Blow.
@arthurtower8192 Жыл бұрын
Is this Todd Howard speaking?
@youtubesuresuckscock3 жыл бұрын
He's a comical ego case. *shows the most basic, bland game* "NOTHING HAS EVER BEEN DONE ON THIS LEVEL BEFORE. Yeah sure okay. We really believe you.
@APaleDot2 жыл бұрын
On one hand I see where you're coming from, and I'm skeptical of grand claims. On the other hand, a game like Steven Sausage Roll looks like a very "basic, bland game" and yet has such a surprising and ingenious design, that each puzzle is like a mind-expanding experience even though nothing "new" has been introduced.