I second that, more RPG System tutorials. I didn't realize how powerful Unreal was!
@Liaret5 жыл бұрын
Awesome! When working on our own ability/skill system in 4.16, there were no docs and no info about Gameplay Abilities system, so I had to write the system from scratch. Great that now there's a native API for this :)
@calmsh0t5 жыл бұрын
I still wish you guys would offer the same detail of documentation for your built in C++ fuctionalities as you do for your blueprints. It can get very tiresome to dig in the source code the whole time, unfolding a tree of functions to fully understand a certain part of your engine. I think Unity does a great job here....
@Liaret5 жыл бұрын
Agreed, UE4 is bad at this so far. I had to dig tons of source code to write a custom in-engine Talent Tree editor, which could have been covered by a couple of documentation pages on Slate and EdGraph.
@conFIGuredAPK5 жыл бұрын
@@Liaret What about posting what you did to save the rest of us all the time you spent? :)
@Liaret5 жыл бұрын
@@conFIGuredAPK Oh I will, I'm planning to do the tutorial series or at least couple articles on the talent tree editor. It's a lot of boilerplate cpp code, and due to NDA I can't post the code straight away. But feel free 2 DM me with questions, until the tutorials/articles are posted.
@M0NOST3R75 жыл бұрын
@@Liaret man you're an awesome tutor, please keep doing what you do!
@argosbrave64155 жыл бұрын
@@TCMabe You realize the vast majority of that documentation is Blueprint focused right... You're on your own for the cpp and systems the blueprints are built on top of...
@MGSBigBoss775 жыл бұрын
Always something to learn and relearn, thanks to Epic's; Unreal Engine 4! And ya gotta love their professionally presented tutorials and convention theater presentations like this!
@wirago32464 жыл бұрын
Would be awesome to have a base RPG project in the Unreal Learning portal to be able to create a solid basis for RPG games from scratch :)
@DeltaNovum5 жыл бұрын
Next time someone asks me, why they should try/use UE4 as their engine of choice as compared to other engines, this will be one of the videos I will link to. Instead of trying to explain the many reasons I can think of.
@GMOTP57385 жыл бұрын
How about people just use whatever engine they want to use 🤷♂️
@DeltaNovum5 жыл бұрын
@@GMOTP5738 If someone asks me why they should try/use Unity or Godot for example I have links and reasons for them too. In most use cases I tend to recommend UE4 though, but of course it's up to the user/dev themselves.
@calmsh0t5 жыл бұрын
I think it really depends. But honestly, if you want to be serious and get the most robust and feature heavy tool you can get for free, I feel like there is no better solution than UE4. This doesn't mean that Unity, Godot, Cocos and co. don't have their usecases and advantages as well.
@SuperMontana20085 жыл бұрын
More tutorials for rpg system please.
@vermilionssj90813 жыл бұрын
@Terry Rene dont try it's Fake
@Liaret5 жыл бұрын
The explanation for Live++ seems a little misleading. The speaker mentions that you would have to do a full engine recompile without it, but when you work on your game and not the engine - you don't touch the engine code, you only modify and recompile your game modules. Which takes dozens of seconds for a medium-sized project (I'm still on 4.19 so can't speak for newer builds).
@aungkhant5025 жыл бұрын
No more C++ documentation and tutorials? There are loads of engine components without a single line of documentation. Life is really hard when there is no proper support for documentation.
@raymondstpaul49135 жыл бұрын
Heck no one will even tell me what information & software I need to learn C++ can you please give me some advise?
@aungkhant5025 жыл бұрын
@@raymondstpaul4913 No one tells you about that, because what you are asking is very basic which you can easily get from a simple Google search.
@raymondstpaul49135 жыл бұрын
@@aungkhant502 Um if it were that simple I'd not be asking on KZbin for advise.
@mgg41425 жыл бұрын
@@raymondstpaul4913 there's no really useful lesson besides syntax. You have to have a certain logic, from simple swaps and sorting to more complex algorithms. If you're new to programming I would suggest a Matlab course and a c++ syntax book with exercises (preferably those without immediately accessible solutions), but some people can't see things quickly and the biggest disservice you can give yourself is immediately googling a solution. In short, train your logic, bash your head against the wall and it will pay off.
@eduin.acano.p3625 Жыл бұрын
Hola. Este proyecto se pude utilizar para desarrollar un videojuego y venderlo en las plataformas
@MacCarell4 жыл бұрын
Whats up with the camera not working after going into the tab menu
@infovitae4463 жыл бұрын
Is there a way to add a second player? Greetings
@dantegamedev Жыл бұрын
how to add new characters and enemys??
@downupblockinc13803 жыл бұрын
what i don't like about unreal is that any tutorial I watch parts of my interface are not matching up to the tutorial and there is never any explanation as to why or how to get them , i wish there was a universal UE UI. like the green box in the modifiers tab to see this curve table does not exist, also when i add an element under game play effects i am not able to see and triangle to the left that upon clicking would drop down any options, so at this point i can no longer follow to the tutorial , very disheartening.
@PerFeldvoss5 жыл бұрын
... or you could make a link to the C++ file from the UE4 editor - why would you need to know where that is? But can't I simply make a child of the potion-class (for Potion_GDC_Potion) and add some extra features/variables on the child? Say I may want to play other montages (when my health is very low, or whatever) so - this can be added without going to to C++
@MrSmith015 жыл бұрын
Example apk of this RPG lags so badly! (downloaded it from googleplay)
@ayonsamajder4 жыл бұрын
*Thanks*
@JeffRigler334 жыл бұрын
Awesome.
@argosbrave64155 жыл бұрын
I find it hilarious that he keeps saying "it's as simple as that" during this video... and showing by far the least complicated piece of code that drives this... This implementation of the Gameplay Ability System is FAR from an out-of-the-box experience! So much of this behavior is driven by code and yet the documentation & tutorials & showcases like this are all focused on the subsequent blueprints & designer experience... It's a shame Epic does very little to explain the actual systems.
@MyMMTop10Music4 жыл бұрын
Since we cant share the fortnite source with you... yall ready know those little kids be on their knees begging for it
@kopkop11115 жыл бұрын
More. Video please .
@wyattx0085 жыл бұрын
Five W's? Who What Where Why When? How? --What are they?
@MeizanoArdhiMuhammad4 жыл бұрын
Maybe this is the answer www.theescapist.com/5ws.htm
@MeizanoArdhiMuhammad4 жыл бұрын
I guess not, after listening to it again Five W's of "THE ACTION RPG GAME" is more appropriate.
@FervorGaming3 жыл бұрын
arpg's isn't the same thing as rpg's with action in it. why does unreal not get this
@destroyerofchalk64564 жыл бұрын
Epic这个PPT犯了中国校内的大忌讳,粘贴代码到PPT里面。
@englishwithphil423 жыл бұрын
FU seriously
@verysadcat42403 жыл бұрын
that's unough sus
@AssassinGrudge5 жыл бұрын
The engine is for free along with 1000's of dollars cool assets yet . The engine is not stable on Linux buggy and if it was not for the community it would be dead
@sws77495 жыл бұрын
Linux it self is not stable as desktop lul
@AssassinGrudge5 жыл бұрын
@@sws7749 am sorry what ?
@bra50815 жыл бұрын
@@sws7749 If Linux is not stable, I wonder what is.
@lainarte4 жыл бұрын
@@sws7749 linux is more stable than windows, but windows is more popular. Hence UE4 is optimized for Windows.