great tutorial! I love these shorter, straight to the point style tutorials
@mirroredchaos3 ай бұрын
its really cool that unreal already has this feature, my way of doing it is usually to change particle travel time based on a raycast distance and its travel speed.
@kennetherhabor5543 Жыл бұрын
Everytime I see a video on collision in Niagara, it is always people using the default sprite renderer. I would like to see one where they use a custom created material/shader or even the fire sub UV that comes with the starter content. Now that is where the work is and for sure that would be interesting to see.