Thank you for sharing this awesome playthrough. Hope you make a quick vid showcasing your minis once you've finished painting them! :)
@tristanwhitley2 жыл бұрын
Great playthrough. This demonstrates exactly why I'm so excited about the new dashboard - no more constantly having to add things up! I also feel like you should invest in a dice tray with all the dice carnage I saw. Some comments on the playthrough: 10:00 According to pg23 Bosses take up a full space so I don't think Gunnbjorn could not have moved there anyway. This introduces a few messy situations like later on when you have a square surrounded by darkness with Chalk and an archer. 17:24 I love it how Mary doesn't care about the Miasma - perfect way to take out the caster! 29:52 Chalk cannot end her movement on darkness. The campaign guide says she moves to a close space until she is no longer on a Darkness Tile. I assume this is player's choice and if you selected Gunnbjorn's space, it would have pushed him as well. 31:07 When it says to spawn "close to the hero" does that also include their own space? Or should be in one of the orthogonal spaces around them? 33:32 This is why I love CRIT-DEF damage items/abilities and tank characters that I have been loaded with DEF and/or DEF Re-rolls. Sure, they might not be able to do a lot of attack damage, but if you try and touch them you will be hurt! 35:08 This was a lesson for me after losing to Chalk once - since she moves around a lot you HAVE to take the chances to swing at her. 44:40 Urchin's Armor - MVP Item 45:24 Only Brutes, Mega-Brutes, and Bosses will push a hero out of a space. In this case, one of the grunts would have spawned in a close space. 58:28 Oh no, you missed Chalk's turn - that was her chance to escape from you! So excited for the new game. I'm curious as to what new things the team have dreamt up in the scenarios (I loved the cannons blowing up walls thing). And honestly, the 1ed upgrade is a really welcome edition. Look forward to trying out your hero too.