L3 - How do you retarget live mocap animation data in Unreal Engine? Retargetting Mocap Characters.

  Рет қаралды 187

James Simpson

James Simpson

Күн бұрын

Are you using Unreal Engine 5 and looking to level up your animations using live and pre-recorded mocap data? With this comprehensive tutorial, I take you through the process in 4 lessons that will take you from zero to hero and be able to convert motion capture data from the source character to any new character with Unreals powerful retargeting tools.
Plus, learn how to use these same tools for converting existing animations bought from the marketplace or websites and get them ready for your character. We'll also teach you how to set up and run a perception neuron mocap system using Axis Studio and Live Link, so you can create amazing animations like a pro! Don't miss out on becoming an animation whizz - get started now!
Lesson 3 brings the retargetting tool into use by converting the mocap data in real-time onto another character. For this video we are using Axis Studio or Axis Studio Lite from Perception Neuron.
Axis Studio
neuronmocap.co...
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www.unrealengi...
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docs.unrealeng...
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miro.com/welco...

Пікірлер: 3
@TheXarxus
@TheXarxus Жыл бұрын
Hi, thanks for the tutorial video, i followed the steps but turned out i can have the correct body motion but the root motion is missing, no matter how far my actor moves the target character just stays at the original position. Any suggestions on how to get root motion from the real-time animation source data?
@jamessimpson3d
@jamessimpson3d Жыл бұрын
Have you tried different places for the root motion to start from? It may be that your root motion in your source animation has an unusual root position
@TheXarxus
@TheXarxus Жыл бұрын
@@jamessimpson3d I have got the solution, my rig's hips bone is at the (0,0,0), i need to give it an offset while import it in UE5, makes sure the feet is on the floor not the hips
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