Comprehensive and very understandable - another awesome video in your series. Thank-you for posting this!
@the_infinitygamer4 жыл бұрын
Thanks so much for the kind words, really appreciate it!
@Doomshaper14 жыл бұрын
I can't wait to play some infinity. Thank you for the Videos. Keep up the awesomeness!
@the_infinitygamer4 жыл бұрын
Good to see you in the comments section! Plenty more coming 😃
@garrettmonheim55203 жыл бұрын
As someone with a learning disability, these rules videos are a godsend! Seeing the rules demonstrated in realtime helps so much. Do you have any plans to do some tutorials for players "graduating" from Code One to N4? I've been wanting to make the jump, and a series making sense of all the additional rules would be a huge help!
@the_infinitygamer3 жыл бұрын
Funny you should say that because I do have something planned - your comment has given me the motivation to actually get it filmed and done! I need to do a ‘how to play code one’ so that when I do one for N4 people can get their head around the basics before diving into the more advanced concepts. Thanks for the comment though, it’s always nice to get feedback on which videos will be helpful for people 😁
@rdleib4 жыл бұрын
One quick note, I'm pretty sure in C1 (and certainly in N3, and probably N4) camouflage state is cancelled immediately by moving into base contact. As a result, delay is not a valid response, as you reveal upon moving into BtB. The timing laid out on pages 67 and 68 is a bit unclear. If I'm wrong on that, though, and you can delay, there would be no risk, because moving into BtB is a cancellation state, and therefore you could act even if the camo marker idles. But pretty sure it works the first way.
@the_infinitygamer4 жыл бұрын
You are definitely correct in that going into silhouette contact immediately cancels the state. I would say that you’re correct and delaying against a camo marker coming into contact with you isn’t necessary and maybe not valid but not sure due to the wording.
@arrik14 жыл бұрын
@@the_infinitygamer I imagine more clarity will be provided in N4. Here it is: Cancellation of the Camouflaged State is applied to the entirety of the declared Order, even if the Skill revealing the Camouflaged Trooper is performed at the end of the Order. So you can shoot them... My spacing is reckt.
@the_infinitygamer4 жыл бұрын
I’ve posted a correction in the description of the video so I hopefully don’t mislead anyone!
@the_infinitygamer4 жыл бұрын
Hahah and people like me who need to pay more attention 😂
@arrik14 жыл бұрын
@@the_infinitygamer You actually mention it a bit later, you just didn't connect the dots.
@bbtdltd80814 жыл бұрын
Thanks for cleaning up what the DMG of the CC is, my mates and I had arrived at this conclusion and house ruled it but had not been able to find any confirmation in the quick start rule sets we had on hand or from skimming pdfs of the rules.
@the_infinitygamer4 жыл бұрын
You’re very welcome. Chances are if you struggled then so did dozens of others including myself 😂
@Saporling2 жыл бұрын
First of awesome videos! - Question, when you do a Save roll, do you factor in Armor? Also - side note, I assume Cover never does anything in CC right?
@the_infinitygamer2 жыл бұрын
Question 1 - yes, for BS and CC attacks using normal ammo. Question 2 - correct Are you playing code one or N4?
@cpttoast29064 жыл бұрын
Thanks for your videos, they're great for learning the game. One question: if I'm the active player and my miniature is in the engaged state, can I dodge out of the engaged state and than shoot? And if the answer is yes, how does it works out?
@the_infinitygamer4 жыл бұрын
That’s a great question. It doesn’t seem as though you can. To unengage from CC the rules say you have to pass a dodge roll and move up to 2” away. However this isn’t super clear as to whether it’s a long skill dodge or short skill with the ability for you to do a second action.
@sergiopablo65552 жыл бұрын
I know this is one year old, but I'll reply for those watching the video later. You can't dodge and perform a second short skill that requires a roll (like shooting). The rule of thumb is that you can only make one die roll per order. The only exception is discover + shoot, which requires two rolls if the camo marker doesn't react to your order.
@sergiopablo65552 жыл бұрын
@@the_infinitygamer Disengaging is a regular short skill dodge. Once you are disengaged, you can perform a short move.
@the_infinitygamer2 жыл бұрын
I love a good rule (that you only do one roll per order) that gets ruined by exceptions 😂
@sergiopablo65552 жыл бұрын
@@the_infinitygamer Absolutely. The camo / discover interaction has been problematic since day one. I think they've changed the way it works in every edition. I agree they should find a way to solve the problem without breaking one of the foundations of the game. Personally, I think it was fine in 2nd edition. You move / idle and the camo declares ARO. If he doesn't reveal himself, you declare discover. Easy. But I guess someone complained that discover could take a big chunk of your orders against camo-heavy lists.
@RobCattivelli4 жыл бұрын
Nice Job, dude!
@the_infinitygamer4 жыл бұрын
Thank you!
@RobCattivelli4 жыл бұрын
Infinity Gamer your videos were one of the main reasons that grew up my interest in Code One... So... Go on and continue to cover the game!
@the_infinitygamer4 жыл бұрын
Thanks so much!! Your positivity keeps me going and I really appreciate your support. Plenty more coming! If there’s anything you want to see let me know!
@arrik14 жыл бұрын
Ah. Finally. I guess I can put off mowing a bit longer...
@the_infinitygamer4 жыл бұрын
I live to serve as a distraction 😂
@arrik14 жыл бұрын
I felt you missed giving an example of a "good" close combat fighter versus a "poor" close combat fighter. Just to highlight the advantage a ninja has if it actually gets to stab someone. ;) Next time!
@the_infinitygamer4 жыл бұрын
That’s a really good point. And having been on the receiving end of several of those mismatches I should know how painful they are!!!
@leslamers16334 жыл бұрын
Yes plz, will be great. Rulebook pag.70 explains that, but i didnt quite understood how a 6+ roll is a victory, i understand 14 to 20 crits (20-6=14) but dunno where that 6 to 13 "victory" range comes from. I tought a roll of 6 from goldstein vs a 9 from zhanshi (as example) would give victory to zhanshi...🤔🤔
@arrik14 жыл бұрын
@@leslamers1633 Cuervo with martial arts is a 26. So he will add 6 to his roll. A zanshi fighting against him loses 3 because of the martial arts so it has a 12. So if Cuervo rolls a 6 (+6=12) the zanshi (max of 12) the zanshi wins because of the critical hit rule. I hope that was the question.
@the_infinitygamer4 жыл бұрын
Erich is spot on. It’s at roughly 12:27 that I run though how that might work 😄