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Exploring the history of Juiced through prototypes and PC demos:
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Acclaim builds of Juiced are nothing new, but here I'm trying something different - while the final version of Juiced is 50/60 FPS on all platforms, all known Acclaim PS2 prototypes are locked to 30 FPS during races, while the Xbox builds are 60 FPS. I created a PCSX2 patch to lift the FPS limit that brings the game to somewhat stable to 60 FPS. Additionally, I forced Progressive Scan on the game, much like it is possible in a July Acclaim build and in the final game.
Acclaim prototypes include a limited soundtrack, but I muted it to avoid copyright issues.
PCSX2 patches used:
60 FPS
Force Progressive Scan
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