Space Engineers - The Toughest Armour Design

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LastStandGamers

LastStandGamers

Күн бұрын

There has much debate about the best sort of armour design on you ship from the advantages weight , deflecting angles and may other little theories so lets have a go at clearing up the most common.
Link will be up shortly,
Armor Ramps [By UncleSte]
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Space Engineer is like a mixture between Minecraft and Kerbal Space Program.
The main purpose of the game seems to be building a space fleet and fight/ally with the other factions. You build your ships piece by piece and the only know limit for the size of your ship is what you computer can handle.

Пікірлер: 392
@detaildevil6544
@detaildevil6544 8 жыл бұрын
Large ship + Welder behind wall + Projector with wall blueprint = profit
@dakotamedlin48
@dakotamedlin48 5 жыл бұрын
Hmmmm... 👍
@Tru3Spart3n
@Tru3Spart3n 5 жыл бұрын
Not in server, sim speed = 👎
@ImpeachObamaASAP2010
@ImpeachObamaASAP2010 5 жыл бұрын
@@Tru3Spart3n Then your server is a potato, or you computer is a potato, or both are potatoes. Either way the potatoage is the problem.
@Tru3Spart3n
@Tru3Spart3n 5 жыл бұрын
@@ImpeachObamaASAP2010 a single projector and welder not an issue but people don't go small the people on the server I'm on use 450 welders in a welder wall 30000+ block ships.
@ImpeachObamaASAP2010
@ImpeachObamaASAP2010 5 жыл бұрын
@@Tru3Spart3n Then you admit to being at fault by making a ship that the server can't handle while the actual technology being discussed is in no way causing the sim drop speed.
@CaptainShack
@CaptainShack 9 жыл бұрын
I love the testing videos you do. You'r asking questions I didn't even think to ask. (the tire armor) I'd love to see you test out weight vs maneuverability and thrust/ power design. How light vs heavy armor effects maneuverability.
@kris220b
@kris220b 9 жыл бұрын
its always a strange fealing when you know your favourite youtubers watch each others videos
@toxicblight1835
@toxicblight1835 9 жыл бұрын
Will your survivor series ever meet his?
@nosypatrick8524
@nosypatrick8524 9 жыл бұрын
Hey I'm subed to you and him:-P
@andrewgates4585
@andrewgates4585 9 жыл бұрын
TheXPGamers I dunno; I like his stuff, but he very much exemplifies the Dunning-Kruger effect: Basically, The less you know about some thing, the more you think you know, and the more you actually know, the more you realize you barely know anything. Vsauce has a really good video where he explains it (not sure where in the video, but it is in it) kzbin.info/www/bejne/gIXZlKOam6yIqrM
@Renova342
@Renova342 3 жыл бұрын
TheXPGamers mmmm egg
@benjaminrobledo5466
@benjaminrobledo5466 3 жыл бұрын
There should be an updated video. Armor stats have changed, weapon physics and damage have been modified within the last few years.
@thesaddestdude3575
@thesaddestdude3575 3 жыл бұрын
Agreed!
@GoldenSax
@GoldenSax 9 жыл бұрын
Now I'm going to see a lot of ships with tire bumpers, aren't I?
@Sniper-gg3bh
@Sniper-gg3bh 9 жыл бұрын
OH LAWD 0-0
@jacoblucas4259
@jacoblucas4259 9 жыл бұрын
My friend recently built a ship modeled after a van, so I guess it's already started.
@IPpainting
@IPpainting 9 жыл бұрын
The king of nothing number car?
@pliat
@pliat 9 жыл бұрын
IPpainting b not n
@Thoran666
@Thoran666 9 жыл бұрын
SWAGLORD WEEDBLAZEITNOSCOPE Blocked in my country. The joke is on you!
@spacepilotmax1112
@spacepilotmax1112 8 жыл бұрын
Here's a new one: catwalk plates stop missile blasts.
@quicogenio
@quicogenio 7 жыл бұрын
THAT'S EXACTLY WHAT I WAS THINKING ABOUT :D
@liamh9064
@liamh9064 6 жыл бұрын
I made a ship almost completely out of catwalk plates oblivious to this thinking, “wow these are like an inch thick if I get in a fight I’m screwed” now imma consider it a capital ship
@collindeden5990
@collindeden5990 4 жыл бұрын
Sure but practically a bullet from a turret destroys it
@Suedocode
@Suedocode 9 жыл бұрын
I think the key concept is being missed here though. Penetration is great and all, but the real test is how long it takes to destroy a critical module on the other side. Try guarding a refinery on the other side of those plates. If you have the refinery up against the wall without a space, you'll blow it up without even getting close to penetrating the actual hull since the armor deformations squash it. That is why leaving a space in armor makes such a huge difference. Penetration is a bad metric for armor effectiveness.
@Nickuncle
@Nickuncle 9 жыл бұрын
Jeremy Joachim Worst case scenario, you just move your modules to the center. If you manage to engineer that then you're solid.
@2StarsOfDeath
@2StarsOfDeath 9 жыл бұрын
Jeremy Joachim "Penetration is great " - Jeremy Joachim
@Admiral_tintin
@Admiral_tintin 9 жыл бұрын
***** That's what she said!
@fraserfoy1433
@fraserfoy1433 8 жыл бұрын
I like getting penetrated from behind
@austin503
@austin503 5 жыл бұрын
"Penetration is great and all" ;)
@thedarknightnicht
@thedarknightnicht 8 жыл бұрын
Well you basically created composite armor Modern composite tank armors use different metals, plastics, ceramics and such and the tire acts as shock absorbing plastic like filling the heavy armor is hardened steel and inside the ship you couldput spaced light armor to absorb the remaining frags and explosions
@yoelmio533
@yoelmio533 4 жыл бұрын
I think it can be very effective on capital ships with a design like leopard 2a5's turret: some armor covering the outside of the ship to hide the sloped armor inside. That way, the attacker won't know how to angle itself to counter the slope.
@Todiros
@Todiros 9 жыл бұрын
This is the only things that bothers me in this game. We now have limpets, spider silk, carbon nano-tubes and what not, in a game that is supposedly set in the near future we use steel to make armor! Steel...!? Better armor and plasma shields please.
@shibbsterx1
@shibbsterx1 9 жыл бұрын
80% agree with you there. Graphene would make excellent armour, way lighter + stronger. There are mods for this but yet to be added into vanilla
@zakiducky
@zakiducky 9 жыл бұрын
May I add that Boeing recently got a patent for shielding technology, which basically detects incoming projectiles and generates targeted, directional shockwaves to repulse the shockwaves from the enemy explosives. It's useless against shrapnel (as of now), but I'd imagine by the time of SE, we'd have the technology to shield against kinetic weapons (bullets, shrapnel) too. We also already have the tech to create small plasma windows. Scaling it up is difficult as of today, but those plasma windows are damn near impenetrable from what I know. And, lastly, there's those two students from a college (I forget the name but think it's George Mason University) that use low pitch sound waves, aka heavy bass, to put out flames. They're working towards getting a patent and will probably begin building and selling usable units to firefighters once that's done. My point here is that given currently existing and emerging technologies, in my mind it's completely justifiable to add more defensive and offensive weapons to the vanilla game, especially ways to counter missiles. Hell, some limited form of shielding ain't a bad idea. Maybe instead of Star Wars style shields special blocks would be needed to generate the shields between them using plasma and would have a limited distance and heavy energy consumption. Or a new block to generate shockwaves to deflect missiles and what not. Nevertheless, I'm excited for this game's future and hope they add more advanced (but realistic) combat capabilities to the vanilla game! And they need to put those damn demonstration mods they make into the vanilla game!!!
@Todiros
@Todiros 9 жыл бұрын
Peter Clarke Theoretically yes, but in practice it can't bond with anything well as of now and it'll always be one atom thick or its properties will be changed. The same is true for the carbon nano-tubes. Scientists are continuously trying to find the perfect element to bond it with, so there is decent possibility that they'll figure something out in near future. Tungsten carbide is also very strong but shatters so it must combined into alloy as well. Just for the sake of gameplay, the could just add an armor made of e.g. titanium-carbon alloy and call it a day. P.S. What about the rest 20%?
@Todiros
@Todiros 9 жыл бұрын
***** Its possible actually to create a magnetic field with big enough electromagnet that can hold plasma around the ship and protect it from almost anything. The drawback is that the field will slowly weakens over time and you'll need two capacitors to switch between in order to keep the field strong. (which in game can be done with batteries and a timer). Also the shield will work both ways so you would not be able to shoot as well, which is fine by me. Can be useful as purely defensive mechanism when you are fleeing and trying to save yourself from battle. Although I read in comments somewhere that if you shoot a plasma beam with opposite charge of the one of the shield it will create a temporary hole you can shoot through.
@zakiducky
@zakiducky 9 жыл бұрын
Hearing about things like this makes me all giddy on the inside. Oh, I dearly hope I live long enough to see technology like this come to fruition!
@youngbloodbear9662
@youngbloodbear9662 9 жыл бұрын
What about the composite with a tire reinforced front panel... Practically indestructible?
@thesaddestdude3575
@thesaddestdude3575 3 жыл бұрын
The composite effect of light/heavy would disapear but yeah i guess!
@xingx355
@xingx355 9 жыл бұрын
I use a 3 layered armor similar to the composite but arranged differently. The layer closest to the ship is solid heavy armor. The most outer layer is crossed heavy armor, so it is arranged to look like a tic tac toe game. In the middle layer i use light armor to fill in the gaps created by the crossed heavy armor. The outer most layer is very effective at absorbing rocket shots the light armor in the middle act as a sponge that absorbs the blast. The layer closest to the ship is for stopping the Gatling gun. Because the crossed heavy armor and middle light armor layer has gaps in it the explosion from the rocket deforms the armor much much slower, and thus the armor lasts much longer.
@Seth90
@Seth90 9 жыл бұрын
Isn't talking about angled Armor for fighter a bit pointless? In the end, we are in a threedimensional environment. enemies can attack from all angles! therefore it make no sense to deliberately angle your armor... Maybe in a fight between capital ships, where you can adjust your position to the enemy but as solution for fighter?!? I don't think so...
@XpVersusVista
@XpVersusVista 9 жыл бұрын
The question with the angled armor was if it makes a difference from where you shoot at the enemy ship. Now we know, it is more clever to line up with the enemy ship so we can shoot straight at the armor, instead of just shooting at it while it's angled due to our relative position to the enemy.
@MultiNonymous
@MultiNonymous 9 жыл бұрын
Seth90TOF The nearest thing to angling armor from all sides is to get the armor as sphere-like as possible so that anything that didn't hit dead center hits at an angle. This much might be useful for fighter designs.
@cuttlefish6839
@cuttlefish6839 9 жыл бұрын
what palo said as well as angled armour is not useless what are you generally shooting at when attacking a fighter the sides and rears, angling say the back of the spine also adds effective armour to it so they don't shoot straight into your cockpit. etc with the side armour. Sure its three dimensional but it doesn't mean people will let you hit them in the flat areas. also it can lower the hit boxes of said fighter adding less mass and decreasing its size
@axe741000
@axe741000 9 жыл бұрын
the sloped armor doesnt even work it sitll took 4 rocket shots to pierced the sloped and the nonsloped armor and he never really tests his crazy things well he tries to confuse people and if something in his experiment doesnt work the way he wants or if he will switch to the next test quickly without fully explaining what happened
@jacoblucas4259
@jacoblucas4259 9 жыл бұрын
Yeah, these crazy armor types for fighters aren't practical in the slightest. However, on a big ship I've been working on, I simply made liberal use of the vanilla angled blocks, and the thing was able to eat a shot from a gravity cannon with no damage except for some weird internal warping. We haven't tested it with more conventional weapons, but the likelihood of my group using those is slim anyways.
@Restilia_ch
@Restilia_ch 9 жыл бұрын
Note to self: Cover spaceship in tires and more armor, it's the most OP thing ever, lol
@CaptPatrick01
@CaptPatrick01 7 жыл бұрын
So many people in these comments saying "Oh, sloped armor means nothing in space, they can just change angle of attack..." *What are you? A guy who forgot to install maneuvering thrusters on your ship?* Then change *your* freaking angle ya knob, don't let them get a six on your ship.
@austin503
@austin503 5 жыл бұрын
It's the "everyone else is incompetent" mentality typical to most people on the internet
@The_Murder_Party
@The_Murder_Party 4 жыл бұрын
Patrick Lloyd also, Element of surprise? Fighting in a 4v4 fighter screen? Cruisers? There are reasons you wouldn’t have Manoeuvred into position.
@hjtsjr6yq4yu23
@hjtsjr6yq4yu23 9 жыл бұрын
tires OP plz nerf
@cmb9173
@cmb9173 9 жыл бұрын
JaffiMeister Hehehe
@bigdaug
@bigdaug 9 жыл бұрын
Michael Schmid lol
@dankbeluga9636
@dankbeluga9636 9 жыл бұрын
tire to op volvo pls nerf i kep geting juan tired by t sid im global silver 2 it not my fult to op
@liamh9064
@liamh9064 6 жыл бұрын
Imma try this with large grid armor
@stralenton
@stralenton 9 жыл бұрын
Trying to slope armor is useless most of the time, as you are rarely paralell to your enemies and your position will vary either way making slopes straight and vice versa. For survival the most practical solution i found to be build a ship out of light armor, then slap a heavy shell on it.
@hetwolfje
@hetwolfje 9 жыл бұрын
Sloped armour in space.. You're in space.. Just press E or Q and straight armor will be sloped :I
@degiguess
@degiguess 9 жыл бұрын
oh its 2 minutes old that's why its in 360p
@exphised4515
@exphised4515 9 жыл бұрын
*COUGH* its been 41 minutes now.
@cammce943
@cammce943 9 жыл бұрын
Drayler 46 mins
@exphised4515
@exphised4515 9 жыл бұрын
***** You sir, Are stupid.
@Ofjkk
@Ofjkk 9 жыл бұрын
Drayler 1080p yay
@huahuawei8149
@huahuawei8149 9 жыл бұрын
Skel etor 144p :P, Downloading a game.
@MrFullCrumb01
@MrFullCrumb01 9 жыл бұрын
Something I learned during testing a while ago was that putting 1x1 WINDOWS attached to pillars for gap armor worked surprisingly well. No penetration, but haven't seen it in action for a while, so yeah.
@AwesomeThingsILike
@AwesomeThingsILike 9 жыл бұрын
Make a large ship with working A locks and stuff, or LSB! (Large ship battle)
@PoisoningShadow671
@PoisoningShadow671 9 жыл бұрын
You should try using blast door blocks. :) They are pretty useful as a form of external reactive armor, or internal hard plating against kinetic torpedos, as they don't deform, capable of stopping projectiles.
@Vikinger119
@Vikinger119 9 жыл бұрын
Sloped, spaced composite tire armor for the win!
@d.g.1637
@d.g.1637 9 жыл бұрын
So we've seen how the armor slope and composition helps protect ships but what about construction methods? say for instance you started building the ship with a sort of hardened rib cage made out of heavey armor and likewise a rigid spine. and I'm talking about that in a literal sense and think of armor as the skin/muscle of a ship. And seeing how badly some of your missiles have cut through some ship I wonder if this idea would work to also make a ship considerably more survivable if it had a hardened skeleton to keep it from being cut/severed from other parts of the ship.
@StarwasterPrime
@StarwasterPrime 4 жыл бұрын
So how valid are these tests five years later? Do these concepts still work?
@faressdiri9857
@faressdiri9857 6 жыл бұрын
there needs to be penetration values in this game, so 2 light blocks equal 1 heavy block, so shooting 1 layer of heavy armour with a machine can will completely stop the bullet, so the bullet does no damage, but shooting 1 layer of light armour means that you can penetrate effectively with a machine gun, but shooting 2 layers of light armour with a machine gun does absolutely nothing, so as to nerf the machine guns, since in real life machine guns cannot penetrate heavy armour, unless they are a big enough caliber, or they ar specifically made to penetrate armour...
@zangooey7915
@zangooey7915 5 жыл бұрын
Breach missiles with clans in it: *Im about to end this mans whole career*
@MadMax-yq9ix
@MadMax-yq9ix 8 жыл бұрын
If your light on metal do light armor wheel heavy armor, if you got the steel do heavy wheel heavy wheel heavy.
@overheadcam
@overheadcam 9 жыл бұрын
holy shit tire armour op
@KernelCorny
@KernelCorny 9 жыл бұрын
Someone should try creating a rotating "cage" of sorts that encases the ship, that way its harder to target a singular point and achieve penetration
@collindeden5990
@collindeden5990 4 жыл бұрын
No, that's the dumbest idea, because how are you going to shoot if your guns are inside the "cage" and if there on the cage, then they're going to constantly spin so they can't target anything, not to mention the thruster damage, it's just a dumb idea
@masontucker1789
@masontucker1789 8 жыл бұрын
what about sprinkling heavy armor blocks on a single sheet of light armor? my guess is that the heavier armor would pen in the deformations of the lighter blocks and increase thier effectiveness without the high costs of layering armors or building solely from heavy blocks. though I imagine figuring out the best intervals and patterns would take some experimenting.
@intselec2184
@intselec2184 3 жыл бұрын
I already knew every thing since i am a tank enjoyer but it please to see the different type or armor work in Space engineer
@vizthex
@vizthex 9 жыл бұрын
So he brought Henry back?
@Whatdyoumean
@Whatdyoumean 6 жыл бұрын
I cant find a video on the best fighters in the game, you up to it eh?
@LookUsArts
@LookUsArts 9 жыл бұрын
One time I made an armor concept videoa about armors too.... the key is (in large ship, on small ship its not working unfortunetly :S) > Big armor block+welder+projectors (with keep projecting settings) > and you have an infinite armor. I hope I could help with that.
@LookUsArts
@LookUsArts 9 жыл бұрын
you loosing the same amount of materials if your ship wrekt :D
@deetchy5311
@deetchy5311 9 жыл бұрын
Welder a cant reach every angle without compromising, and that they could injure your crew if it's cramped.
@LookUsArts
@LookUsArts 9 жыл бұрын
1 welder can repair a 3x3x1 teritory, but usually I use more than one (to speed the welding speed). "cold injure your crew" Dont run into the BIG FLASHING RED LIGHT! usually helps.
@Whorifice
@Whorifice 9 жыл бұрын
Yeah this is workable for large ships where a massive footprint to contain all the additional systems is achievable. Personally I prefer it keeping crucial systems online, so gyros, propulsion, life support and power and weapons. The best application of the self repair/welder system is for maintaining your offensive capability in a large ship, that is essential to stop the enemy from creating a massive offensive blind spot, this is almost essential . It can be made more energy efficient by using sensors to determine if/when a component is damage or destroyed to toggle the self repair system on and off as required too.
@codemancz798
@codemancz798 7 жыл бұрын
You don't need welders and heavy/tire everywhere. Just in critical places.
@nicholash7226
@nicholash7226 3 жыл бұрын
It'd be great to see an updated version of this. I love to build armor, and since the Heavy Industry update we have all new ways to layer different types of armor. Though, I suspect we also have a weapons update coming (beyond the current one), and new ways to put holes in armor too.
@reviveempires
@reviveempires 9 жыл бұрын
how bout checkerboard?
@Combatsmithen
@Combatsmithen 9 жыл бұрын
I'm gona put patches of tire spaced armor around places on my large survival ship
@sicus0
@sicus0 9 жыл бұрын
I'm tired of the armor discussion for a long time. Finally you know why :)
@mobius1qwe
@mobius1qwe 4 жыл бұрын
5 years later I see that no one understood your pun here. Or they did and never thought about pointing it out.
@Perforated611
@Perforated611 8 жыл бұрын
I lolled at 1 minute in, tug boats, that's all I can think of, a tug boat with tires on the sides for bumpers.
@collindeden5990
@collindeden5990 4 жыл бұрын
Just imagine composite tire armor
@crowsenpai5625
@crowsenpai5625 9 жыл бұрын
Tires, who knew?
@ScareyoHexir
@ScareyoHexir 9 жыл бұрын
the tire thing is proberly going to be patched spoon :/ dont use it to much
@collindeden5990
@collindeden5990 4 жыл бұрын
So that's 5 years ago, and still works the same sooo
@ScareyoHexir
@ScareyoHexir 4 жыл бұрын
@@collindeden5990 Why would you necro a comment just to be a smartass. Clearly have too much time on your hands.
@collindeden5990
@collindeden5990 4 жыл бұрын
@@ScareyoHexir lol just a joke
@Gadredz60
@Gadredz60 9 жыл бұрын
You should try having space armor with homing missles so when your first layer gets penetrated the missles will fly out like bees
@ceilinglight1413
@ceilinglight1413 2 жыл бұрын
Splash dmg and kenetic weapons with blow up them missiles
@latatod6233
@latatod6233 8 жыл бұрын
285th
@davidw.1429
@davidw.1429 9 жыл бұрын
For larger ships, I usually plate the outermost layer with catwalks. How effective is that?
@collindeden5990
@collindeden5990 4 жыл бұрын
Bullets just remember that, what you do is spray the side of your ship with bullets then lob some missiles in and done
@YEAHKINDA
@YEAHKINDA 5 жыл бұрын
Easy way to do large ship armor to defend against other large ships: 1. Get that Singularity stuff mod 2. Use those thrusters and two of the reactors 3. Make ship entirely out of heavy armor and make it two spaced sets of 3 layers of armor. 4. Profit.
@UnknownSquid
@UnknownSquid 9 жыл бұрын
I get the impression that people are still misunderstanding the simplest part of how damage works in this game. The toughness of all blocks against weapons fire is determined by their components. A heavy armour cube will survive exactly five times the fire-power because it contains five times the steel plate. And a block mostly comprised of steel components is far tougher than one mostly comprised of computer chips and radio equipment. Components listed higher/later in the weld order take damage first, and thus can potentially act as armour for that block (eg, bullet proof glass in cockpits). The other form of damage that blocks take, is deformation, which does nothing until it hits a certain threshold, and then removes the block. During the video I was thinking that Arron was reading a bit too much into the shape and deformation of the block, since in my experience it has almost no bearing on actually resisting weapons fire. That last experiment with the tire did seem to lean against those thoughts though, so is worth testing further.
@drumkommandr9779
@drumkommandr9779 3 жыл бұрын
Bruh Screw your EM screen *I HAVE STEEL-BELTED RADIALS*
@tybirous3417
@tybirous3417 9 жыл бұрын
You forgot to coat your armour in bulletproof glass. That's how I armour my interior drones, it's surprisingly effective.
@collindeden5990
@collindeden5990 4 жыл бұрын
But what about bullets
@bwcmakro
@bwcmakro 9 жыл бұрын
So you came up with spaced armor\angled armor? About 80 years late to the party, I'm afraid.
@riesenfliegefly7139
@riesenfliegefly7139 5 жыл бұрын
NO!Body use Rockets, Gatling is better in everything.
@majorl33t
@majorl33t 9 жыл бұрын
So I did a little test with your armor... Ok a big test I shot at a fully built armored and armed to the tip Destroyer. I shot at it with guns, launchers, even15 modded weapons like the rail guns and it still takes 10+rounds to penetrate. (Railgun 3 rounds to pass though inner hull, heavy inner, tire, then outer. All other guns would just dent, warp, or crack the armor. After I did gun tests I moved to torpedoes and remote torpedoes not fired by gravity launchers. Still just dents and cracks, large impact area but still no pen. Your slanted tire armor concept is best for all PPP ships.
@ThatFrench
@ThatFrench 9 жыл бұрын
Slopped armor is meaningless in space. There is no "horizontality" in space because your enemy can move around and make a "slopped" side become a 90° angle, of course you can do the same and try to "slope" your sides by rotating your ship. I'm not saying it's meaningless on a planet (like our own) with gravity where there is a horizon and most weapons will be aiming toward it. Also you keep talking about rounds "penetrating" armour when the subsequent layers are more damaged than the first one. It's not a round penetrating anything as much as it's the armour not stopping the blast because the physics are not perfect. Which is why spaced armour works by the way, the round hits the first layer and explodes, then the blasts doesn't hit anything else because there's nothing to hit between the spaced layers of armour. I understand you value RP but as soon as you put tires into your armour that's a bit off xD
@mysteriev7071
@mysteriev7071 3 жыл бұрын
does that Tyre/Wheel Armor still work in 2021?
@GodKitty677
@GodKitty677 3 жыл бұрын
Welder behind heavy armour blocks is enough for normal weapons. Project a welder, heavy armour block, gryo and heavy armour block. With as many build and repair as possible (mod). Even if you break the armour it will just reform. So long as important stuff behind the armour can be projected and fixed by welders and buildandrepair. You can still break any armour with remote controlled custom missles but the ship can regenerate. So you make your whole ship self printing. Ships can get big and heavy but with big missiles onboard, you can do a lot of damage. Warfare would then be about shooting done these missiles. Anyway it takes powerful mod guns and weapons to punch into regening ships to take them down. Big missiles leave blocks which need to be grinded which makes repair massively longer. The only down side is acceration is very low and thrusters must be inside the ship. You dont regenerate fuel and lost resourses. Regenerating damage makes the ship heavy. You need all the resources for repairs. The area with all the materials must be heavy armoured within the ship. The ship looks like a brick. Layered shields are better. You can make the other hull in sections and connect each hull armour module with connectors. Each with its own shield. The sections can regenerate if the sheilds go down. Thus when the ship restores shields to an armour module, the hull fully restores itself. With the connector system ships have to be built on the ground. The different modules are already connected via blocks before the connectors are connected and only disconnected at the end. This means that there is no gap between connector and block line up correctly. All gryos, thrusters and cockpits must be one section. Everything else can be other grinds connected via connectors. This means the connector part of the ship is vast because its smaller grinds but the merged part is reduced within game limits. I have yet to get it to work 100 %.
@Coach_Cann0n
@Coach_Cann0n Жыл бұрын
Passage 3 behind light/heavy armor has served me well. Especially on boats where you can arrange the passages to make individual bulkheads
@mikepaul3200
@mikepaul3200 3 жыл бұрын
New to this. Behind the power curve. But wouldnt putting gravity generators behind the armor create ablative/reactive armor. Granted the power requirements would be high.
@mattiasaronsson3737
@mattiasaronsson3737 9 жыл бұрын
I did some tests on the armor blocks after the last update because it was mentianed that the way damage is applied to block had been change, something about the number of components welded into the block. What I found out was that the gatling gun and the gatling turret, which are using the same ammo, damage for about half a steel plate per bullet regaredless of the block being a small ship, large ship, light armor or heavy armor block. The rocket launchers and missile turret had similar result where each hit head on a singel block destroyed +- the same number of steel plates. What should be noted is that gatling bullets of course only damage the block it hits. Also rockets may have a blast radius but it's much smaller than it looks only damageing a few block around the point of impact on small ships and not often more than two on large ships, blocks dose deform around the point of impact but dosen't actually take any damage. This proves that, at leaset with vanilla weapons, block integrity is based on the number of components in the block and also just because a block is warped dosen't mean it's damaged, I have not tested if different components have different integrity however. Lastly I just want to correct Aaron on the number of steel plates in the armor blocks. Small light is 1, small heavy is 5, large light 25 and large heavy is 150, last time i cheaked but I could be wrong about the large heavy.
@ooferdoofer7869
@ooferdoofer7869 2 жыл бұрын
Instructions unclear, made spaceship out of wheels
@sebastiaomendonca1477
@sebastiaomendonca1477 3 жыл бұрын
Spacecraft IRL use spaced armour to stop space debris from doing any damage
@profwaldone
@profwaldone 9 жыл бұрын
i always watch these videos, but i think they are completely useless, unless you have capital or supercap ships that layered armor is only going way you down and make your ship larger than it needs to be. i personally only used it once, i made a aircraft carrier type ship with most fire power on the top, at that point i did use the layered armor but only there because that would be aimt at the enemy craft at a rough 30 degree angle.
@jonsouth1545
@jonsouth1545 9 жыл бұрын
I use internal angled tapered decks behind a tapered armour belt and spaced anti torpedo bulges similar to a real life battleship as by having a angled deck behind a belt you can get phenomenal amounts of armour penetration an allot of the angles are hidden from external view so the opponent cant change their attack angle to nullify any slope then again i build my ships to withstand "nuclear blasts" of thousands of kilotons of explosive stacks going off an not just your basic Gatling gun or light rocket (mainly because the people I play with make super over powered weapons that can wipe out entire asteroids and their surrounding area for several Kilometers range so I have to build much stronger ships to survive i make them two got a beautiful battleship with a full armour scheme designed to survive "nukes" an has 80 vertical launched guided Nukes to fire back along with more traditional weapons then again it weighs just short of 40000 tons so also has a realistic battleship displacement )
@speed150mph
@speed150mph 9 жыл бұрын
I think spaced armour is great, if you use a light armour exterior layer and a heavy interior layer. now he is sitting there stationary shooting at the same spot over and over, which makes the spaced armour seem less effective. now consider that my ship is moving, and since all my ships typically have heavy AAA armaments your fighter has to keep moving to avoid being blasted by gattlings, missiles, laser turrets and the like. however I want to point out that a well designed inertia weapon can defeat most armour if it is traveling at terminal velocity.
@TEKNO640
@TEKNO640 9 жыл бұрын
the cheapest but most effective sub-standard 'heavy' armor design would be to use blast doors.. they don't deform and are equally as strong as heavy amore (on my larger ships i use the CIC setup for my control station and surround said CIC in blast doors.
@sharpshooter740
@sharpshooter740 9 жыл бұрын
So basically the name of the game is preventing deformation?
@anzac407
@anzac407 3 жыл бұрын
I’m watching this in 2020, doesn’t it even still apply to the current game?
@TeamColorSquad
@TeamColorSquad 3 жыл бұрын
The only thing i rely on is evasion, dodging the attacks, (cant be done when the attacks coming at you is just bunches of gatling guns) I always put alot of booster on my ships, to rely on dodging, but if one bullet hits me, yep, a giant chunk of my ship is then a goner
@Attaxalotl
@Attaxalotl 5 жыл бұрын
I am putting your experimental armor on my Dreadnaughts.
@bentleykennedy-stone673
@bentleykennedy-stone673 9 жыл бұрын
... He used heavy armor for the tire design and pretended it was light armor. The reason the tire one worked better is cause it was heavy armor. Otherwise it behaved exactly like the other heavy armors. Wtf?
@RappyFX
@RappyFX 9 жыл бұрын
Imo, for now angled armor is useless in SE since all the rockets act as a high explosive round, and bullets don't ricochet.
@setesh1294
@setesh1294 6 жыл бұрын
I'm gonna venture a guess and say that the rockets are HEAT. which composite armor is specifically designed to stop, so its no surprise that the composite armor can take a lot of rocket hits.
@straw9599
@straw9599 2 жыл бұрын
I’d say put composite armour around vital areas then spaced blocks every where else and the spaced wheeled armour around weapons
@hotfire7075
@hotfire7075 Жыл бұрын
What is the mod for that GUI you have in-flight? That one is significantly better than the one I use.
@DarkExcalibur42
@DarkExcalibur42 9 жыл бұрын
Why do you physically slope standard armor blocks for your sloped armor tests instead of using actual sloped armor blocks? It seems like the sloped blocks would be more practical and more likely to be used.
@artemisfowl7191
@artemisfowl7191 9 жыл бұрын
My Fav armor is a checker board patteren of light are heavy
@HeiligerHeuler
@HeiligerHeuler 9 жыл бұрын
i think the most useful armour desigs are those that work well against projectiles ie oki turrets and the standard gatling guns because imo the best way to deal with rockets is to instal ciws (close in weapon systems) that just takes out the rockets (or meteor storms) before they can even impact the armour, just my opinion i wonder how these here armour designs (and equivalents made of heavy armour) would actually stand up to some of the modded turrets
@kaosdlanor8091
@kaosdlanor8091 9 жыл бұрын
have you tested with 3 layers of armor except the middle layer is not constructed (only has 1 steel panel in it) I found surprisingly that by not constructing armor blocks they tend to resist collision even better so I should probably test it with weapons too The main point is that like your tires they do not deform but are much cheaper
@mrarby9780
@mrarby9780 Жыл бұрын
what about heavy and light armor checkered?
@greyfox7431
@greyfox7431 3 жыл бұрын
Or maybe fanced armor so u have pillars under the light spaced armor or only the pillars to block rockets
@kevintan3705
@kevintan3705 3 жыл бұрын
Honestly, I’ve got no use for these shooting tests. I put armor to protect the vehicle from me because I’m a bad pilot.
@jameshart5504
@jameshart5504 9 жыл бұрын
Spaced armour irl, would have a thin cheap armour on the outside then a gap, then a stronger armour on the inside. The spaced armour is designed to make the projectile shatter or detonate before it hits the inside armour.
@HampusFridell
@HampusFridell 9 жыл бұрын
How cool would it be if the devs added force shield u could add to your ship and each hit from a weapons drains you shield power and like u could send out a small drone that could hack into the enemies system and either turn off the force shield or just keep an watch over their force shield! :D
@razelbliztkrieg3851
@razelbliztkrieg3851 3 жыл бұрын
mix the composite armor and space armor and make slope at 80degree slope and and like stair light armor to more penetrating stop
@a.louisejones3785
@a.louisejones3785 9 жыл бұрын
Spaced armor. Each layer is composite. With a tire in the middle.
@RadekZielinski.
@RadekZielinski. 6 жыл бұрын
Double spaced armor and a layer of glass (smallest squeres of glass possible).
@cablebutkus7055
@cablebutkus7055 9 жыл бұрын
What about using tire armor with heavy plate blocks to make a rammer ship? #ramming ftw
@pwanchi09
@pwanchi09 2 жыл бұрын
Composite spaced armor with tire. Combine all three into one.
@approximately82kangaroos19
@approximately82kangaroos19 5 жыл бұрын
3 block thick armor composite with a tire in between the layers with a space in the center?
@KekilandF1nnB0mbr
@KekilandF1nnB0mbr 9 жыл бұрын
Slopped armor is worthless in space where you can easily change your angle of attack.
@Snake95pwn
@Snake95pwn 9 жыл бұрын
KekilandF1nnB0mbr But you have to move for 2 secs to line up your shot and your target can always make sure it's always angled when you shoot. Really just requires strategy.
@KekilandF1nnB0mbr
@KekilandF1nnB0mbr 9 жыл бұрын
HeimskirTheGuyYouKillEveryTime Or, you could just approach in a way that prevents you from needing to line your shot up in the first place.
@Snake95pwn
@Snake95pwn 9 жыл бұрын
KekilandF1nnB0mbr But the time it takes for the enemy to line up the shot will buy MORE time to kill the enemy before he kills you. Those 2 secs can save you. Combat is not just about tactics but as well as surviving making harder for your enemy to kill you will help you win a lot more easier. So in the end tactics and gear will win over pure tactics. Although tactics can over come pure gear. It is always good to be prepared.
@KekilandF1nnB0mbr
@KekilandF1nnB0mbr 9 жыл бұрын
HeimskirTheGuyYouKillEveryTime If an enemy is hitting you in the side where your "angled armor" is, you're already fucked. Your enemy has completely outmaneuvered you, and the only thing attacking the enemy at this point is your turrets and not your forward guns.
@Snake95pwn
@Snake95pwn 9 жыл бұрын
KekilandF1nnB0mbr Yes that is called a tactic. Like i mentioned. But if you're smart enough you can make your armor effective. Even make your weak points become your greatest strength. Keep in mind every enemy will aim for your weak spots as well as blocking theirs from your sights.
@CopperKast
@CopperKast Жыл бұрын
I wonder if this still holds true after the warfare update
@Staghound
@Staghound 9 жыл бұрын
What was that "business shipment" hmmm Aaron?
@claireharrison8487
@claireharrison8487 5 жыл бұрын
To the tire spaced armour with composite behind it
@mwbgaming28
@mwbgaming28 6 жыл бұрын
how would it fare against a gravity cannon
@Tryptic214
@Tryptic214 9 жыл бұрын
Of course, you also need to consider that if your armor profile is smaller, some of those shots that *would* have hit, will miss entirely. Zero damage is hard to argue with, and heavy armor increases the weight of your ship significantly making it harder to dodge.
@MDWolfe
@MDWolfe 9 жыл бұрын
Did not think of the tire concept but it makes perfect sense now that you've show it. The tire like most blocks does not have a damage set in game like armor blocks do (note blast door blocks also do not) and this means that the only way the armor blocks can deform is outward. So until the devs add those damage sets putting any none armor block in the center will have that huge effect making anti missile designs very easy to make, and gatling based ships will become more practical. Great work on it!
@spoonikle
@spoonikle 9 жыл бұрын
the nerf to rockets was WAY too much.
@courier665
@courier665 9 жыл бұрын
Or you could just NOT GET HIT.
@gadkinson
@gadkinson 9 жыл бұрын
More stronger. 1:58-2:00 :P
@Whorifice
@Whorifice 9 жыл бұрын
gadkinson MOAR stronker :P
@TheShadow960
@TheShadow960 9 жыл бұрын
could add welders behind it aswell .-.
@abrr2000
@abrr2000 9 жыл бұрын
I've found that light armour on top of heavy armour is rediculously tough. sure you blow holes in it. but it doesn't break. I've actually pummeled it with so many missiles that I've pushed the outer armour of a ship so far down that it's crushed to the floor of the deck below, and still the armour is intact and providing protection. In addition, it means you can't spot the heavily protected sections of the ship.
@bobmcbob49
@bobmcbob49 5 жыл бұрын
A cheaper way to implement some of the better designs would be to copy tank armor by saving the higher-quality protection for critical points. Either with obvious add-on armor to the outside, or slap in internal "spall liner" around critical systems. The latter being the cheaper option and probably more resistant to being completely bypassed by gravity weapons.
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