Lesson 9: Collision - Intro to Unreal’s Niagara Particle System

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meghdad.asadi

meghdad.asadi

Күн бұрын

Пікірлер: 5
@xavmarz755
@xavmarz755 2 жыл бұрын
great tutorial! I love these shorter, straight to the point style tutorials
@mirroredchaos
@mirroredchaos 3 ай бұрын
its really cool that unreal already has this feature, my way of doing it is usually to change particle travel time based on a raycast distance and its travel speed.
@kennetherhabor5543
@kennetherhabor5543 Жыл бұрын
Everytime I see a video on collision in Niagara, it is always people using the default sprite renderer. I would like to see one where they use a custom created material/shader or even the fire sub UV that comes with the starter content. Now that is where the work is and for sure that would be interesting to see.
@ayushman9329
@ayushman9329 Жыл бұрын
How i can make an invisible collider?
@andreytrukhachev7417
@andreytrukhachev7417 3 жыл бұрын
Thanks! Awesome!
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