Bro really doxed all of us with in a single thumbnail…
@madbanana225 ай бұрын
Easiest way to learn Vulkan:
@nite_owl_was_here9 ай бұрын
i followed the vulkan-tutorial the past week. apart from the single file structure and some modern c++ not working, it was a great thing to see that triangle on screen. tough experience, but one that I'll take with me for the rest of my life.
@TheScreamingFedora11 ай бұрын
I made a pretty similar tutorial in Three.js, but I did not know about the concentric ellipse bit, or that the red spots were called H2 regions. Yours is a lot more scientifically accurate!
@BalintCsala11 ай бұрын
Since you want to continue using Vulkan, I have a couple of recommendations: - Assuming you use C++: Use the official c++ headers, they make most parts of the API at least bearable (e.g. No more double query memes, the enumerate functions return a vector, no sType, etc.) - Look into the extensions that make Vulkan easier to use (e.g. Dynamic rendering). They are usually free to use on PCs (only tiled mobile gpus might suffer from them a bit), have great support and make the experience a lot better.
@frozein11 ай бұрын
Thanks for the advice! Though I plan to do most of my work in C so I wont use vulkan.hpp
@ShocooYT11 ай бұрын
Hello master Balint !
@MrEnsiferum7711 ай бұрын
That's the problem with today developers, instead of doing it, they trying to look smart, hey why don't u do it in React?
@BalintCsala11 ай бұрын
@@MrEnsiferum77 Not sure what you mean, none of those extensions make vulkan easier, they just reduce the amount of bullshit you have to deal with. If you want to write a ton of boilerplate code to get to the exact same point as someone who did it in the smart way (even in terms of performance) then that's a you problem.
@MrEnsiferum7711 ай бұрын
@@BalintCsala tha'ts called npm, and u will call it smart way, until u find similar one and than u will say now this is what i was looking for...
@nocivofrank3 ай бұрын
I've recently tried doing this in OpenGL and i though it was a challenging task but this this is on a different level I'll give this a try later in the future when i get better.
@minetomek11 ай бұрын
"With just some magic we have some particles. Now some movement, bigger particles aaannd... we have a galaxy!"
@frozein11 ай бұрын
I didn't want to dive too much into the implementation details as they aren't too interesting. You can read the referenced article for more info: beltoforion.de/en/spiral_galaxy_renderer/?a=spiral_galaxy_renderer
@jacksaenz259111 ай бұрын
Super cool video! I love the style you've got going on!
@rmt358911 ай бұрын
This is amazing! I needed a tutorial like this so bad. Thank you! Now to implement it in OpenGL! Eventually...
@Finding_Fortune11 ай бұрын
Loved it, what a way to start learning Vulkan!
@thephoenixsystem67652 ай бұрын
Great, now everything in my view is spinning in the opposite direction of the galaxy lol Cool video ~
@fah100711 ай бұрын
This is amazing bro . Good job . I wish u a amazing journey this year (:
@publicalias817211 ай бұрын
So.. I see you've decided to become a legend.
@ChipboardDev11 ай бұрын
This is really cool! The info on the ellipse will help me in my own project!!
@JoeTheis9 ай бұрын
Hats off to you, sir. I hear vulkan is quite the beast, so congratulations on conquering it! Sometimes I wish I had the patience for this kind of low-level technical wizardry. But I think at my heart I'm a higher-level gameplay guy. Still, seeing this kind of thing gives me inspiration and motivation to keep ploughing ahead on my own projects. Can't wait to see what you do with this!
@benrex777productions99 ай бұрын
I'm a mid level type of guy. I don't have the grit to learn stuff like vulkan but I also don't just go into the higher level where you actually see progress and can make games.
@vilian918511 ай бұрын
god tutorial in creating the universe
@PatrickFrom11 ай бұрын
The new spore lookin' fresh.
@trashman707211 ай бұрын
welcome back, its better to focus on your projects then pumping out content. take your time - we appreciate it
@dottormaelstrom11 ай бұрын
The ellipses are a genius hack! A nice exercise for the future could be to implement an actual gravity simulation in vulkan
@kr1sso11 ай бұрын
Best thing about this is reading the comments while your eyes adjust and everything is rotating like those galaxies :D
@FREAKBAlT6 ай бұрын
I bought the vulkan programming guide book, I’ve just read through the physical and logical devices bit, and enumerating them. I like the book and I’d definitely recommend it if you’re looking to learn vulkan.
@vilian918511 ай бұрын
1:55 the operational system don't have any APi to tell you what graphic card to use?
@frozein11 ай бұрын
No, you have to pick it yourself in Vulkan!
@kerch0011 ай бұрын
Didn’t think I’d hear this c418 song here
@streetware-games11 ай бұрын
Very nice. Will steal this technique
@frozein11 ай бұрын
Check the article in the description, it goes a little more into the details!
@arushford3 ай бұрын
3:20 because it's low level control and meant to be spread amongst your code... imgui docking example is 2000 lines as an example.... but any good application will be after 2024
@florinbaciu23254 ай бұрын
I have the impression that it was harder to code the triangle from scratch than do the galaxy from the triangle bit
@MultsElMesco4 ай бұрын
This is awesome man! I've been thinking about trying vulkan for a while. I think this video finally convinced me. Great job!
@madscientistmikhail4 ай бұрын
This is amazing! Nice job! I am no where near your capibilities yet... Very inspiring.
@4D_Bug11 ай бұрын
live long and prosper 🖖
@dottedboxguy11 ай бұрын
new vid, pog
@slava_in375711 ай бұрын
Beautiful
@sehzadeselim86311 ай бұрын
Im going to implement my own galaxy system right after finishing the current project, so im lucky to find your video 😊 (actually, i didn't find your yt channel, it found me itself)
@dimaryk112 ай бұрын
Looks awesome! Perhaps try more particles?
@frozein2 ай бұрын
Thanks! With too many more particles the performance starts to suffer. I didn't optimize too well
@PP-ss3zf3 ай бұрын
Why do we use a compute shader and not another type of shader?
@MisterCallox7 ай бұрын
Hey nice video I'm really looking forward on reading how you implemented it! But I wanted to talk about the build of your code on windows 11; I almost never used visual studio and mostly build things on the cli with .bat files or makefiles, so I'm probably doing something wrong. I did use Cmake and I managed to get the .sln file to open on visual studio -> Problem is that the shader won't compile properly and prevents the .exe to launch and sometimes even using your .bat or .sh files would'nt work. So I found the solution by compiling these shaders myself using glsl provided by the vulkan SDK and then I had to manually move the whole "assets" folder to put it next to the .exe (which is buried in build\bin\debug, thx VS) because the only way to compile it on windows is through this mess of a software with this config !!! Cmake is supposed to be "easy" and just makes things worse. Ok I stop it with the rant and I'll add that checking the return value of "fopen_s" with perror in vkh.c:350 would have made this easier somehow.. (I ended up adding it to be sure if that was one of the problems, and it was because it would dereference a NULL pointer later!) Sorry for this big text lol I really enjoy your videos and am grateful that you provide the source code !!! Hope to see more from you in the future
@frozein7 ай бұрын
Sorry you ran into so many issues :( I dual boot windows 11 and ubuntu, so I tested the build scripts for both throughout development, and never experienced any issues myself. Not sure what could be different about your setup. CMake does tend to make a mess of things lol.
@diamondore964311 ай бұрын
I want to make a simulation of the universe with ascii graphics, and the way you implemented scaling is very similar to what I want to do. I hope your project will help me
@art_cg11 ай бұрын
That's awesome bro! Loved how smooth the dust cloud looked. I am starting to study computer graphics rn, where did you start learning all this general graphics stuff? Do you have any material recommendations? thanks!
@frozein11 ай бұрын
If you want to learn Vulkan, there are some tutorials in the description. However I would recommend starting with OpenGL as it is easier, here's a great tutorial: learnopengl.com/ Once you've learned one of these APIs just pick a project to attempt and learn as you go!
@art_cg11 ай бұрын
@@frozein nice, thanks man!
@Sif-x4l2 ай бұрын
If I decide on learning Vulkan at some point, I want to make it an early goal to render a vulcanic eruption.
@frozein2 ай бұрын
Ooh, sounds cool. Good luck!
@myrmatta111 ай бұрын
Great video! (what is happening)
@taishi-sama-tfc11 ай бұрын
Awesome video! Have you looked on alternative modern graphical APIs such as WGPU(not to be confused with WebGPU)?
@frozein11 ай бұрын
No, so far I only know Vulkan and OpenGL, but I'd like to try the others in the future.
@LineOfThy11 ай бұрын
Very cool :D
@Fuscao_Preto11 ай бұрын
I've been trying to learn vulkan for a while, but man does it miss tutorials.
@frozein11 ай бұрын
Yeah, there really aren't any tutorials that go beyond just a triangle.
@cyancaelus645611 ай бұрын
I Wonder What Game Engine is "Space Engine" Game is Created in
@TheMiniatureRobot11 ай бұрын
yo, what vs code theme are u using? It looks sick
@frozein11 ай бұрын
It's called gruvbox
@blacklistnr111 ай бұрын
I have just one question: How hard was debugging non-errors? e.g. too slow/too much cpu when zooming into the galaxy or a random graphical glitch when looking at a specific angle
@frozein11 ай бұрын
I didn't really run into any issues aside from Vulkan-specific ones, but I assume fixing this issues wouldn't be much harder in Vulkan than in other APIs.
@10bokaj11 ай бұрын
now you just need some small creatures and then you have spore
@arushford3 ай бұрын
how much has terra toy made? is it worth doing smaller projects along my INSANE pathway?
@frozein3 ай бұрын
I won't disclose the exact amount, but Terra Toy has only made a few hundred dollars. I didn't make it for the money, just enjoyed the process. I would say making smaller projects is absolutely worth it! I wouldn't have been able to finish Terra Toy had I not previously made 5+ smaller games (they were so bad I never posted them on yt haha) and gained valuable experience.
@arushford3 ай бұрын
@@frozein thank you I just wanted to get an idea of the success rate because I know that some games are not much more than terra toy in the long run and make a lot more money than that so I just want to get an idea and a feel for what people actually want and what I can actually get away with along the way because you know money makes the world go round and without that it's hard to develop anything so
@grandiozny3 күн бұрын
How you draw a fog?)
@frozein2 күн бұрын
I just draw a bunch of particles, each one is a semi-transparent circle.
@nikitawew60877 ай бұрын
damn. vulkan's hard
@DaminGamerMC11 ай бұрын
can you do a tutorial on the 3d infinite grid? not the vulkan part more the shaders and transforms magic
@frozein11 ай бұрын
I likely won't do a tutorial, but the codebase is open source if you want to take a look: github.com/frozein/VkGalaxy
@gustavojoaquin_arch3 ай бұрын
impressive very nice
@Biggest-Ounce11 ай бұрын
Care to share your editor, and configurations? 😮😅
@frozein11 ай бұрын
I'm using vscode with the "gruvbox" theme.
@Biggest-Ounce11 ай бұрын
@@frozein I love Gruvbox too, I guess that means we’re kinda basic-but hey 🤷♂️ it’s a nice theme
@George-bc7ej11 ай бұрын
Coool!
@karanahlawat910611 ай бұрын
Hoooooly shit my guy.
@sjoerdev9 ай бұрын
which linux distro are you using and how do you make sure it runs on windows too?
@frozein9 ай бұрын
I'm dual-booting Ubuntu 22 and Windows 11. I do most of my development on Ubuntu but I occasionally switch to Windows to make sure it works there too.
@sjoerdev9 ай бұрын
@@frozein is there a reason you choose ubuntu over debian?
@frozein9 ай бұрын
@@sjoerdev Not particularly, I used ubuntu a bit before so there was some familiarity I guess.
@mldy111 ай бұрын
good video, next time maybe 1440p or 4K for higher bitrate
@frozein11 ай бұрын
Yeah KZbin compression didn't play well with this video haha
@wlockuz446711 ай бұрын
Bro did some building off camera 💀
@luigidabro11 ай бұрын
Are you using gruvbox for vscode?
@frozein11 ай бұрын
Yes, love this theme
@luigidabro11 ай бұрын
@@frozein it is truly beautiful. My entire arch-suckless config is based on it!
@arl-t8d11 ай бұрын
No way 😲
@lelordiii870211 ай бұрын
Nice
@first927911 ай бұрын
I would love to work with Vulkan, but sadly my pc doesnt like it.
@eduardoroth820711 ай бұрын
same. my gpu has absolutely no clue of what """vulkan""" is
@first927911 ай бұрын
@@eduardoroth8207 mine knows it, but doesnt like it when I want to use it. Idk whats the problem it just doesnt work. It cant compile shaders i think... Cute Cat btw
@zdspider677811 ай бұрын
I read that Vulkan works on graphics cards as old as 2010 (GTX 500 series, "Fermi" architecture).
@carlosmanuel716011 ай бұрын
Almost as much code as a Java "Hello world!"
@frozein11 ай бұрын
Haha
@Voidptr040311 ай бұрын
are you the gigachad?
@artificiyal11 ай бұрын
he is
@JustYesntMan4 ай бұрын
ok zoomer just kidding, thats beautiflul :D
@MAKiTHappen11 ай бұрын
THIS IS INCREDIBLE I have done quite a lot of things in vulkan myself but never even gotten close to this level. You are not only skilled, but also extremely talented, and it's really refreshing to finally hear someone use vulkan and appreciate the fact that it's low-levelness is an upside not a downside And so even though I am fully aware that I'll sound completely childish, I have to ask, would you like to work on a project together?
@frozein11 ай бұрын
Thank you so much! I've always found it more enjoyable to work at a lower level. And I appreciate the offer, but I already have a few projects I'm working on myself so I don't have time for anything new.
@MAKiTHappen11 ай бұрын
@@frozein Reasonable, thanks for considering and I really would like to reiterate just how talented and skilled you are. Keep doing what you're doing because it's outstanding
@fanzaii11 ай бұрын
That's really neat! I really like how refined everything looks.
@andrewpoison11 ай бұрын
I basically learned nothing apart from that I don't want to try it out :D
@frozein11 ай бұрын
Yes it's quite difficult. This video wasn't meant to be a tutorial as that would take far too long, just an update on what I'm working on.
@andrewpoison11 ай бұрын
@@frozein I didn't mean to sound harsh towards you, I basically just brain-farted :D
@frozein11 ай бұрын
@@andrewpoison No worries, glad you enjoyed the video!
@PK-we6vk11 ай бұрын
I thought we'd be learning the language...
@frozein11 ай бұрын
Check the description if you want some tutorials, they're quite lengthy unfortunately.
@PK-we6vk11 ай бұрын
@@frozeinI meant the vulkan language from Star Trek lol
@frozein11 ай бұрын
@@PK-we6vk Ohhh, makes sense haha
@zdspider677811 ай бұрын
@@PK-we6vk Vulcan and Vulkan are different things.
@gloryjaw43272 ай бұрын
Now render the observable universe
@NeroDefogger11 ай бұрын
I knew before the start that it wouldn't be about the galaxy code and about how to render using vulkan.... yeeet I'm still somehow disappointed, you did in fact not say literally anything about how you are doing that galaxy, it is such a complex topic for physicists right now and you didn't even care to explain how you did your obviously not attempting to be precise version, like you couldn't give me even that, and as I said I knew, but still... I guess I hoped to be wrong...
@スペース-o2h11 ай бұрын
OpenGL is easier.
@frozein11 ай бұрын
Agreed, but Vulkan is much more modern so probably a better choice for the future.
@vilian918511 ай бұрын
@@frozein and faster too
@gustavojoaquin_arch3 ай бұрын
based, btw i use arch
@erennosurname86074 күн бұрын
why did you blur the background?
@frozein2 күн бұрын
What do you mean?
@erennosurname8607Күн бұрын
@@frozein you blurred the coding screen on background