How to use Poly Haven textures in Houdini with Karma

  Рет қаралды 22,691

Matt Bell

Matt Bell

Күн бұрын

Пікірлер: 38
@sheeperson
@sheeperson Жыл бұрын
you can use a "Mtlx Range" between image and displacement node setting Outlow as -0.5 and Outhigh as 0.5
@chinelothenigerian
@chinelothenigerian Жыл бұрын
Thank you for the tutorial, simple and easy to understand.
@minafishi
@minafishi Жыл бұрын
If all you're looking for is the node diagram here it is. Subbed for the straightforwardness, gonna watch the video anyway
@danacarvey
@danacarvey 10 ай бұрын
Thanks for the tips! Can you please tell me how to connect up a triplanar node to avoid having to do UVs??
@emmetholm4263
@emmetholm4263 Жыл бұрын
Brilliant video! short and doesn't overcomplicate anything. Thank you! :)
@axendroo2541
@axendroo2541 Жыл бұрын
really helpful brother, thanks a lot. love from bharat
@baotruong5775
@baotruong5775 2 ай бұрын
this is what I need bro! thank you
@jordanhwang
@jordanhwang 2 жыл бұрын
thank you for talking about karma! I’ve had some of these issues before too and this helped me figure out why
@quirtje1
@quirtje1 8 ай бұрын
Great tutorial, I also liked the sporadic cat noises in the background
@BillyCoopDraws
@BillyCoopDraws 2 ай бұрын
Hey Mat. Great tut, and a big help for me along my journey. My biggest issues in displacement, in Houdini so far, is distortion of mats along edges, as exhibited at the base of Pig, and around his snout. I've tried applying a crease, along those kinds of intersecting edges, but I have not been having luck there. Any tut's or suggestions, in your world? Thank a million for such invaluable help. B
@MattBell
@MattBell 2 ай бұрын
You might try blurring your normals, or at least the normal attribute used by the shader
@colinhthompson
@colinhthompson Жыл бұрын
Your displacement is stretching around hard/high curvature edges. If you create a second N attribute (name it Nn or Nb or something unique), blur that and then use THAT as your displacement direction, your textures will no longer stretch around edges.
@g8610g
@g8610g Жыл бұрын
That sounds handy. Could you elaborate on how/where exactly to put that? 🙏
@vladartiomav2473
@vladartiomav2473 11 ай бұрын
As always, Houdini makes simple things hard and hard things simple 😄 Nice to know we have this kind of control! Don't even know if it's even possible in other DCCs.
@burneracco
@burneracco 2 жыл бұрын
Spot on matt! just a quick question, my test pig (other test geometries as well) loads up without any shader/texture inside the sopcreate node, any idea why its happening?
@MattBell
@MattBell 2 жыл бұрын
The shaders created in the normal sop context don't apply to the lop context with Karma by default. Thats why we have to add Material Library, and Assign Material nodes.
@vytasrauckis6703
@vytasrauckis6703 11 ай бұрын
Does anyone know why my HDRI background doesn't show like in this video? All I get is the default viewport gradient background and grid.
@artadecram_9624
@artadecram_9624 8 ай бұрын
I think there is not enough video-material on karma - can I study mantra before karma? How manrta is comparable to karma?
@metaturnal
@metaturnal 8 ай бұрын
And how to use the AO texture?
@Rubicon1985
@Rubicon1985 Жыл бұрын
Thanks chief - that was brilliant
@peterpejanovic2652
@peterpejanovic2652 2 жыл бұрын
Thänx a lot for this very useful tutorial!!! Helped a lot!
@MrN0rmalPlays
@MrN0rmalPlays Жыл бұрын
Thank you for sharing!
@WillPreston3D
@WillPreston3D Жыл бұрын
this was great, thanks so much. is there a way in matX or principled to set how many subidivsions it does at render time?
@rendered_useless2093
@rendered_useless2093 Жыл бұрын
Hi how would you change the color of the diffuse image for instance if you want to change hue or multiply it by another color value I find houdini very confusing with all nodes just looking for simple way like color ramp in bledner Also i confuse about roughness because why is button for roughness blue but output on image texture is green?
@vladartiomav2473
@vladartiomav2473 11 ай бұрын
For roughness you have to set your image texture to "float". It's like "non-color" option in blender. The difference is that in Houdini they bombard you with the real terms and not the abstraction ones.
@westparezal
@westparezal 7 ай бұрын
can we use it with Unity engine?
@Tritoon710
@Tritoon710 5 ай бұрын
And for the Normal map I think you need to set the Signature to Vector3
@ahmednasr93
@ahmednasr93 2 жыл бұрын
Thank you! This was a very good tutorial!
@liuhaiying6844
@liuhaiying6844 Жыл бұрын
nice video, thanks for your help
@rossisbudda
@rossisbudda Ай бұрын
You can use y to cut then j to draw new wires
@RMAFIRE
@RMAFIRE Жыл бұрын
Keep on hustling💯💯
@kevin2028
@kevin2028 Жыл бұрын
life saver!!!
@UzairFareedFX
@UzairFareedFX 2 жыл бұрын
❤❤💕💕
@minafishi
@minafishi Жыл бұрын
if anyone is having issues with getting their GPU to render in the viewport, go to perspective(?) ( next to camera button) > render settings > /Render/rendersettings, deselect viewport render. Had mine plugging away on CPU only. Open to suggestions if someone knows how to set viewport render default to XPU
@BRUTOFX2040
@BRUTOFX2040 7 ай бұрын
minute 13:32 its your cat? 😍
@Michasyan
@Michasyan Жыл бұрын
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