Hey Luiz, thank you so much for your work on the Game Dev Toolkit/ SideFX Labs. You've created a fantastic new branch within Houdini and I sincerely hope others will continue your enthusiastic lead. All the best to you!
@lucienbeaujouan49514 жыл бұрын
You helped me a lot with your contribution at sideFx lab Luis, we will miss you !
@OscarGaya4 жыл бұрын
We will miss your presentations Luis. Good luck in your next project.
@Ly4nik1Bowman14 жыл бұрын
RIP Maya
@VlatkoDojchinoski3 жыл бұрын
Thanks to the tutorial! I have question ( sorry if its answered and I skipped it ) : on 16:43 where you are skinning the crab, how to export that rigged and skinned character out for game engine? Thanks
@krzysztofwolski91564 жыл бұрын
Where can we find an example how to prepare a rig like in 53:00? Is possible to get this HDA?
@chr1st0pher4 жыл бұрын
realllly great video luiz, this really helped me get going with this stuff super fast. great overview! not just for games! good luck at your next gig :)
@putoparri4 жыл бұрын
Great presentation Luiz as always! I hope you the best in whatever you are doing next! Cheers!
@DevGods2 жыл бұрын
Tried to replicated what luiz was doing @ 34:22 with the tops network. I keep getting an error when exporting my animation "Error Missing clipinfo detail attribute" Even thought I've used a configure clipinfo node. Exporting each animation by hand works but when letting the rop fetch node do it it doesnt work
@mohanpugaz3 жыл бұрын
Best kinefx tut so far! thanks a lot
@PawelGrzelak2 жыл бұрын
Loved that one. Good overview
@pitblastbeat3 жыл бұрын
This video is gold! Inspiring!
@gulagwarlord4 жыл бұрын
If anyone is having trouble getting the joints to show up in the mesh with the view-based mode, it seems to be a bug in 18.5.351. You can't template/display the skeleton node, you have to draw it in without it connected and then have the last node before it displayed.
@gabegoodwell45943 жыл бұрын
Hey Guys, Anyone has an idea what's inside the Rig Attib Vop at 5:17? I'm struggling with the feet on the ground thing...
@MortalVildhjart3 жыл бұрын
I think i need to take like 6 months of work, Archive my brain storage of Maya and just move in with Houdini. This is incredibly awesome.
@braddlackeyy Жыл бұрын
Do it its worth it
@MortalVildhjart Жыл бұрын
@@braddlackeyy I actually have been, and i rarely open maya anymore. It was sooooooooo worth it.
@braddlackeyy Жыл бұрын
@@MortalVildhjart I did the same 3 yes ago. Haven't opened max up in a long time.
@workflowinmind4 жыл бұрын
10:17 Am I the only one who can't roundtrip existing blend shapes? The importer detects them, but the exporter is not exporting them apparently;;;
@workflowinmind3 жыл бұрын
This is resolved in newer versions!
@sams_3d_stuff4 жыл бұрын
Thank you so much Luiz.
@axe_fx3 жыл бұрын
can someone provide the hipfile for Crunch retargeting? I want to take a closer look on how they retargeted a very difficult skeleton like his
@tbarsnessvfx4 жыл бұрын
Luiz congrats on your next endeavor! I'm sure side fx will miss the level of innovation you bring when it comes to the labs tools development.
@ziqingzhang9424 жыл бұрын
I'm more curious about what motion capture system you use at home
@gulagwarlord4 жыл бұрын
The View Based center-of-geometry thing doesn't seem to work. It always creates bones on the surface of whatever face is under the cursor. Also, sometimes, bones are unselectable for some strange reason. It looks so easy in the tutorials but I might have to do it the old way.