Ok I'm going to start including screenshots of the comments that I build tracks about so put em down below!
@_Vengeance_15 сағат бұрын
I completely forgot the steering inverted existed, so I'd like to reiterate my previous idea with that in mind: A mindbending tracks where you have to take the bends in the equal but opposite direction (left instead of right and vice-versa, same amount of degrees). Following the road = falling through the level, but going off the road into the wall = you drive through the wall and end up on a new road. But then further mess up people by having some random moments of steering inverted so they have to invert their inverted steering.
@ihavenoideadanny15 сағат бұрын
a map where you have to use the brake or you are too fast for something
@chrislawson353615 сағат бұрын
Make a map with wall-riding capabilities, but if you wall ride then something will trigger way later in the level, and trigger an invisible wall that makes you drive over the finish and say “Tryhards don’t deserve this”. Don’t make it kill them, but make them drive straight for 2 minutes to get to a second finish
@slowlikeabrow832915 сағат бұрын
A dropper map where you fall and try to land in a safe spot and you get teleported to a longer fall each time.
@Paul_Bedford15 сағат бұрын
Try a map where you must take one shortcut but not all of them
@nerm2k15 сағат бұрын
Would have been great if taking all 3 easy paths also blocks the ending with a quote like “you wasted your life playing it safe” or something.
@PendragonDaGreat15 сағат бұрын
"yeah, Maki broke my map" is a mood.
@danmaardeze14 сағат бұрын
But how, though? He just takes the 3 hard routes and nothing happens. That's some BS. Maki is in cahoots with Fiets38. No other explanation. And someone who says otherwise is in on it too
@AWriterWandering14 сағат бұрын
@@danmaardeze I think what happened is he evaded the trigger on the second hard section by cutting the corner.
@danmaardeze13 сағат бұрын
@@AWriterWandering So you're in on it too, got it.
@arraybytes721412 сағат бұрын
The pause in the video just at the end? He is hacking.
@guspao2310 сағат бұрын
he might have out run the logic balls
@livedandletdie14 сағат бұрын
If I have to guess maki missed the second trigger, because that's the only place where he might have missed one.
@iamthatdinoguy15 сағат бұрын
After looking at Maki's run, if I had to take a guess, it is his cut on the second hard section where it looks like he doesnt go directly under the hard sign and so misses the logic gate.
@Wico90YT16 сағат бұрын
Every short cut routes you back to the beginning of the track.
@cheetahman5157 сағат бұрын
YESS
@0desumilde1115 сағат бұрын
Me rewatching to make sure what did I miss, how did Maki went through all hard ones and didn't die, then I hear kAN: "Yeah Maki broke my map"
@DB-he6ng15 сағат бұрын
This has to be proof justMaki sold his soul to the zeepkist devil
@PlutopianSociety15 сағат бұрын
It took me a second to realize, but did Maki just go faster than the logic balls???
@AWriterWandering14 сағат бұрын
Either that or he managed to evade the trigger on the second one.
@JamesTK10 сағат бұрын
@@AWriterWanderinghe did comment “just go faster” … so could be he beat the logic
@keeganm.776813 сағат бұрын
You should have called it “Choices Have KANsequences”😂
@LessThanPro9 сағат бұрын
Here me out: a speed test track, but like your pc speed. The faster route forces you to render an extremely difficult scene, or does somthing with physics objects to cripple your frames. Or make it so facing the pit(tm) is faster, but makes it impossible to play via frame drops.
@anteshell15 сағат бұрын
How did Maki broke it? There wasn't any shenanigans in their run. Maybe your logic just had a unity bounce and broke on its own, considering it's physical logic?
@CleverClothe15 сағат бұрын
Is it possible to race the last ball?
@ImaGe_4 сағат бұрын
Is it possible to break triggers by doing a texture reload or something? His game seems to stutter for a second only at the end of the run. It looks intentional.
@kyujutsugaming15 сағат бұрын
Wait so how did he not die after taking all 3 hard routes?
@Paul_Bedford15 сағат бұрын
He skipped a trigger
@wisnoskij15 сағат бұрын
@@Paul_Bedford He just drove the course like normal. I dont see how driving on the road down the center could skip a trigger.
@Paul_Bedford15 сағат бұрын
@wisnoskij I don't understand either, but somehow he skipped at least one trigger.
@Vykk_Draygo15 сағат бұрын
@@Paul_Bedford I would guess a unity physics bug before that.
@cranberrysauce6114 сағат бұрын
i think he was just fast enough to beat the logic trigger ball to the ending
@TEPMOBETEP14 сағат бұрын
So, the lesson is, you just need to live even harder. Or you will die young if you live not quite 100% hard
@ewancoppens319315 сағат бұрын
Idea for ScrapMechanic MM: Make rooms where every round something changes. It can be an object changing colors, a different color of lighting, a chair having rotated 30° from its initial position, or *nothing changes at all.* Play 10 rounds, each lasting 2 minutes. The players have to choose whether or not something changed. Red = Yes, something changed. Green = everything is as usual. You can add a logic system giving the players extra points if they need less than 2 minutes, sort of like in Kahoot. If you answer fast but wrong, you get 0 points including 0 time points. For every correct answer you get 5 points. For every 20 seconds used less than the round lasts you get a time point (first 20 seconds excluded, so the max score is 10 per round). The two players compete against each other, the one with the most points wins. Really hope to see this concept in a Multiplayer Monday episode, Cheers
@UnsocialExperiment15 сағат бұрын
In the end it doesn't even matter
@EzraBradford15 сағат бұрын
Could you make a two- or three-lap track where (some of the) paths get blocked after you take them? If you take all the shortest paths on the first lap, you'll be left with some really awkward turns to connect the paths you have left! You might even have to drive a (repeatable) section backwards the second time to connect your remaining paths.
@stuckonthepot618714 сағат бұрын
So, would it be safe to say... you tried so hard. You got so far. But, in the end, it doesn't even matter?
@noramikagenori888315 сағат бұрын
Try to build a "Hazards" theme maps, A disaster city scenario with hurricanes that push you off the track if you go wide, rising waters that kill, etc.
@NeetGeek15 сағат бұрын
have easy and hard tracks but on the easy tracks have unmarked super hard cuts that are faster than the hard track
@mranything0110 сағат бұрын
Another Train Puzzle Track would be fun to see you do again! or A track where each lap you do adds new routes/obstacles onto it making it harder (Standard 3 laps should be fine, idk how hard the logic gates and their moveability is). IF logic gates are unmoveable then what you can do is block the checkpoints with a wall and it gets unlocked only by going through the checkpoint that's currently open, have a little drop off after the checkpoint so people cannot cheese it
@kanyonsurles-ce5ji16 сағат бұрын
Im gonna go steal all the cheese from Walmart
@Mellow_Marc15 сағат бұрын
Looks like maki skipped the trigger on the 2nd hard by like a pixel maybe
@YourXavier15 сағат бұрын
1:30 Looking at this easy route, I feel like there might be a cheese, jumping over the whole loop. Whether or not that works, it's a good idea for a track: Easy vs Hard mode, but the easy mode actually has a cheese that's faster than the hard mode.
@00062247714 сағат бұрын
A really hard cheese
@Pystro13 сағат бұрын
That's where the invisible wall is, you can see it when kAN reads the long message in chat. at 11:47
@sluhz16 сағат бұрын
kannnnn love your vids bro been watching forever i got zeepkist bc of u its the best game love your track builds!!
@tomas5059-u6b15 сағат бұрын
kan with logic,feels like dapper with his stuff;D;D
@NatalisEthune14 сағат бұрын
A track with at least one choice between one longer looking path and one shorter one but the longer one actually takes less time or saves time on the other point of the track via logic would be interesting, could also be more then one such choices
@Jfkhockeypro14 сағат бұрын
Rail gun track where you accelerate super quickly out of a giant gun and then have to make it through a bunch of pre-made bullet holes through objects to the finish
@lullel504811 сағат бұрын
DOOM?? is this a reference?!
@BleachWizz13 сағат бұрын
1:41 - i can see the cut from this angle. actually this is the perfect angle
@coryman12514 сағат бұрын
Like the old saying goes, "it wouldn't be Zeepkist without a profound and existential moral lesson to be learned"
@DarkSpirit6411 сағат бұрын
What about making a track where taking a shortcut disables another shortcut? Maybe a big shortcut disables another big shortcut, while a small one disables a small one, and maybe you can have shortcuts a, b and c, where a disables b and b disables c but b is a better shortcut (so you either take a and c or b)
@Cherrypizzasquad8 сағат бұрын
He already, did that
@DarkSpirit647 сағат бұрын
@Cherrypizzasquad just went through his uploads, I can't find a track like that
@markearsley659714 сағат бұрын
Should make a track where the shortcuts involve small windows between invisible walls so you have to remember where to aim to get it.
@skavies235115 сағат бұрын
You should have had the exit blocked and taking one of the easy paths was the unlock so if the map breaks, it just doesn't open, not hands out a free win.
@Nahrix13 сағат бұрын
"I have mastered the helicopter" "How do you do it?" "Step 1: Step out of the shower.."
@NichePersonality15 сағат бұрын
Kan made it in the top 3! We are proud of you Kan, you did the appropriate amount of trying! 🎉
@redgunnit48 минут бұрын
Map idea: a map based on the Matterhorn in Disneyland. A down hill track where you take one of two paths going down theough the mountain, occasionally passing by the "yeti" and one path being obviously faster. The trick is that while one track is in fact faster, the fastest path starts on the slower path and cuts over to the faster path through a shortcut. Maybe make the yeti's cave a shortcut.
@sofyanechergui62304 сағат бұрын
I'm pretty sure that one the first easy route, you can just ramp over the turn and it would be basically the same time than the helicopter, thats my best calculation on how Maki got such a good time
@AtrakKarta5 сағат бұрын
Track with jumps, and every second you spend on the ground spawns more cats at the end.
@nathanwalker942510 сағат бұрын
You should do a track that uses logic and inconsistent Unity physics to randomize which routes are available on any given run. It would make it near impossible for someone to perfect any one route
@WibleWobble10 сағат бұрын
10:49 "oh god steering inverted, f**k"
@ijustmaki13 сағат бұрын
just go faster
@R_Dreren16 сағат бұрын
YAY MORE ZEEPKIST
@QuirkyView7 сағат бұрын
The time it takes to do an easy isn't what makes that one the one to do the easy, it's the time *difference* to do the easy compared to the hard
@thoughted606911 сағат бұрын
For this you shouldve made all the triggers for the easy sides. You then have to trigger atleast one of the easy triggers.
@andrewcavallo187714 сағат бұрын
Looks like Maki skipped the second hard trigger by taking the corner shallow, I could be wrong
@traugdor6 сағат бұрын
A map where taking the shortcut puts you in a loop that you can't escape.
@maxbrauer689114 сағат бұрын
Can you do a sphinx map which asks you a question and you have 3 doors you can take. After that you have another sphinx again with another question and another doors. This maybe 3 to 5 times. You can reach the finish only if you answer all questions correctly, otherwise the finish is blocked. And of course they a trick questions that are almost impossible to answer. To prevent crowd solving you need a large set of questions and answers. 3 doors and 5 sphinxes will have 3^5=243 possible answers. 4 doors and 5 sphinxes are 1024 possible answers and so on. How many you need depends on you.
@Magic__78 сағат бұрын
a tack that has a short cut rout but its just a mirro of the track
@shinigamiking6915 сағат бұрын
Yeah, maki broke my map Atleast nobody called it pain in chat
@revengehunter0184Сағат бұрын
Before the race starts, Imma guess the fastest path. First Easy, jump across where that raised left is. Second and third hard, and that's the win... Right?
@revengehunter0184Сағат бұрын
Oh wow lol, not what I expected
@cantbedeleted15 сағат бұрын
What about bout a track with a ton of shortcuts, some being very hidden, and you can only finish the map by using all of them.
@Delilah_the_dragon13 сағат бұрын
Zeepkist players have a CHEESE addiction. LOL
@SullySadface6 сағат бұрын
I wager someone found a way to jump from green to green to bypass the first trigger I was close!
@richardjayroe89226 сағат бұрын
Maki took all 3 but didn't fall? Also a track, but you're on a boat, the boat moves and you have to jump from boat to boat to get to the treasure
@tombroad923910 сағат бұрын
After a bit of testing, I THINK... it's possible, maybe with some RNG bounces, for the balls to get stuck in the funnel. The convoluted logic/ball pathways create a bit of a discrepancy between the 2nd and 3rd triggers. I think the 2nd and 3rd balls could interfere with each other, but I'm not skilled enough to confirm it. Both the 1st and 2nd routes drop a ball, which goes through a trigger, which drops another ball, which goes through another trigger, which drops a ball into the funnel. The 3rd trigger, however, drops a ball directly into the funnel. The timing with the 1st and 2nd can put them pretty close together. With the 2nd and 3rd, there must be some potential overlap. Side note; why the multiple ball spawner logic paths? Is it to make it easier to adjust everything in the event of a large-scale track adjustment? Not hating, just, a more direct logic pathway would maybe help with consistency, if this were the issue.
@tombroad92399 сағат бұрын
Well... The 1st and 2nd have hit each other in the funnel before. I know that much is possible, albeit exceedingly rare. I realise now that the distance between the 2nd and 3rd triggers (all of hard route #2, plus the reasonably long combined section before the 3rd decision) is probably more than enough to make up for the different logic pathways. In all my testing, I've only seen the balls interfere once, so that's looking much less likely.
@tombroad92399 сағат бұрын
Oh it's 100% possible. With the 2nd and 3rd, too. I even grabbed a screenshot where the 2nd ball was still in the funnel, about where it spawned, but my zeepkist was well past the 3rd trigger. (I crashed at the 2nd CP, so the run didn't work out.) If I'd hit the next trigger though, the balls would've interfered for sure. It's all in the RNG bounces. In this case, the 2nd ball was actually still moving upwards at the moment in question. It came close to going through the funnel, but then wrapped around the inner edge and got a slingshot back up.
@tombroad92398 сағат бұрын
I don't think Maki skipped a logic gate. The spot people are suggesting it could be done, it cannot. At least, Maki didn't. I'm pretty sure it was an RNG bounce from one of the last 2 balls, staying in the funnel long enough that Maki reached the finish before they all settled.
@guspao2310 сағат бұрын
make a track that you can't finish if you take the optimal racing lines
@osterpenpen9379Сағат бұрын
If the triggers are under the sign, is it possible to jump off the loop toward the saws?
@Marcus-jt2ff15 сағат бұрын
I don’t understand how Maki bypassed the trigger for the floor to drop
@AWriterWandering14 сағат бұрын
He cut the corner on the second one pretty tight. Might’ve been just outside of the detection area. Either that or he was going so fast that he managed to outrun the ball
@Nevir2025 сағат бұрын
How did the map get broken? Gitch in the logic, or did he actually go fast enough that he outran the activation?
@michaelklog8 сағат бұрын
do the fastest would be easy, hard, hard. this was writtten when the game just started
@Hi_Im_Sandals6 сағат бұрын
Wait.... Im so confused... I did exactly what maki did and got punished, I assumed he cheesed the last easy
@ADragonNamedSpyro5 сағат бұрын
Make a map where you can take it forwards or backwards (not in reverse)
@mementomori558015 сағат бұрын
So... did you mess up the placement of the triggers? Because it doesn't look like maki did anything special to get through all 3 hards without getting to the bad ending...
@5khop15 сағат бұрын
Are your ribs still beat up?
@PitBull5109113 сағат бұрын
how? U just said a beginning, that all hards will destroy You, and Maki did that,...
@Heyant12 сағат бұрын
I'm 1:58 minutes in and let me guess, this secret run is : easy (cheese it), hard, hard will edit reaction once video ends Edit:.... what.... the................ seriously?
@New.Hampter16 сағат бұрын
Hi
@gamerofiguassu15 сағат бұрын
DAY 28 of asking Kan to play grasslands hide & seek map
@CMWolfMagic16 сағат бұрын
kAN: So I built this track.... Me: Are you showing it because you want to just show it off or because you didnt finish it....