Thanks, brother, this was very useful. I had no basic idea of using materials in Karma. All videos are advanced and assume that you already know about the new renderer. This was much needed.
@bryanray39152 жыл бұрын
I noticed you had some frustration hunting for the nodes you wanted. If you build your material inside a USD MaterialX Subnet, the tab menu will filter out operators that don't work in a MtlX context. The shorter list is *much* easier to parse quickly!
@rohandalvi2 жыл бұрын
Thanks. That’s a great idea. I’ll do that in the next lesson.
@uulatoikka23502 жыл бұрын
Wow, yes!!! I have been waiting for this kind of thing while having trouble building MaterialX :)
@UmairAliMughal20094 ай бұрын
love you bro !, your videos are big part of my learning journey.. #LovefromPakistan
@ModelWhatYouSee Жыл бұрын
I'm not sure if this is shown later on, but how would you apply materials using assignments instead of just drag and dropping. Like this object just has one material, but what about if you have a object with more than one. Say a picture frame that has frame and glass, how do you assign those? Thanks for any help!
@suri4Musiq11 ай бұрын
Can you convert this into a playlist and share it? You always make amazing videos, much love
@NathanApffel2 жыл бұрын
Thanks Rohan this is great.
@JacKsCave2 жыл бұрын
Thanks a lot!! Its solaris timeeee!!!
@pinkmoon53329 ай бұрын
wait, NO extra roughness parameters? Says in 19.5 that all the transmission (extra) roughness is "not implemented". Okay then, when? This is imperative for depth blurring into translucent objects. I thought MaterialX supports this, pretty sure it does....but it doesn't seem like Karma is. Is this working in H20? Because it's not in 19.5 from what I can tell. Trying to make the transition from Redshift to Karma (where extra roughness is implemented - over a year ago now.)
@rohandalvi9 ай бұрын
I haven’t tried it in h20. Karma xpu does support absorption and dispersion . I haven’t tried the extra roughness as yet. I’ll try it tomorrow and let you know.
@pinkmoon53329 ай бұрын
@@rohandalvi grateful, thanks
@SereneBobcat2 жыл бұрын
sooooo awesome!
@paoloricaldone62732 жыл бұрын
Thanks Rohan
@sebastianschollhammer79932 жыл бұрын
Hey Rohan, this might be a houdini version difference but in my houdini 19.0.657 the mtlx USD uv texture nodes don't let me set the texture to linear space, which results wrong results for roughness and especially normals.. For me only the standard node works here (USD UV texture). Maybe the problem is not apparent with your model but I just thought I'd let you know :) ps Great video as usual :)
@rohandalvi2 жыл бұрын
I will check it out. Thanks for the info.
@joelchamp1949 Жыл бұрын
SSS seems to be working in 19.5 which is cool
@rohandalvi Жыл бұрын
Yeah. 19.5 had added a bunch of features to XPU. Instance attributes are also supported.
@Gyanevlogs2 жыл бұрын
Hello sir how to use noise in material x
@HoudinifxAlfredosanmartin2 жыл бұрын
Thank you so much : )
@jbiruli2 жыл бұрын
How to do lookdev with ao and curvature/cavity shading...so that is is transferable to other mtlx supported renderers through USD packaging... say clarisse?
@rohandalvi2 жыл бұрын
There is no curvature or cavity shader in materialX in Houdini. You have two options. Either use the curvature sop and create an attribute on the geometry. But you’ll need a high res geometry. Or uv Map the object and bake a curvature map using Houdini baking tools or substance painter. Material X is very rudimentary when it comes to procedural shading.
@wewantmoreparty2 жыл бұрын
Yeeeeees🤟🚀❤
@HoudinifxAlfredosanmartin2 жыл бұрын
I'm not very sure, but I think a object merge is necessary to precede each MaterialX group
@rohandalvi2 жыл бұрын
I’m not sure I understand what you mean.
@HoudinifxAlfredosanmartin2 жыл бұрын
@@rohandalvi Hi Rohan and thanks : ) what I mean is that I work with GROUPs, and mtlx doesn't read them individually on "scene import all" in Solaris. I tried all this with my group with a object merge previously in another "geometry", and I made the group there, and thanks to object merge, and since there is another geo (example) it worked for me there (GROUP) read two objects so! but there must be other better example without a doubt.
@heweiping1232 жыл бұрын
heighttonormal is not support by xpu yet
@rohandalvi2 жыл бұрын
Oh ok. That’s why it’s not working.
@user-vc1ln3of2w Жыл бұрын
Hi! Cool lesson, thanks! I have Houdini version 19.5 and don't have a node mtlxUsdUVTexture. What has changed for this version of Houdini and how can I find this node? Has the name of the node changed?
@marcosparmentier Жыл бұрын
same, I'm wondering if you found it or another node? I haven't yet
@vertexbend Жыл бұрын
@@marcosparmentierI think I found another node then - with title image.I need to take a look, I haven’t worked with materials for a long time.
@marcosparmentier Жыл бұрын
@@vertexbend i found another too, it works with usduvtexture. in houdini there is always a way 😁
@carlosrivadulla89032 жыл бұрын
delay this tutorial 1month pls, H19.5 is about to release and is going to introduce significant improvements on this
@yijuyeong12192 жыл бұрын
Really??
@rohandalvi2 жыл бұрын
I will record the new stuff when 19.5 gets released. I have nothing else to record at the moment and this series is completely planned out. 😅
@ashrafuzzamankhalid34652 жыл бұрын
A request to make a vellum tutorial about Spiderman WEB simulations please...
@raimuhammaduzairfareed76282 жыл бұрын
Check" cg Shortcut" KZbin channel He has this sim
@ahahlex2 жыл бұрын
you may check Junichiro Horikawa youtube channel, "[Houdini Tutorial] 0031 Spider Web"
@ashrafuzzamankhalid34652 жыл бұрын
Thank you both of you guys for helping me... Are there any particular video where I can learn Webs are shooting from a certain point to another certain point with simulations and stuff... (Like spiderman shooting a web to a particular object) Houdini's original channel has one but that is really hard to follow up for a beginner like me... Thank you again ❤️😊
@MrMariozzz783 ай бұрын
u don't use Glsl language isn't it?
@rohandalvi3 ай бұрын
No, I am not very good at coding. I know basics of OSL. I have never used Glsl.
@avinashlobo2 жыл бұрын
I love almost all your content, but here I honestly think that some prior basic research would serve the community better. SideFX clearly documents what is and what isn't supported in Karma and MaterialX, so there's no need for guesswork, or trial and error in an instructional video. Height/displacement maps also work fine in both Karma CPU and XPU.
@rohandalvi2 жыл бұрын
Point taken. I will make sure I read up on the documentation before I make the next video .