I’m so glad the Devs have said they’ll keep supporting the game The new Happenings system is ripe for expansion and adds so much to general play The Dwelling could be expanded to Fey and Giants and Demons and Astral entities which would be amazing for diversity My top 4X game after all these updates, and there’s more to come! 🎉
@JumboPixel2 ай бұрын
Isn’t it such a dang good fantasy 4X game. They’ve truly done a great job at supporting it (thus far anyways, with the year one expansion pass). I hope I have the privilege of covering it for a long time to come.
@AgeOfWondersOfficial2 ай бұрын
Thank you for a great overview!
@CyrusRiahi2 ай бұрын
Just wanted to say your videos are awesome. The editing, the natural way you talk, the audible joy in your voice, and the background music. It's all great, and thank you so much for these videos!!
@JumboPixel2 ай бұрын
Your kind words are true motivation. Thanks so much! 🤙
@BlackArrowGaming2 ай бұрын
Great review! Thought I'd mention a couple things for anyone interested. First, there are a few reasons not to buddy up with the independent Eldritch factions. The first is the resource cost for the...um..."donations"...they require. Second would be the fact that buddying up with them pushes you towards evil alignment which may prevent you from getting gold dragons (or alternatively help you get obsidian dragons) if you want them. A third somewhat "hidden" reason to avoid befriending them is that the more evil alignment you have, the more likely random events are to be negative for you. I think it maxes out at like a 30 percent modifier depending on whether you're good or evil, but there is a light "karma" system there. It might also impact your relationship with other rulers or city states, but that could be either good or bad depending on your situation. Another really cool thing is that the new Eldritch leaders have rituals that allow them to convert souls to thralls (and vice versa) if they unlock the souls economy via the associated tome, which is a really nice crossover. I mean, if you consider Eldritch necromancers to be "nice" that is, lol.
@joshuasims54212 ай бұрын
Wow, I've gotta try this game again. I bounced off of it after a few campaigns, but I think I'd love it if I got the hang of it. My favorite Civ entry was the Civ II: Test of Time fantasy campaign, and this is really that idea in all its glory.
@rialvita71412 ай бұрын
While I see the appeal of a Zerg based, DnD Lich looking, Lovecraftian minded Eldritch Sovereign, I strive to create conceptually opposing characters, like one who has mastered Order in it's own eldritch way, or a Materium obsessed wizard seeking to absorb all the astral energies of a realm and leave it to the Umbral Abyss, to be forever broken there. One such idea is my Pantheon of the Unseen Clockworks, primarly Astral Shadow focused, sometimes grabbing Order. This group of Eldritch Sovereigns didn't go insane by the Torment of Shadows, yet they did lose their hearts and a piece of themselves in the process of returning to the material realm. What once was their hearts is now a void only temporally filled when absorbing great amounts of magics, hoping that being away from the Torment might repair their broken bodies and souls, while at the same time furthering their magical potential to at least not get worse. Having been in the Astral Sea for who knows how long, they are not evil, simply incapable of empathy and caring, and will often act based on the feeling of "what they once were" more than actually a caring soul, for theirs is damaged, and the worse cases even beyond repair. Once a Magic Victory is achieved, every Wonder in that realm is repurposed to grab as much mana as posible from the Astral Sea for the benefit of the Unseen Clockworks, while leaving a minimum for the world to sustain itself... to some Soveriegns that may or may not include all life present there. The more deranged ones leave a few worlds as "batteries", simply keeping them on substracting mana from the other plane. What they don't acount for, is that when these Sovereigns are defeated, no one controls the flow anymore, and the world collapses into an Astral Singularity, a point in the Astral Sea where all flow of magic is hopelessly sucked into never to return, into realms unknown. For this reason, the most gifted cut off all flow around these anomalies, causing them to immediately implode and explode, solving the issue but endangering all realms nearby, causing Astral Rifts, yet at the same time, supercharging these worlds, making them more powerful and rich. From the most sane to the most insane, all, in their own twisted way or not, believe themselves as the "Will of the Astral Sea" which is not good, bad, orderly or chaotic, it simply is the "magic law of creation given sentience" according to them, which governs all flows of magic. In politics, spionage, subversion, manipualtion and influence is key. The less enemies, the better. Preferably avoiding leakage of information and prioritizing all about potential threats and allies, all to hasten the claiming of the realm. For them, time is mana. They are not stranger to trade dealings, specially artifacts or mana related items, for these are one of the few things they treasure besides mana itself; magics. In economy, research and mana is a must, followed by imperium, for reasons mentioned above. They care, in their own twisted way, to develop as much if not more than the average Godir, for abundance and prosperity in the realm means more rich in mana and magics. Necromancy is frowned upon, since souls and mana spent on dead flesh is considered a waste, and more useful used on them. In battle, a mix of unit types with a favor for the magic ones is mostly desired, with combat spells running rampant. The faster a battle is won the better, meaning less mana was consumed, except on siegeing, where some seem to prefer a more destructive approach, hoping to end the war with one big bang rather than a prolonged battle.
@duaneclark71082 ай бұрын
Can’t wait to get my hands on this.
@striderfox712 ай бұрын
I've gotten to the second story mission and man its tough, I will try again soon to defeat the darkness with my Elves of light >.
@naapsuvaimne7402 ай бұрын
its not hard , you are just not good
@TheGreatJinx11 күн бұрын
@@naapsuvaimne740 You thrive off degrading people and that means you will never be truly content or happy. Listen to your doubts about yourself, they are not wrong.
@mrbigglezworth422 ай бұрын
I can see a summoning focused Mystic build being able to cheese cheap high ranked T1/2 units thanks to their unique faction resource being used to instantly rank up summoned units. I did just that in a game and was effectively using T3 units on turn 15
@BlackBirdOniАй бұрын
Finally an fitting update for a new Watcher doomstack run 🎉
@GamingForImmersion2 ай бұрын
The big question is whether multiplayer is working. It was already very buggy, adding this extra dynamic to multiplayer battles could potentially make MP even wonkier. Great video for a great game. Just wish they'd get MP to an acceptably stable level.
@kellysamuel33832 ай бұрын
I hope there’s much more equipment in the game Playing a completed aow3 and seeing all the equipment plus a forge is so satisfying Hope 4 will be able to achieve the same feeling
@crazyelf12 ай бұрын
If this is the final update and major DLC, it seems that Age of Wonders 4 is ending with quite a bang. There seems to be quite a bit of content. I wonder what Triumph will make next.
@JumboPixel2 ай бұрын
Mmmm me too. No announcements (yet) that I'm aware of beyond the expansion pass year's worth of content, but surely this isn't the end.
@TheOz32642 ай бұрын
@@JumboPixel They already said they would add more DLC around Primal Fury's release, didn't say if it would be a second season pass or individual dlcs tho.
@luzekiel93432 ай бұрын
They've confirmed more dlcs and free updates, and that they'll share more news in summer.
@Jabberwokee2 ай бұрын
More updates and content coming my dudes, latest live stream confirmed it
@juliusjune30212 ай бұрын
@@JabberwokeeCan you show time stamp and video?
@drygon932417 күн бұрын
Hey, I see you are big into Age of wonders 4, do you know anything about setting an upgrade path for the rules you used and ascended to pantheon? Like, to make them chose certain tomes when you meet them again in the world?
@rwme46982 ай бұрын
Love the Ruler Filter; hate the Syron form (yes, I know they were in an earlier version of the game -- but they look way to similar to elves).
@unsureashell1947Ай бұрын
where is his accent from? i love it
@drkmgic2 ай бұрын
Im hoping for season pass 2 pls .
@naapsuvaimne7402 ай бұрын
they finished pass 1 ,
@naapsuvaimne7402 ай бұрын
for premium edition all dlc s for free , thats nice
@Vexal502 ай бұрын
In regards to the Mystic culture getting reworked; I feel the RNG nature of the potentials is a bit....lackluster, not helped by the fact that sometimes you just end up with a worse version of another potential. In my last game with it, both of my starting Exploits were +6 vision and +9 vision. Why are they different in the first place despite locking me out of that spell for the same amount of time? It just feels bad honestly. Dissonance I didn't really mess with since I tend to do auto-battle only to avoid crashes on console. The other branches for Mystic I haven't got to try yet, but Summoning also sounds a little lackluster, though I also don't tend to run magic-origin heavy armies due to how costly they can get compared to armies that eat up gold.
@padmad38322 ай бұрын
Is tome of horde still S tier?
@Phalanx112 ай бұрын
Got tired of it quick, as with AOE II. This from a man who put 13k hours into CIV IV.
@amakaqueru332 ай бұрын
this game from an management point of view looks great. My biggest problem is the battles. They looks boring....
@savageblackfish51172 ай бұрын
I find myself getting so engaged with the battles, personally. I'll auto-battle, get a bad result, sigh and click battle battle expecting it to be a chore. Then I'll have a GREAT time doing the fight.
@wmwwv35042 ай бұрын
If you aren't interested in the battles, the autobattler is super generous. You can usually do better manually, but not always.
@Jabberwokee2 ай бұрын
Battles are tactical, and only become more so as you get more advanced units and spells Try it out!
@kellysamuel33832 ай бұрын
I find the toughest battles the most fun it just becomes a problem with being time consuming