Slime between Objects - Houdini Tutorial

  Рет қаралды 5,600

Konstantin Magnus

Konstantin Magnus

Күн бұрын

Пікірлер: 18
@philippwelsing9108
@philippwelsing9108 7 ай бұрын
Awesome! Thank you! Did you see Ben Watts' take on this in his Houdini talk? He implemented a simple ground collision as well.
@KonstantinMagnus
@KonstantinMagnus 7 ай бұрын
Hi Philipp, no I haven't yet. Let me know if you have a link!
@philippwelsing9108
@philippwelsing9108 7 ай бұрын
@@KonstantinMagnus Sure! The whole talk is incredible. Saliva starts at 9:00. kzbin.info/www/bejne/hWW7dGNufMlsq9ksi=yg014Rr5zolkF_wE
@EyesofLamia
@EyesofLamia 7 ай бұрын
This is amazing! Thank you for the lesson. Really curious to try it out.
@KonstantinMagnus
@KonstantinMagnus 7 ай бұрын
Would love to see the result! Also let me know if this is still lacking something.
@roary666
@roary666 7 ай бұрын
Great tutorial. Thank you again :)
@FabianStrube
@FabianStrube 7 ай бұрын
Cool approach! 🎉
@kasali2739
@kasali2739 7 ай бұрын
Cool Trick also for arches. What do you think about new linear solver in houdini20? Could you make use of it?
@KonstantinMagnus
@KonstantinMagnus 7 ай бұрын
Thanks for the hint!
@G1NJO
@G1NJO 4 ай бұрын
Very helpful! I tried using it with an animated mesh. It kind of works, but some lines disappear after the meshes separate.. any idea how to fix?
@KonstantinMagnus
@KonstantinMagnus 4 ай бұрын
The attribute interpolate node can make the line end points stick to polygon surfaces. But this whole setup is not intended for animations. Perhaps Houdini's MPM simulation capabilities fit your needs better: www.sidefx.com/tutorials/mpm-h205-masterclass/
@G1NJO
@G1NJO 4 ай бұрын
@@KonstantinMagnus i found a way. thank you anyway!! :)
@slavadojdewick6368
@slavadojdewick6368 7 ай бұрын
Thanks a lot for the lesson!
@hamidthephysicist6376
@hamidthephysicist6376 7 ай бұрын
Thank you very much
@troopxl666
@troopxl666 7 ай бұрын
Thanks master!
@milad_savar
@milad_savar 7 ай бұрын
Nice, thx
@苏昆-g6y
@苏昆-g6y 7 ай бұрын
coooool~
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