God! I've been suffering for a week with pixels in my smoke, and you just fixed it! I am incredibly grateful to you! I'm really looking forward to a new video on this topic in 5.4, even if it's Shorts!
@kutto501721 күн бұрын
This fixes pixels in smoke? Haven't watched it yet but it's been driving me nuts....
@daniellanekimball Жыл бұрын
so thankful for your channel Josh, keep the great work going!
@JoshuaMKerr Жыл бұрын
Thanks so much. Just want the tech to get out of the way sometimes so we can spend more time creating.
@azielarts Жыл бұрын
Amazing Joshua!!! BEST VDB video ever. I have this permanently bookmarked
@JoshuaMKerr Жыл бұрын
Wow, thanks! Glad it was helpful
@AharonRabinowitz Жыл бұрын
This is great. Thank you. Just so you know you can right click on the VDB master material and choose create material instance. If you do that making changes material is much easier. You can easily drop in different VDB’s and make changes to all of the parameters.
@JoshuaMKerr Жыл бұрын
Sometimes this didn't work for me so I thought I'd do the foolproof way.
@WeareVRMUSIC Жыл бұрын
I love vdb‘s from pixel lab and try a lot in Blender. Your video helps me a lot inside Unreal! Thank you!
@JoshuaMKerr Жыл бұрын
Thanks for saying! Glad my work is helping.
@alexdang4 ай бұрын
Great tutorial, on point and awesome edit. Entertaining and straight forward! Thanks so much
@marcfruchtman94737 ай бұрын
Cool stuff. Sooo many console commands, glad you manage to solve those.
@copperband437 ай бұрын
Hi! I'm a subscriber who is watching your videos hard. I'm studying vdb while watching your videos. But I have a question. I'm using lumen and I'm making a scene with glass behind the vdb, where vdb and glass overlap, the vdb disappears and only the glass is visible. But there's nothing wrong with pathtracking. How can I use vdb in lumen without any problems?
@gibgibGG Жыл бұрын
Awesome Josh! 👍 Thanks for taking the time to show us this winding path. Very helpful 🤠
@JoshuaMKerr Жыл бұрын
Glad it was helpful!
@kingserkАй бұрын
Awesome help .... thx so much for this video...
@JoshuaMKerrАй бұрын
Hey, thank you for the super thanks!
@johnsonchan970810 ай бұрын
Well,I got a issue, in lit mode, the VDB does not quite contact with UE exponential fog, which is quite dissapointing when I have VDB far away the camera ,with scene fill with dense fog.
@lotteche739910 ай бұрын
Do you have a solution?
@JoshuaMKerr8 ай бұрын
I'm not sure what effect you're after. Maybe join my discord and post in the support forum with pictures.
@bornbrewedmusic97869 ай бұрын
Thanks Josh keep up the awesome work.
@JoshuaMKerr8 ай бұрын
Thanks! Will do!
@jbach5 ай бұрын
Cool! Could you possibly post the cVars? How does the PixelLab VDB Shader compare with the new native SVT Master Material?
@samuelculbreth7750 Жыл бұрын
Actual gold. Thank you!!
@JoshuaMKerr Жыл бұрын
Glad it was useful
@fahadhassan35565 ай бұрын
Just bought bunch of vdbs after your video...love them...the only issue the vds with high res more than 40gb and 100gb not importing into unreal...but importing easily into blender and after effects both.. i even tried solitting the vdb files into multiple small chunks but still not imprting into unreal....but some of the vdbs from pixel lab imort easily with High res and 35gb file size
@ChucxChuck Жыл бұрын
Thanks Josh, this is very helpful. I love how your videos simplyfy setups. I have a special request, can you please make a video on setting up Vset3d and antilatency. Thanks in advance.
@JoshuaMKerr Жыл бұрын
Cheers for the kind words. Sorry Im not familiar with Vset3d.
@JasonKey3D10 ай бұрын
good stuff 👍
@JoshuaMKerr10 ай бұрын
cheers
@fnordcorps25527 ай бұрын
Hi - any idea why my VDB is appearing as a cube using the Pixelab shader in UE5.3.2? Tried playing around with the instance settings but it does not seem to solve the problem. This happens with the VDB shader that comes with out of the box
@slumsnake13034 ай бұрын
Wonderful video, so many useful console commands! How do you solve the problem with Volumetric fog? I noticed that volumetric fog has absolutely no effect on VDB effects (this is true even for niagara fluids, which were created in unreal itself). I have been looking for a solution for a very long time, but to no avail. Maybe you have an answer?
@kickheavy898221 күн бұрын
Have you been able to get VDBs to work in Unreal 5.5? They work fine in 5.4 but in 5.5 nothing shows up. I don't even get the dragon icon anymore when dropping a heterogeneous volume into the viewport.
@Pivox-r8e3 ай бұрын
Hello, I have a problema in unreal 5.4.4 the command r.pathtracing.heterogrnious.volume. Is not available or listed in the commands, and because of that the bdv is no visible in path tracing, can someone help me with this please ???? Thanks
@aliamirian15 Жыл бұрын
man you are great . just great!
@chriswong2258 ай бұрын
thank you for your great tutorial. however i have one more issue I cannot fix myself for VDB. i would like to set VDB as a separate render layer but its always storer nothing on that layers...
@JoshuaMKerr8 ай бұрын
That sounds like Unreal being buggy
@visualstoryteller6158 Жыл бұрын
Does fire can interact with a camera footage? Asking from the sense of photorealism
@JoshuaMKerr Жыл бұрын
If I understand your question properly, the fire animations are 'baked in' so they dont interract with other things. The idea is to use vdbs that look correct depending on what your scene requires. Does that help?
@Digital_Guerrero8 ай бұрын
This is great thanks! have anyone run into VDB disappearing at close range in Path Trace mode? I can't seem to find a solution.
@fabiofernandes1580 Жыл бұрын
Awsome tutorial Josh! For me, everything is working perfectly but when I try to focus on a VDB next to a mesh (both exact same distance from camera) , only the mesh gets in focus. To focus the VDB I need to pull up the focus distance very far away. DO you know what's causing this issue?
@JoshuaMKerr Жыл бұрын
This might be an issue with VDBs at this stage. I know it works in Pathtracing, but I may need to have a mess around with lumen
@LoganVFX9 ай бұрын
Hello, I'm having a problem with the vdb visibility when I am using Path tracing. I made sure to use each command you showed in the video but nothing seems to be helping.. It works in lit mode but once i move to Path tracing everything is gone.. I noticed that tweaking the material temperature is making red pixels/artefacts appear but it clearly isn't smoke :x Would you have an idea?
@JoshuaMKerr9 ай бұрын
Hmm, I'm not sure. I haven't had that happen to me. Maybe start a new project or try a different vdb.
@LoganVFX9 ай бұрын
@@JoshuaMKerr I think it has to do with the projet itself yea. Thx for the reply 👍
@JoshuaMKerr9 ай бұрын
@LoganVFX anytime
@kickheavy89828 ай бұрын
I'm having the exact same problem. Did you ever figure it out? I'm going nuts.
@faradaysinfinity8 ай бұрын
I am having this problem as well @JoshuaMKerr
@Kiezly Жыл бұрын
Pixelated fire might actually be a cool idea for a music video or something like that 😅
@JoshuaMKerr Жыл бұрын
Cant Argue with that
@marcogrob3899 Жыл бұрын
Joshua! where is the link to your patreon and were you able to import the pixel lab vdb's as hires? My Unreal crashed over and over (Rtx 4090 Threadripper etc) Mine look like crap in lumen too ! Best Marco
@JoshuaMKerr Жыл бұрын
Hi man, yeah I had trouble with one high res asset which was the nebula but haven't solved why just yet (I'm on a 3080). The mid quality was more than enough though. I think lumen needs some updates to shadows and translucency to work properly but asside form that they looked prety good on my end. If you'd like to join my patreon here's the link. Woudl be good to have your support. bit.ly/3pcBuBn
@marcogrob3899 Жыл бұрын
Thanks for the link! Thanks very helpful as per usual. It actually works now!! I left everything as is when I imported. But my shaddows are still off..... THANKS ! I will become a patreon@@JoshuaMKerr
@JoshuaMKerr Жыл бұрын
@marcogrob3899 Amazing, glad its working too. But yes I think shadows are a future update. Works nicely in pathtracer
@armondtanz11 ай бұрын
im kinda having problems looping these in sequencer? theres a looping option but i have no luck? any help?
@JoshuaMKerr10 ай бұрын
Is the sequence set to loop?
@djtc2093Ай бұрын
Hey man. Great vids. So there is this weird thing where if your VDB is placed further away from the centre of the map the shadows and general fx quality is degraded heavily, any idea why?
@JoshuaMKerrАй бұрын
@djtc2093 Hmm, maybe to do with anti aliasing
@djtc2093Ай бұрын
@@JoshuaMKerr Still nothing. It's just a shadow issue, have you tried putting the VDB far from the centre of the level and seeing if your shadow quality really degrades?
@JoshuaMKerrАй бұрын
@djtc2093 I haven't tried that. Have you tried using Niagara fluids to create the effect. I've found them to be very good quality.
@djtc2093Ай бұрын
@@JoshuaMKerr Do you mean importing the VDB to niagara fluids and using it through a Niagara system?
@JoshuaMKerrАй бұрын
@djtc2093 No, I just mean simply working within Niagara. Im hearing VDBs still have a lot of quirks and quality issues.
@isanVFX8 ай бұрын
Hey, PathTracing option not showing for me, ive read that they denied path tracing for old cards. Do you know the solution to make PathTracing show again?
@JoshuaMKerr8 ай бұрын
What version of Unreal are you in?
@isanVFX8 ай бұрын
@@JoshuaMKerr 5.2.2, why? I didnt use path tracing in 5.1.1 so i dont remember if i had the option over there. Anyways, i opened 5.4 and there is no path tracing either. I have a very bad card anyways, Quadro P600, but i dont know why epic changed that.
@JoshuaMKerr8 ай бұрын
@isancreates1258 Hmm not sure if that card is supported.
@isanVFX8 ай бұрын
@@JoshuaMKerr If i can`t render path tracing, Is there any other way to make the vdb emissive ?
@JoshuaMKerr8 ай бұрын
Can it not be done through the material options either in details or the material graph itself?
@DeliProductions10 ай бұрын
Great video! But the discount code doesn't seem to work?
@JoshuaMKerr10 ай бұрын
Looking into this now
@JoshuaMKerr10 ай бұрын
You can try again now. Should work
@davidratajczak84087 ай бұрын
Cool video but at some point nobody is explaining how we can use VDBs.. with a Lumen environment, and why high res (50 Gb) vdb sequences can't be display properly with high resolution, but looks super low inside of Unreal Engine
@JoshuaMKerr7 ай бұрын
VDBs should work natively in unreal with lumen. Im not sure about the low res issue.
@davidratajczak84087 ай бұрын
@@JoshuaMKerr Cool to know for Lumen, because I saw a lot of persons on youtube talking about path tracing exclusively so I thought it was part of the problem Basically I got a super high resolution atomic explosion vdb sequence from The Pixel Lab, and the look in the viewport + after a sequencer render is pretty "ugly" because kind of blurry and low poly And it's like there are some hidden parameters or missing steps to increase the vdb resolution ? I see a lot of import settings in 8 bits, so, I guess importing a VDB in 32 bits should help ? (the pixel lab tutorial I watched was with a low res vdb, and 8 bits import) I'm quite desperate because the VDB looked soooo cool in their renders on their website ! haha
@JoshuaMKerr7 ай бұрын
@davidratajczak8408 It really does depend a bit on the quality of the vdb. The pixel lab vdbs are very good, but not all can stand up to close scrutiny. It's hard to know if it's your settings or the vdb. I have a discord server with a support forum if that's of any use.
@davidratajczak84087 ай бұрын
@@JoshuaMKerr Oh for sure will join your Discord thanks a lot !
@JoshuaMKerr7 ай бұрын
@@davidratajczak8408 No worries
@spencerking8579 ай бұрын
Does this work in 5.2.1?
@JoshuaMKerr9 ай бұрын
It was a new feature in 5.3
@UE5n00b Жыл бұрын
crash on 5.2 and i can't use 5.3 cos it mess all my meshes and textures :/
@AharonRabinowitz Жыл бұрын
Unfortunately, VDBs only work natively in unreal engine 5.3.
@UE5n00b Жыл бұрын
shoot! -_- thing is 5.3 mess al my shaders and meshes . I've seen people working on 5.2 with VDB just fine :/ how is that?@@AharonRabinowitz
@JoshuaMKerr Жыл бұрын
Have a look in project settings to see if substrate is enabled. Ive had that cause big problems for me.
@AharonRabinowitz Жыл бұрын
@@UE5n00b There is an external plugin for VDB's in earlier versions but they are complicated to use and use a different material system. kzbin.info/www/bejne/n3bGnayurKiKl7s
@ContentMonsters10 ай бұрын
⭐
@akiAlex8 ай бұрын
Thanks! Very helpful! BUT WHY!!?? Why does every KZbinr who shows the console commands in UE, that they have already typed during the video BTW, do not post them in the video description? Is this some kind of code or religion that denies doing it? I swear, every single one! =))
@JoshuaMKerr8 ай бұрын
I usually do. Mustve missed it on this one. Thankfully, Unreal's Output Console now works like a search box, so just type part of the cmd in, and the rest will come up. Not as annoying as it used to be.
@akiAlex8 ай бұрын
@@JoshuaMKerr Yeah, and now you can save them and just push =) BTW, do you know, is it possible to make VDB emit light in UE in lumen?
@faradaysinfinity8 ай бұрын
@@akiAlex came for this. i thought emissive VDB were available but it seems not
@jysn1016 ай бұрын
any of this written down? all those console commands...
@Kedriik3 ай бұрын
My vdbs break like this: kzbin.info/www/bejne/pnelinqgodR_b7s Any idea why and how to fix it?
@JoshuaMKerr3 ай бұрын
Im not sure about this one. Looks like it's an offset problem but I have no idea the fix
@BobCarl-b8s3 ай бұрын
Shields Heights
@MaryBaylor-s6m3 ай бұрын
Dino Dam
@ShannonTucker-i4l3 ай бұрын
Kendall Crescent
@babludebbabludeb27133 ай бұрын
Eloisa Villages
@akiAlex8 ай бұрын
r.PathTracing.HeterogeneousVolumes - no such command in 5.4 r.HeterogeneousVolumes.MaxShadowTraceDistance r.HeterogeneousVolumes.OrthoGrid.ShadingRate 1 r.HeterogeneousVolumes.FrustumGrid.ShadingRate 1 r.HeterogeneousVolumes.FrustumGrid.MaxBottomLevelMemoryInMegabytes r.HeterogeneousVolumes.OrthoGrid.MaxBottomLevelMemoryInMegabytes
@JoshuaMKerr8 ай бұрын
Heterogeneous volumes may be enabled by default in 5.4
@akiAlex8 ай бұрын
@@JoshuaMKerr Probably.
@vincelund7203 Жыл бұрын
Good god! Why's it gotta be so COMPLICATED?!
@JoshuaMKerr Жыл бұрын
Oh, believe me... this is the easy way. Try building the shader from scratch.
@AharonRabinowitz Жыл бұрын
It’s even easier if you right click on the master material and choose create material instance. I designed it so that if you worked with a material instance, it was easy to drop in different VD B’s and also to make changes to things like color intensity. Try it out!
@kickheavy8982 Жыл бұрын
@@AharonRabinowitz Thanks for this Aharon! Extremely helpful material for new Unreal users like myself. Do you have any tips on how to get the scale and position of the imported VDBs to line up with where they were in C4D? For example, inside C4D, if you had a pyro sim of fire spreading across an object, how would you get the same vdb and object to line up properly after importing into Unreal. Trying to do it by hand results in things not lining up right because the size and positions are way off from the original scene.
@VyNguyen-om9zz6 ай бұрын
cool~ it's help me a lot but the time rendering seem slower when I used it I use RXT 4090 ti but it take 30mins for 1 picture with HD1080 T-T