This is a topic that I was not expecting to be explored in more than a single game. My word, "Binding of Isaac" brought about a new genre of games dealing with pediatric trauma.
@Zolaerla3 ай бұрын
I didn't like `Binding of Isaac`, it's just not my kind of game, but it certainly is intriguing to see ideas similar to it being explored elsewhere in the medium. I appreciate it for the creepiness and highlight on the childhood trauma a lot of people go through.
@JendaLinda3 ай бұрын
Making modern games without voice acting seems kinda lazy. As I'm visually impaired, I'm not enjoying reading lots of text. But it's what it is, I guess. Even big and rich game companies still produce games with only subtitles.
@Zolaerla3 ай бұрын
I completely agree! I think voice adds a lot to an experience, and it's been in use for adventure games since the 90s so it does feel a bit out of place without it. Would it be better for us to read the dialog going forward like we did with the "Darkside Detective" games? We'd have less commentary that way, but it was fun to do at least.
@JendaLinda3 ай бұрын
@@Zolaerla I think reading eveyrthig word by word isn't necessary. Perhaps just comment more on the dialogs. I really enjoy your commentary.