Awesome! Thank you! Did you see Ben Watts' take on this in his Houdini talk? He implemented a simple ground collision as well.
@KonstantinMagnus7 ай бұрын
Hi Philipp, no I haven't yet. Let me know if you have a link!
@philippwelsing91087 ай бұрын
@@KonstantinMagnus Sure! The whole talk is incredible. Saliva starts at 9:00. kzbin.info/www/bejne/hWW7dGNufMlsq9ksi=yg014Rr5zolkF_wE
@EyesofLamia7 ай бұрын
This is amazing! Thank you for the lesson. Really curious to try it out.
@KonstantinMagnus7 ай бұрын
Would love to see the result! Also let me know if this is still lacking something.
@roary6667 ай бұрын
Great tutorial. Thank you again :)
@FabianStrube7 ай бұрын
Cool approach! 🎉
@kasali27397 ай бұрын
Cool Trick also for arches. What do you think about new linear solver in houdini20? Could you make use of it?
@KonstantinMagnus7 ай бұрын
Thanks for the hint!
@G1NJO4 ай бұрын
Very helpful! I tried using it with an animated mesh. It kind of works, but some lines disappear after the meshes separate.. any idea how to fix?
@KonstantinMagnus4 ай бұрын
The attribute interpolate node can make the line end points stick to polygon surfaces. But this whole setup is not intended for animations. Perhaps Houdini's MPM simulation capabilities fit your needs better: www.sidefx.com/tutorials/mpm-h205-masterclass/
@G1NJO4 ай бұрын
@@KonstantinMagnus i found a way. thank you anyway!! :)