Kuma & Panda Guide: Combo enders for Wall carry | TEKKEN 8

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LeLe

LeLe

Күн бұрын

Пікірлер: 32
@alesbrewery
@alesbrewery 8 ай бұрын
Bless you bear master we bears grow strong thanks to you
@le_le99
@le_le99 8 ай бұрын
Man this made my day special, thank you so much❤
@theformation3781
@theformation3781 8 ай бұрын
The double b2,1 tech is really cool for instant tornadoes i didnt know that at all
@le_le99
@le_le99 8 ай бұрын
Yea that's really good for wall travel. You sacrifice a bit of dmg but if you can get to the wall it's the best outcome
@chimpchimpleton3528
@chimpchimpleton3528 7 ай бұрын
Great video, thank you! I love you I love you I LOVE YOU
@adsylvium5736
@adsylvium5736 7 ай бұрын
Marvelous!!!!
@Paranuui
@Paranuui 7 ай бұрын
Gonna have to properly look at this when I'm not half asleep. Anything to figure out my options
@american_chungus
@american_chungus 7 ай бұрын
Very well made guide. Nice job homie
@le_le99
@le_le99 7 ай бұрын
Thank you so much!
@ssj4bulma537
@ssj4bulma537 7 ай бұрын
inputs displayed, or any notations would be super helpful. im not sure what happens after the stance d1+2>df2>T!
@le_le99
@le_le99 7 ай бұрын
I mean, after the df2 tornado you have all the options I listed in the video. So b2,1/ df2,1 ecc...
@grimwatson69
@grimwatson69 5 ай бұрын
Thank you teacher❤❤❤❤
@MOndry
@MOndry Ай бұрын
Thank u so much😭🙏🙏🙏
@lorisover7776
@lorisover7776 7 ай бұрын
thx it will help greatly
@tablesugarz9908
@tablesugarz9908 7 ай бұрын
Very informative video, good for all the new bear mains flooding into t8 hahaha
@le_le99
@le_le99 7 ай бұрын
Thanks you so much!
@sturyuken8256
@sturyuken8256 14 күн бұрын
Has any of this changed from recent patches? Im not getting the same wall splat from the df21 ender. Might be my scrub timing.
@blitzs619
@blitzs619 5 ай бұрын
nice videp
@themscloud
@themscloud 7 ай бұрын
Cool video! Thx for all the info! But isn't f1+2,1+2 the most damaging and longest wall traveling option for many cases? Or is there a catch to that move?
@le_le99
@le_le99 7 ай бұрын
Yea there is a big catch, it requires very low hit stun. That means, if you go for bears optimals on the ender you'll only get the first f1+2 to hit, and not the followup. It's still usable for low stun combos, when you go fast into tornado. You are right tho, I should have mentioned it at least.
@themscloud
@themscloud 7 ай бұрын
@@le_le99 ah, gotcha! Thx for claification! I thought that I remembered that it even might be possible to use f1+2,1+2 for wall carry after Kumas basic df21, u1+2d, HBS1, b21d, d1+2, df2, juggle, but I guess it sounds fair that this would overextend his juggle limit. I go for df21 anyway most of the time. It really is most reliable, just as you've explained in your video.
@themscloud
@themscloud 7 ай бұрын
​​@@le_le99 okay, I've just tested it again and it DOES actually work! The trick is to run real close after the tornado and then cancle the run with a back input to get a f1+2,1+2 from as close as possible. But the splat is so low (or rather the distance between Kuma and the opponent is to great) to make anything connect without the use of heatburst. You can at least do fff1+2 as an easy ender after f1+2,1+2 with great distance. I think the other wall carry stuff that you have shown still works best. kzbin.info/www/bejne/qaSVf6uDZtikj6ssi=1B5wNnJEuLGkKXje
@le_le99
@le_le99 7 ай бұрын
@@themscloud Yooo that's actually sick, I thought it would never connect but maybe I just wasn't dashing deep enough. Thanks man this is probably the best long distance option. Can I put your video in my description to add this as an option?
@themscloud
@themscloud 7 ай бұрын
​​@@le_le99 yeah, I was surprised as well! I knew that I had that feeling back in my head that f1+2,1+2 was possible, but quite hard to do. It's not thaaat hard, but still just awkward enough to mess up the input lol. Of course, pls include it all you want. Us bears players need all the damage we can get and thx again for all of your videos!
@richyrich2869
@richyrich2869 5 ай бұрын
Why is it that when I try df1,2,1+2 at the wall, it never puts the opponent in a knockdown and I’m never able to land a d1+2
@le_le99
@le_le99 5 ай бұрын
You have to delay the last hit. If you press fast the string you get on spike, if you delay a bit the last 1+2 you will get the spike animation and then the free d1+2
@gaberyan6283
@gaberyan6283 6 ай бұрын
Did this shit get patched? I set the bot up to fall without a single tornado or resplat so far and every time I try to do the wall combo the dude is able to get up instantly after the overheard 1+2 slam into the ground to block the but slam attack. I have tried using a tornado splat after getting them to the wall and I tried heat burst resetting them, both failed to stop the fucker from getting up quick enough and simply stand blocking the but attack.
@Kmarg06
@Kmarg06 6 ай бұрын
idk man i have the same problem rn
@Kmarg06
@Kmarg06 6 ай бұрын
bro i did it, you just have to delay the 1+2 ALLOT, i thought i was delaying it but you have to DELAY it by ALLOT ok
@Guitar-Dog
@Guitar-Dog 6 ай бұрын
You delay the df1,2,1+2 you will notice opponent get spiked differently, it is almost last relatable frame
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