Beautifully put together. I let my starter hub become a spaghetti version of yours, so this is just what I need to get back on track. I just started launching dyson sphere components and this very first masterclass is STILL useful. Just goes so show how you can never start your plans too early! I can't wait to see more.
@broEye12 жыл бұрын
I'd really love to see Nilaus compile all of this into an online strategy guide. I sometimes struggle to follow videos compared to text and there's a TON of information in all these vids, so seeing some sort of PDF or text would be awesome. Just a thought...
@Dumascain3 жыл бұрын
You sir, are a GOD!!! I can now toss all my notes and diagrams and maths and other such silliness. Thank you for these prints
@cabellism3 жыл бұрын
God to say, been away from watching your vids for a month or so about DSP, glad you are still producing super top quality content. You are effing awesome.
@possiblyD3 жыл бұрын
Always excited to see your videos! Something about the way you do things in these types of games is very inspirational to me. Oh, and your rants on Twitch crack me up as well. 😁
@datcollie9753 жыл бұрын
I love making my own blueprints, since that way, I feel I learn to understand them whenever I mess up. That being said, I do want to thank you for all the DSP content, since it has helped me immensely getting into the game further than the bare start, which has so far led me on a 70+ hours journey I am keen on doing over at least once more, right after the current one ends. Thanks for the Patreon run, the vods, and now these masterclasses. You are an absolute legend!
@brohvakiindova44523 жыл бұрын
same, but I do like to copy ideas especially when I'm overwhelmed or just not satisfied with whatever I built also I like to build really specific setups to save energy, like I'm currently working on a smelter array that gets fed by local iron and turns them into plates and then steel and possibly titanium alloy (with respective titanium smelter nearby) It's probably stupid to try to be power efficient just before getting the first sphere up but using so many drones feels just wasteful...
@jimbobschlaukopf1472 жыл бұрын
Hey there. I'm pretty new into this kind of games and after 8h just diving into it, my planet turned a bit into a mess. So i watched for some tips and actually rebuild your Jump Start Hub without your blueprints and I think i learned a lot by it. After your Jump Start I'm trying to do shit on my own and now, after 15 hours I'm pretty happy how things are going. I'm having a blast with this game. Thank you a lot for your help!
@DiceHard3 жыл бұрын
Class guide as always. We just need blueprints in Satisfactory to complete the masterclass trinity ;)
@Tacomaguy4583 жыл бұрын
I LOVED satisfactory but they need to do something to optimize the gameplay. Pretty sure you need a workstation PC to run the end game. I stopped playing it because even trying to enclose all the belts into walls to save my poor pc from meltdown still couldn't handle the end game.
@DiceHard3 жыл бұрын
@@Tacomaguy458 I found building smaller factories further apart helps. Hopefully it will improve gradually with each update :)
@Taeolas3 жыл бұрын
I found my main issue with Satisfactory is how tedious building becomes. First you put down the building(s) (Manufacturer, assembler, forge, smelter, etc...) Then you set the recipe on the buildings. Then you connect the inputs to each building. Then you connect the outputs to each building Finally you connect the power to each building. Or some order of all that. You have to retrace your steps 5+ times when setting up a new production line, and by the 3rd time along the line, I'm getting bored. It would be nice if Power was 'wireless' like in DSP, and maybe if it could chain between buildings easier. And Smart! certainly helps with the belt connections (and it copies recipes now too I think). So yeah if Satisfactory could do that sort of thing going forward, it would be a huge improvement IMO.
@Tacomaguy4583 жыл бұрын
@@Taeolas I run with quite a few mods and wireless power is a must... I wont play without it anymore. Dont need to build powerlines as everything is all on the same grid and powered as soon as its placed
@brohvakiindova44523 жыл бұрын
@@Taeolas you forgot aligning foundations of not directly connected structures and generally building aestheticly around the landscape I really wanted to build good looking bridges, roads etc. but there is no convenient method to make this in realistic time frames, I don't want to spend 3 minutes on each bridge support of which I would need dozens of, only to be displeased with their alignment etc.
@delroyclarke19893 жыл бұрын
Awesome blueprints and starter base put together
@PuckStar2 жыл бұрын
Thanks a lot for this. I played this game last year when it came out and wanted to play it again from scratch because probably a lot has changed. I'm glad I don't have the slow start again which I had the first time I played it by using your blueprints now. Many thanks for your clear instructions.
@YoniX503 жыл бұрын
Great video Nilaus, this was a VERY helpful way to get started, thank you VERY MUCH!!
@sebastianstarke66683 жыл бұрын
Awesome thank you Nilaus for going the extra mile for us ❤️
@digitalwolfy24403 жыл бұрын
this is going to help a lot on new games, thank you so much
@EvilKingPhill Жыл бұрын
Nilaus, love your let's play videos, builds, blueprints and guides. One suggestion I've seen from some other blueprints, are the use of numbers to show where to attach segmented blueprints together.
@SeducingJackel3 жыл бұрын
awesome blueprints, hope there's more to come, i already d'loaded the other sets :-) Thanks Nilaus
@Eravis6713 жыл бұрын
Looks awesome, I'm currently mid/late game but this has me looking forward to a future replay
@ClockworkOuroborous3 жыл бұрын
Thanks as always! Super useful for my next playthrough.
@0x04043 жыл бұрын
Very clean. Thanks. I've put off the root stuff construction for too long. I'm working on a sphere and still hand crafting belts/inserters etc.
@Jessiegirlcasual3 жыл бұрын
You are a Dyson Sphere God. Thank you so much!
@CoCaFann21133 жыл бұрын
Cutting my teeth on this game and your videos have helped a ton with understanding what to do every step of the way. Thank you
3 жыл бұрын
YES 🤗🤗🤗. @Nilaus making beautiful things!!! Really interested in how you're going to absolutely wreck this game as you scale up 😂🥳
@Nilaus3 жыл бұрын
Come to Twitch and see it in very late game ;)
@grimrockgaming84442 жыл бұрын
extremely useful. im not great with logistics but your playthroughs and guides help me understand it so much better
@J4MM1E23 жыл бұрын
Can't wait for the next one! Loving these tutorials dude
@gregshepherd35223 жыл бұрын
You talk and explain things SO fast. Thank god for pause and replay.
@dkluempers3 жыл бұрын
In the immortal words of Mr. Burns "Excellent".
@paulstelian973 жыл бұрын
DSP is great as always, you're the reason I know of this game and it's super cool. But now I'm just gonna rewatch some old Factorio Base-in-a-book episodes because I lost context for the Megabase-in-a-book ones x_x
@Nortonius_3 жыл бұрын
Probably already suggested somewhere, but you can now do a slicker version of constant combinators showing what goes into what belt in a blueprint, thanks to the new “belt memo” feature from a recent little patch. Are we ever going to miss hand-building our new game jumpstarts, now that we have this?? Thanks! 🙏🏾😁
@SamReidland3 жыл бұрын
Thanks for the blueprints and the explanations! Always enjoy your videos.
@jimdiroffii3 жыл бұрын
Efficiency is doing things right. Effectiveness is doing the right things.
@zxxvcc3 жыл бұрын
I was confused at the jigsaw of blueprints until I remembered that this game limits blueprint size based on research
@emersonzonel51383 жыл бұрын
I was just waiting this series to start playing the game
@achtsekundenfurz78763 жыл бұрын
That automated quickly! ;)
@Phahel77 ай бұрын
I'm 15 hours in and didn't know there was an upgrades tab to unlock blueprints... wow.
@thekingswolf2 жыл бұрын
these are awesome but the actual blueprints don't match at all what is shown in the video, is there an updated video showing the newer blueprints you have in your download section? Thank you!
@driftwolf Жыл бұрын
OK... is there a video that covers the jump from 0:34 to 0:36 ("a little time has passed" indeed). As in, best way to GET to the point you have that power grid, all those miners, and have obviously unlocked everything we need before "mass construction"? And what DO we really need before unlocking Mass Construction? I mean, don't you need some jump-start processing to even get that far? Me? I'm still researching (which includes answers provided by others, because I'm late to the game so might as well learn from others) the most efficient combination of self-build and blueprint start.
@mikaelj4553 жыл бұрын
Nice video as always. How about electric motors? Liked the way you did it before with swapping mk1 storage with electric motors.
@chrisevans64747 ай бұрын
Great Video. Are these blueprints still available
@madcat2473 жыл бұрын
Only suggestion I would have is get a couple more plate smelters on a separate line to feed into the final line part way down to improve production rates
@TmkNerd3 жыл бұрын
Could you please make a playlist of these "master class" videos for dyson sphere, Its kinda hard to find the videos when you want to come back to the video, None of them are really in order or anything. Would be very appreciated.
@Naruedyoh3 жыл бұрын
You have a head the size of Jupiter and a heart the size of my Factorio addiction
@AdamSaxton3 жыл бұрын
Happy to see the green circuits were in the right spot :) I knew it would be 👊
@DutchOldGamer13 жыл бұрын
you're the man ;) i love you're build. nice clean and tidy.
@eldar271019903 жыл бұрын
thanks! i started a new save and you released this video just in time haha :D
@nickllama52963 жыл бұрын
Very nice blueprints!
@rafi1108813 жыл бұрын
great job, now I just want to restart a game from the start :D it amazing to see what devs add since 1 year. Just a question : is it the same Univers/planet seeds as in your vid "perfect start" ? And how far are you from the equator of the planet when you start the production line ?
@GaiaSteinbuch3 жыл бұрын
My first base is way more spaghetti-ish (this was before blueprints) haha. Nice hub!!
@shadowhenge71183 жыл бұрын
This is why i think the blueprint facility numbers they provided are a bit arbitrary. The first level is pretty damned useless. You should be able to at least lay down a full 6/s basic smelting column at the start.
@Chladicli3 жыл бұрын
wow :o really good work :-) just want to invent my own base :D this is really amazing build :-)
@ChrisPhelior3 жыл бұрын
Time to start another game of DSP, I guess
@heavencanceler26912 жыл бұрын
The new "Improved" Blueprints I found on your google drive are all nice and stuff, but you do know they are a pain to setup with an early game mecha without any upgrades? With only the basic drones and little energy you can easily get drained, never mind that you may not have a nice open space for everything with early game stuff and without the landscape manipulation. (Currently having that problem where oceans are blocking the way in the spot I was starting because that is where the best iron/Copper spots are.
@CrazedA20103 жыл бұрын
Awesome as always , thank you :)
@makko12662 жыл бұрын
I cannot, for the life of me, figure out which video is the continuation of this. I have resigned to submit myself to the spaghetti god after the starter hub is built.
@polygondeath23612 жыл бұрын
I've tried copying hub 01 into the blueprint library, but it just has the error beep when I do so. How do I fix?
@mrdvcapj2 жыл бұрын
I flipping LOVE your content….I don’t copy your builds tho cause I like to freestyle that…I was wondering if you had or could make a vid describing which parts to build in which order effectively…ie: conveyor first then power pole then inserters? So on and so forth?
@charleswheeler90283 жыл бұрын
Dang it. Now I gotta start a new play along...
@jonathanboyd82973 жыл бұрын
would it not make sense if you put your sorters at the end as well and maybe your belts so you can chain off the storage to upgrade them with motors and green motors? all in all though this looks awesome
@Nilaus3 жыл бұрын
not the way i do it. This is specifically planned out to be upgraded with Glass and Steel and later on integrated with Planetary Logistics Stations
@kmo97903 жыл бұрын
Yes you are correct. Nilaus' setup is great, but it can be improved. Set your line up with belts then sorters at the end in that order. You can remove gears from the 'five belt line' first and add red motors for the sorters. Add greens on the other side of the Tier 2 production buildings. Then your next buildings will be Pumps, Science Labs, and Tier I power poles in that order, because pumps need red engines. Replace red engines with glass starting at science. Then you drop magnetic coils after power poles (I moved glass to the inside belt here). After storage tanks you drop iron for steel and add Plasma exiter (why I moved glass to inside line) just for the Oil pump and Refinery. Steel replaces Iron after the Storage Tank, and yellow chips replace Plasma exiter for chemical plants and fractionators with large storage containers at the very end.
@TheOriginalTim3 жыл бұрын
@@kmo9790 Alternatively, build it exactly like this, and feed a motor factory from separate iron/copper lines when you need them. As quickly as you can jump from being able to make blue cubes to making red, then yellow... you can get to Logistics Stations before you really need to start working motors into the supply lines, and your supply lines are in the sky from that point forward. The whole point of the jumpstart hub is to quickly begin manufacturing what you need, not to build a base from which to win the game; the "real" manufacturing doesn't really get started until you've reached another star system.
@kmo97903 жыл бұрын
@@TheOriginalTim I mean sure. It is just that the way I describe gives you a jump start base that transitions to Logistics stations the same as Nilas' order, but is extensible to end game. Also to clarify, I am not talking specifically talking about adding motor factories, but I do have a temporary slot(s) for them. I am no expert but have played to end game twice, so I am accounting for advancing to logistics. Setting belts then sorters at the end allows you to just slot in the subsequent buildings in the same line without having to rebuild your initial hub or build a separate one. You can fit every building in the same line until you get to logistics, dyson, and advanced engergy (minus solar panels). And you get to do it all from the very first starter hub you build. Then you can just add in a logistics station to replace your initial assemblers and smelters, and now you have a blueprint for the rest of your star systems. I get that it is a trivial advantage due to said blueprints, but I thought part of the fun was coming up with 'sleeker' builds, for lack of a better word. This is what I feel the original commenter was thinking about so that is why I replied. Maybe it just doesn't come across correctly without a picture. It is just that, while I feel it is fine to respond to a commenter with more detailed conversation that may be contrary to the channel authors opinion, busting into the comment section with pics of 'look at my 'leet setup' is rude. In lieu of a pic I will just list the full order with brackets for the starter base portion. Smelters and Assemblers making five basic parts -> [Storage Mk I, Wind Turbine, Smelter, Therm Power, Miner, Assembler, Splitter, Belts I, Sorters I] Pumps, Labs, [Teslas], Storage Tanks, Refinery, Oil Extractor, Chemical Plants, Fractionators, Storage Mk II. Gears drop off after belts, and motors can be brought in from a LS for pumps and mk II sorters. Motors drop off, and glass is brought in at labs. Coils drop off after Teslas. Iron drops off after Storage tanks and is replaced by steel, while Exciters are added for the Oil buildings. Yellow chips replace Exciters after the oil buildings. Also the Pumps and labs can be red and green engines until you get to logistics or you can tough it out and just leave empty spots. I owe my build to these vids from Nilas. My preferred build gives a starter hub that slots into Logistic stations when they become available and then extends to be an end game hub. It has every advantage of the build Nilas offers because it is a modified version of his build. It just adds the (admittedly small) advantage of being extendable to endgame. Edit: After rewatching the follow up vid to this I feel like I need to restate. I prefer my starter base to extend into endgame and remain all one base. Obviously the build Nilas presents extends into endgame. My preference is the all in one approach from beginning to end for my hub. The way I talked about being extendable to endgame as an advantage above doesn't even make sense because I didn't add that my approach is all in one from beginning to endgame, which the order above allows by making room for the units needed for Mk II and III belts, sorters and assemblers. Advantage is also the wrong word I should have used distinction.
@agarcn67043 жыл бұрын
Can we get a bus guide masterclass for dyson sphere like you did for factorio a few years back?
@Nilaus3 жыл бұрын
Definitely not. A bus design doesn't work very well in DSP
@bokumetsu3 жыл бұрын
Is there a video/blueprint anywhere for solar panels and such? Between this video and the extended one there is a pretty big gap of things that should be stockpiled lol unless I am getting ahead and thats in another video
@masterjogos Жыл бұрын
Someone know where to put the Blueprints that Nilaus provide? I downloaded it but don't know the folder to put it
@seanskelton20072 жыл бұрын
i have started anew...actually deleted an old 52 hour journey that was just starting with the dyson sphere part....mostly so i can go through bits of new stuff that they added since the start of the game.
@herbuen3 жыл бұрын
Unpaitiantly waiting for the follow up video 😳...
@mrrayeye Жыл бұрын
Hey i ran into an ore vein setting this up is there a quick way to get rid of it or go over it by any chance
@lippyausletzeburg14553 жыл бұрын
THX Nilaus WOW great :)
@tomvalk29963 жыл бұрын
HAHAHA factorio soundtrack at the end
@Weeohhweeohh3 жыл бұрын
Very nice!
@itsthekraken3 жыл бұрын
I can't find the blueprints. Not on pastbin or atlassian. Am I looking in the wrong place?
@Nilaus3 жыл бұрын
Right here: nilaus.atlassian.net/l/c/mDuBPuet
@itsthekraken3 жыл бұрын
@@Nilaus Thanks! This makes it easier to stay organised! Love your work!
@brandonholloway70723 жыл бұрын
@@Nilaus I found them, but which folder do I drop into the blueprints folder after download?
@tanthokg3 жыл бұрын
@@brandonholloway7072 to the save game folder
@brandonholloway70723 жыл бұрын
@@tanthokg Thank you for the reply. Just to clarify, that whole folder with the batch files and everything or just the txt. files?
@KrautGoesWild3 жыл бұрын
Damn! I _knew_ I still had a lot to learn about DSP - but _that_ much 😅?
@ChadE10207 ай бұрын
please bring some order to the chaos... your blue prints are all over the place, there is a place to input descriptions could add placement placement etc, the new early hub, 3/3.1 4/4.1 don't align with anything else your get to #11 and it all falls apart. jumping to mk2/3 tracks to align to match items some had input icons some don't... over all some solid stuff just takes more effort than work to figure some of them out.
@chazsi13 жыл бұрын
Can someone tell me how to open the blueprints at the link?
@SYL3NZR3 жыл бұрын
idk man, this blueprint sems to require so much space, i have yet to find a starter planet with enough useable landmass to place down more than 2 smelters
@Nilaus3 жыл бұрын
this is the first random starter planet I found. I wanted to start on a fresh planet to mitigate this exact comment
@achtsekundenfurz78763 жыл бұрын
To me, DSP doesn't look too good. The recent addition of blueprints is a huge step forward, but it's still a far cry from Factorio. But it's still unfinished, so we might get a well rounded product at the end... Right now, Factorio looks like the _Evangelion_ of PC games. More or less the founder of a genre, very original and refreshing. In comparison, _Satisfactory_ looks like Pacific Rim: lots of effort to make it look good and appeal to the mainstream, but lacking deep inside. The enemies look random and unmotivated (in both SF and PR), and the story is much thinner and more artificial. FAC is like "You crashed on an alien planet, find your way back into space" but SF is like "a megacorp drops you on a planet to do things because REASONS(tm)." DSP looks like somewhere in between Fac and SF when it comes to building complexity but can't seem to decide where it wants to live, like a "Pacific Rim: The animated series" made by a Chinese studio, to order of 4Kids Entertainment. The graphics don't compare well to either, you're in control of some mecha for reasons unknown (it's not combat; _there IS_ no combat), the map is fragmented into several little chunks called "planets" which are somehow all the same size (which is tiny, a few km in diameter and some thousands of km apart if that much). Almost like they said, "Well, let's make an _Astroneer x Factorio_ but without the best parts of both... but _IN SPAAACE_ ...and _WITH GIANT ROBOTS_ ...no wait, with ONE giant robot, something something budget cuts." Again, DSP isn't finished yet, so it might add some really good features later.
@4rkadiusz3 жыл бұрын
Gr8 job :)
@kristof94973 жыл бұрын
ty for this.
@anthonyg64763 жыл бұрын
Sorry but the Seed isn't the same like you
@syzygy47023 жыл бұрын
I feel like this is a bit overly complicated personally. The entity limitations seem like they are meant to make blueprints kind of cumbersome and unusable in the early game. Is placing this entire book correctly really easier than just dragging a few smelters and assemblers?
@masterlinktm3 жыл бұрын
I think it functions exactly as it should for the type of game this is. By limiting Blueprints the game is forcing the player to play the game themselves and not just copy/paste what their favorite streamer has done. Also, it forces the blueprint maker to construct an efficient blueprint and to not copy/paste massive spaghetti monsters everywhere.
@wildgus3 жыл бұрын
thanks, but could you look into dividing the video in chapters? thx, keep up the good work
@ZombiZohm3 жыл бұрын
Dyson Sphere Program base in a box
@davidhyde213 жыл бұрын
sorry but where do i put the blue prints in the game folder?
@davidhyde213 жыл бұрын
i watched jd-plays on how to put blueprints in
@TheOriginalTim3 жыл бұрын
The easiest way to find the folder is to be in the game and press the letter O on your keyboard to open the blueprints screen, then click the button on that screen to open the blueprints folder in the file manager.
@davidhyde213 жыл бұрын
@@TheOriginalTim thank you
@polisettymohan58063 жыл бұрын
Super
@OhmIsFutile3 жыл бұрын
Very fancy, but why would you be handcrafting blue cubes an hour and a half into a game? It's painfully slow and super easy to automate...
@Nilaus3 жыл бұрын
you should always be handcrafting something in the early game. It is free production capacity while doing other stuff
@OhmIsFutile3 жыл бұрын
@@Nilaus I totally agree, but not the cubes... EDIT: just to be clear, you can automate the cubes really early and just craft what you need for the early mall seamlessly instead of handcrafting a ton of cubes and having to wait for the buildings to craft on top of that. 300 cubes is like 15 minutes of crafting by itself...
@JohnHandle-3 жыл бұрын
Why did you record landing on the planet and getting out of the spaceship if you were just going to time skip ahead 10 minutes in-game with all of your true 'basic starter' stuff finished??? You even made a snide comment about how easy it is to do everything from a new start instead of an end-game scenario, then you skipped the first 10 minutes of gameplay.
@Maltebyte23 жыл бұрын
I dont even know how the F you set up a blueprint! lol
@TheOriginalTim3 жыл бұрын
Ctrl+C to open the "make a blueprint" interface, then left-click to select things and right-click to remove them. Click and drag to begin selecting an area, then click again to stop. Once you have all of the things selected to your liking you can give it a filename, a tooltip name, a description, and up to 5 icons, then click "Save Blueprint". No need for text/icons if you just want to use the selected items to stamp out more of the same thing; simply click the button labeled "Use Now". Pressing the letter O on your keyboard opens (and closes) the blueprints you already have; double-click a blueprint to place it.
@stevenoh53773 жыл бұрын
wow
@guyvaderproductions8882 Жыл бұрын
Is it at all fucking possible to actually show anything without moving on to the next part?
@Kaneisback211 ай бұрын
I mean, i know how to place a BP, but how do i upload it into my files in the firstplace when all the website gives us a long-ass code?