Emboss Text in Blender | Hard-Surface Tutorial

  Рет қаралды 201,843

Josh Gambrell

Josh Gambrell

Күн бұрын

Learn how to engrave text into your models, and clean up the geometry and text artifacts after adding a bevel.
Fixing Artifacts video: • How to fix artifacts i...
Baking Normals Maps Tutorial: • Blender 2.8 : Bake Nor...
Instagram: / josh.gambrell
Twitter: / josh_gambrell
Artstation: www.artstation.com/wooden_rain
Also check out my full course on hard-surface modeling and how to get started with the workflow: gumroad.com/l/vOFiv
Biz inquiries - josh@blenderbros.com

Пікірлер: 168
@lawrencedoliveiro9104
@lawrencedoliveiro9104 4 жыл бұрын
This needs to go into a special category of “Blender tutorials that don’t delete the default cube”.
@PJ-op3eo
@PJ-op3eo 2 жыл бұрын
Great tutorial, Josh. Straight to the point. Bit of a newbie a in Blender, and this has solved my problem of creating meshes with svg files from Adobe Illustrator in to Blender. Phew! Thanks!!
@garethellis16
@garethellis16 4 жыл бұрын
Read my mind! Was just about to start figuring out engraving and you posted this ! Really helpful video mate ! Learnt more than just engraving !
@JoshGambrell
@JoshGambrell 4 жыл бұрын
Awesome man! Glad it helped you ;)
@Captaincrime77
@Captaincrime77 4 жыл бұрын
You make the best tutorials. Very easy to follow. You know what beginners need.
@jonathanwalsh1206
@jonathanwalsh1206 3 жыл бұрын
Absolutely awesome tutorial brother, many thanks.
@jasontauscher3132
@jasontauscher3132 2 жыл бұрын
Thank you Josh. I am new to 3D PRINTING and your video has furthered my abilities
@tapiolahde6987
@tapiolahde6987 4 жыл бұрын
Good tips! Couple of suggestions though; I'd use "Mesh->Clean Up->Decimate Geometry" instead of Limited Dissolve when reducing vertex count, keeps the form a lot better. And with the bevel modifier you might want to use Arc as outer miter type, gets rid of those kinks in the corners.
@MusiciansReflib
@MusiciansReflib 3 жыл бұрын
what's Arc? And what's an outer miter type?
@ArkOfAges
@ArkOfAges 4 жыл бұрын
Thanks for the tutorial. I use to go in an convert text to quads manually, which needless to say took a lot of time lol. I probably should have taken the time to learn hard surface workflow.
@FedePohl
@FedePohl 3 ай бұрын
It was a headache to do with a super irregular surface, but i did it, thanks.
@lawrencedoliveiro9104
@lawrencedoliveiro9104 4 жыл бұрын
3:31 “Embossed” is the word you’re looking for.
@xandervera7026
@xandervera7026 4 жыл бұрын
By far one of the best channels for intermediate modeling in Blender, thanks a bunch!
@JoshGambrell
@JoshGambrell 4 жыл бұрын
Cheers Xander!
@afakhrik3002
@afakhrik3002 4 жыл бұрын
Yeah, the explanation is like zach cgboost
@darkdoom907
@darkdoom907 2 жыл бұрын
omg i just started ur video for the first time and i love the idea of all keys u r pressing being shown in the video itself
@xh3075
@xh3075 4 жыл бұрын
This was so helpful, thank you!
@francineaires1455
@francineaires1455 3 жыл бұрын
Muito bom. Obrigada por compartilhar algo tão específico e de forma simples. ^^
@taksinwatanabe9362
@taksinwatanabe9362 4 жыл бұрын
Thank you very much! Your tutorial is very helpful.
@eriksrandomstuff
@eriksrandomstuff 3 жыл бұрын
very helpful. thank you for creating this tutorial.
@aistensilva
@aistensilva 4 жыл бұрын
Thanks! I love your tutorial
@larrylifon1520
@larrylifon1520 3 жыл бұрын
man you're making really great tutorials bro.
@trelligan42
@trelligan42 4 жыл бұрын
Excellent once again, thank you.
@exe3958
@exe3958 Жыл бұрын
Blakey Don't stop making soft. I wished I started as early as you. You have a lot of years to learn!
@C-M-E
@C-M-E 3 жыл бұрын
Very useful! I've been looking for an in-application solution to use for labeling my 3D prints as my previous method in an error correction app was, ironically enough, breaking the manifold work I'd already put in. This I can work with!
@blazejpopowicz1362
@blazejpopowicz1362 4 жыл бұрын
Decimate is fabulous....thanks for that.
@someshsahu4638
@someshsahu4638 Жыл бұрын
Very nice explanation thankyou so much 🙏🏼🙏🏼🙏🏼
@Ares-5933
@Ares-5933 3 жыл бұрын
This was super helpful! I had to slow down the video to half speed though because I'm new to blender and had to watch where your cursor went because I don't know where anything is. I was able to add text to a 3D object for 3D printing though so cheers!
@JoshGambrell
@JoshGambrell 3 жыл бұрын
Will keep the speed in mind ;)
@swordartdesign
@swordartdesign 3 жыл бұрын
thank a lot bro! Save me 2 hours of work :D
@BATCH3
@BATCH3 3 жыл бұрын
Man... im loving all of your videos. Thank you so much! (im Binge Watching like netflix series)
@JoshGambrell
@JoshGambrell 3 жыл бұрын
Glad to help man, really appreciate that!
@o.kiryukhin
@o.kiryukhin Жыл бұрын
thanks, Josh you saved me again
@forgeflarion8362
@forgeflarion8362 4 жыл бұрын
A very well made tutorial! I love it!
@JoshGambrell
@JoshGambrell 4 жыл бұрын
Cheers man :)
@forgeflarion8362
@forgeflarion8362 4 жыл бұрын
@@JoshGambrell thanks!
@MusiciansReflib
@MusiciansReflib 3 жыл бұрын
really helpful! thanks
@jbanimations8475
@jbanimations8475 Жыл бұрын
Great video! THX!
@akira1717
@akira1717 2 жыл бұрын
❤️❤️ thanks for tutorial sir
@groundbreakerexplore
@groundbreakerexplore 3 жыл бұрын
Thanks a lot for sharing this video tutorial. Stay safe
@addmesh
@addmesh 3 жыл бұрын
Это гениально, спасибо!
@blenderartist8367
@blenderartist8367 2 жыл бұрын
Super Video. Thanks
@ten-ub4xd
@ten-ub4xd 3 жыл бұрын
sooooooo helpful thanks so much
@MikeMike-wc8on
@MikeMike-wc8on 3 жыл бұрын
Thanks for help!
@hossainahmed7202
@hossainahmed7202 3 жыл бұрын
Thanks a lot . want more problem solving tutorials.
@themilkmon
@themilkmon 4 жыл бұрын
Very useful! Thanks
@JoshGambrell
@JoshGambrell 4 жыл бұрын
You’re welcome!!
@youngvines245
@youngvines245 Жыл бұрын
Best tutorial
@bhaskar4281
@bhaskar4281 4 жыл бұрын
THANK YOU
@ThunderPaladin
@ThunderPaladin 2 жыл бұрын
Thank you so much.
@Dingle.Donger
@Dingle.Donger 4 жыл бұрын
Unless the text is up close I wouldn't even bother using a boolean modifier. I would just bevel the text and leave that separate from the cylinder. Loved the video.
@bigt.y3085
@bigt.y3085 2 жыл бұрын
Thank man !!
@kelvinappiah7958
@kelvinappiah7958 3 жыл бұрын
Perfect
@MIHAO
@MIHAO Жыл бұрын
nice! thanks
@Erichev
@Erichev 11 ай бұрын
This was my first attempt to do anything in any 3d editor. I was able to follow along for the most part. There were times that you used Shift Middle Mouse to enlarge or modify the number in a selection box. This didn't work for me. I also had to select Apply to see the results added. You didn't seem to need this (might be version #, but your way would have been easier). I would use the default method of doing things in tutorials unless you explain how to use a "known" shortcut. When I did the Boolean with my text it didn't go wonky at all. And I was unable to clean up an artifact in a small A at the tail. I'm printing the object in a few minutes, but it will take a few hours. Thanks for the tutorial. I don't think I'll remember a 1/3 of what you showed. So, I'll be back to follow along on my next font add.
@alexandrearaujo4256
@alexandrearaujo4256 4 жыл бұрын
great. thanks
@UltraLightDashFlawless
@UltraLightDashFlawless 9 ай бұрын
Thanks A lot Bro ;)
@acburns.studio1438
@acburns.studio1438 Жыл бұрын
Great video! Let's be clear that engraving is removing or carving so that the image or text is inset into the surface or medium. Embossing (which this video focuses on) is when the image or text is raised up or stands out from the surface.
@erispe
@erispe 3 жыл бұрын
Thoughts on the curved engraving. Instead of boolean you could fake it by extruding the bottom edges of the text outward and then sliding the original edges up a bit. Basically creating an outward bevel on only the text.
@rotcivsi
@rotcivsi 3 жыл бұрын
If you change the outer to arch on the bevel it would improve a bit the edges of the joint.
@jeffspinner6579
@jeffspinner6579 4 жыл бұрын
I have to make an asset that has a logo on the cup surface for a game asset. Just in time, I got asked to do it *today.* It's amazing how merge by distance works just like remove doubles (sic). Btw, in 2.90, it works with just M still (hehe). AND move to collection works with M too! Thanks for all your contributions to remove the ignorance of the Blender community! Wait a second...when I did my subdiv modeling, I shrink wrapped it, but then I cut the geo border into the mesh, then extruded after a couple of control loops. I have to look up how to "cut in" the shape on the curved surface...
@JoshGambrell
@JoshGambrell 4 жыл бұрын
Thanks Jeff! Really glad it helped you :)
@jeffspinner6579
@jeffspinner6579 4 жыл бұрын
@@JoshGambrell imgur.com/jull8iN, Idk if the client wants an innie or outie, so I did it just a little out. Then again, I can't find the mesh statistics like number of verts yet in 2.90, so I may be ova the limit (!) Idts. Just in time tuts, pretty good!
@dna100
@dna100 3 жыл бұрын
Just the ticket.👍👍👍
@leonmax3
@leonmax3 2 жыл бұрын
Thanks bro
@MomfatTheDumb
@MomfatTheDumb Жыл бұрын
Using this for my stargate model
@rahulrajsarma4580
@rahulrajsarma4580 2 жыл бұрын
You know you have committed an eternal SIN by not deleting the default cube The blender gods will never forget you
@timemasterhms
@timemasterhms 4 жыл бұрын
Emboss - Stands above surface Engrave / deboss - Pressed into a surface
@shanecarless4671
@shanecarless4671 4 жыл бұрын
I noticed this, he must be an amateur sign-writer lol
@timemasterhms
@timemasterhms 4 жыл бұрын
@@shanecarless4671 I wasn't trying to insult him, just pointing it out so others know too.
@shanecarless4671
@shanecarless4671 4 жыл бұрын
@@timemasterhms I noticed the difference and was going to point it out, til I saw your comment . I added a lighthearted pun. Sorry to offend.
@timemasterhms
@timemasterhms 4 жыл бұрын
@@shanecarless4671 All G, no offence taken.
@remon563
@remon563 3 жыл бұрын
to fix the shading issue after a boolean you can use "MeshMachine" and transfer the normals. You can do this with a modifier setup as well ( I think the normal transfer one ) but its cumbersome to set-up. Good video. I was about to do the text in Painter/Photoshop but I think geometry is the way to go. You can even use the deformer modifiers to fan out the text.
@JoshGambrell
@JoshGambrell 3 жыл бұрын
Thanks! Yeah I have a video on this actually: kzbin.info/www/bejne/jWmpdZ-GmLp2g6c&t
@remon563
@remon563 3 жыл бұрын
@@JoshGambrell your welcome. Awesome ill check out that video.
@KRewolucja
@KRewolucja 4 жыл бұрын
Hi, could you make video about making a windows on round shapes like cyllinders? When I make them, I always have problem with distortion (I always make bulge around that window)
@artberesta
@artberesta 3 жыл бұрын
Спасибо
@erikporter2194
@erikporter2194 3 жыл бұрын
ty
@captain_code
@captain_code 4 жыл бұрын
Josh, need your say on this. First, do you use Unity?. If yes, then I really need to know what's the best Blender to Unity workflow. This topic is not really that much addressed and after going through countless forums and asking various communities, there really aren't any solid methods. I have used Blender for little over a year and am new to Unity. I can make really nice models with Blender and pull out some nice textures by using its Shading tab. The problem is that Unity and Blender run on different engines so you can't just import a blender file along with its materials. Been searching for an answer for weeks and still haven't gotten any.
@hectormoralesfranco6850
@hectormoralesfranco6850 2 ай бұрын
To avoid deformation between the letters and the curved surface at the time of joining, it can be avoided if before joining the two we make more divisions in the sphere or cylinder, that is, more axes or cuts around where the text will go, this considerably reduces any distortion...
@truedox
@truedox 2 жыл бұрын
How do you exactly center a text mesh onto another object? I notice that if you are using Origin to Center Of Mass (Surface or Volume), the center is based off of the verticies and surface area created by the text. Rather I want the center based off of the overall bounds (height/width).
@labandazozor
@labandazozor 3 жыл бұрын
thank's from belguim
@chome4
@chome4 2 жыл бұрын
How can you get text to 'stick' to a moving surface? I've created a conveyor/treadmill and want to writ stuff on it!
@RDUBTutorial
@RDUBTutorial 3 ай бұрын
great video but this is all raised text ...do you have one that does engraved text? I'm stuck where I havve the texted embeded into the solid with a boolian but it its creating a hole into the solid. But I want the text 2mm deep but not a punch through. Any help appreciated.
@ten-ub4xd
@ten-ub4xd 3 жыл бұрын
none of this beveling after the bolean model works for me, is it becuase im using subdiv? thanks
@rhomis
@rhomis 2 жыл бұрын
I want to do a clear embossed beer bottle with a LOGO on it. Any tutorials on that
@Phuskooz
@Phuskooz 2 жыл бұрын
How can I export this as an stl file without the text appearing to protrude? (Trying to create an engraving for a 3D print)
@rosehwangssaem
@rosehwangssaem 3 жыл бұрын
7:00 thank you - shrinkwrap
@JKaty10
@JKaty10 2 жыл бұрын
I imported an svg text to blender. i followed through the steps but im stuck at the boolean part. "Failed to set value"pops up whenever i click on the text. Is there a way around this?
@skateerdud
@skateerdud 3 жыл бұрын
Im using this tutorial to engrave my friends name into an object for 3D printing, but when I export the object as an STL the lettering is raised rather inset. Is there a way to make the text stay engraved and to get rid of the original text object? Thanks for the tutorial btw, very well made edit: Nevermind, figured it out. Had to apply the boolean
@yvetteluna6370
@yvetteluna6370 3 жыл бұрын
Can you tell me what you did?
@mr.lunatic3157
@mr.lunatic3157 2 жыл бұрын
@@yvetteluna6370 he or she applied the boolean.. Because modifiers isn't really there until you apply it
@emmasure8552
@emmasure8552 4 жыл бұрын
How would I use this technique to create a candle mold so I can have text on a candle, I have a 3d printer? Does the text push through into the cube for example so if I removed the top I could pour wax into it? thanks for the turtorial.
@flamet
@flamet 3 жыл бұрын
He says what to do at 3:30, you would want to do boolean difference instead of Union.
@emmasure8552
@emmasure8552 3 жыл бұрын
Cool thank you x
@cekconi1773
@cekconi1773 Жыл бұрын
👍👍👍
@vertigo6982
@vertigo6982 2 жыл бұрын
at 02:43 you clicked ";" and then it looked like you took the text out of wireframe mode.. Is that what you did? Did you assign wireframe mode toggling to ";"?
@rzyas
@rzyas 4 жыл бұрын
hello sir can you make a tutorial on how to make the grooves in a desert eagle barrel? I was stuck there thx,,
@falxonPSN
@falxonPSN 4 жыл бұрын
Assuming you have a hollow tube, add a few circular edge loops. Then select just the end and rotate it to get a twist with proportional editing turned on. Or you could use the simple deform modifier to make a twist.
@clubdonk9651
@clubdonk9651 2 жыл бұрын
my shrinkwrap modifier doesnt have the same options as you. there is snap mode but no 'mode'.
@Wombats555
@Wombats555 3 жыл бұрын
When I go SHIFT+A I don't get an option for Text, I have about a third the options and all seem geometric or meshes. Do I need a full license? I am just learning on the free version atm.
@ssmeier
@ssmeier 3 жыл бұрын
You may be in Edit Mode when you are press Shift+A (Add menu). Tap Tab (toggle to Object Mode). Now when you press Shift+A (Add menu), "Text" will be one of the menu entries.
@taylormartin482
@taylormartin482 2 жыл бұрын
I think I'm missing something when adjusting the merge by distance points. I see "shift + left mouse", but I don't have a "left mouse". Can someone help me out? I'm using a G700's mouse.
@RonHicks
@RonHicks 4 жыл бұрын
My previous technique for "fixing" the text involved Remesh and then separating the text by loose parts, perhaps you've found a more elegant solution😊
@manuelparrinello6531
@manuelparrinello6531 4 жыл бұрын
Me too! That changed my world definitely
@fahriazhari
@fahriazhari 2 жыл бұрын
sir how to join the object with shrinkwarp?
@Mark-xw5yt
@Mark-xw5yt 3 жыл бұрын
The engrave cuts onto both sides of my shape. Any idea what I did wrong?
@bhaskar4281
@bhaskar4281 4 жыл бұрын
THERE ARE LOTS OF TOOLS IN BLENDER...DON'T KNOW HOW CAN I REMEMBER ALL OF THIS PROCESS.BUT I AM TRYING MY BEST.
@JoshGambrell
@JoshGambrell 4 жыл бұрын
One step at a time man.
@falxonPSN
@falxonPSN 4 жыл бұрын
Why are you using all capitals? No need to yell! 😉
@bhaskar4281
@bhaskar4281 4 жыл бұрын
@@falxonPSN SOMETIMES I LOST IN BLENDER...THEN AGAIN STARTING FROM "0"
@erispe
@erispe 3 жыл бұрын
Also save useful videos to a playlist so never lose them
@infuriatinghealer
@infuriatinghealer 3 жыл бұрын
The problem is after i do this, blender does not add the engravings from the text to the cube's vertices. when i select the cube and go to edit mode the engraving isn there. i'm not sure what im doing wrong.
@yusrighouse
@yusrighouse 3 жыл бұрын
apply the boolean.
@Captaincrime77
@Captaincrime77 4 жыл бұрын
Hey Josh !! Remember that Blue microphone logo you made in that hard surface modeling series. I have problem texturing it. I can't make it look silver. It just looks different and weird. What might be the problem /
@VLena_art
@VLena_art 4 жыл бұрын
Clearcoat up, roughness down. In the shader wokspace you can add a inperfection roughness map to make it look more realistic.
@Captaincrime77
@Captaincrime77 4 жыл бұрын
@@VLena_art It didn't work. It doesn't look metallic. I can give it any colour but can't make it look metallic. The silver material works on other mesh but not on logo. Anyway thanks
@VLena_art
@VLena_art 4 жыл бұрын
@@Captaincrime77 oh... the logo!
@Captaincrime77
@Captaincrime77 4 жыл бұрын
@@VLena_art yeah !!
@TheDucaChannel
@TheDucaChannel 3 жыл бұрын
I Josh, your image during the tuts COVER UP an important UI part... and because is not necessary, maybe can you remove it in the next tuts? Thanks! The second problem is at around 2:00 where you delete the original contours of the font. The font identity, dimension, contour... should ALWAYS remain as similar to the original as possible.
@moniquedennett5515
@moniquedennett5515 2 жыл бұрын
Any idea why my text option isn’t there in the add section??
@loganpochatko2423
@loganpochatko2423 11 ай бұрын
BIG DAY FOR CUBE!!!!!
@jdlaweb3
@jdlaweb3 2 жыл бұрын
I don’t have merge distance when I press f3 lol
@bonni2
@bonni2 3 жыл бұрын
thereb isn't merge by distance propriety
@amitaibergmann5650
@amitaibergmann5650 3 жыл бұрын
no need for Shrink Wrap modifier when you have Curve modifier.
@thebonemaster
@thebonemaster Жыл бұрын
What is an ngon?
@SagaStreamAI
@SagaStreamAI 2 жыл бұрын
when i put " cntrl + j " for union letters dessapear =(
@leemiller2243
@leemiller2243 3 жыл бұрын
How would you bake this ?
@JoshGambrell
@JoshGambrell 3 жыл бұрын
Usual normal map baking processes. Unwrap low poly, bake high poly.
@leemiller2243
@leemiller2243 3 жыл бұрын
@@JoshGambrell did that but the bake came out like crap. Will try again
@wktodd
@wktodd 3 жыл бұрын
Engrave / emboss ?
@smorebob2418
@smorebob2418 3 жыл бұрын
For some reason it keeps telling me “cannot apply modifier for this object type” whenever I try and add a modifier to text.
@talgatospanov7283
@talgatospanov7283 3 жыл бұрын
I dont know if its still relevant, but to fix this problem simply go to Object - Convert to - Mesh
@7808y
@7808y 2 жыл бұрын
I wish this was as easy as it is in tinkercad, its about 50 less steps
@zade6828
@zade6828 4 жыл бұрын
Sir I kinda feel triggered by the white title bar.... any chance you wanna switch to the dark side ? :)
@JoshGambrell
@JoshGambrell 4 жыл бұрын
In Blender? How do you change the title bar color?
@zade6828
@zade6828 4 жыл бұрын
@@JoshGambrell I'm happy to help! You can change it in windows Settings > Personalization > Colors > see if the bottom-most option - "title bars and window borders", is checked. Then you either go "Custom color", like absolute black from the color picker (windows warns that you might face some issues with it but I have tried it in my main PC and found zero issues.) or, you can just pick any color, from "windows colors". PS - I really appreciate the type of content you post.
@leinadreign3510
@leinadreign3510 Жыл бұрын
It bevels the whole object for me, not only the text Bevels the text as seperate object, not as a merged one somehow. Even if the text is placed partally within the object and the bevel modifier placed under the boolean, the text is still solid and does not appear to be merged. At this point, and after an hour of trying out stuff and ranting, im giving up.
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