Рет қаралды 2,856
This is my first double special build and I'm happy that it works so well! This was a blast to make, but not so much to edit. It came out a little late due to a massive amount of audio issues, so I'm very sorry. I hope this build makes it to your hardest activities.
As always, music was graciously provided by waymondrang / waymondrang .
DIM Link:
dim.gg/7jkyhki...
Video Transcript
For the super, you have two options, Hammer of Sol and Burning Maul. Hammer of Sol serves as a solid fallback for DPS and ad clear, and great range. Burning Maul recharges faster, and is pretty good for focused ad clear and boss damage. For the class ability, I used Towering Barricade for more cover. The melee ability of choice is Throwing Hammer because it cures on pickup after hitting an enemy. Also, it makes up for our general lack of range with the build. The grenade I used was Thermite grenade. Thermites send out waves of fire periodically, and are amazing for holding down choke points without committing too much resources.
For my aspects, I went with Sol Invictus and Roaring Flames. Sol Invictus gives us the ability to create sunspots on ability kills, super kills, or scorched enemy kills. Sunspots apply Restoration, increases ability recharge rate, and decreases super drain. Roaring Flames grants a stacking damage buff to our Super and abilities, capping out at 3 stacks for a 73% damage increase.
For the fragments, I we will be rocking Ember of Empyrean, Solace, Resolve, and Torches. Ember of Empyrean extends the duration of Restoration and Radiant upon a solar kill. Solace extends the duration of Restoration and Radiant by 50% at base for more comfort on the field. Resolve cures us on grenade kills. Finally, Torches makes our powered melees grant us the Radiant buff on hit.
It’s time to move onto armor.
Starting with the helmet, I used Harmonic Siphon, Ashes to Assets, and Heavy Ammo Finder. Ashes can be changed to another ammo finder.
With Stronghold, I slotted Firepower, Impact Induction, and Bolstering Detonation.
On the chest was, Harmonic Reserves, Lucent Blades, and Melee Damage Resistance.
For the legs, I ran Solar Weapon Surge, Harmonic Scavenger, and Innervation. The scavenger can be swapped to another surge if need be.
Finally, on the mark was two copies of Bomber and Time Dilation.
You are a Titan, so don’t troll, Get to 100 Resilience or else you are not a true titan. Then you prioritize Discipline. I’m watching you…
As for weapons, I was running the Deliverance stasis fusion rifle, the Retraced Path trace rifle, and of course, the Lament exotic sword. Deliverance can be slotted out for Riptide, but the important thing is Chill Clip, since it can stun Overload and Unstoppable Champions. Either option is completely fine, it just makes us more versatile. The Retraced Path acts as our pseudo-primary when we’re not carrying our Lament around, and is our longest range tool. I crafted mine with Incandescent so that I can create Sunspots with it. The Lament is our DPS tool, Barrier Champ shredder, and damage resist tool. You should always be blocking with it when you see bullets flying.
This build focuses a lot on utilizing Lament, and it is important that you do not waste ammo, though that’s fairly hard to do. When going into a firefight, hold your guard to close the gap, then swing your sword to gain Restoration x2. Kill something with a solar ability, or better yet kill your first target, and now you’ll have it for 8 seconds. When you get the chance, throw your nade at ads, and throw your melee for Radiant. If there are champs, just switch to your fusion and shoot them. Should the enemy overwhelm you, hold up your guard, and back away to cover. Rinse and repeat. Do not charge in like an idiot, just use your head, and you’ll be fine.
Also, the combo that I like to use for the Lament is to Guard, into 2 Light attacks into Heavy, then drop guard into 2 light attacks. Afterwards, you can repeat the cycle.
You can bring this build into any content that you want. Considering how easy it is to block and walk, you can be a team anchor and res allies that are in the heat or combat. You can also just be a jerk to champions and end them when you want, up to you.