Hi leeeon. Hope u ok. Been following your creativity since 10 years . Well done again. Cheerios !
@mann-vom-mond8 ай бұрын
Great explained
@XPirateMental8 ай бұрын
Nice Cool video Sounds good
@atticroom89658 ай бұрын
The limiter behaviour you explained here is also an interesting topic. I noticed that an 808 kick sample with sharp attack and long decay sounds a bit strange on this sampler. If the kick is triggered quickly multiple times (e.g. 4 on the floor, ~120 BPM) the first will have a smooth attack, and afterwards all kicks will have a sharp transient. Even though I enabled the Amp EG and set a reasonably long attack. I had no idea why. Neither MFX nor IFX is applied, both are off. So it seems there is a built-in limiter before the level gain and before the filter? Because reducing the level did not solve the problem.
@atticroom89658 ай бұрын
Hey, this sounds cool! But I do not really get what's the point in having the same sample (that containts all sounds) on every pad and trying to set the startpoint with the waveform editor knob to get the desired sound from the whole sample. Rather than slicing it and assigning different parts of the slice to the pads? Can you even set the start point accurately enough with your method? When doing the resample do you apply the same effect to the whole sample? So all drum, bass, key, vocal etc. samples get processed with the same effects?
@leondustar8 ай бұрын
Thanks for watching. About the point: honestly I don't know, probably none, its one big experiment :) I'm inspired by the idea of approaching music as complex sound (a sample-palette in a file), rather than notes (a midi file). As a bonus this workflow makes songs more portable across hardware & software samplers, and prevents note-stealing (on lowpoly samplers like ES2 e.g.). In this vid I'm only sharing the pros (not cons) of this approach. But indeed (as with everything) there are tradeoffs: accuracy depends on the length of the sample. The older electribe models have a better resolution for sample startpoint, but perhaps I can find a way to increase the startpoint resolution by studying the pingpong-hack further. Resampling the pattern has the reverb MFX set for non-drums, and afterwards I resampled the whole sample with sustainer/decimate/bitcrush IFX to make it extra loud. In the performance patterns (every pad containing the same sample with different startpos) I apply various different effects when needed.