I had a few questions about the new features (or differences to old rules) that I would really appreciate some feedback on: - Do you take damage moving through fire? - Does fire block any LOS? - Can Cannons blow up walls? - Do enemies prioritise using cannons? - How do you rotate a cannon? - If you are attacked by two enemies, do they each take a courage? Or is it a max of 1 courage per time you would roll defense? - Are courage tokens going to look different in the final game? - Does spooked do 2 movement points or a full move action (said in DT Preview)? - Have any rules been changed since the original? E.g. you talked about Step Up/Fall Back, but you don't mention the key rule about enemies being engaged. Is this still the rule (and it was just too specific for the example)? - How does a rowboat move? Is it one space per movement point? - What are traps? - You mentioned in another video that you can now poison enemies. What are the rules for that? Only correction that I noticed: - 14:44 You rolled a CRIT-DEF on the Grunt - it should have been knocked down from Lance's shield
@LearntoPlayGames2 жыл бұрын
Hey Tristan, thanks for watching and for the questions I will do my best to ask them. 1. Yes if you start in or move through a space with fire you take a wound. 2. Fire does not block LOS 3. Cannons can only blow up walls specified in the scenario. 4. Only Monkeys use cannons and they will start a scenario on them once they are defeated no other enemy will take them over. 5. to rotate the cannon you spend an action and rotate it 90 degrees. 6. each attack causes you to loss a courage so for example if two pig gunners attack you than you will loss one courage as they attack you together as a single attack. 7. Yes I believe so 8. I believe spooked will be 2 spaces but I am not 100% on this. 9. I believe some of the rules will be streamlined and adjusted but I have not been a part of that yet we will be digging into the rulebook after the campaign. 10. the rowboat can be moved up to two spaces per move action. 11. traps will be tokens a character can place in a space and the first enemy that enters that space will trigger there effect and than the token will be removed. 12. Poisoned enemies take a wound I believe at the end of their turn. Hope this clears up some of your questions;)
@tristanwhitley2 жыл бұрын
@@LearntoPlayGames Thank you so much for that. Very helpful.