Karma XPU and MaterialX - lesson 1 - Shader building basics

  Рет қаралды 30,546

Rohan Dalvi

Rohan Dalvi

Күн бұрын

Пікірлер: 45
@MDUmairKh
@MDUmairKh 11 ай бұрын
Thanks, brother, this was very useful. I had no basic idea of using materials in Karma. All videos are advanced and assume that you already know about the new renderer. This was much needed.
@bryanray3915
@bryanray3915 2 жыл бұрын
I noticed you had some frustration hunting for the nodes you wanted. If you build your material inside a USD MaterialX Subnet, the tab menu will filter out operators that don't work in a MtlX context. The shorter list is *much* easier to parse quickly!
@rohandalvi
@rohandalvi 2 жыл бұрын
Thanks. That’s a great idea. I’ll do that in the next lesson.
@uulatoikka2350
@uulatoikka2350 2 жыл бұрын
Wow, yes!!! I have been waiting for this kind of thing while having trouble building MaterialX :)
@UmairAliMughal2009
@UmairAliMughal2009 4 ай бұрын
love you bro !, your videos are big part of my learning journey.. #LovefromPakistan
@ModelWhatYouSee
@ModelWhatYouSee Жыл бұрын
I'm not sure if this is shown later on, but how would you apply materials using assignments instead of just drag and dropping. Like this object just has one material, but what about if you have a object with more than one. Say a picture frame that has frame and glass, how do you assign those? Thanks for any help!
@suri4Musiq
@suri4Musiq 11 ай бұрын
Can you convert this into a playlist and share it? You always make amazing videos, much love
@NathanApffel
@NathanApffel 2 жыл бұрын
Thanks Rohan this is great.
@JacKsCave
@JacKsCave 2 жыл бұрын
Thanks a lot!! Its solaris timeeee!!!
@pinkmoon5332
@pinkmoon5332 9 ай бұрын
wait, NO extra roughness parameters? Says in 19.5 that all the transmission (extra) roughness is "not implemented". Okay then, when? This is imperative for depth blurring into translucent objects. I thought MaterialX supports this, pretty sure it does....but it doesn't seem like Karma is. Is this working in H20? Because it's not in 19.5 from what I can tell. Trying to make the transition from Redshift to Karma (where extra roughness is implemented - over a year ago now.)
@rohandalvi
@rohandalvi 9 ай бұрын
I haven’t tried it in h20. Karma xpu does support absorption and dispersion . I haven’t tried the extra roughness as yet. I’ll try it tomorrow and let you know.
@pinkmoon5332
@pinkmoon5332 9 ай бұрын
@@rohandalvi grateful, thanks
@SereneBobcat
@SereneBobcat 2 жыл бұрын
sooooo awesome!
@paoloricaldone6273
@paoloricaldone6273 2 жыл бұрын
Thanks Rohan
@sebastianschollhammer7993
@sebastianschollhammer7993 2 жыл бұрын
Hey Rohan, this might be a houdini version difference but in my houdini 19.0.657 the mtlx USD uv texture nodes don't let me set the texture to linear space, which results wrong results for roughness and especially normals.. For me only the standard node works here (USD UV texture). Maybe the problem is not apparent with your model but I just thought I'd let you know :) ps Great video as usual :)
@rohandalvi
@rohandalvi 2 жыл бұрын
I will check it out. Thanks for the info.
@joelchamp1949
@joelchamp1949 Жыл бұрын
SSS seems to be working in 19.5 which is cool
@rohandalvi
@rohandalvi Жыл бұрын
Yeah. 19.5 had added a bunch of features to XPU. Instance attributes are also supported.
@Gyanevlogs
@Gyanevlogs 2 жыл бұрын
Hello sir how to use noise in material x
@HoudinifxAlfredosanmartin
@HoudinifxAlfredosanmartin 2 жыл бұрын
Thank you so much : )
@jbiruli
@jbiruli 2 жыл бұрын
How to do lookdev with ao and curvature/cavity shading...so that is is transferable to other mtlx supported renderers through USD packaging... say clarisse?
@rohandalvi
@rohandalvi 2 жыл бұрын
There is no curvature or cavity shader in materialX in Houdini. You have two options. Either use the curvature sop and create an attribute on the geometry. But you’ll need a high res geometry. Or uv Map the object and bake a curvature map using Houdini baking tools or substance painter. Material X is very rudimentary when it comes to procedural shading.
@wewantmoreparty
@wewantmoreparty 2 жыл бұрын
Yeeeeees🤟🚀❤
@HoudinifxAlfredosanmartin
@HoudinifxAlfredosanmartin 2 жыл бұрын
I'm not very sure, but I think a object merge is necessary to precede each MaterialX group
@rohandalvi
@rohandalvi 2 жыл бұрын
I’m not sure I understand what you mean.
@HoudinifxAlfredosanmartin
@HoudinifxAlfredosanmartin 2 жыл бұрын
@@rohandalvi Hi Rohan and thanks : ) what I mean is that I work with GROUPs, and mtlx doesn't read them individually on "scene import all" in Solaris. I tried all this with my group with a object merge previously in another "geometry", and I made the group there, and thanks to object merge, and since there is another geo (example) it worked for me there (GROUP) read two objects so! but there must be other better example without a doubt.
@heweiping123
@heweiping123 2 жыл бұрын
heighttonormal is not support by xpu yet
@rohandalvi
@rohandalvi 2 жыл бұрын
Oh ok. That’s why it’s not working.
@user-vc1ln3of2w
@user-vc1ln3of2w Жыл бұрын
Hi! Cool lesson, thanks! I have Houdini version 19.5 and don't have a node mtlxUsdUVTexture. What has changed for this version of Houdini and how can I find this node? Has the name of the node changed?
@marcosparmentier
@marcosparmentier Жыл бұрын
same, I'm wondering if you found it or another node? I haven't yet
@vertexbend
@vertexbend Жыл бұрын
​@@marcosparmentierI think I found another node then - with title image.I need to take a look, I haven’t worked with materials for a long time.
@marcosparmentier
@marcosparmentier Жыл бұрын
@@vertexbend i found another too, it works with usduvtexture. in houdini there is always a way 😁
@carlosrivadulla8903
@carlosrivadulla8903 2 жыл бұрын
delay this tutorial 1month pls, H19.5 is about to release and is going to introduce significant improvements on this
@yijuyeong1219
@yijuyeong1219 2 жыл бұрын
Really??
@rohandalvi
@rohandalvi 2 жыл бұрын
I will record the new stuff when 19.5 gets released. I have nothing else to record at the moment and this series is completely planned out. 😅
@ashrafuzzamankhalid3465
@ashrafuzzamankhalid3465 2 жыл бұрын
A request to make a vellum tutorial about Spiderman WEB simulations please...
@raimuhammaduzairfareed7628
@raimuhammaduzairfareed7628 2 жыл бұрын
Check" cg Shortcut" KZbin channel He has this sim
@ahahlex
@ahahlex 2 жыл бұрын
you may check Junichiro Horikawa youtube channel, "[Houdini Tutorial] 0031 Spider Web"
@ashrafuzzamankhalid3465
@ashrafuzzamankhalid3465 2 жыл бұрын
Thank you both of you guys for helping me... Are there any particular video where I can learn Webs are shooting from a certain point to another certain point with simulations and stuff... (Like spiderman shooting a web to a particular object) Houdini's original channel has one but that is really hard to follow up for a beginner like me... Thank you again ❤️😊
@MrMariozzz78
@MrMariozzz78 3 ай бұрын
u don't use Glsl language isn't it?
@rohandalvi
@rohandalvi 3 ай бұрын
No, I am not very good at coding. I know basics of OSL. I have never used Glsl.
@avinashlobo
@avinashlobo 2 жыл бұрын
I love almost all your content, but here I honestly think that some prior basic research would serve the community better. SideFX clearly documents what is and what isn't supported in Karma and MaterialX, so there's no need for guesswork, or trial and error in an instructional video. Height/displacement maps also work fine in both Karma CPU and XPU.
@rohandalvi
@rohandalvi 2 жыл бұрын
Point taken. I will make sure I read up on the documentation before I make the next video .
MaterialX ← Houdini ← Socratica
19:35
Socratica FX
Рет қаралды 8 М.
How to use Poly Haven textures in Houdini with Karma
13:33
Matt Bell
Рет қаралды 19 М.
АЗАРТНИК 4 |СЕЗОН 2 Серия
31:45
Inter Production
Рет қаралды 957 М.
when you have plan B 😂
00:11
Andrey Grechka
Рет қаралды 53 МЛН
How to Make 100% Accurate PS1 Graphics in Modern Software
12:24
"Hack ANY Cell Phone" - Hacker Shows How Easy It Is To Hack Your Cell Phone
15:56
How to Learn Houdini
19:58
CG Forge
Рет қаралды 39 М.
Things you SHOULD Know about MaterialX and Karma in Houdini 19
13:25
I'm trying Karma again... Wish me luck!
19:30
Paul Esteves
Рет қаралды 10 М.
I Spent 100 Days Learning Blender
12:39
Will Gibbons | 3D Rendering
Рет қаралды 169 М.
How I Beat The Password Game
39:53
Bog
Рет қаралды 41 М.