👍 Stay tuned for some awesome videos using these Starter assets as a base! 🌍 Get my Complete Courses! ✅ unitycodemonkey.com/courses 📝 Get the FREE Unity Starter Assets assetstore.unity.com/packages/essentials/starter-assets-third-person-character-controller-196526?aid=1101l96nj&pubref=starterassets assetstore.unity.com/packages/essentials/starter-assets-first-person-character-controller-196525?aid=1101l96nj&pubref=starterassets
@tmoneygamestudio3 жыл бұрын
Have you thought about a key code to be able to change from first to third person? Similar to the way pubg can use both. But I stead of changing between games, change view during game with the h key for an example
@CodeMonkeyUnity3 жыл бұрын
@@tmoneygamestudio That's tricky because usually the 3rd person models are completely different from the first person models. So you need to change all of that, it's not as simple as just zooming in. But it's certainly doable!
@tmoneygamestudio3 жыл бұрын
@@CodeMonkeyUnity I was thinking like having both the arms, camera and weapon of fps and the entire model and camera for tps and disable on when you switched camera modes. But I'm not that proficient with C# to get the code correct.
@thekarukatyoutube58558 ай бұрын
are you going to do an updated one with visual scripting? Or add a udemy course that covers UVS for a third person shooter?
@gasparguillemain3851 Жыл бұрын
If anybody is having issues with urp : Window -> Rendering -> Render pipeline Converter Choose Built in to URP Check rendering settings and Material Upgrade initialize Converters Convert Assets
@LeGaLiZeDOOMz Жыл бұрын
now instead of having the starter model textures ruined, i have all the texture in the scene and material folder ruined and only the starter model is good... :/
@LeGaLiZeDOOMz Жыл бұрын
ok i did it a second time the same process and it worked. Ok Unity!
@LyricalMusic24 Жыл бұрын
This ^ was useful... thanks bro! nothing worse than being stuck on the most simple part :P
@MARTIN-pw1zs Жыл бұрын
hey very much thanking you i was exhausted finding this
@عبدالمؤمنحسين-ش4ج6 ай бұрын
i cant find it in 2022\3\27f1
@serpnta12673 жыл бұрын
Just a quick heads up, after you have the controllers in your project, you can add the new controllers to a scene quickly by clicking on Tools > Starter Assets > Reset Third Person Controller Armature (or First Person) and it will automatically set up the controller for you.
@CodeMonkeyUnity3 жыл бұрын
Oh good one I didn't experiment with that.
@sapientunderground3 жыл бұрын
Would love to see how you'd handle adding third person shooter aspects to this base. Thanks for the nifty content!
@NationStudios3 жыл бұрын
Same! Would love a tutorial about it 😍
@carterearles95283 жыл бұрын
Same!
@NationStudios3 жыл бұрын
@@carterearles9528 He said he is working on it! :D I'm so happy!!
@JustBitsAndPieces3 жыл бұрын
same!!
@temukizi7773 жыл бұрын
It's already happening! :D
@mlipscomb213 жыл бұрын
Any new videos talking about the Cinemachine Collider is much appreciated!
@MarushiaDark3163 жыл бұрын
A video on the new Input system would be great, but more than that, I would love to see a deep dive on Render Pipelines. What they are, how they work, why I need them (most important), how to implement them, and the different types.
@freezinfire3 жыл бұрын
Yes, I want a tutorial for 3rd person shooter game in UNITY!
@zoeypaine74763 жыл бұрын
Would be awesome to see how you would adapt these starter assets into other things. Not just a shooter but maybe a melee fighting game too.
@GeekyRaptorStudios2 жыл бұрын
I find your voice very relaxing but not to the point to putting me to sleep. If I am stressed, I watch one of the tutorials you made and I feel my stress evaporating. I also love what you teach and the way you teach it so I can understand. Thnx!
@CodeMonkeyUnity2 жыл бұрын
Thanks for the kind words!
@anisie.aradis3 жыл бұрын
Thank you for this nice tutorial. I really liked the parts where you explained some of the properties of the controllers and how you simply added Synty characters to the game!
@jeffreyspinner54373 жыл бұрын
This is actually extraordinarily useful, because I didn't know you could choose to use the legacy input system. The new input system fubar's everything and makes something trivial, into something that is not at all trivial. Great job Unity! but tyvm Code Monkey, I was starting to refresh my UE4 now UE5 skills, because a player controller shouldn't be rocket science (and I've done the math required to do rocket science). I will try this and see if I can continue to justify the time I spend learning Unity now.
@MetalStormGames3 жыл бұрын
Great video, having player controllers ready on the go saves so much time.
@suchidoodles Жыл бұрын
Hi i have a question about that video. How to move third person view to first person. And how to chage that adjustment. Please help me.
@mutlugameofhalit9 ай бұрын
it should be just changing cameras with an input@@suchidoodles
@jgbuatu2 жыл бұрын
Awesome. I've been doing the Unity Learn courses to get up to speed, and obviously, a lot of it is from the ground up; so it's amazing to see how many tools exist for bootstrapping a new project. I will definitely revisit this video when I get around to attempting my own game.
@adrianalcomendras67543 жыл бұрын
could you make a tutorial on extending the 3rd person starter asset to support melee combat?
@CodeMonkeyUnity3 жыл бұрын
That would be an interesting video! I think I have some melee animations so I might look into that
@michaelrobson30923 жыл бұрын
I was going to ask the same thing:)
@adrianalcomendras67543 жыл бұрын
@@CodeMonkeyUnity While we're on topic, would it also be possible to include extending the 3rd person starter asset to implemented lock on targeting? I think with this asset we could do what most Unreal Engine tutorials are doing where they make it easy to make 3rd person hack and slash games using their 3rd person template only with Unity we can start to make those tutorials since they've made this new package that for the most part is like the one UE has
@CodeMonkeyUnity3 жыл бұрын
@@adrianalcomendras6754 That would be very interesting, I hadn't thought of that. It would require playing around with the mouse position and make a aimbot to lock onto the target, I'll look into it, thanks!
@goma81672 жыл бұрын
It helped me a lot. Thank you!
@theonelson87672 жыл бұрын
Thanks a lot! Really helped. Wouldn't know what to do without guys like you making videos like this!!
@CodeMonkeyUnity2 жыл бұрын
I'm glad it helped!
@amad-os8rp3 жыл бұрын
Wow! Great video. And yeah we want to see an FPS based on this
@suchidoodles Жыл бұрын
Hi i have a question about that video. How to move third person view to first person. And how to chage that adjustment. Please help me.
@RootGames Жыл бұрын
Thank you for existing! This is gold!
@miusoft Жыл бұрын
Thank you, I've struggled with pink look, now it's ok :)
@SABaruj2 жыл бұрын
I have to thank u this time again, i should download this tutorial because i used it to put a well designed character in the place of this basic one and combined with magic2 terrain, mountains, trees.. i have a good looking character walking, running and jumping in a gigantic map. Recently i was changing the lighting, grass and terrain into a dark and gloomy atmosphere but with barely a tiny fog and everything looks awesome.. thanks for this tutorial. I must say, until now, unity its a pretty simple engine but i dont know anything about C# and i should learn.
@joshuamiller72992 жыл бұрын
This was amazing, thank you!
@suchidoodles Жыл бұрын
Hi i have a question about that video. How to move third person view to first person. And how to chage that adjustment. Please help me.
@mrmegadavid12 жыл бұрын
thank you! nice tutorial
@МыслиО-н8ь Жыл бұрын
Thank you so much, I've done this with you lesson.
@frankmair8627 ай бұрын
Awesome thanks for this! 🎉
@bedo29503 жыл бұрын
Congratulations for 300k
@CodeMonkeyUnity3 жыл бұрын
Thanks! It's been a long journey!
@T_D_E_V2 жыл бұрын
Really good video i liked it and i want to see video about how to add like new inputs or like how to add combat on that unity's starter asset
@haikchalian2 жыл бұрын
This is perfect. Thank you
@disobedientdolphin2 жыл бұрын
Very nice, thank you!
@pouja3 жыл бұрын
Great tutorial as always!
@suchidoodles Жыл бұрын
Hi i have a question about that video. How to move third person view to first person. And how to chage that adjustment. Please help me.
@troyna772 жыл бұрын
Just in case some cant find the RENDERING post processing tick box, you must install post processing from Unity "All packages" After Install then goto Rendering > Post Processing.
@CodeMonkeyUnity2 жыл бұрын
Depends if you want to use the Built-in Render Pipeline or URP/HDRP When using BRP yes you need to install the Post Processing package, when working with URP/HDRP the Post Processing is automatically included.
@allantijou47842 жыл бұрын
Thank you a lot the only clear tutoriel and its working thank you bby
@hernandonj3 жыл бұрын
Great video! Thanks so much
@suchidoodles Жыл бұрын
Hi i have a question about that video. How to move third person view to first person. And how to chage that adjustment. Please help me.
@ErtBaran2 жыл бұрын
Thanks so much :)
@Adamthegeek702 жыл бұрын
Would like to see how to add to the standard controller, a new movement type like swimming, falling or climbing.
@Adamthegeek702 жыл бұрын
Oh and being able to switch between 3rd and first (while hiding the character model from the player but not in multiplayer) would be cool too
@anantgamedev2 жыл бұрын
im not able to use it for android... the buttons are not clickable... whenever i click through mouse, the cursor disappears and if i use unity remote 5, it doesnt work, nothing happens on touching the button...
@JGCD217 ай бұрын
Hi CodeMonkey, how do you make it so you can toggle between first person and third person, is that possible? Also, I'm making a multiplayer game, that's mainly in first person so I want the mesh of the character in first person to be that robot from the asset pack or my own mesh and have the same animation, how do I do that? That is so if player2 looks at player1 it will be an actual mesh and not just a capsule. Thanks in advance!
@JGCD217 ай бұрын
Actually I just decided to go first person but how do you change the robot mesh to your own
@OlddGregg3 жыл бұрын
Good stuff 👏 👍
@mutlugameofhalit9 ай бұрын
when i try to use both in the same project i got this error: Starter Assets package is missing dependencies. Please use Tools/Starter Assets/Reinstall Dependencies to fix it. why? and how can i solve?
@mutlugameofhalit9 ай бұрын
SOLVE: i have checked the active input handling where edit > proj. set. > player, and changed them to the "both".
@binodsarkarIN Жыл бұрын
great stuff, thanks
@robbelk19823 жыл бұрын
I love it, thanks
@darealmax337gaming Жыл бұрын
2:30 He clicks on the "tools" tab to reinstall the dependencies, but for some reason my unity doesn't have that. I imported the first person character controller. Any ideas to get the dependencies re-installed?
@CodeMonkeyUnity Жыл бұрын
Hmm maybe they have changed the menu in a recent update, perhaps it's now inside the GameObject drop down? Or maybe you can just uninstall and reinstall the package
@darealmax337gaming Жыл бұрын
@@CodeMonkeyUnity Unfortunately, there is no “tools” tab in the GameObjects and I press the re-download button and it doesn’t end up doing anything. Is there another way to reinstall. Also when the project first loads in, it asks me to install the dependencies. I click install, but then it ends up saying that they’re missing once I press play.
@Dertro Жыл бұрын
I have the opposite problem you had with the scene; even though I'm using the built in render pipeline the scene is loaded in purple
@CodeMonkeyUnity Жыл бұрын
What shader are the material using? Perhaps they have since updated the asset to make it URP by default, not sure. Or maybe you think you're using BiRP but you're really using URP, check the Project Settings - Quality
@johnmoore26062 жыл бұрын
I had to watch some of it ten times? And, still had to guess what needed to be done.. Changing the skin was whizzed through way to fast to follow. However, I managed to do it eventually :)
@killercoder3 жыл бұрын
One more great video! Thanks! Make a video of adding third person shooter :)
@suchidoodles Жыл бұрын
Hi i have a question about that video. How to move third person view to first person. And how to chage that adjustment. Please help me.
@eneleich3733 жыл бұрын
Cool, you help me so much man, thanks you very much
@eneleich3733 жыл бұрын
Do you know what is the best free and pay options to make a RPGMMO multiplayer in Unity?
@suchidoodles Жыл бұрын
Hi i have a question about that video. How to move third person view to first person. And how to chage that adjustment. Please help me.
@jovelove211510 ай бұрын
You are a saint.
@Sakros3 жыл бұрын
I imported that package and in the playground (and even if I create a new player controller) the camera wont follow the player. Everything is setup right and it just does not work.
@CodeMonkeyUnity3 жыл бұрын
Does the virtual camera have the player root object as the follow target?
@steved.10913 жыл бұрын
Hi CodeMonkey, I've been your subscriber for quite a while and gotta admit that I really appreciate the content you put out. But can you please do some kind of tutorial + challenge series. I think tutorials are not very useful unless there are somr well structured problem to test what we learned. Content like that is very scarce. Would love it if you add something like that. Thanks!
@thetsfa33073 жыл бұрын
Nice idea dude, i hope he will do that
@CodeMonkeyUnity3 жыл бұрын
I have though about making some challenges but making it all work is quite difficult. I had thought about doing something like that in the Steam app but sadly that project didn't do very well so I had to focus on other projects.
@ac-np8yj3 жыл бұрын
thankk youuuu!! life saver
@Temo6662 жыл бұрын
i did every thing and im at the third person view but when i press the keys it doesnt move
@5secondsago15yearsago43 жыл бұрын
hey, im using unity 2021.1.16f1, where can I access the tools menu at 2:38? its not there as seen on the video for me
@5secondsago15yearsago43 жыл бұрын
nvm, i created a new projet and import the package then it justs magically appear
@CodeMonkeyUnity3 жыл бұрын
It depends on what packages you have installed, like ProBuilder, it's not there by default
@CZY-47Ай бұрын
I want to detect collissions using this Starter Asset, but as I attach collider and press the jump, it keeps on jumping repeatedly. Can you plz help me with where I should add collider component and how?
@KaTzN3 жыл бұрын
Yes we want the tutorial
@foot_lettuce10183 жыл бұрын
My character just walks around in a t pose position do you know how I can fix this?
@CodeMonkeyUnity3 жыл бұрын
Make sure you assign the avatar and both the mesh and the animations are set to Humanoid
@Itzkaran242 ай бұрын
ii have a problem when i press w the character moves forward but when i change camera direction the direction of player will not change
@Atcloudsmusic8 ай бұрын
If I want to change obstacles into forest how can I do
@CodeMonkeyUnity8 ай бұрын
You mean the environment? You just place whatever assets you want for the world, it's completely disconnected from the character controller.
@D-Dev3 жыл бұрын
Nice video like always. :) If you plan do video about new input system maybe you will record something about using it with touch/mouse device ex, swipe, tap, drag, move camera when cursor is on the screen edge or using it with UI or something like that because on KZbin are a lot of basics tutorials how using it with keyboard and pads. :)
@CodeMonkeyUnity3 жыл бұрын
Yeah I'm currently researching it and still not sure how or if it works with Mobile input. It seems like this asset doesn't have any touch input in the input system asset so not sure how its being handled.
@codinginflow3 жыл бұрын
That robot has some thicc hips
@hanyamanusia13282 жыл бұрын
hello sir can you solve the missing head in multiplayer GPS game???
@blazeman20382 жыл бұрын
me too
@1miltond Жыл бұрын
Hi can you add any inviroment you want? Or just create you own and use the characters to walk in
@CodeMonkeyUnity Жыл бұрын
Yes the characters will work on any environment
@lilytran48919 ай бұрын
Hi, I can see the playground in the game window, but I can't see it in scene. From when I opened the playground, my scene looks pale blue (not the neon blue). Is there a way I can fix this?
@lilytran48919 ай бұрын
My rendering is already in built-in to URP pipeline so I don't think that's the problem
@games_minerz5 ай бұрын
How can I control the camera movement by using touch field instead of look joystick ? (mobile controls)
@CodeMonkeyUnity5 ай бұрын
This package includes on screen touch controls, open the demo scene and just enable the game objects
@fernandocgi38743 ай бұрын
For some reason the camera dont respond to my mouse when i try to look around, any idea what could be wrong? (unity 2022.3.39f1 )
@CodeMonkeyUnity3 ай бұрын
Maybe you disabled the Input System? Go onto Edit - Project Settings - Player, then scroll down and find Input Handling and enable Both.
@fernandocgi38743 ай бұрын
@@CodeMonkeyUnity Yeah its enabled, already was set do Both. Anyway great tutorial! You content always is epic!
@maitrykotak3703 Жыл бұрын
Not able to update player follow camera position as i dont want player folllow camera to move in all direction....i only want to follow player from the backside ,,,,but not able to update position in player follow camera...any help?
@suchidoodles Жыл бұрын
Hi i have a question about that video. How to move third person view to first person. And how to chage that adjustment. Please help me.
@CodeMonkeyUnity Жыл бұрын
It depends on how you set up your camera, if your third person camera has an offset then you could just set that offset to 0 to be on top of the player Or just set up two cameras, one in third person and one in first person, then with cinemachine priority swap between them
@acuristic10482 жыл бұрын
Thanks very much i was having problems with scripting my on my own but now i can move without scripture 😀😀😀😀😀😁😀😁😀😁😁🤗🤗😇🤗😇🤗😇😇thanks
@bellasyennefer457111 ай бұрын
hey i want to ask a question. I wanto use first person and third person camera. How can i use both and swich them with key? And there is a problem. There is a character when use third person but i want to have a character when i use first person.
@CodeMonkeyUnity11 ай бұрын
In theory it's as simple as disabling one camera game object and enabling the other one, then you probably also need to enable/disable the 3D model and replace it with some first person hands. That's a relatively complex system to implement, there's no one-click solution
@thetsfa33073 жыл бұрын
Hi dude great video as always! I also wanted to ask if you can explain how games like Outer Wilds makes star system you can travel in and circular planets and physics
@Shakespeare16122 ай бұрын
Could you please do a video about how to drop just the Third person character, with animations, and a working follow camera into my own level. I don't want always start with "the playground" and then try to delete all of the walls and blocks.
@CodeMonkeyUnity2 ай бұрын
The character is a prefab, so if you just drop that on a new level it should work. It's been a while since I used this but I'm pretty sure it's all organized in a single prefab
@Shakespeare16122 ай бұрын
@CodeMonkeyUnity The character yes, but what about the follow camera, and the script to let you orbit the camera while still focusing on the avatar? I may be wrong but I don't think that these are all in one pre-fab, and I think they need some settings changes to work just as they do in the "playground".
@natsunwtk7 ай бұрын
at first it's pink. I couldn't turn the urp on edit. but I go to rendering to the windows>rendering as a person mentioned in this comment section. I tried to convert them but it's still go all blue from all pink. I've tried it many times. so I just making a new project. but this time I've double click to open the playground, it's all pink but both in edit and windows have no "render" nor "rendering" to setting it up. what should I do at this point. I'm on Unity 2022.3.25f1
@Stinger-rq4gy2 жыл бұрын
thank you for guide to fps controller, but can this new FPS Controller work on a smartphone with sprites, like with the Fenarax studios Joystick controls?
@CodeMonkeyUnity2 жыл бұрын
The package comes with touch controls, you just need to enable the game object in the hierarchy and everything should work
@Stinger-rq4gy2 жыл бұрын
@@CodeMonkeyUnity Thank you Code Monkey. I will try to get the FPS Controller working with the spritew on my phone. Currently I am having problems with the old Unity Standard Assets FPS Controller, and the Dual Touch Controls, like the look part, I cannot look around on the right side of the screen on my Samsung Galaxy S7 phone. The move works miving forward, left, right and backwards, just the look does not work, I press it each time and it moves slowly and downward, that's it. Maybe its not working because the Unity Standard Assets has been discontinued/Depreciated? I am making a smartphone FPS game.
@what85862 жыл бұрын
great video! how would i make the camera follow behind instead of having to use the joystick
@CodeMonkeyUnity2 жыл бұрын
Hmm you could make some simple logic to constantly set the cameraFollowTransform.forward to the same as playerTransform.forward As the player rotates, so will the camera
@what85862 жыл бұрын
@@CodeMonkeyUnity thanks for the reply
@justinmiguel463011 ай бұрын
Hi I've been looking for ways to add a character model for first person like in the game Dead by Daylight where the killer has a first person fov. Is there a way to do that using the free unity starter asset?
@ahgamer87112 жыл бұрын
Hello sir can i change sensivity camera
@CodeMonkeyUnity2 жыл бұрын
You can change it in the InputAsset or in the code
@ahgamer87112 жыл бұрын
@@CodeMonkeyUnity I Am Sorry Sir I can watch your video completely thank you sir
@mentoleh9 ай бұрын
i cant manage to turn the material to the right color (all pink) i dont have the button you click onto.
@bishopjackson22642 ай бұрын
Heya. I tried adding your package on top of what I already had and now I am not able to move or do anything. Any idea what might cause this? I suspect it is a change in StarterAssets/InputSystem
@CodeMonkeyUnity2 ай бұрын
Maybe your old project used the Input Manager and you just enabled the Input System? If you go into Edit - Project Settings - Player; there you can enable both inputs so they both work
@bishopjackson22642 ай бұрын
@@CodeMonkeyUnity Hey, found the issue. It was an issue with the ThirdPersonController. You had some extra stuff in there that wasn't part of the video.
@r1pfake5213 жыл бұрын
Not sure what's going on, but when I use the third person controller while the inspector window is open it starts to act weird. The camera stutters, but the FPS doesn't change, maybe the editor window slows down the game view, but that shouldn't happen, maybe it's a Unity bug or they implemented a custom editor for any of these scripts with a horrible performance. Does anyone else have this issue?
@sharadkumarsingh48023 жыл бұрын
Idk why this happens, but when I close the inspector, the jittering goes away
@CodeMonkeyUnity3 жыл бұрын
That's odd, I didn't notice that at all. Happens even when you add the controller to a new scene? I don't think they use any custom editor scripts other than the Input System itself, do you have issues with everything that uses the new input system? Strange
@r1pfake5213 жыл бұрын
@@CodeMonkeyUnity I posted it on the Unity forums and other users had the same issue, apparently it happens if you have the inspector open for any game object while the transform of the selected game object is changed in play mode (for example the inspector of the character, while it moves in game) and is not related to this asset. It's a performance issue that happens with (newer?) versions of Unity 2020 and did not happen in 2019. Tbh I never noticed this issue before until playing around with this asset, so Im not sure if this is the fully story or if maybe something else plays a role to make this bug happen, but I hope that they fix it. But a while ago I noticed a issue with code that is executed during play mode with the context menu attribute (the method added force to a object and it was "jumping" forward instead of moving, the same code worked perfect if called during Start or Update) so maybe this was also related to the same bug, because I had the inspector open to call the context menu method while the transform of the object was changed, I reported it months ago and did not get an answer about this issue.
@sharadkumarsingh48023 жыл бұрын
@@CodeMonkeyUnity I have only noticed this problem when using Cinemachine, when the inspector is open during playmode, the camera jitters
@JM-dc5rn2 жыл бұрын
i have the same problem. havent changed any settings or anything and just rotating the camera causes massive stuttering.
@claudeneedham52103 жыл бұрын
I've been using the Polite Soldier (from other tutorials) and tried to substitute the third-person character with the soldier. Ran into trouble with the "dropping the new avatar" into Animator Avatar field. The symptom is a character that scoots around without animation. Is the Soldier character too old? Or, perhaps there is a trick to getting it to work?
@CodeMonkeyUnity3 жыл бұрын
The avatar must be set to humanoid no both the mesh and the animations. And the avatar that you use in the Animator is the one for the mesh.
@ruthlesspharaoh18643 жыл бұрын
Hey code monkey I am new to unity so I don't know a lot. So can you make a few videos about creating games so I can understand? Thank you so much. I also subscribed.
@mlucifer792 жыл бұрын
thanks for this azaming video, i have a question , cinemachine camera with photon and webgl so laggy , do you have any ideal for that ?
@CodeMonkeyUnity2 жыл бұрын
Cinemachine will only be "laggy" if the whole game is laggy, if that's the case use the Profiler to find out where your performance is being spent.
@Herdetzy3 жыл бұрын
Having an issue ... using the latest Unity when I import the asset like you do when I turn it becomes 'Blocky' and is not seamless ... any advise?
@CodeMonkeyUnity3 жыл бұрын
What asset? What is blocky?
@ozyryx26103 жыл бұрын
Would it be possible to get an 2D RTS course what is made in one of the new Unity versions because there is none and your old one is quite outdated... I would be willing pay or something like that...
@CodeMonkeyUnity3 жыл бұрын
My Builder-Defender course has a bunch of RTS features like Building, Resource Gathering, multiple Units, etc unitycodemonkey.com/courses.php?c=builderdefender
@ozyryx26103 жыл бұрын
@@CodeMonkeyUnity Thanks man
@DeathTrick101 Жыл бұрын
Thank you for the info! 6:07
@synamo3 жыл бұрын
Is there a way to disable mouse accel for this camera controller?
@CodeMonkeyUnity3 жыл бұрын
This doesn't have acceleration, the inputs are taken straight from the mouse delta
@cworboys3 жыл бұрын
What is the easiest way to go about switching between the 1st and 3rd person controllers on a button input?
@CodeMonkeyUnity3 жыл бұрын
Disable one game object and enable the other one (along with the virtual cameras) and make sure they are on the exact same position and rotation when you swap. Just like that it should work. Could be an interesting topic for a future video, thanks!
@cworboys3 жыл бұрын
@@CodeMonkeyUnity Thanks for the reply!
@canerkaska8355 Жыл бұрын
Hey there! Been following your videos for some time! This starter pack though, has been giving me the hell with all the URP stuff... I tried installing URP first, but it crashed my project/Unity. I tried without URP, all I saw was purple just like in your video. I tried installing the starter pack without the update (I guess) then the camera wouldn't follow the model and it was all purple again. Does anyone know hot to fix this? Thanks a lot in advance for your time!
@CodeMonkeyUnity Жыл бұрын
Pink/purple means shader error so that just means URP isn't installed correctly Camera error, look in the console to see what is going on, although it should work by default, maybe some other script was conflicting with it?
@canerkaska8355 Жыл бұрын
@@CodeMonkeyUnity Yeah, may have been a conflict. Anyway, I decided to continue with my own controller for now. Thanks a lot for your answer though! Oh, I found 2 temp rigged models and tried some animations using Cinemachine cam and my characters always turned inwards during animations. I mean they tend to rotate towards the left when firing and aiming with the upper body. May the Cinemachine follow system be a factor here? Two models and many animations from different sources can't be wrong, right? :) Thx again for your time in advance and I hope you have a great time developing games! I also tried Animation Rigging but it seems you only make slight changes with aim and such, I had to fix the entire animation and it still didn't look okay :)
@Mikelica693 жыл бұрын
Thank you !!!!
@CockroachStomperКүн бұрын
why don't I have the Tools tab thing on the top?
@yayaeiov2 жыл бұрын
hi sir, this is a great tutorial and help me a lot, but can i use this as in mobile game? when i connect it to my ios it doesnt have joystick to move the player, where can i find the settings?
@eidloi64433 жыл бұрын
Ahoy, wouldn't the input itself have a multiplier for sensitivity?
@CodeMonkeyUnity3 жыл бұрын
I don't think so but maybe they do, I haven't researched the new Input System yet.
@falconelsu97983 жыл бұрын
Yes, it does. Which is better if you need different sensitivity values for keyboard and gamepad.
@Corsneer3 жыл бұрын
hey ! i was wondering if its possible to create an input which switch between the first person controllers and the third one
@CodeMonkeyUnity3 жыл бұрын
Sure, just position them in the exact same position and rotation, disable one and enable the other
@ravanin3 жыл бұрын
Is it possible to integrate with the 3d game kit? or are those systems made to work with their own controller?
@CodeMonkeyUnity3 жыл бұрын
I haven't used that one but I'm pretty sure you could replace whatever character that kit uses with this one
@marmadon63413 жыл бұрын
Yo Mr Monkey, my character's forward movement do not follow the camera's pointing direction. All of its movements are linked to the world space! Do you have any idea how to fix this?
@CodeMonkeyUnity3 жыл бұрын
That's happening on a fresh install of the starter assets? That's very odd, it should work by default. I think there's a rotate function in the script, look at what it's doing
@marmadon63412 жыл бұрын
@@CodeMonkeyUnity Thanks for the response! I did manage to fix it somehow
@retake_maxi3571 Жыл бұрын
have you solved it i have the same problem
@lazytocook Жыл бұрын
excellent indeed and the best I have seen for a beginner like me. From this video, am I correct to say I observed that its possible to use many different assets to create an environment you want? Because I notice you used first person controller, third person controller and the asset from Synty. I would like to be able to add to an existing environment. My second question is how for example would i create basic interactivity such as placing things on top, etc?
@CodeMonkeyUnity Жыл бұрын
Sure you can use whatever assets and build whatever you want. If there's no connection between the assets at all you just add them to the same scene. Like this controller you can add it to any scene with any environment
@WeedmanPro2 жыл бұрын
I imported third person controller (from asset store), in my newly created project, It was doing well until I restarted unity. now it seems like mouse look on x-axis is inverted(to fix this I tried to check [inverted] in input manager, but nothing changed..) if anyone knows about this please help me
@robertogirardi68613 жыл бұрын
I hope a new 2d course without using bolt available soon 🤞
@kankles6569 Жыл бұрын
How hard would it be to take the animations and rig from the 3rd and put it on the 1st person? That way if the game was multiplayer you won't be staring a a cyclinder
@ficcdaf3 жыл бұрын
Hey I'm having the weirdest issue. I just imported the First Person Controller, didn't make any changes to the defaults. When I click on play, for some reason if I click into the game view to lock the cursor, the camera points up at the sky and I can't move it. When I press ESC, I can move the camera by moving the cursor around the editor, but my movement of the camera is limited to how far I can move the cursor in the window. Any idea how to fix this problem? I am running the Linux editor by the way.
@CodeMonkeyUnity3 жыл бұрын
That's weird, did you enable the new Input System in the Player settings? Does it happen only with the First Person and not the Third Person? Does it work if you add it to a new scene? It sounds like an issue with the Input System is the most likely, maybe it's detecting some gamepad you have connected instead of the mouse.
@RandomShowerThoughts Жыл бұрын
A third person shooter on top of this would be legendary
@CodeMonkeyUnity Жыл бұрын
Yup, I did that! unitycodemonkey.com/video.php?v=FbM4CkqtOuA
@RandomShowerThoughts Жыл бұрын
@@CodeMonkeyUnity thank you!!! I’ll check it out sometime this week
@aritraghosh6542 Жыл бұрын
Hi CodeMonkey after downloading the 3rd person asset pack when I am running it my character is moving but when I am rotating my camera the controls are not working properly like suppose I am looking at the character from front view and pressing W it should turn around and move right ?? but its moving in the same direction and in that camera position if I press A it is going right and pressing D its going left what to do