Tbh the ghost having redstone in its hands makes sense,were in a mine,maybe the ghost was singing songs while mining and it died while breaking redstone with its hands
@Zoroas_Bounty Жыл бұрын
Yeah maybe, a resdstone mine collapse trapped it under a piece of large ore trying to love it slowly dying haunting the caves of where the mine was once located.
@Haxx752 Жыл бұрын
Yep that makes sense
@Lobotamized_Lobster Жыл бұрын
@@Zoroas_Bounty Or he got electrocuted since red stone is kinda like portable electricity
@trashyCorn.12 Жыл бұрын
@SelloutJester there was a bunch of grwvel above him thwt was connected with the ore
@Haxx752 Жыл бұрын
@@trashyCorn.12 tf is a grwvel and thwt
@ikan6483 Жыл бұрын
I'm actually thought this was just another cave dweller mod, but this was actually making more mob variants and more than just a monster constantly trying to find you. Combining these both will make the cave scarier and more lively
@ReelEnder Жыл бұрын
Ok
@drew4163 Жыл бұрын
imagine add the cave drewll mod to this
@mega6662 Жыл бұрын
Like if the cave dweller was the king of this beasts, in a kingdom of voices the parrot is king
@thesithofearth3617 Жыл бұрын
@@drew4163I was actually gonna troll my friends with this mob, the cave dweller, and the night dweller (that isn't its actual name, but I forgot what it was)
@MimiCrow Жыл бұрын
It's a shame that it's bedrock edition lol
@AAZ-yu5ss Жыл бұрын
I think if you had much more time to cook, the stalker could’ve easily been the scariest among the trio. One could argue that it’s just “lanky guy” and “creepy smile” monster number 9999, but I think this monster makes those two monster tropes work well by outright taking those features to it’s logical conclusion! Instead of merely being a foot or twice your height, the Stalker is instead exceedingly tall, likely exceeding the average players house in height inspite of being in a cave, giving them an extremely unnatural vibe. The fact that they’re completely shadowy instead of pale bone white also adds to their design, as you can just about but not quite see them walking… reaching out on singular, yet excessively long arm. That constant cheeky smile from them and their casual walking adds to the whole design, as it feels like unlike all the other mobs, the Stalker is merely just 100% playing with you, with how it reaches it’s hands out and slowly strides towards you with the biggest asshole grin one could think of! I think It gives them a unique, creepy character.
@anicecreamsandwichenjoyer372 Жыл бұрын
Yes.
@TheKnifeRaven Жыл бұрын
Wonderfully said!
@DeMooniC Жыл бұрын
This is not a mod but just a custom model showcase. They are vanilla mobs with custom sounds and models. That's it. There's not a cutom AI or spawning system for any of them, it's not an actual mod you can get and play. It's basically just for the video, there's a reason there's no download link.
@GeekyRaptorStudios Жыл бұрын
I hate when youtubers do this, it disgusts me to no end.@@DeMooniC
@DeMooniC Жыл бұрын
@@GeekyRaptorStudiosYeah same, it's a shame because this is wasted potential. They could make an actual really good mod (probably) if they wanted to, but why do it when you can just apply the models to some random mob and make a dumb video about it that will pay more? Though to be fair, at least they didn't mention in the title anything that is a lie, techinically, he did just make mob models based on certain cave sounds which is exactly what the title says, but I think everyone expects something else anyways.
@rksilvally Жыл бұрын
Would be cool if the really tall guy could sense the ceiling above him and duck accordingly. So he can not only fit through tiny spaces, but can also crouch in tighter caves -- then stand up when he has room.
@MACHINEBUILDER Жыл бұрын
The ducking is doable in bedrock edition so it should definitely be added ^^^
@Dastorm Жыл бұрын
I want to see this mod on curseforge it would be a huge hit with the Java players
@acrazyweeb7225 Жыл бұрын
I feel like no. 3 was the best: A creature that can chase you through walls is annoying (Think of the reaper from Lycanites Mobs, or the Vexes from Vanilla) But a creature that can mine straight towards you is absolutely terrifying; it takes something that only the player should do, and uses it against them.
@justanothermook6348 Жыл бұрын
the one thing that worries me is that it could potentially be even worse in terms of griefing than creepers. but maybe it could be nerfed to where it only breaks down blocks if its chasing the player and said blocks are blocking its path
@acrazyweeb7225 Жыл бұрын
@@justanothermook6348 perhaps, but I do like the idea of it being able to break blocks to get to you
@TheManOfManyNames. Жыл бұрын
Technically something only the players and Endermen can do.
@DefinitelyNotATrolldier Жыл бұрын
@@TheManOfManyNames. The endermen just move blocks, don't mine them.
@doggiejm9229 Жыл бұрын
just mine down or up. just like what people do against golems. build up it cant do shit
@JoshBlueMoon5 Жыл бұрын
Yes the last monster's sounds were made by myself. Yes my throat is ruined
@moonlitcarnival Жыл бұрын
Hehe 😂
@Hexarian Жыл бұрын
mod download?
@Hexarian Жыл бұрын
Nevermind god damn bro
@devlyn1816 Жыл бұрын
I honestly kinda want to see every cave sound, or group of cave sounds, have their own unique monster now… if this was a full blown mod, I’m sure tons would download it.
@retrobat1631 Жыл бұрын
Ghost Train mob.
@retrobat1631 Жыл бұрын
Also same for underwater sounds.
@Ihuyw34uhtywuhiyg10 ай бұрын
Imagine if the first cave sound you hear in a cave determines the monster that will attack you
@wantedbird55srandomchannel282 ай бұрын
Reminds me of this video which takes screenshots of Minecraft caves and then draws these wispy black creatures in the dark, coming out of walls and pits, staring back. They're definitely drawn in freehand and don't like anything from Minecraft, but it inspired a few people in the comments to make descriptions for each individual creature.
@kevenbouchard7973 Жыл бұрын
The second monster had so much potential! I've noticed he only has one fully formed arm, maybe you could make him spawn the other arm as a new monster. Like he grows back his arm, tears it up and makes it chase you.
@mickyflint Жыл бұрын
or that is his arm regrowing and have the orginal as its own monster roaming across walls and ceilings to grab on to your head/throat. could have it so it temporarily takes some of your hunger bar when it hurts you to represent it trying to choke you with the reason it doesnt instakill you and there isnt a struggle mode is cause your character auto throws it off and when you die its cause you no longer had the strength to pry it off
@BadImagination55-ip3ff Жыл бұрын
What if the arm you see peak out is his missing arm and for lore the stalkers are constantly searches for their missing limbs, appearing near if you are grabbed/step on the disembodied arm and chase you thinking you are related to their missing arm
@kevenbouchard7973 Жыл бұрын
@@BadImagination55-ip3ff nice
@roph9154 Жыл бұрын
Or maybe his arm could stretch towards us until a certain range. I feel like that in-game would be terrifying, especially in the dark. Like, you see him far from you, and he suddenly stops and extends his arm to catch you, while creepily glaring at you running.
@TexHaw Жыл бұрын
Honestly if you had more time I’d suggest a few more features for the “Cave Trio” “Haunt”/Cave2 noise monster should never actually be able to hurt or kill you. Like it’s a snow golem but a lot worse. It blinds and makes you scared- but it never can kill you. It’s just setting you up for the other two monsters to turn you to disgusting gibs deep in the mine. However I do like what your friend suggested and think it should be driven away from the light. I actually like the idea that all of them could be driven away by light. These aren’t just monsters. They’re lessons in making sure you mine safe and prepared. “Stalk”/Cave5 noise monster should definitely keep its creep and lean look. It’s good. “Stalk” and “Haunt” I feel would be excessively terrifying if they spawned together or in conjunction with one another, perhaps after being blinded that’s when Stalk can go in for the kill, or Haunt sings a song of other cave sounds and it’s that horrifying song that Cave Noise 5 is hidden within- allowing Stalk to come in soon afterwards. “Brute”/Cave8 noise monster- the block breaking is a cool idea. But I feel it should only be able to break blocks similar to what the Creeper can/limit what it can break- like only stone and ores. Or if it can break blocks- it should always drop the blocks mined like they were mined with a pickaxe. Nothing is more infuriating than spotting diamonds or some other rare ore vein and losing them through some means not under your control. And Minecraft is a game all about you controlling the world- at least that’s Mojangs design philosophy.
@renzalwyvern9976 Жыл бұрын
Maybe also give it a timeframe to break blocks. Like, have it need to swing its and batter the blocks down.
@Missingno_Miner Жыл бұрын
The idea of these essentially being tutorials for cave safety is actually really cool!
@Flesh-wl7bb5 ай бұрын
No, I like the idea that these things are not like what normal mobs are, they are intelligent. I love the idea that you can't control these beasts, they hunt and kill you relentlessly even in creative mode. Making you realize caves are no absolute jokes. Making it so that it is hard but the rewards are great. You can't kill them but they can kill you, but if you survive them, you can get amazing rewards, for the Miner I feel like it should spawn near emerald caves, a new cave biome, Haunt should spawn near redstone mineshafts, a new structure that spawns in redsone caves (a new cave biome), but Stalk spawns anywhere in caves. But I do like the idea that leaves behind ore and blocks, but I want it to be distracted by emeralds if you want your dang MoJaNg DeSiGn PhIlOsOsHy, it would leave behind every block and ore except emeralds, because it would make sense.
@scoopidyschloop5 ай бұрын
@@Flesh-wl7bb killing you in creative???? how the fuck would you make underground builds at all
@Flesh-wl7bb5 ай бұрын
@@scoopidyschloop At least it shows the players that these are no joke and you should light up the area because I never said they wouldn't get scared of light. Jeez, but first off, it would make sense because I like to think of Haunt and Miner as ghosts, while Stalk is the one you should worry, also I like the idea for Stalk being the cause of Haunt and Miner.
@BotBruh448 Жыл бұрын
All of these, expanded and refined, combined with the original cave dweller mod would be absolutely incredible, you guys should collab and remove the time restriction
@grantarmstrong2968 Жыл бұрын
I feel like Mojang should spend more time making caves scarier to reflect what solo caving is like in real life. The reason why caves are scary is because there is only one or two exits. You can’t make yourself more room in the cave or dig to the surface. You are trapped in a dark, damp, echoey, laberynth that consists of twisted crawl spaces and tight passages. I feel like that is what the Minecraft sounds are trying to get you to feel, that feeling of utter dread as you are trapped underground with your only escape being a long and slow trek in the dark looking for where you came from.
@SizzaK_2000 Жыл бұрын
We got the warden I think thats the closest we will get from caves being scarier.
@CloneCommanderCrater1102 Жыл бұрын
Please no, I have enough trouble with the basic cave sounds already.
@lasercraft32 Жыл бұрын
Wish we could have actually seen them from the victim's perspective more... And I feel like the blindness actually counteracts the fear factor in a strange sort of way, since you can barely see the terrifying creature that's chasing you. That's why the darkness effect the Warden uses flickers the way it does, so that you can still see the monster while having your senses disoriented. The tall lanky one is by far my favorite... If you could have polished out the issues with its hands it would have been amazing!
@Explorerofshadows Жыл бұрын
These are super cool concepts that I'd love to play with once I got a new PC! It's a shame that the second monster was unfinished, hopefully in the future you'll return to this and finish it like you wanted to and maybe add new ones
@freddykun897 Жыл бұрын
Fun fact: that are Bedrock edition mod, because it has paper doll at top left side screen and the chat position are in above your screen instead below. Meaning you can playing it on any devices with that mod, but ofc PC are the best experience playing with it.
@russman3787 Жыл бұрын
The second one was a really interesting design. I would love to see a full mod with ability to reach into small spaces fully fleshed out. It would probably work better as a surface mob, spawning in wide open biomes like plains (at night of course), and with the ability to open doors to make it work against shelters. Very cool idea, shame you didn't have time to finish it.
@acidrayn31 Жыл бұрын
These monsters are really cool, especially the thing with the hands reaching through holes is such a scary fun concept. If they actually existed in Minecraft, I'd never go into a cave, EVER. Seeing the first one's glowing eyes then it quickly floats toward me would make me close the game in fear lol. Well done!
@theterraformerofthedeltate438 Жыл бұрын
funny enough cave sounds do mean something: each represent a cave enviroment like: mineshaft, huge caves, ravines, etc,.
@samuellinn Жыл бұрын
Source: It was revealed to me in a dream
@M50A1 Жыл бұрын
@@samuellinnsource: the cousin of a guy's cousin's cousin's uncle's roommate told me
@AsmarahKhan Жыл бұрын
@@M50A1source: trust me bro
@Bread-xl4wi Жыл бұрын
I feel like if it werent for time constraints yiu really could have improved the miner. Maybe instead of just ignoring blocks in its way it could attack them to break in an area when aggro'd on a player. Either way, great video, loved the designs, especially the stalker.
@robjsmiles Жыл бұрын
These are really cool original monsters, I love the lore about the miner, it reminds me of amnesia: the bunker. Having all those immersive sound mods would really drive up the creepiness
@mikalnortuchiha1094 Жыл бұрын
i like how people make these creatures to give players reasons to be terrified of being in the caves besides just out of paranoia. well done!
@EggsBenedict-te4nj Жыл бұрын
Tbh that second one despite looking so good simply felt like a letdown. All that time took to add those animations and the only one that actually she gets showed is it's attack and walking animations. I loved the idea on hands reaching out to grab you and spawn him in.
@JoshBlueMoon5 Жыл бұрын
It was a letdown for me too, unfortunately the mechanics of it grabbing and crouching were extremely difficult to add and work all the time so i had to scrap it
@Greenst4rX Жыл бұрын
@@JoshBlueMoon5 while I don't know how the code work, can you do that if it sensor sense that there is a one block blocking the paths to the players (if it had like one to eight space of blocks to activate it) that it's would then do that peeking looking animation? If it can't reach for the player, it's would go somewhere else after losing interest, then going to the darkest area that doesn't have light or the lowest amount of light.
@thomasdevlin5825 Жыл бұрын
I love this idea, the thought of the cave sounds signifying an actual enemy that's trying to find you is terrifying. I would love to see the same concept applied to the ocean sounds too. Quick concept for the ghost mob, what if instead of becoming immediately hostile, it gives you a debuff that increases intensity every time one stage wears off. At stage one it just haunts you, staying a distance away and watching you, then at stage two it starts attacking you, it's invulnerable but backs away every time you hit it, then for every stage after that it becomes more hostile and more persistent, until it simply won't leave you alone, and the only way to remove the debuff is to go above a certain Y level, giving you a sense of urgency to leave the cave once you realize you're being followed. There could also be some alternative ways to deal with it so it wouldn't be too annoying, like eating a golden apple to cure yourself or making it killable if you have smite on your weapon
@TheKnifeRaven Жыл бұрын
A lanky figure with a creepy, smiling face, that blends into the shadows of the darkest caves... It's what I always pictured made those sounds.
@trappingoku3640 Жыл бұрын
Hey i really loved this idea and wanted to add some of my thoughts on top of it. I understand it’s ambitious however its more for just some ideas/brainstorming to make the mobs feel more terrifying. Here are some i came up with: Ghost: First encounter- Exact same behavior as before however things change after your first visit. Condition A: The next time you attempt to enter a cave he will appear (randomly) after you venture down a bit. (Possibly on a timer after you enter a cave or leave a light source) Condition B: If you attempt to sleep he will sometimes jump out at you. (Can be stopped by crafting nightlight, an item then can be crafted with a torch and possibly sculk material (doesn’t have to be sculk, just something that requires some progression so its not so easy to prevent)) Sub conditions: He has more of a tendency to jump out at you if you are unprepared and or alone (not near players or pets) (doesn’t possess a certain decimal of armor or have certain weapons in inventory) Stalker (my personal favorite): He would have 3 stages- Stage 1- Stage 1a: stalker appears in the corner of your eye as you pan away from it, you then look back only to see its gone. Stage 1b: Given enough time to stalk he then appears to just stand there and stare at you from a distance. If you get too close before he vanishes, stage 3 starts. Stage 2- In stage 2 he begins poking his head out of holes and cracks to look for you. If he sees you he uses his long arm to try to grab you. This could start a mini chase scene where his arm continues to attempt to grab you though holes as you run. Stage 3- After a period of unsuccess he will then crawl out of a hole and begin directly chasing you. Or he will randomly round the corner and stage 3 begins. First he lets out a screech and then he gets on all (threes?) and begins to gallop/limp towards you all while screaming. Not sure if im married to the idea of him galloping towards you but he should chase in some way after the build up. I also still like the idea of him moving slowly yet steadily like he did in the video. Miner: Same behavior except he can smash though blocks to get down to you (maybe 2 at a time?) Possibly could disguise as a vein of emerald to fool player. (Emeralds usually don’t spawn in veins so pay attention) By no means am i requesting these to be added im only adding my input, this is a really good mod and has a lot of potential so if you do pursue it more here are some ideas you could stem off of. Thank your for the video.
@nekowhixp Жыл бұрын
i am not sure how easy it is to do that since i am not familiar with creating mods for minecraft but a suggestion for the second monster to make it really terrifying: it starts off as a black thing with only white glowing eyes just stalking the player in the dark but not attacking, as soon as the player attacks it or stays too long looking at it, a white smile appears, the monster becomes extremely fast, it starts to run at the player with intention to kill, twisting its head very fast while trying to maintain eye contact, putting the whole body forward and releasing a horrible screech that sounds like a distorted scream as if the creature was in pure pain, hatred and desperation
@arachnidz7750 Жыл бұрын
Hi satan
@luisangulo5332 Жыл бұрын
You should make it so the ghost is only hostile in complete darkness and will flee the light, it should drop the phantom membrane. The stalker would benefit from the opposite, he would stop his stalk if you're in complete darkness and eventually despawn, crawling inside a crevice. The miner should only break blocks when he's berserk and give him a time limit, then after he should besusceptible to damage.
@liquidscreamisnomore Жыл бұрын
"So I listened to all cave sounds, had a nightmare..." this implies you can on command choose to make yourself have nightmares whenever you go to bed what form of power is this?
@stocktonlevel1goblin Жыл бұрын
You described cave5 perfectly, and the monster fits it to. Making it just a dark figure is great and the hands sticking out of holes fits great for the feeling of seeing something of the corner of your eye while *thinking* your alone
@movingmaverick3121 Жыл бұрын
6:10 first of all how dare you, I hate that, SO much, but I also love that, SO much... that subtle horror of seeing an impossibly long arm reach out and feel around for you is terrifying. I just wish you had the time to properly get that to work. If I was just walking through a cave and saw that? I'd stick with stone tools for the rest of my days, I mean who needs iron or diamonds anyway!?
@igorkardyna5958 Жыл бұрын
Cave dweller, Man from the fog, from the fog, Greg, and this. The ultimate "shit ur pants" modpack
@Pyro_dragon Жыл бұрын
Add weeping angels and ur good
@StummJedla Жыл бұрын
I can’t remember but didn’t you have an archaeology video? You went over the problems and the solution to the new mechanic. Other than that the video is really nice. Keep up the good work 👍
@JoshBlueMoon5 Жыл бұрын
Yes i did! I deleted for a couple of reasons: it had alot of negativity with the intro and title, saying that something ''sucks'' in such a cold way can cause negative feelings on viewers wich i don't want, it wasn't delivered in the best way. I also don't think it really was super interesting, i could have spent more time making cool features to show, instead, the video felt rushed and boring to watch and the analytics showed that.
@StummJedla Жыл бұрын
@@JoshBlueMoon5 Thanks for explaining your decision. I can understand how important it is to create content that resonates with viewers and content that you’re comfortable with. I'm excited to see how you'll continue to improve your videos. Keep up the hard work! 👍🎥
@JoshBlueMoon5 Жыл бұрын
@@StummJedla Awesome! Thanks for sticking by and rooting for me
@StummJedla Жыл бұрын
@@JoshBlueMoon5 😊
@C4rl0s011 Жыл бұрын
I strongly recommend you a part 2 of this video where these 3 creatures have their remake and not just done in 1 day, frankly if this was done in 1 day what they could become if you spend time, creativity and dedication to make these 3 beings even more terrifying, they have a lot of potential involving this to become one of the best horror mods along with cave dweller it would be spectacular I really liked it. You are very creative josh.
@Opal_TheGoat Жыл бұрын
You Should Try and Make a Creature That Hangs on The Ceiling. And When You Come Close it Quickly Grabs and Absorbs You. And Maybe The Cave sounds Associated With it Alerts You to The Cave Having a Large Group of Them. Maybe Also Give Them Like Raspy Breathing cuz That'd be Terrifying.
@z.joshualdivedor6833 Жыл бұрын
This + Cavedweller = Cavephobia
@Cheerful__1 Жыл бұрын
+ the man from the fog
@plagueking6559 Жыл бұрын
@@Cheerful__1 and from the fog (Herobrine detapack) & Deep blood mod
@Cheerful__1 Жыл бұрын
@@plagueking6559 yeass
@katharomitroo4185 Жыл бұрын
best things about the surprising cave sounds is... when you finally build something massive and awesone only for cave sound suddenly play out of the blue. mmm yes loud spooky noise in your safe mansion.
@Guster___ Жыл бұрын
OH MY GOD THIS WOULD BE PERFECT WITH CAVE DWELLER, also new sub-
@JoshBlueMoon5 Жыл бұрын
Welcome to the channel!!!
@ganicc4782 Жыл бұрын
My favorite was no. 2 in concept, however, as you said in the video, it wasn't quite given enough time to be pulled off properly. The animation adds SOOOO much to it though.
@SophieVulpes Жыл бұрын
This is really a neat idea, any plans on releasing it soon?
@JoshBlueMoon5 Жыл бұрын
Not at the moment, but maybe in the future!
@MagentaLizard Жыл бұрын
@@JoshBlueMoon5Will the long arm guy be worked on more? I absolutely love the idea of it
@ArtanisTheEvil8 ай бұрын
@@JoshBlueMoon5 please man, your work is amazing, it would be amazing if the community could benefit of it.
@Sir_nuggets Жыл бұрын
Your back:) I don’t really comment Much but this is a special moment so welcome back 🎉🎉🎉
@JoshBlueMoon5 Жыл бұрын
Thank you!!!
@bartman156. Жыл бұрын
I don't feel all the cave sound monsters should be hostile. I think the stalker one should have been a passive mob which is just curious about you but it wouldn't attack unless you hit it.
@BadImagination55-ip3ff Жыл бұрын
Slightly different opinion but I feel like cave mobs should feel related to the noise that spawn them because it feels silly that the mob that represents cave sound 2 (angelic voice that was used for the first mob) is hostile when the sound itself is very hard to argue and say that it is a scary noise, and even then the worst thing you can really say is that the noise sounds eerie, but not scary (unless you interpret it as a siren call but I don’t feel like going into how that would work in a CAVE environment). Some examples I wanted to share: the mob that represents the cave sound 1 would not be that scary and perhaps neutral (it would have a weird/unsettling appearance but neutral) because the sound it represents isn’t all that scary, the mob that represents cave sound 17 being horrific fight or flight scenarios (scary appearance, disturbing mechanic and may or may not be fast/have high attack power) because the sound it represents would actually be horrifying if you were underground while hearing it and the mob that represents cave sound 2 being straight up friendly/helpful because of the harmonious nature of the sound and how angels are associated to be good
@bartman156. Жыл бұрын
@@BadImagination55-ip3ff This is more or less what I meant but you've made it even better!
@AnslordMC Жыл бұрын
The second one was honestly the scariest, if I was in a single player world and saw just a tall creature who would run at you. Would make me loose my soul-
@CHEEZ_22 Жыл бұрын
As someone who doesn't play Minecraft, this is cool as hell
@videontekuro9399 Жыл бұрын
A bit more work and updating, you can make these guys way creepier. If the ghost-like one would hide in the walls as soon as the player tries to look for it, becoming more aggressive after the first sneak attack that gives blindness would be really terrifying. Fully animating the crouching and reaching for you in tight spaces for the tall lanky one armed dude would be epic. For the miner, slow down the speed at which he breaks blocks and add a few extra moves like him ripping a chunk of stone out of the ground and yeeting it at the player if they are too far out of it's melee range or give him a huge broken pickaxe as a weapon. All in all, this has some awesome potential. Combine this trio with the cave dweller too and going mining will become a lot more anxiety inducing.
@teheqlles9036 Жыл бұрын
Miner is the scariest - at least in the context of Minecraft. Normally only you can break blocks (with the exception of the Ender Dragon) which gives you the comfort of knowing you can build a safe space for yourself. The Miner makes it so there is no safety. I'd say the Stalker is my favorite though. If you had the time (and patience) to get it working, that would be an awesome mob. I think the head design works against it a little, more of a "designed to look scary" than organically scary because it's stalking you, but everything else is extremely cool and very creepy. The Haunter just looks like it'd be frustrating to deal with. Vexes are annoying - vexing, one might say - and the fact that it's basically just a more persistent Vex that also blinds you means I hate it by default. Great design though!
@monroerobbins7551 Жыл бұрын
Honestly, I love the idea of making Minecraft more creepy, and more complex, without it being completely out there. This is super neat, I love it. 3:58
@Karuminu28 ай бұрын
If Minecraft devs actually put this in the game, I'll know who to blame.
@comicreaperharry372310 ай бұрын
I love the first one the most, the cave 2 ghost is really creepy and pretty terrifying, if Vex or Phantom looks like that, a lot of children and even adult will have nightmares.
@peentz Жыл бұрын
good job,. I like the idea of the second one, the execution just needs polishing.
@JoshBlueMoon5 Жыл бұрын
Thank you! Im thinking of not doing these 24 hour limits in favor of getting more polished monsters
@shamapatel4920 Жыл бұрын
@@JoshBlueMoon5bro can you release this mod for pocket edition and java edition?
@1987nightrap Жыл бұрын
Bro, I appreciate the twist on a cave monsters mod
@2ndCannonFodder Жыл бұрын
you should make the ghost flee when stared at for too long and only approach when it is close enough to the player and to make it stop haunting you you need to be exposed to extremely bright light like sunlight
@MostlyPonies1 Жыл бұрын
The ghost seems fine to me. The tall stalker could be fixed by making it less tall, and then the animation you wanted for it would work. The miner brute I think is overpowered. It should have its mining ability slowed down. Right now it mines so fast that it walks through solid stone, but this only causes it to miss the player most of the time because it's not following the existing tunnels. Smart players will also be able to exploit its fast mining ability by using it to mine for them and collecting the blocks while avoiding getting killed. Maybe give it the ability to make cobblestone walls behind it to trap the player.
@itsyeetorbeyeeted936 Жыл бұрын
Name/Lore idea for the first one since you came up with lore for the third one. The Redstone Wraith - a malevolent spirit that serves as a lingering remnant of a wanderer who died deep underground. It haunts the caves of the Minecraft world and will kill any player it finds as a twisted warning of what happens when one ventures too deep underground. Its voice serves as a form of echolocation. If you can hear it... _it knows where you are._ The Redstone Wraith does not behave entirely aggressively, however, as though a small semblance of humanity remains within.
@filelost9194 Жыл бұрын
I LOVE the tall boi. Such a great concept. It isn't horrifying in theory, but its uncanny energy is perfect.
@Amongus_V69 Жыл бұрын
Miner i think i like he most, the sounds,the scary look of it, and everything!! PLS make more vids like this. you may make a own mod with that scary creatures in that everybody else can download! that is what i think.
@imjustaguy1721 Жыл бұрын
The way you explain it is perfection "I listened to all the cave sounds, had a nightmare, then the next day i chose the ones i find more interesting" And the execution of it was smooth which made me laugh
@PurplyWasTaken Жыл бұрын
The third monster is actually terrifying. Imagine being alone in a mineshaft, with creepy music and sounds, then you see this breaking through the wall coming at you.
@mailcs062 ай бұрын
These are all cool concepts (especially 2 and 3), and If you had more time to cook I feel like they would be absolutely stellar.
@lycanthropyhamerworth515 Жыл бұрын
We are getting close to a whole collection. Though in these mods I wonder how do you counter or avoid these things?
@JoshBlueMoon5 Жыл бұрын
just run (jokes aside, i didn't think of a way to counter them..)
@lycanthropyhamerworth515 Жыл бұрын
@@JoshBlueMoon5 Do you think you'll make an update to that? Such as the ghost being repelled if you hold a soul sand lantern. Also would they have some special drop for killing them? I ask that because my biggest gripe for the warden is he drops next to nothing for killing him.
@wyko7122 Жыл бұрын
I love them all, the second one though, that second one… omg that is what embodies a cave sound. It is fear incarnate.
@Autumn_Actually Жыл бұрын
Honestly I like these more than the Cave Dweller, I love the creativity here.
@reneedittmer9625 Жыл бұрын
I have to say I really love this concept of Minecraft! I definitely would like to see more of these! And you have gained a new subscriber btw :D
@zcarp86427 ай бұрын
id love to see your ideas on the other ones, mainly cave noise 14 and 19, my personal favorites. cave noise 19 is the only one that ive consistently imagined as a monster or something lurking in the caves, and i imagine him looking like a quadrupedal creature like a crocodile of sorts
@ohhadivist Жыл бұрын
I love the stalking creature, the hand poking through holes to grab you is so cool
@ruffruggednraw Жыл бұрын
Finally the idea of having cave sounds being made from mobs, I always like the idea of this concept
@deathbystraws15 Жыл бұрын
the second mob reminded me instantly of the old horror game "the crooked man" thanks to your description of what you were doing.
@endobro-ym9vv Жыл бұрын
The stalking one is pretty cool, nice and spooky
@Solesteam Жыл бұрын
The Miner is so cool, the ultimate counter to the player, like the enderman who can break and place blocks, the miner, better at breaking than the enderman and the player, but at the cost of being to much of a brutish force of nature to be able to place them.
@Pascll Жыл бұрын
the existing cave sounds being used for a new monster is definite more what I was hoping for with the cave dweller.
@Dragito5555555555555 Жыл бұрын
Second one with just the arm reaching out of small holes is my personal favorite. Really hope to see it released as a mod :D
@cloud1973 Жыл бұрын
dunno about you guys but thumbnail buddy seems like a friend.
@JoshBlueMoon5 Жыл бұрын
Hes just a friendly fella
@whitherbox Жыл бұрын
Ironic that I seen your videos from 2 years ago but only just subbed a few days ago and your back lol
@JoshBlueMoon5 Жыл бұрын
Awesome thanks for subbing and remembering my channel despite of nearly 2 years of inactivity lol
@whitherbox Жыл бұрын
@@JoshBlueMoon5 np one of the biggest things for me in games is the sound design, I'm actually taking inspiration from your sounds for my own game
@kimkuk20 Жыл бұрын
Terrifying 😱…… great job!
@BLODSWIPER Жыл бұрын
3:20 - You should have made the eyes visible even when you were blinded, to add to the horror aspect: you hardly see where you go but you see it approach you, closer...
@jacobrutzke691 Жыл бұрын
These mobs are great and could be amazing with some refining i really hope you pick up this mod again, my only gripe with this is ballance which is the same problem i have the cave dweller(for exemple the haunting effect from the ghost kinda means if you get hit once your just screwed until you die or do whatever else you need to clear it, making it so the effect only activates once or has a time limit would add something i feel but thats just what i think) its a hard line if you make it too weak and the player realizes that it will lose its scariness factor immediately but if its too powerful it becomes a gimmick you play once with yourself or your friend's and then forget because you cant seriously think about adding to a modpack, since it makes mining a pain and the 5'th time you get killed by it without being able to do anything it still loses its scariness factor.
@jacobrutzke691 Жыл бұрын
To clarify I still think these mobs are great but I just can't imagine playing with this mod more than once or twice because a impossible to fight monster just losses its touch over time and if it was more balanced it could be a great mechanic to add to the game In a modpack.
@jacobrutzke691 Жыл бұрын
Ps also the last mob is extremely scary but you might want to change the way the block destruction mechanic works since if it destroyed something you made you would just be sad and it does a lot more damage than a creeper.
@midnight_dream2925 Жыл бұрын
This video was amazing, perfect for the spooky season, yes i did watch this in October, the main downside was that you can't really see much in the video, so maybe you could give yourself night vision so it's easier for u and the viewers to see, but not the one you're testing the mobs with
@Grimodile Жыл бұрын
Banger, you just need to work on your thumbnails and editing and I can see this becoming big as it's actually unique
@JoshBlueMoon5 Жыл бұрын
Glad you liked the video. Thanks for the feedback!!
@whitherbox Жыл бұрын
Woa welcome back
@JoshBlueMoon5 Жыл бұрын
thanks!
@Cotote Жыл бұрын
These are awesome. Please finish them off and release them
@Creeperdy Жыл бұрын
I think like the 3rd one was also good at giving you the feeling of beeing stalked because it's always mining around you and you just know its there
@rextheguardian Жыл бұрын
I want to see this as a full blown mod
@dream__soda7900 Жыл бұрын
I think the idea of scaring the monsters away with light is a very nice idea. If you make thee mods into downloadable mods I’d like to try ‘em.
@Ashacarlosalbert Жыл бұрын
Making the Stalker be in the upper corners of the rooms, just like in Hereditary would be INSANE.
@sourhill2292 Жыл бұрын
i really love the idea of just wandering through a cave on edge and just being hit with panic and confusion when you hear blocks breaking nearby since this is just kind of a "cave monster" mod, you should do surface monsters next time
@arturikartur9955 Жыл бұрын
What a great ASMR! Even when I took off my headphones, it still playing! 199/10
@villagerstuckinadoor Жыл бұрын
I hope you release this to the public as a mod. This is sick and I'd definitely use it with my horror survival modpack👍
@rahmusmaximus3134 Жыл бұрын
Great work! I saw recently your Video about the new phantom design, do you consider to add your mobs in a mod? This would be cool 😊
@guts8909 Жыл бұрын
You should make a horror Focused mod, featuring all fo these and some extra blocks
@greywolf97839 ай бұрын
I love the idea of the 2nd one, Imagine it having a gimp leg walking with its huge hand? Chills!
@KiwiPaws76 Жыл бұрын
I have a feeling there should be items to counter these entities, such as a cross (two sticks and a string) would be the crafting recipe or something like that! Or maybe a cursed idol? ^^
@chrisonmagic0312 Жыл бұрын
I loved the second one!
@StalkerX426 Жыл бұрын
I think we need more cave sound mobs for This mod.
@tinnieraxis2878 Жыл бұрын
man this mod look really good and scary i mostly loved the 2nd monster because it looks like something from one of my nightmares
@JoshBlueMoon5 Жыл бұрын
glad you liked it!
@NK-le5hs7 ай бұрын
Imagine updated cave dweller with this💀💀
@HelloSpaceDuck Жыл бұрын
idk man, that guy in the thumbnail looks pretty chill
@MrBurrito7171 Жыл бұрын
You're really good at making mobs, mojang should consider hiring you!
@Springdude11 Жыл бұрын
The second one seems like something comic makers would make into a silly little skrunkly, or the scariest thing you've ever seen in your life.
@brendanmorris2679 Жыл бұрын
I sure hope this gets released, its a incredibly cool idea, and would be super fun to play with.
@doggiejm9229 Жыл бұрын
it wont, it was just a model showcase.
@ArtanisTheEvil8 ай бұрын
@@doggiejm9229how is it? I mean, they were acting like mobs, they dealt damage... even if in a datapack they would work I guess
@ZataMachi Жыл бұрын
Well done! Imagine what you could create in a month! 😮
@yaboi279 Жыл бұрын
He didn't make it in a day bro, it's a thing all youtubers do nowadays to look more impressive It's very well made regardless
@ekal3_YT Жыл бұрын
the second one looks like the thing in life of luxarys video! great video!
@placeholderplaceholder5625 Жыл бұрын
Not sure if you plan to work on this more but I have a few suggestions, any monster that can think, have them support each other. Like if you give the, each their own weakness, they could counteract them like if the ghost is afraid of light, then the hand monster can put out torches with his long hands coming out from the wall. Also, to add a sense of fear, add specific spawn requirements, such as staying the cave for too long or getting near a large vein of emeralds etc. And if you want, I’ll throw out my suggestion, the pursuer, “Should one decide to incite the wrath of The Pursuer, their fate shall have been sealed.”-(Maybe an old mantra recited by the ancient builders)The Pursuer isn’t your typical monster for he, like the ghost will constantly pursue the player, he is only spawned in the caves and is only incited within the caves, I’d suggest some triggers being to over-mine the caves or to commit murder within the caves.(over 10 stacks worth of diamonds and killing another player.) Probably a bit over complicated and might not be something very interesting but it is simply my suggestion. Either way, very good mod and I hope you make more.