Ducketts are fine,they're not nearly as oppressive as the Vientos were for a bit. The laser shotgun has been one of my favorite weapons in AC6 since the early patches that gave it more ammo, and it was already strong last patch. In fact, I don't think it even needed the last two buffs it got, it was already strong. I just hope it doesn't become overused, it really needs a specialized build to work.
@dsaBOSS16 күн бұрын
The fact that Ocellus also carried the Vientos on something like the Basho arms says a lot. The laser shotgun really shines now, but as you said, only specialized builds can make good use of it.
@Draconian93016 күн бұрын
Imagine if Ac6 had weapon arms with zero recoil as in older games
@dsaBOSS16 күн бұрын
They were a lot of fun, I miss them.
@recyclomaster16 күн бұрын
Wishing for them to come back in the next AC game
@dsaBOSS15 күн бұрын
@@recyclomasterI'm sure they'll make a return. Also hoping for shoulder extensions to come back.
@rednuclearmc385615 күн бұрын
Missile defence my beloved@dsaBOSS
@dsaBOSS14 күн бұрын
@@rednuclearmc3856 It's sorely missed.
@Plus_Escapee16 күн бұрын
Everything's an uphill battle against Lammergeier legs.
@dsaBOSS15 күн бұрын
Good point. 😂
@aethenwulf475716 күн бұрын
What we truly need is a melee weapon on the right hand!
@cireoath33616 күн бұрын
You know what would be interesting? When a firearm runs out of ammo, instead of throwing it away, we use it as melee and they differ based on design and weight. But some don’t last long. I do agree, we do need a melee weapon on the right hand.
@dsaBOSS16 күн бұрын
I'm open to melee weapons on both sides, as long as the netcode doesn't cause pure melee builds to teleport like in ACfA. Using a firearm that's out of ammo as a melee option could also be hilarious. Imagine trying to smack someone with a Karasawa. 😂
@cireoath33616 күн бұрын
@@dsaBOSS An example of this idea came from Armored Core 4’s Intro at the end when the AC used it’s left hand gun as a thrusting weapon to melee into the Normal.
@dsaBOSS16 күн бұрын
@@cireoath336 I remember that, I was disappointed we couldn't do that in AC4. 😥
@darkshotmk315 күн бұрын
Duel welding the ocillous. True pincer maneuver
@ColtonGamingTV16 күн бұрын
as much as I love ducketts, they didn't need an impact buff, they needed a range buff as Zimms are still better though if my s promotions taught me anything this season is that ducketts can at least compete with zimms though zimms still have an advantage. So, I say keep the impact buffs, it helps push the meta in the right direction, but I would also like to see buffs to the lesser used weapons too!
@dsaBOSS16 күн бұрын
Zimmerman can also get an immediate stagger, so it's nice that Duckett can compete in that regard. More buffs for less used weapons would be nice *cough* Ransetsu AR *cough* among others.
@EXWildWolf16 күн бұрын
I really think there are fundamental issues with the combat that should be addressed that can really affect weapon balance in terms of pvp. Nerfing weapons/parts is only gonna do so much.
@dsaBOSS16 күн бұрын
Refining some of the mechanics would make a noticeable impact. Not sure if they will, but it would certainly help. At least the balance updates are a step in the right direction. Although, I'm not sure why kites/rats can still backpedal faster than any build assault boosting forward.
@EXWildWolf16 күн бұрын
@@dsaBOSS being a gamedev myself, only theory I could come up with as to why that is is because of overlooked mathematics, causing things to go faster in a curved angle than it is a straight one.
@NightfallGemini16 күн бұрын
stagger, kiting, heavyweight statchecks etc etc frankly, the first iterations of AC games are traditionally rough. hope they figure this out/eliminate the stagger mechanic in the next installment.
@dsaBOSS16 күн бұрын
@@NightfallGemini Not being able to fire and dodge at the same time is my biggest gripe with the combat.
@dsaBOSS16 күн бұрын
@@EXWildWolf That would make sense, seems like an oversight or weird intention given how the previous titles were with back pedaling and over boosting. If you don't mind me asking, what do you work on as a game dev?
@Schpoonman16 күн бұрын
Looking back, I'm surprised FromSoft didn't properly HUMAN PLUS any campaign enemies. I've always thought the Truenos needed to act like regular missiles or at least not completely stance most ACs for it to work the way it seems intended to work. Imagine if Rusty, Freud, and Raven could all strafe while they fired their shoulder cannons? Or Cold Call hitting you with a Wuerger spike on the move. I originally planned to play through the campaign on quads but I greatly disliked the way Hover Mode felt. I'll often feather Ascend while moving and I could never adjust my rhythm. Then when we finally got lightweight quads FromSoft removed the ability to fire stance weapons on the move from *all* quad legs, requiring Hover Mode. I eagerly await the sequel to this game.
@dsaBOSS16 күн бұрын
Firing stance seems to be a middle ground to Human Plus/OP-I. I'm just glad they got rid of needing to be completely stationary to fire certain weapons, even though the slight pause in firing stance can be annoying at times (i.e. firing Truenos).
@deathly51403 күн бұрын
"its amazing how many people want this thing nerfed after they just got buffed." oh nooo that aged terribly
@dsaBOSS3 күн бұрын
I think that aged perfectly lol. Not even Etsujin got nerfed this quickly.
@OccasionalGoof16 күн бұрын
The fun of being able to repeatedly unleash charged blasts with those is the mindset that led me to building a Nebula Tank. Just find something viscerally fun about constantly moving and unleashing destructive charged energy blasts.
@dsaBOSS16 күн бұрын
It's a blast (no pun intended). Nebula tanks are one of those builds I have a love/hate relationship with. Fun to use, scary to go up against.
@SonicClod16 күн бұрын
Man it’s been a while since I’ve played AC6. Still on the sparking zero hype train. I’ll make sure to give this build a try since I’ve never done a quad mech before. Great video Boss, hope your doing ok.
@dsaBOSS16 күн бұрын
I'm good, quad ACs are a lot of fun. How's Sparking Zero? Thinking about picking it up myself.
@SonicClod16 күн бұрын
@@dsaBOSS depends on what your looking for. If you loved the other tenkaichi games then your going to love this game. The game is unbalanced as in for example, kid buu is much stronger than nappa but that’s what makes it fun. It’s a true fan game for sure.
@dsaBOSS16 күн бұрын
@@SonicClod Those games were some of my favorites at the time. Sounds like they stayed true to form.
@SonicClod16 күн бұрын
@@dsaBOSS indeed they did. There are a few new things to learn but the main thing one has to learn for sure is the defense. Damn it’s tough getting used to. I’d love to see videos of rank matches. I haven’t played any online matches yet but I’m almost done 100% the stories and I got to say, some alternative stories and sparking episodes are kind of cool. I recommend the game 100% if your a true fan. It’s a must have.
@GawainW16 күн бұрын
What I found to be pretty useful with the double laser shotguns is dual Trueno. Use them if the enemy keeps trying to play safe and kite you, or if your opponent is trying to put pressure on you. The shots build up a lot of stagger on the enemy, allowing for some direct shots with high damage. Or if you managed to stagger them with the laser shotguns, the direct damage multiplier from the shoulder weapons can lead to a deadly combo. Ngl though, I think the Trueno could use a slight buff. The homing lock time and EN load in particular are a bit much for just for homing weapons.
@GawainW16 күн бұрын
Also while I'm talking about buffs, the Lammergeier could use a slight buff too. The nerfs were necessary, though now it seems too flimsy and risky to use. Perhaps slightly increasing its armor and weight capacity would do.
@dsaBOSS16 күн бұрын
@@GawainW Dual Truenos are great punishers and a favorite combo of mine. Not sure if LAMM really needs a buff. It should have some risk vs reward. Missile rats still abuse these legs and only have to worry about a few builds that can keep up with them.
@RighteousTarnished-n8q16 күн бұрын
Hey man! Good job! I do almost the same things in my channel, I use all 4 laser shotgun to have always a charge ready to deliver, my compliment! :)
@dsaBOSS16 күн бұрын
Thanks! Can't go wrong with quad laser shotguns, especially on a tetrapod.
@RighteousTarnished-n8q16 күн бұрын
@@dsaBOSS yes! Commander Michigan frame with Walter core, I love to use all charged attacks, because for me are faster to deliver instead simply shot, you can also use blast radius on the ground, is very powerful
@AdAce2116 күн бұрын
Duckets are fine, although I would've preferred a velocity buff instead. And yeah, laser shottys are ridiculous. Happy to see them get some love (wish bipedals were better at charge builds)
@dsaBOSS15 күн бұрын
Didn't Coquillett out DPS the Duckett before the buff? That might be the main reason they focused on buffing its attack power.
@mikeadamsism16 күн бұрын
don't get me wrong I love Ducketts but their stagger rate is too high The last patch had a far stagger rate but I do agree the velocity should increase but balance out the stagger rate cause that sometimes can make matches onesided cause there were matches I was in where player will just run from me and I'd have to give chase which kinda ruin the fun of the game. so that's my take on that
@dsaBOSS16 күн бұрын
The stagger build up is nuts, assuming all your shots land. I wonder if a velocity buff would've been as noticeable. As things are, kites/rats hard counter duckett builds.
@Darksaige9 күн бұрын
I just want the mechanics of FOR ANSWER back. Every time i see the overshield i think PRIMAL ASSAULT and the KOJIMA nuke attack
@dsaBOSS8 күн бұрын
The Primal Armor system was a better stagger mechanic IMO.
@rottentea298015 күн бұрын
Ngl I've been rooting for the pilebunker guy entire time
@dsaBOSS15 күн бұрын
So was I. It's bitter sweet going up against fellow Pile Bunker enjoyers.
@SeraphimDragon14 күн бұрын
My poor laser pistols do NOTHING but look cool compared to literally every other handgun/shotgun weapon. They are so irrelevant they shouldn't exist at this point cause I never see anyone but me use them.
@dsaBOSS14 күн бұрын
While not common, laser pistols are very solid. I have a few ACs that run them and they melt most things. Be sure you're using the right generator to increase their damage. If you need some input, I'd be happy to help.
@SeraphimDragon14 күн бұрын
@@dsaBOSS you're referring to the generator with 150 laser stat, or the 128 and 120? I'm aware of them but even with those equipped, the dps/impact is just invisible compared to literally every other option I have and I have tried my hardest. The moment I swap to dual laser rifle (smallest one) there's just no comparison. I'm suddenly an actual threat instead of a disco ball. That being said, sure. I'd love to hear anything that could make them actually viable.
@dsaBOSS13 күн бұрын
@@SeraphimDragon Gotcha, the laser rifle buff did push it out of the laser pistol's shadow. The key to making the pistols work is to focus on their chip damage and having shoulder weapons that compliment them. Auroras pair nicely, missiles in general can do the trick, since the pistols are not ideal for staggering.
@johncuda16 күн бұрын
You're the boss
@dsaBOSS16 күн бұрын
🫡
@huycan951816 күн бұрын
IMO, to be fair, duckett do not need a buff, what we need right now is a buff on weapon projectile speed and buff the weapon damage, nerf accumulate impact on all weapons that isn't related to explosive, buff the damage, adjust the stagger mechanic and EN output in-game, having an EN bar that isn't recovery continuously like oldgen works is very frustrated, but this would also affect the game campaign, which everything I type above, hopefully these will applied on future 6.5.
@dsaBOSS15 күн бұрын
I would expect those kinds of changes in a sequel/DLC as well. Unless they're already laying the ground work for AC6 behind the scenes.
@baseddepartment646915 күн бұрын
This build DEF feels like it could be the king of brainrot gameplay
@dsaBOSS15 күн бұрын
Nah, that title still belongs to the missile rats.
@handsomegrinch627916 күн бұрын
Love the shity microphone
@dsaBOSS16 күн бұрын
Is it really that bad? Maybe I should upgrade it.
@Echo_41916 күн бұрын
@@dsaBOSS keep it, it has a certain charm to it.
@cridus_6 күн бұрын
I'm trying a build with 2 of these, but also with the stun baton. I really wanted to make it have both the lammer legs and the strongest generator for energy weapons, but the energy supply doesn't fit by about 1000 points, even by making some sacrifices elsewhere. I don't wanna sacrifice too much though. I had very few fights with it with biped legs and was successful. I need to play with it more. I also made a heavier version with heavier quad legs too, but have yet to try it.
@dsaBOSS6 күн бұрын
Let me know how it goes with that heavier tetrapod. Putting together this build made it difficult going back to something heavier with how much speed and firepower it offers.
@cridus_6 күн бұрын
@@dsaBOSS (by the way of course the heavier tetra isn't using the strongest energy firearm spec. generator as the legs are too power hungry) tried it once and went bad >_> the dude had the flamethrower and two gatling guns, it would melt me. staying barely in range for the normal shots would work better but he still won. I couldn't play very much yesterday because in ranked there was a super laggy dude who was playing on wifi no doubt. unplayable.
@crobopulusmichael909715 күн бұрын
Aaaaaah the bunk.......
@dsaBOSS14 күн бұрын
Can't go wrong with a Rubiconian handshake.
@crobopulusmichael909714 күн бұрын
@@dsaBOSS Balem truly has the greatest minds!
@dsaBOSS14 күн бұрын
@@crobopulusmichael9097 Balam engineering at its finest.
@Hura_the_Blessed16 күн бұрын
I legit made a strider with these like 2 weeks ago lol
@dsaBOSS16 күн бұрын
Nice! How're you liking it? It's become one of my favorite loadouts after the update.
@Hura_the_Blessed16 күн бұрын
@@dsaBOSS its strong but rough against shields
@JE-nf2gd2 күн бұрын
It's funny that you call it a CQC weapon and compare it to the zimmerman when it seems you mostly use them as handheld laser cannons. Not a problem for the weapon of course and I do agree they seem pretty good now! Just a weird comparison to make given you seem to mostly use the actual shotgun mode to ping down ACs that are near death.
@dsaBOSS2 күн бұрын
Fair observation, except the charged attack explosions is what causes massive stagger buildup that's comparable to the Zimmerman at close range. Hence, the comparison.
@JE-nf2gd2 күн бұрын
@@dsaBOSS Yeah I guess so. They just seem more comparable to shit like the majestic or the other laser weapons tbh, unless you're speaking purely on power level and not on playstyle at all. Still I ain't mad this is just a nitpick. Good vid :)
@fakeaccountzs10 күн бұрын
So laser shotguns are a Kurosawa without plasma / charge time / cooldown
@valeriob3616 күн бұрын
I've been wondering for quite a while what would happen if the Zimmerman's received a firing stance. You could no longer use it during an assault boost and you would now be forced to shoot two, one after the other. Would most people just drop it altogether or would it simply turn into a weapon better suited to tetrapods and tanks?
@dsaBOSS16 күн бұрын
I've been wondering this myself. It would probably result in the latter, which isn't a bad thing IMO. I know some KZbinrs say Zimmerman shouldn't be touched, just buff everything else, but that doesn't resolve the issue of it having widespread usage because it has little to no drawbacks.
@shareefpeoples531714 күн бұрын
While i hate zimmers and think they should be nerfed I also think charged melee attacks on all melee weapons need to have buffed stagger. Soo many times an idiot zimmer heavy can wreckless charge in I MAKE the read get the charged laser blade to hit but they just shrug it off instant stagger me, get a stagger extension with the Zimms, then kick me for over half my hp.
@TheFabledDavid15 күн бұрын
0:28 I guess that explains my lack of success with them... Or I'm just bad
@dsaBOSS15 күн бұрын
Give this build a try. I guarantee you'll notice a difference in performance.
@shareefpeoples531714 күн бұрын
General thing in this game game is Heavy biped > Heavy RJ > Tetras and Tanks > anything mid or light lol. A build on a LW or MW biped is usually better on something heavier. Blame the braindead assault boost mechanic
@trust654515 күн бұрын
It’s still baffling to me that coquillets have more recoil per shot than ducketts
@dsaBOSS14 күн бұрын
Does it really? I haven't used them in a while, but I think they also did more damage than Ducketts pre-buff.
@moltenthemedicmain47792 күн бұрын
Yeah its cause they fire faster
@Lionhart199116 күн бұрын
i don't think duckett need a nerf, it has some solid weak MU
@dsaBOSS16 күн бұрын
I also believe its weaknesses keep it in check.
@UrVidaGameMum15 күн бұрын
fight duckets all the time, I would prefer to fight them more than half the shit you see lol.
@dsaBOSS14 күн бұрын
Can't catch a break. Makes for good content though. 😁
@everydaybodybuilding228210 күн бұрын
offta
@DeniB0X10 күн бұрын
I got first place on ranked xbox. There are many salty haters hahahhahahahaha