A simple figure for MAP: Your chance to hit at -10 MAP is the same as your chance to critical hit was at -0 MAP.
@davewilson13 Жыл бұрын
Nice “off guard” language upgrade.
@CathrineMacNiel Жыл бұрын
It really caught me flatfooted!
@draytoncorrea8202 Жыл бұрын
Such an amazing upgrade of the fist combat video, looking forward to next remastered ones!
@koohii3301 Жыл бұрын
Finally a video that explains the pathfinder 2e combat rules and that lasts less than an hour, thank you! Just one thing though, you said we have 3 action and 1 reaction per turn, did you forgot to explain what a reaction is?
@gatchaman9756 ай бұрын
Thank you for making this video! I am new to Pathfinder and I recently started playing through a campaign with friends who are also new to Pathfinder 2e. Your quick descriptions of the game's mechanics are very helpful!
@erikhehexd7968 ай бұрын
Dude, I just picked up the Pathfinder books and I'm running my first one shot within a day of getting it. I may have been over excited but this video has helped immensely with prep
@neog2 ай бұрын
Awesome. How did it went?
@dji7732 Жыл бұрын
I approve of this remaster!
@ms9ball Жыл бұрын
Fantastic style, thank you for these videos
@fabianthegreat102 ай бұрын
THIS IS SO INTUITIVE! I'm happy to have found Pathfinder and begun watching your videos =)
@KingOogaTonTon2 ай бұрын
I'm glad you got here and that you found them useful!! More to come in the future as well!
@bodhixzx Жыл бұрын
Always a great video
@somnius2357 Жыл бұрын
Supportive comment for the YT and your great work!
@theebigham Жыл бұрын
Awesome❤❤❤ please keep making them. You should be the biggest pf2e creator out there. Your content is amazing
@drunemeton Жыл бұрын
*Chef’s kiss*
@DrAnac-qh5dc11 ай бұрын
so good
@10Boxing Жыл бұрын
Your videos are so good.
@AlexPBenton Жыл бұрын
Uh oh, correction! If you are trying to Long Jump, you stride and roll athletics, with the DC equal to the distance jumped. If you’re crossing a gap, you need to jump 5 feet further than the gap is wide in order to safely land, so a DC 10 long jump is only crossing a 5 ft gap by jumping 10 feet. The default Leap action allows you to jump… 10 feet, or 15 if your speed is 30 or more. Essentially, if you’re crossing a 5ft gap, you cross it in a single action, No roll required!
@KingOogaTonTon Жыл бұрын
Ahahaha yeah that's true! However the DC can be adjusted based on the situation, so maybe it was a 10 ft. gap, but the wind was blowing with you so the DC was reduced by 5. Yeah...let's say that...
@AlexPBenton Жыл бұрын
@@KingOogaTonTon Suuuuure
@ProbablyEzra Жыл бұрын
Consider also:GM doesn't care about the specific leaping rules, and just assigns a DC based on how they feel it would be or on the simple/level based dcs tables
@AlexPBenton Жыл бұрын
@@ProbablyEzra Of course, but it’s important to explain the rules accurately when, well, discussing the rules! And I’m not saying that this is a big deal, just thought I’d mention it
@DirkMcThermot Жыл бұрын
For some reason I know these rules by heart at this point, but I still watch your basic tutorial videos anyway, lol. Good stuff.
@reso-o5t Жыл бұрын
Your videos are a godsend, went through all of them to get a grasp on the system and they're amazing. however, and I may be in the minority here, but I think I like the older video a bit more. the simple white background makes it easier to follow the rest of the graphics and text you use (less visually "busy" if you will). and second, I know its an edit with stuff added, so this one has just a couple spots where there natural conversation "cadence" is slightly cut in order to squeeze the new info into the 7 min limit, but its making a bit harder to follow into your next thing, at least for me. its like if without the pause between sentences (even if its a super small pause) but in the cases where its too tightly cut into your next sentence i have trouble switching gears into your new thing being explained. not sure if this helps, i only give my opinion for positive condt4uctive feedback, and it kinda seems almost everyone liked the upgrade so it might just be me. thanks again for the great vids!
@melorbode9 ай бұрын
Shit you said off guard.
@boris_bulletdodger9109 Жыл бұрын
Positive comment!
@severussnape2917 Жыл бұрын
Neat
@Shamefulroleplay7 ай бұрын
With all this calculation, I'm wondering what would haopen if you put Kurt Angle in the mix?
@GchildwarriorАй бұрын
With Scott Steiner, his winning chances are 143% bc Kurt Angle knows he can't beat him
@aristospagang24467 ай бұрын
your art style is amazing, video on that?
@japandave38719 ай бұрын
Can you stride 3 times?
@Darkliinkk8 ай бұрын
yes
@Aquitanius Жыл бұрын
You mentioned reactions twice but didn't explain them at all. What are they?
@harrysteel864 Жыл бұрын
Reactions are actions you can take when a certain trigger is met, for example you might be able you hit a monster that strides away from you. You can take a reaction even if it isn't your turn, provided that the trigger happens. If you take a reaction, you can't take another one until the start of your next turn
@AlexPBenton Жыл бұрын
The most commonly used Reaction is Reactive Strike, which Martial Characters typically get. Other commonly used ones are the Champion’s reaction, which is based on their subclass. The only reaction that all characters have is Grab an Edge, where if you fall past a ledge you can grab onto it to stop from falling.
@melorbode9 ай бұрын
THERE IS NO FLANKING in the remaster! :) POINT GM MIKE!
@fabianthegreat102 ай бұрын
Eat some cheese, lol
@devcrom3 Жыл бұрын
Comment screeching about Paizo hating casters!
@nojusticenetwork93098 ай бұрын
Modifier penalties for wanting to attack more than once is just...dumb imo. If you are playing some flavor of a fighter/warrior, a part of the flavor is often to be so skilled that you can strike your opponents swiftly multiple times. Combats drag on enough as is, I want things dead quickly.
@elkabong2k8 ай бұрын
Have you ever swung a longsword 3 times in 6 seconds against a resisting opponent? Unless you're very good at swinging a long sword swings two and 3 are unlikely to be as clean as the first. A warrior with a great attack modifier has a better chance of success against this natural disadvantage. What you're looking for is in the rules.
@coughupalung7 ай бұрын
But can your wizard attack twice? Mine can.
@KWHere27 ай бұрын
Coming from a 5e player trying to convert, 5e combat just isn't very mechanically satisfying. There's plenty of Tactical depth, but no mechanical complexity, which imo makes pathfinder seem infinitely more interesting to me. Course I could be completely wrong, I haven't actually played a game yet.
@mobi22896 ай бұрын
I disagree. If you are spending all your actions to just attack, you are taking a risk for the potential for higher damage. However, there are tons of other actions that you can take that would greatly help in combat. The idea behind MAP is to encourage being more creative and strategic with your actions. Move, step, aid, grab, trip, take cover, raise shield, use a spell, and shove, are all just a few different things you can do on your turn that isn't attack. But if you truly just want to attack, and nothing else at all, play a ranger with the flurry hunters edge and use an agile weapon. Flurry lowers your MAP, and an agile weapon (doesn't have to be ranged) further reduces it. This little combo at level 20 makes your MAP a -1 for a second attack (instead of a -5) and -2 for a third attack (instead of -10).