Been stuck on floor 7-8 back and forth, watched this video last month and I'm now stuck on floor 9-10 back and forth
@matboss1115 Жыл бұрын
As a former ky main, this video is very epic. I love the formating and the fast and snappy explanations for every move. Very epic, even learnt some knew tech from this video I didn't know about (such as forward hs being able to extend from dust). Very swag, sin tutorial next pls!
@mranvil05 Жыл бұрын
i messed up again on the special's bit the transition thing says combos but it's 1am and i don't wanna fix it rn
@__u1337 Жыл бұрын
damn man, ty for this work laying out all info on screen, that is very helpful
@simon62821 Жыл бұрын
Wow this is extremely well made, thanks! deserves more views
@De-Avengerz Жыл бұрын
Thanks for vid bro very helpful ! Im not new to fighting games but just got ggs 3 days ago , this saved me weeks if not months of labbing lol you got a new sub 👍🏻👍🏻
@Stringblazer Жыл бұрын
Cool guide, I liked the Sol one too, and while this one has much higher quality, I feel the text was harder to read. I had to pause a few times and really look at it
@HER0333 Жыл бұрын
Wow amazing guide man keep this up 😁
@Rhabcp1 Жыл бұрын
Amazing guide. Keep it up!
@johnjohnothan5927 Жыл бұрын
Good shit!
@jesterjev Жыл бұрын
After the new patch I'm relatively convinced that the ch cs 5d 2s combo doesn't work because they reduced startup on 2s
@majaiku Жыл бұрын
Super helpful vid! My only very minor suggestion is to use a full black outline because the white font got sorta hard to read at certain places. For the last combo, is there a specific timing to make the DP launch you so far up? I keep trying it and only getting the firstset of j.S>j.H>j.D cos I can't DS
@swagiro824 Жыл бұрын
will u make a guide for chipp? pls
@KrakenInAJar Жыл бұрын
I think this video is pretty alright overall, but I feel like there are just a bunch of asterisks or important info that can be applied to the stuff here. Stuff like being able to combo off foudre arc if its done either from 5H CH, or 2S/f.S crouching counterhit, the c.S j.D route still being applicable to heavies if you use j.K instead of j.H, and a bunch of other stuff that imo is important to know about each move. I also think you could have shown that you could extend off the combos you showed in the first section, not necessarily doing the full thing into a wallbreak but just showing you could still pick up. Also, some of the BnB combos you showed are either not optimal (where the optimal route is not technically demanding or inconsistent) or not very useful. For example, you showed a 2S corner route that requires the 2S to hit while nearly point blank, a situation that doesn't really occur very often.