17:04 This is why I introduced this concept in my Phase 21. It's a way to get from side to side but Gotcha Wrenches can't follow you. Gaining distances from enemies to regain your composure and reasses the board is critical when the number of enemies makes any clear routes premium real estate in such a compact area. Sections like this might appear later on...
@KrosanBeast31520 күн бұрын
21:07 Phase 26 is the first step in venturing into the Claustrophobic realm of design. I experimented with many designs on how tight a space can I get away with that is still playable and functional. Several later Phases have variations of a Claustrophobic design. Phase 26 was a test bed for many multiple part Phases later on.
@KrosanBeast31518 күн бұрын
24:25 I took me about 90 minutes of design and testing to figure out where to place the Gotcha Wrenches. Too many times their starting positions led to me dying within 10 seconds or less.
@KrosanBeast31520 күн бұрын
1:12:56 (Insert "Jaws" theme here)
@KrosanBeast31520 күн бұрын
18:51 Santa Claus is very rare.
@LPMaster620 күн бұрын
From a technical standpoint, he is still much more likely to appear than the Golden Hammer.