LAS-99 Quasar Cannon Weapon Stress Testing - Helldivers 2

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OhDough

OhDough

Ай бұрын

LAS-99 Quasar Cannon Weapon Stress Testing - Helldivers 2
Creator Code: ohdough
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@BackwardsPancake
@BackwardsPancake Ай бұрын
My one take-away from all this is that they should really buff the SPEAR. The Quasar matches its effective shots-to-kill on most targets, with a similar "reload time", no backpack requirement, no lock-on shenanigans, and infinite ammo.
@dearcastiel4667
@dearcastiel4667 Ай бұрын
Nah the SPEAR is just an anti-titan weapon, you can't buff it because it's already a portable one-shot. The real problem is the mob spawns. Even if you can one-shot titans, what is the point of bringing a spear that runs out of ammo if the game can spawn 2 or 3 titans at the same time on a side objective ? There's simply too much stuff to kill in higher difficulties and on the lower ones there isn't enough to justify bringing a Spear that you don't really need. It will be better once we get bigger rhings to kill, things that are rare to fight even on higher difficulty but require serious amounts of fire power.
@cavemanbonk8320
@cavemanbonk8320 Ай бұрын
​@@dearcastiel4667 the problem is it doesn't even consistently one shot titans
@BackwardsPancake
@BackwardsPancake Ай бұрын
@@cavemanbonk8320 Yeah, this. As it is, you really have to line up the shot exactly from the front, so that it hits them in the face. If you're even slightly off, it will not work. Just doing two shots with any of the other options is way more consistent, and they have more universal uses and more ammo. The one truly unique benefit of the SPEAR is killing bot fabricators from any angle, but the lock-on for those is even more insanely finicky than usual, and just throwing an airstrike at them is faster.
@WELLbethere
@WELLbethere Ай бұрын
​@@dearcastiel4667 the other day I fired two shots at an automaton tank without killing it. The spear is hot garbage.
@Katzenkaiser4
@Katzenkaiser4 Ай бұрын
​@@WELLbethere yeah that sucks because it looks cool and is fun to use...
@EspyMelly
@EspyMelly Ай бұрын
"EAT Quaso" build for both heavy anti-tank and heavy hunger at high difficulties.
@hansmcmail1405
@hansmcmail1405 Ай бұрын
lmao i gave up on calling it Quartar or Qartar cannon and just called it the Quaso cannon also
@JBrander
@JBrander Ай бұрын
"EAT Quaso" is also what I say to the charger running at me.
@GingerNinja__
@GingerNinja__ Ай бұрын
Interesting triangle of RR, EAT, and Quasar right now. Quasar shoots pretty slowly. A few days ago, I was buddy reloading my friend's RR to take down a Bile Titan in two rapid shots. Could down 3 bile titans like that in the time for the quasar to cool down for the second shot. But then you're out of ammo...
@LazyartistLast
@LazyartistLast Ай бұрын
thats also assuming you are playing with friends. i play with pretty much only randoms, (sometimes friends) and you have to make sure they are willing to take a backpack slot for you. with randoms its even worse. Quasar so far is fun on its own since i dont need to have the backpack slot or hope that someone is willing to help out.
@ellowell8160
@ellowell8160 Ай бұрын
If you have a second person that's one bile titan every 10 seconds assuming you can aim. That's really solid. I really only deal with that many bile titans around extract and you can even drop a second QC by that point
@erick5928
@erick5928 Ай бұрын
I think all 3 would be perfectly balanced if they improved the ammo economy of the rr, like made ammo packs and resupplies give more rockets
@andrakys
@andrakys Ай бұрын
​@@erick5928 they do
@mothman7786
@mothman7786 Ай бұрын
Easy fix: your friend picks up a resupply pack, you carry their RR pack You load their rockets for them and they can resupply your rocket backpack
@blastmole299
@blastmole299 Ай бұрын
Well since we got this when we have an automaton major order, I found one of the best use of this gun. Blowing up dropships
@agedgouda8809
@agedgouda8809 Ай бұрын
I wish the damage from the dropship explosion was more consistent. Sometimes it just traps enemies under its hitbox and they keep shooting you from it and you can’t shoot back 😂
@Fantasmaa9
@Fantasmaa9 Ай бұрын
@@agedgouda8809 I've learned you have to drop the ship with the bots still in it to do the insta-kill everything in the ship
@failegion7828
@failegion7828 Ай бұрын
Every time I see a drop ship I get real giddy with the cannon out lol.
@alejandro19732
@alejandro19732 Ай бұрын
​​@@failegion7828 Same lmao, like i'm itching to take them down at this point😂
@Trepanation21
@Trepanation21 Ай бұрын
Yeah, I just had a T7 Extermination against bots, and all 4 of us brought Quasars and Eagle Clusters. It was an absolute massacre, with every single ship being shot out of the sky, and Clusters going out to double(x12)-tap the crashzone, lol. ALMOST no bot even walked up to us. Almost!
@LordRazer3
@LordRazer3 Ай бұрын
At this point they should just make it so player's can just reload assist from your back pack. Then at least the recoilless would still have a use
@Asmodi16
@Asmodi16 Ай бұрын
and maybe increase the reloaded projectiles from a supply box from 2 to 3.
@SeudXe
@SeudXe Ай бұрын
The problem is nobody is gonna go to u
@mk6315
@mk6315 Ай бұрын
@@SeudXe always have a battle buddy
@achillesa5894
@achillesa5894 Ай бұрын
@@SeudXe I think a lot of players, myself included, would not mind giving a teammate a hand for a few shots.
@2MeterLP
@2MeterLP Ай бұрын
@@achillesa5894 Agreed. Occasionally do some reloads for a buddy so he can delete all our biggest problems? Absolutely. Be glued to his butt the entire mission and wear the ammo backpack and give up my shield/rover? Eh, thats a big ask.
@Icecube88
@Icecube88 Ай бұрын
they nerfed the railgun so that they could give us an even better gun
@norsefaka6679
@norsefaka6679 Ай бұрын
Exactly
@EcchiRevenge
@EcchiRevenge Ай бұрын
ironic thing is railgun is still top tier; it was always good for the flexibility(it can blow ammo on oneshotting bile spewers where as dedicated AT weapons take way too long to do it even if you had the ammo)
@JonathanFlexx
@JonathanFlexx Ай бұрын
Not really. Not as mobile and not as spammable. Railgun is still good for a lot of things.
@norsefaka6679
@norsefaka6679 Ай бұрын
@@EcchiRevenge only because of the bug with ps5 that allows you to 2 shot biles
@someone-ji2zb
@someone-ji2zb Ай бұрын
Eh, railgun still better on impossible/helldive for run and gun. For lower difficulties, probably leans towards quasar since you aren't getting swarmed nearly as much.
@dathore
@dathore Ай бұрын
Fun fact, the tanks with the quad laser cannons get 1 shot if you hit their turret, the Quasar is insanely good.
@spaceerror_3571
@spaceerror_3571 Ай бұрын
That happens for all rocket launchers(RR,EAT and Quasar) quasar’s damage seems a bit off. The heavy tank and the stationary turret sometimes take 3 shots if you shot them from long range but sometimes it only takes two. It couldn’t consistently blow up charger with a single headshot or bile titan with two, but if you stand really close sometimes you could. Maybe there are some seriously high damage drop off?
@rubles3143
@rubles3143 Ай бұрын
This is nothing new to the Quasar, you can one-shot multiple tanks back to back with a Recoilless Rifle
@snekthekek8668
@snekthekek8668 Ай бұрын
using the quasar even hitting weakspots it did not one shot tanks for me. it feels like a slightly weaker recoilles/eat but with a charge up and infinite ammo
@lejenddairy
@lejenddairy Ай бұрын
Weird considering the turret is usually the most armored part of the tank. I’m assuming it doesn’t one shot tanks if you aim for the chassis?
@dathore
@dathore Ай бұрын
@@lejenddairy I haven't tried shooting one in the chasis, I mostly aim for the vents to take out the big boy tanks, but I'm guessing it can do the job like the other AT weapons, I have one shot hulks with one blast to the eye and the back vent, so it's pretty solid on that front, though cannon turrets can take between 2-4 shots depending on where you hit them, so, some enemies are a bit inconsistent with the damage.
@SuddenFool
@SuddenFool Ай бұрын
Glad i found your channel to find out about the finer details about the game. Helps me understand why my favorite kits may struggle and what to maybe swap around to remain efficient but still have fun.
@oQuivers
@oQuivers Ай бұрын
It’s very good, but it also had its down sides.. in other words? Its perfect. Let’s not nerf it.. lol
@sentry1063
@sentry1063 Ай бұрын
"Unfortunately, due to too many people having fun with this new support weapon, we are nerfing it by increasing charge time by 5 seconds, reducing its overall damage. Hulks and Charger weakpoints now require 3 shots from the Quasar"
@impc8265
@impc8265 Ай бұрын
@@sentry1063and if anyone complains they'll just say stuff like "skill issue"
@KalijahAnderson
@KalijahAnderson Ай бұрын
@@sentry1063 I sure hope they don't. I'm legitimately worried they might.
@cobraxist
@cobraxist Ай бұрын
​@KalijahAnderson Ikr! Was literally using the Quasar and having a lotta fun but my first thought was that people are gonna bitch and it's gonna get nerfed.
@crow9665
@crow9665 Ай бұрын
They will. Nobody's allowed to have this much fun at the higher difficulties with one single stratagem. Gotta make sure they're all bad but viable.
@BicBoi1984
@BicBoi1984 Ай бұрын
Giving bile titans a double facial never gets old
@pyerack
@pyerack Ай бұрын
🤨
@AndrewKB653
@AndrewKB653 Ай бұрын
Excellent vid, m8. Loved you going into every possible use case for the LAS-99. Hope you continue this sorta thing for new weapons when they drop :)
@gamma122gaming2
@gamma122gaming2 Ай бұрын
When it comes to hulks, no matter if you’re running EAT-17, recoilless, auto, AMR, or the QC, use stun grenades. It makes shots to the vision slit an absolute breeze. Side note for those not aware, AC and AMR can two-shot hulks to the vision slit. The more you know.
@marcussantos8879
@marcussantos8879 Ай бұрын
1:19 you didn't need to flex that hard hahahaha. Thanks for the video, Quasar quickly became one of my favorites, new thing to cycle from using the EAT and recoilless.
@josiahchadwick5099
@josiahchadwick5099 Ай бұрын
Quick tip- it was a recharge sound so you always know when to pull it back out also you charge it but you have to let go of the shoot button nd hit it button really fast again
@Sombriage
@Sombriage Ай бұрын
I think it's in a decent place because the Charge up and Cooldown help balance the infinite uses. Using an EAT you not only drop it down for damage and get two shots with no Charge up making it faster to use in a pinch while the Quaser you need better timing, positioning and awareness to utilize it better - harder to do on higher difficulties. Recoilless Rifle will still have that higher attack rate with a 2nd person with the ability to deal with multiple targets and resupplies + dropping another RR can help a bit with the ammo issue. Also there are fewer armored enemies then there were back in ye old Railgun days.
@coriux
@coriux Ай бұрын
Here's the problem with the argument that RR is better because team reload" in all my 70 hours, you wanna know how many people have helped me reload? Zero. Not even one. And, istead of having a reload buddy for your quasar, you could just have a dude with a 2nd quasar! Cutting the reload in half without even requiring teamwork!
@AnInsaneOstrich
@AnInsaneOstrich Ай бұрын
This is my new go-to for the Retrieve Essential Personnel sample grind instead of the Arc Thrower, yeah the Arc can deal with mobs more easily and using it on Hive Guards and Brood Commanders isn't a waste most of the time, but the Quasar is a VERY good alternative if you're looking for some more efficient Anti-Tank capabilities, like if you're struggling with too many Chargers or Titans and need something more effective against them specifically.
@quontox9247
@quontox9247 Ай бұрын
If youre using the quasar vs bots, stun grenades are really good for hulks since you dont need normal grenades for factories. Pair it with the scorcher for light units and striders, plus a shield pack so you dont waste your shot flinching and its pretty good set up. You should still run someone with an AMR or autocannon for devastators though, but being able to take out objectives from range is really handy with the quasar.
@deme4823
@deme4823 Ай бұрын
literally camping your channel atp, best helldivers youtuber out there rn.
@OhDough
@OhDough Ай бұрын
many thanks broski
@cykeok3525
@cykeok3525 Ай бұрын
Agreed, consistent concise information, always tested, no speculation or misinformation. First and last HD2 channel you need lol
@IntrusiveThot420
@IntrusiveThot420 Ай бұрын
Ohdough for facts takibo for gameplay
@big_petebear8535
@big_petebear8535 Ай бұрын
Agreed, he's one of the few who's not inhailing that Arrowhead dong
@derhauptmann2359
@derhauptmann2359 Ай бұрын
​@@cykeok3525 Not overly positive about everything and offers constructive feedback. Compared to that one guy that's been crying that hell divers is a dead game since the Railgun nerf
@RazorPhoenix7
@RazorPhoenix7 Ай бұрын
A RR only has a slight advantage in that you can fire it quickly since it has no wind-up, and faster rate of fire if you have a loader.
@2MeterLP
@2MeterLP Ай бұрын
The RR needs to allow teammates to reload from your backpack.
@Xeonzs
@Xeonzs Ай бұрын
I think the only thing this needs to be balanced is slightly longer time to cool down between shots because there's almost no point right now using EATs anymore with how fast this recharges. Plus it really highlights how pathetic the spear is. Edit: actually yea, now that I realize it doesn't have the backpack, but essentially the same power as a recoilles rifle, that's kinda nuts.
@specrtre
@specrtre Ай бұрын
I think the wepqon fits amazingly with a team, the AC fills in fire rate between charges,the EAT helps with just having AT weapons laying around and volume of fire against heavys. Idk how to implement th RR really due to its long reload. I gave my cannon to a new player yesterday having two going of is useful too
@aceofaces0007
@aceofaces0007 Ай бұрын
I'd love to know in what context you would use any other anti-tank support weapon. This thing looks busted good. I feel like the only times I wouldn't use the Quasar would be if I was intentionally focusing on mob clearing with the flamethrower or arc thrower, though I think it would be interesting to compare the Quasar to the Laser Cannon.
@anti-matterfamilyclan7237
@anti-matterfamilyclan7237 25 күн бұрын
Thanks for putting this together.
@QuestioningLogic
@QuestioningLogic Ай бұрын
You’re guides are the best, I pass as much of this info on to my fellow hell divers as possible
@OhDough
@OhDough Ай бұрын
Thanks for watching brother
@eljuancho2
@eljuancho2 Ай бұрын
Teams with 2 of this cannons won't need help from orbital ship when they are out of time is insane,most powerful weapon in game.
@mrROAR104
@mrROAR104 Ай бұрын
wonder if the angle to armor matters with this like the RR/EAT did at launch (until they buffed them) or if it inherited those buffs as well
@smoadia85
@smoadia85 Ай бұрын
If you survive long enough for the quasar cooldown to finish, you can call down another one to switch it out to increase the rate of fire. Extremely useful on defence if tons of elite enemies spawned in from a distance. Or have a buddy coordinate the timing of fire if they carry quasar as well.
@nekomakhea9440
@nekomakhea9440 Ай бұрын
You have to hit a crit zone to one-shot heavies, it has a long warm up to fire, can't feather charge, small AOE vs crowds, no reload if you overheat it, the cool down won't let you spam one-shots like pre-nerf railgun (which they over-nerfed), and it doesn't one-shot titans or tanks even with a crit... its seems like it has enough caveats to be balanced, especially at higher difficulty. If they buffed the railgun up to this level, instead of taking 20 shots to kill titans, it would be about right, and then the Quesadilla Cannon would have enough competition to not be the One True Meta for high level players. It's just a endgame version of EAT. And if it _is_ overpowered, add new difficulty levels with more of the bot AT-ATs and bug Sandworms until it stops being OP.
@Fantasmaa9
@Fantasmaa9 Ай бұрын
Quaso feels very nice and the fact it's more risk/reward than the EAT (since the EAT is instant but with the Quaso it needs to charge up) makes it a lot of fun!
@wargen8121
@wargen8121 Ай бұрын
I like quaso. Its more skill reliant than antitank, but you will not get into a situation where "i cant get to my second EAT, better run and wait a minute". My fear is that reloadable anti tank will just be useless now and desperatly needs a buff because its essentially the same deal as quaso (you still need a second or two of safety) but its way less clunky with the reload and doesnt run out of ammo.
@Ibra-fx1dy
@Ibra-fx1dy Ай бұрын
I think they will nerf the charging and cooling on the Quasar, to balance a bit with RR
@wargen8121
@wargen8121 Ай бұрын
@@Ibra-fx1dy charging is fine. It requires just enough skill to master, but isn't brainless. Cooling though, I might agree. Still I would prefer useless weapons to be made useful, not useful weapons to become useless.
@isnobodyreally102
@isnobodyreally102 Ай бұрын
RR is not redundant. Its quicker fire and the fact you can quick reload with a buddy means you can still take out two bile titans by the time the quasar has even finished taking its second shot. Sure the gun is great but its balanced where it doesnt replace the EAT or RR just another option.
@Leon.S.Kennedy.SG-09
@Leon.S.Kennedy.SG-09 Ай бұрын
​@@Ibra-fx1dy As long as the damage remains I'm okay with this
@Edgarittio
@Edgarittio Ай бұрын
@@isnobodyreally102 find me AT LEAST ONE PERSON IN THE WORLD who uses RR in team. Everybody plays "solo" - everytime i try to make some teamplay and take RR-backpack - everyone says that they will use shield or drone instead. Even if i will be the one who takes backpack - everyone disagrees, because they need to depend on me.
@CielBieDee
@CielBieDee Ай бұрын
Now this is the kind of balancing we need. High skill cap weapon with extremely effective results when used correctly. It's meant for higher difficulty missions for higher skill players. Edit: On the other hand, they might want to nerf the max range on it. It can literally outsnipe every fab, mortar, turrent, shrieker nest, biles, etc
@emgee2807
@emgee2807 Ай бұрын
On high enough difficulty missions, I generally would prefer a backpack buddy with the RR for rapid reloading to snipe dropships, but it definitely holds its own as essentially a lower CD EAT.
@TrendyTryhard
@TrendyTryhard Ай бұрын
@@emgee2807it makes the EAT irrelevant
@mrROAR104
@mrROAR104 Ай бұрын
@@TrendyTryhard no it doesn't. You can call that shit in every 60 seconds and kill 3 things with it near instantly if you stick a charger. Can also stack them at POIs while you're doing objectives for anyone to use back to back. All 3 of them (quasar, RR, EAT) have different use cases
@elosyyy
@elosyyy Ай бұрын
@@mrROAR104 EAT has 3?
@SuperhotdogZz
@SuperhotdogZz Ай бұрын
Nah, you don’t need to nerf the range. You can snipe out the tower mortar with EAT and recoilless already.
@thebluehat6814
@thebluehat6814 Ай бұрын
the quasar can take out bot factories, you just have to be perfectly level with the ventilation and shoot approximately where the angled part would become straight, horizontal angle doesnt seem to matter
@guardiantko3220
@guardiantko3220 Ай бұрын
Best thing about the quasar, is infinite range too, pop fabs from super far away, pop cannons, tanks, when prone, literal ZERO sway, pops bug nests, perfect if youre out of nades and or stratas, cleans heavies beautifully, its my goto. Quasar and jump pack is goated on >6, i imagine shield is a must for anything higher
@justintan5629
@justintan5629 Ай бұрын
Just tried this last night... instant game changer! Best in slot IMO for higher difficulties. Great content as always mate! subbed! Looking forward to your next weapon review! Keep em coming!
@irontaoist2665
@irontaoist2665 Ай бұрын
I've taken to calling this thing the lascannon, cause it reminds me of a Warhammer 40k weapon. Also I started running my 'laser-tag' loadout of Scythe, laser pistol, laserpuppy (laser guard dog), and stun grenades to disengage or take things out.
@LARPDARP
@LARPDARP Ай бұрын
I’m loving the Quasar, last night I was using it on difficulty 8 and I got all side objectives in the first minute from a distance because the side objectives were 2 spore spewers, 2 shrieker nests and an illegal broadcast. Because the Quasar is hitscan you can comple them all in the first 2 minutes if you can see them.
@dawnofwar4302
@dawnofwar4302 Ай бұрын
I just hope its not too good in the eyes of the devs. But I believe they'll probably increase the cooldown time considerably to make sure the other AT weapons aren't overshadowed. God i hope not its just too fun to use.
@petercottantail7850
@petercottantail7850 Ай бұрын
after reading the balance patch notes the Dev made explaining his decisions for buffing/nerfing everything I lost all hope for this game being balanced well. the reasoning he gave for things gave away that he was just not nearly experienced enough to be able to make good decisions in these areas.
@flamebreaker7318
@flamebreaker7318 Ай бұрын
@@petercottantail7850and you are lol?
@williamwatson9781
@williamwatson9781 Ай бұрын
It actually does not cancel the charge when you release and you can in fact get it to and hold it at close to max charge by feathering it in a certain way
@KayTurner
@KayTurner Ай бұрын
yeah i like the quasar cannon a good amount. I just like to leave the anti-heavy to other people and focus on the weenies with people or doing hit and run tactics.
@Sirthatguy
@Sirthatguy Ай бұрын
I'll alternate between quasar and arc depending if my team needs anti tank or anti mobs with what they load up. But it will definitely be my main anti tank. The cooldown > slow reload because it can happen when I'm using another weapon. It's main issues is obviously the cooldown as if you miss the shot or have more than two enemies on you, you better run.
@TheRauzKindred
@TheRauzKindred Ай бұрын
Can also destroy bot factories from long range if you got decent angle at least on one mission I didn't have to enter a single enemy outpost, was a pleasantly calm experience, haven't tried it on bug holes yet. Also you can maintain the charge but the timing is tricky, kinda have to pulse fire it somewhat rapidly and steadily push it closer to full charge almost like ripping the cord on a lawnmower dang near. I used that to time up killing bot dropships with hilarious efficiency the other reason that mission turned out peaceful. Friend "Uh oh, dropship!" *fires quasar cannon and watches said dropship careen into the ground with its occupants* me: "What dropship? I don't see a dropship" Friend "Holy shit, you're right, I don't see a dropship"
@angryjoe98
@angryjoe98 Ай бұрын
You indeed can kill bug holes
@blastmole299
@blastmole299 Ай бұрын
If you can destroy factories, then you also can destroy nests. Just need the correct angle first
@TheRauzKindred
@TheRauzKindred Ай бұрын
@@blastmole299 I figured I just hadn't had a chance to try it yet
@bamby3144
@bamby3144 Ай бұрын
edging your shoulder mounted weapon lol
@TheRauzKindred
@TheRauzKindred Ай бұрын
@@bamby3144 XDDDD omg thats great
@SlimP515
@SlimP515 Ай бұрын
Does the PS5 player bug have any effect on bots like it does for Bile titans??
@ADV_PO
@ADV_PO Ай бұрын
Have you tried it on very Cloud or smoky planet? It's great on clear planets. Much less usable in smoke..
@Or_is_it_spelled_Charlie
@Or_is_it_spelled_Charlie Ай бұрын
I would either increase the charge up time and drop the damage, or add some kind of battery backpack you need to wear to use it. Infinite ammo rocket launcher needs the kind of heavy draw backs it currently lacks.
@Birdsickle
@Birdsickle Ай бұрын
I would buff the things that feel bad instead of nerfing the things that feel good
@Or_is_it_spelled_Charlie
@Or_is_it_spelled_Charlie Ай бұрын
@@Birdsickle I think the challenge of the game is what makes doing higher level dives fun. If every weapon was quasar cannon broken they would have to massively buff enemies to keep the game engaging. Give don't take is a good rule to design by generally but there also has to be acknowledgement of when something is too powerful.
@Fire-Bound
@Fire-Bound Ай бұрын
Loving the quasar, killing dropships with it is amazing and not having to carry around a backpack for ammo or call in a ton of EATs is amazing. And I mean it looks amazing.
@killer205568
@killer205568 Ай бұрын
i think a good way to make the RR to compete with the quasar is to atleast speed up the reload for solo so its an actual contender or else no one is going to pick it up, i pretty much stopped using recoiless and used EAT instead because of the low cooldown and versatility, but with the quasar out now it will just make it even harder to pick over EAT or QUAZ
@sdas-cs4jl
@sdas-cs4jl Ай бұрын
Take both then never have armor problems
@killer205568
@killer205568 Ай бұрын
@@sdas-cs4jl the problem is the devs shoot themselves in the foot by releasing weapons like this, people love them, get attacked to them and then they nerf them for popularity or “meta”, also it seems pointless to carry a recoiless if the quasar does the job 2x better without the need of a backpack slot
@ClonedGamer001
@ClonedGamer001 Ай бұрын
It's times like these I _really_ wish I used the Spartan Laser more when I played Halo regularly...
@litobrigante1413
@litobrigante1413 Ай бұрын
Perfect to pair with stun grenades, it takes out bot fabs and bug holes
@Pikachu790
@Pikachu790 Ай бұрын
I certainly like the triangle between the three AT options currently. RR can fire twice as fast as the Quasar (reload takes 5 seconds by yourself while quasar takes 10 to cool down) and can have someone wear the backpack to speed up reloading exponentially, but needs resupplying. EAT is a free hellpod drop every 60 seconds plus two launchers you can use then pick up your original support weapon. (Better if your friend takes it though rather than you bringing two support weapon stratagems though) Quasar has infinite ammo, doesn't require a backpack but takes longer between shots and doesn't fire immediately since it needs to charge the shot. Also has the extra upside of no drop whatsoever so sniping distant objectives is a breeze. All this means is that we need to buff the Spear. 3+1 shots that doesn't always kill depending where you hit is not worth it, especially with wonky lock on.
@coriux
@coriux Ай бұрын
I don't know where you're getting the idea that Quasar takes twice as long to reload as RR but it aint true, they're roughly the same. Quasar is flatly better than RR in all things but team reload and charge-up, the first of which never happens anyways, and the second of which hardly ever matters.
@geoffshelton2662
@geoffshelton2662 Ай бұрын
When you're shooting at the mushrooms, where is all the fog? Is this pre patch? I can't see sh.t while those mushrooms are still up because of all the fog. Visibility is terrible. Is there a setting that will remove the fog?
@gregorycarper8529
@gregorycarper8529 Ай бұрын
Glad to see a positive review about weapons. I like how you say its good for this be careful that. it doesn't do well against this. Will definitely try this vs the bots and bugs with the railgun nerf in effect.
@Random-ei2uo
@Random-ei2uo Ай бұрын
interesting proposition with the quasar i dont like it (cause i rather being able to quick dive a charger to the head) but i see where it stand between 2 shot EAT and the backpack consuming RR
@chrisbird4913
@chrisbird4913 Ай бұрын
You can get the bot fab at at least a 45° angle, has a penetrating explosive splash in a small area
@danielvazquez313
@danielvazquez313 Ай бұрын
My question is, whats the purpose of the recoiless rifle at this point?, the EAT is more powerfull and has a very short cooldown, the autocanon is more flexible and now this rocket Launcher does everthing the recoiless can and with infinite ammo without the needing to stop to reaload plus you can use a back pack
@chaincat33
@chaincat33 Ай бұрын
2 shots to the tank's turret with the quasar will kill, no matter where you hit. But hitting the vent means you can finish it off with small arms fire
@steelphoenix8978
@steelphoenix8978 Ай бұрын
i think wut makes the quasar rly gud are those moments when you hav to skirt around bugs with the cd and reload of the other options where it can passively recharge in your hand. combo that with infinite ammo and a free backpack slot, its decent.
@deathberry33
@deathberry33 Ай бұрын
There is no reason for the Railgun to remain at its nerfed state at this point.
@pyerack
@pyerack Ай бұрын
Nah Railgun was this but without the cool-down and practically x2 the firerate if you mastered the reloading.
@huhreally5771
@huhreally5771 Ай бұрын
you can bring out the railgun in a pinch- you have to wait till the sun burns out before this thing fires
@stark5270
@stark5270 Ай бұрын
What planet is in the first clip? Looks sick I wanna go there!
@tserofmai
@tserofmai Ай бұрын
Does the PS5 Glitch generate any interesting things with this weapon? I'm sure that would take more testing but am curious to know
@firedirewolf
@firedirewolf Ай бұрын
not having the explosive weapons to go with it like you did, and that any shrub, jump pack raider, aphid and other such things, it also wouldn't kill the devastators with one hit to any part of their torso while I was using it, it seems to have either been nerfed already or buffed after I used it. Really didn't feel nearly as effective as just two tapping something with the auto or three with the grenade launcher for not being able to really move and shoot. Needing two weapons to do the same thing as one like switching to the EAT to finish off a foe when you could pop both EAT and be done, just feels so against the idea of what 'meta' should be.
@J9Power4
@J9Power4 Ай бұрын
The utility it has outside of killing ads along with infinite ammo is great
@justaguy577
@justaguy577 Ай бұрын
I highly recommend the following build for 7 and above on bug planets Quasar canon Guard dog rover Orbital rail canon And orbital precision strike As for your equipment, either the punisher shotgun or the sickle to handle those medium targets (as stalkers and brood Commanders are allergic to the punisher) And the stun granade. Chargers just becomr a joke as you stunt them, and blow their heads off with the canon. And the rover dog makes easy work of the big swarm. For bile titans, an orbital rail canon and one shot from the quasar should suffice. Or either, stunt the titans and use the precision strike. I fin this build able to handle bugs with ease
@thegrunch6448
@thegrunch6448 Ай бұрын
I had a scuffed Ore Vein mission yesterday as well. When we activated the last drill machine suddenly like 4 or 5 dropships came in out of nowhere, team already took down 2 or 3 of them and it didn't matter. We were surrounded by dozens of Hulks tanks and innumerable devastators, on suicide difficulty btw. Felt like a fkin extermination mission and was the first failed mission in a while
@PRC533
@PRC533 Ай бұрын
The ore missions in particular are punishing right now for the very reason you mentioned. Every single one I've seen on 9 had been completely unreasonable in terms of bot drops literally on top of the POI. It's especially brutal on the objectives you have to babysit like the extractor and the civilian evacuation. I don't think we are meant to be successful in this major order.
@thegrunch6448
@thegrunch6448 Ай бұрын
@@PRC533 Yeah happened again on a different mission. Whole ass fleet of dropships out of nowhere
@IRMentat
@IRMentat Ай бұрын
I was genuinely expecting a 1.5 shot heat sink (first shot triggers cool-down, second overheats) plus 2-3 spares. Unlimited ammo is nuts.
@fianflan
@fianflan Ай бұрын
the Quasar made solo bug helldives enjoyable again for me and gives a fun alternative to the AC on bots
@thechroniclesofcriss942
@thechroniclesofcriss942 Ай бұрын
what is the downside of this compared to EAT and RLR? (team reload does not count because most of the time noone does that anyway)
@beh256
@beh256 Ай бұрын
Also off note about the gun but i dont have the best pc and for whatever reason i ads in first person i lose half of myine fps its a wierd problem
@stork6855
@stork6855 Ай бұрын
been a godsend for robots being able to have a strong anti tank and a shield for safty during D9 runs as a squad
@thatonedude8313
@thatonedude8313 Ай бұрын
idk if the ps5 bug applys to it or maybe the bile titan i shot at was low but i swear i one shot a bile titan to the face not even in the mouth i think i hit like upper face where its eyes would be if it had soem
@Olowik.
@Olowik. Ай бұрын
I unlocked the shield generator backpack, and i was thinking: what support weapon to use? Flamethrower? Maybe for bugs, im mostly fighting clankers now. Not those cuz they need backpacks. Not a sniper guy. Then the next day i saw it, the quasar. I LOVE THIS THING!
@marcusloo767
@marcusloo767 Ай бұрын
I wish they’d make it to where it has collateral capabilities so it can go through enemies Example like 3 bile spewers lined up
@draconis3d140
@draconis3d140 Ай бұрын
loving this gun, especially paired with a scorcher
@Jedibigfoot
@Jedibigfoot Ай бұрын
is it juat me or does this make the railgun obsolete? the railgun charges up too but has the danger of exploding, but does less damage this has unlimited ammo while the railgun only has 20 I suppose the railgun can fire more quickly but maybe not if your fully charging it?
@pandapoker
@pandapoker Ай бұрын
A great weapon. No ammo. Reloads while you use other stuff. Doesn't take backpack slot. What's not to like? The only support weapon that's still more fun to play is AMR.
@KalijahAnderson
@KalijahAnderson Ай бұрын
Loved this review. I found pretty much the same when I used it. I'm just worried they might nerf it at this point, considering how good it is. I sure hope they don't, though.
@RAMOBUS
@RAMOBUS 26 күн бұрын
saved my life many times, good thing is even if you dont one shot something, you just need to wait 10 seconds
@mlwg9317
@mlwg9317 Ай бұрын
If you helldive and shoot you get the bonus for being prone....so its actually a good idea.
@sporkwitch
@sporkwitch Ай бұрын
It's a radiator (hence it glowing), not a battery. So it's not that it "bleeds out," it's that it overheats with no way to dissipate it.
@scoople6
@scoople6 Ай бұрын
The only downside I'm seeing apart from the charge time to shoot is that it seems like it has a smaller aoe on explosions... maybe. This thing is nuts.
@eastern_european_
@eastern_european_ Ай бұрын
the best way to use these are to get your friends to bring them on an eliminate automatons mission then just take out all the dropships extremely quickly
@caspianconstantine27
@caspianconstantine27 Ай бұрын
I'm not sure if I just got lucky or not but I one shot a charger with a shot on the rear instead of a headshot. I was solo and a new encounter so fairly sure the charger wasn't already hit.
@wirdoworld2063
@wirdoworld2063 Ай бұрын
To me, it looks like the quasar is a unlimited ammo version of the disposable rocket launcher. And the way the nerf it being unlimited is with the cooldown and charge up.
@theavaliengineer
@theavaliengineer Ай бұрын
Recoilless needs a huge buff, to be honest. Crew reloading from your own backpack + a faster base reload speed would be nice.
@Colonel-Sigma
@Colonel-Sigma Ай бұрын
Recoilless rifle with unlimited ammo abd you don't have to stand still to reload it, I'm sure it won't get nerfed, surely not
@FriedBananas642
@FriedBananas642 Ай бұрын
Okay cool so we got a better version of the rail gun, so can we have the changes to the rail gun reverted?
@Baconator119
@Baconator119 26 күн бұрын
Currently, I pretty much exclusively bring the Quasar Cannon as my heavy slot against bots. Its just so effective against both heavy targets and against incoming dropships, can clear objectives, and enables me to use a Shield or Rover or even Resupply pack..
@ArtIsLifeninty
@ArtIsLifeninty Ай бұрын
Thanks for the work you do.
@conorscriv9386
@conorscriv9386 Ай бұрын
the dive shot was nice xD
@znail4675
@znail4675 Ай бұрын
I hope that if they feel the need to nerf it they increase the cooldown as that would still keep it usable unlike any other change while still making it less dominant.
@EnderDragonoth
@EnderDragonoth Ай бұрын
The Quaso just feels like it is a energy EAT/RR, which is in no way bad. It allows you to fire a shot, switch to primary for either a follow up or add clear. Overall I love this thing.
@singed420snowinit9
@singed420snowinit9 Ай бұрын
There's honestly some kind of bug going on with Bile Titans, I cannot two shot them its always 4-6, done so much testing and two shots never happens. I don't know if there's some solo difficulty modifer that lets you do it, some peoples accounts are just lucky or what, but something is very wrong, its not the PS5 damage buff because its being done solo, maybe it has something to do with crossplay being on/off? I really don't know but shits annoying me.
@battlebrothertifesrolilios4423
@battlebrothertifesrolilios4423 Ай бұрын
I wish there was a animation for after it shoots like the steam that comes from the other laser weapons
@mak20attack24
@mak20attack24 Ай бұрын
It will close bug nest too!! Handy cause if it’s range. I was sniping bug nests lol
@cwidtsoe
@cwidtsoe Ай бұрын
I almost feel like the Quasar just takes over the EAT, RR, and possibly the Auto Cannon. The Auto Cannon kinda holds out due to its ability to shoot so much more which makes it better for mob clearing versus bots.
@vegetable7979
@vegetable7979 Ай бұрын
Does anyone has a problem with random explosions of kvazar sometimes? I thought i hit some invisible geometry, but no. This happens to me in a such random moments that I completely cannot understand what causes it. Some overheating mechanics? Also idk. Sometimes it's blowing after the first shot.
@Multistan85
@Multistan85 Ай бұрын
They’re probably going to buff the eat and recoilless more. Time to kill is still way faster on those weapons.
@Agent_3141
@Agent_3141 Ай бұрын
I feel like the 8 second cooldown along with the charge-up makes up for its power. Hopefully the devs don't nerf it
@cykeok3525
@cykeok3525 Ай бұрын
This thing is basically an energy EAT/RR with unlimited ammo, it's great. Plus the lack of projectile drop lets do crazy things that needed a ton of practice with the EAT. With EAT, you needed to tag the target to check the range, and then use your experience to determine how much holdover you need to compensate for drop.. with the Quasar you just point and click, and kill stuff like Cannon Turrets from 250-300m without effort.
@BackwardsPancake
@BackwardsPancake Ай бұрын
In practice, the charge-up also holds the Quasar back a bit, especially since you can't hold it in a ready-to-fire state like a railgun. It's not very relevant against bugs, but against bots, you can be flinched at the worst possible time any moment you step out of cover. It gets exponentially worse the higher the difficulty. Still, price worth paying for literally infinite ammo, and in fairness, the flinch can mess you up with the RR/EAT too, if the timing is particularly unlucky.
@Skirmitar
@Skirmitar Ай бұрын
the swap between the 2 Quasar is genius :D
@Khomuna
@Khomuna Ай бұрын
They should make either a "capacitor pack" backpack to reduce charge time or a "heatsink" backpack to reduce cooldown time.
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