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@Hex_igni7 сағат бұрын
heyo mL7, wanted your opinion on an odd idea i had for LW. what if his heals caused his target to pulse a small amount of dmg around them, 10 or so maybe, enough that it has an effect but not long range (5-3m around the tagert) and not heavy hitting. starting to move his identity away from just high heal numbers.
@d00mnoodle626 сағат бұрын
How they should buff LW - Increase weapon swap speed by 20% - Decrease time to charge full heal by 40% and compensate the recovery time so the healing per second stays the same - Increase heal travel speed by 40% because paired with the charge time on heal it's too slow to react in time - Increase heal ammo to 20 - Reduce character hitbox size by 10% - Reduce pull cooldown by 2 more seconds - Make the pull go twice as fast - Make the pull cleanse - Increase pull and heal range by 10m - Reduce petal platform cd by 1 second - Allow pulling and healing through your petal platform so it doesn't block your LoS - Buff/nerf ult charge to balance him out as ult is very strong
@funkycrawler6193 сағат бұрын
Honestly, just keep his ult charge. If they don't want him to have any proactive utility, his reactive utility should be the best and that includes the ult.
@kiarie92887 сағат бұрын
I don't understand how life grip, a single target ability that can't cleanse and heals less has a longer cooldown than Suzu, an aoe ability that cleanses and heals more. (not saying I want kiri nerfed just food for thought)
@adamkamienski73227 сағат бұрын
because suzu doesn't pull you, which in certain situations is much more helpful than just raw healing/cleanse
@kiarie92886 сағат бұрын
@adamkamienski7322 that's true, but if you consider those circumstances compared to Suzu, they're way more situational. you get me?
@ubadman16 сағат бұрын
@@kiarie9288 tbey arent. Theres more situations pull saves than suzu saves. But suzi can save/stall kiriko and pull cant save lifeqeaver
@leewiz80926 сағат бұрын
I think part of it too is it's one of the few abilities in the game that can give pure negative value. So if you make the cooldown too low suddenly something that can situationally cost a kill or get someone killed into a much more common occurrence.
@kinisiko3 сағат бұрын
Because pull is instant and auto aiming, while suzu is a projectile with gravity that works on landing
@WW1Headquarters7 сағат бұрын
They need to play up LW’s rizz potential. Give him a mechanic where the enemy team falls in love with him and get their hearts stolen similar to Miquella at the end of Elden Ring
@kunikuzushis7 сағат бұрын
or he can charm them like ahri in LoL
@Someone-fv3iv6 сағат бұрын
In all seriousness, if Overwatch EVER does an Elden Ring collaboration, then Lifeweaver would make a perfect Miquella.
@TheGreatPewpyOne6 сағат бұрын
Cringe af
@kunikuzushis6 сағат бұрын
@ is it cringe in elden ring or is it only because it’s lifeweaver? 🤨
@DJBaphomet6 сағат бұрын
The inherent issue with LW is just that he's pretty much entirely reactive. Unless you set up some insane play where you launch a teammate for an amazing ult, he just has no direct control. Even Mercy can at least damage boost a teammate that's doing well, and LW _sort of_ has that with petal, but petal entirely relies on teammates taking it themselves, which is unreliable I like the idea of Pull being on a faster cooldown, and honestly it was showcased pretty well in this video how _very often_ if it was ready 3-4 seconds sooner, it would've saved someone. Of course, the worry then becomes, is having it up that often too frustrating for the enemy team, as that's the problem with abilities like Suzu and Lamp that feel like they're _always_ available. But LW doesn't have the insane playmaking value that Kiri/Bap do, so maybe a more frequent pull is fully fair considering he's not really capable of making crazy plays like those two are? I also think Petal could have its cooldown reduced by like, 1 second, just you can have it out more, either for yourself or your teammates, as it can make a huge difference for LW himself At least he's fun though, I think that'll always be the case
@funkycrawler6193 сағат бұрын
I don't think being inherently reactive is an issue but the issue is he should be the BEST at being reactive whereas he isn't. If he is just going to be massive heals, then he should be the best at it but currently many supports can put out his numbers and do more. Not saying others should be nerfed, but I feel like if you give his "peak" buffs now it would be an ideal way to put it. Other than that, IMO make his reload between weapon swaps much faster and lowkey even give him a second petal. Point being, they just need to really solidify him at the best for what he can do.
@staw20007 сағат бұрын
LW is insanely fun to play and saving someone with pull or platform feels really good. Needs to be played with specific combos though, not every composition works with him.
@Turbo_9937 сағат бұрын
It would be neat, but potentially broken if LW’s grip functioned the same way as Genji’s passive where if LW successfully “saves” an ally via grip, the maximum cooldown for all his abilities is reduced in half.
@NR16127 сағат бұрын
I want this change. I think it would reward lw for saving his team mates meaning they arent trolling with the grip.
@J6llyJ96 сағат бұрын
I still think Petal Platform should have a Heal-over-Time(like Soldier's Biotic Field) to incentivize not jumping off it the moment you get tickled. Also, as compensation, Life-Grip not healing and giving Overhealth instead? He already gives OH with Ult anyways, so it shouldn't overbloat his kit.
@wojciech95382 сағат бұрын
i dont think that would make him good enough to justify a compensation lol, lukewarm take: these compensations lw got are the reason hes still underperforming. like the dash healing nerf, i used to use dash to get myself an advantage in 1v1s, but now it doesnt heal enough to be worth using that way so im forced to just ran away using it. They tried to nerf survivabality but ultimately hes still very survivable when healbotting, but has much less playmaking potential (which was literally the problem with him since the beginning)
@mydnd50965 сағат бұрын
I still think his weapon should be like the Halo Needler. A very slight heat-seeking capability, and after a certain amount of needles hit the enemy, they explode.
@theseer1655 сағат бұрын
I was thinking the same!! Or after a certain amount it slows them or something. He needs more offensive abilities.
@xdkillfor34akathetroll303 сағат бұрын
I always wanted a poison on it. Also, damage could charge the stored heal?
@Someone-fv3iv6 сағат бұрын
🌸 His pull needs to be quicker. 🌸 His pull needs slightly more range. 🌸 I would honestly like it if pull were on a 17 sec cooldown. 🌸 His healing blossom needs to have slightly faster travel speed. 🌸 His Tree of Life needs to have 170 burst healing instead of 150. 🌸 His Tree of Life needs to pulse 80 hp instead of 70.
@LucasIsDemonic8 сағат бұрын
I truley do not think that any numbers buff LW can receive, unless they push it so far to breaking the character, can they make this current state of LW viable or good.
@Hex_igni7 сағат бұрын
clutch saves with pull and petal feel so so good,... but heal botting is not strong enough. if i dont contribute dmg or util like ana, kiri or juno, the heals wont matter. odd idea, make it so when you heal someone with LW they pulse a small amount of dmg around them. this would help to fill the gap
@CoconutYoyo3 сағат бұрын
I think they should try add a poison dot damage effect to apply after you hit a set number of thorn volley into the same opponent. His offense abilities are lackluster at best unless you have the time and space just to spam it from afar but then you aren't doing any healing either. For me he just feels so slow in comparison to other supports. His abilities take time to set up and it always feels like you are waiting on a cooldown while your damage and healing takes time to apply as well. I don't know if this would be weird but maybe remove his heal blossom and tie his healing in to his thorn volley so that they do either damage or healing depending on the target. They can then either turn the blossom into another type of utility ability for himself or allies or get rid of it. Not sure if that would be any better?
@notab1rdСағат бұрын
I think he's just still a pylon with like super situational capabilities. The biggest problem with LW is that if you make his pull more often and allow him to do more haling, it becomes extremely frustrating to fight him. His biggest flaw is just being overall super situational, because your team would have to also consider playing around a weaver, when other supports don't really need you to do that. If his healing travelled faster, I feel would be the best change for him.
@lunariansmith24176 сағат бұрын
From my sight 1. Give 2 pedal with less duration like 5s and half cooldown and faster pedal throwing, this will make your team in better position and interupt enemy more. 2. Weapon: swap time should be faster less reload time but single reload for both heal and damage also he should be the one who gets 2.5x or 3x headshot or 2x but reduce 5% healing ontop 3.ultimate: should be more offensive like enemy stand in the tree radius will be antiheal
@jsmooth86556 сағат бұрын
These would be dope but you would have to add fall off to his thorns or you would be an absolute menace with #2
@leewiz80925 сағат бұрын
A higher dmg mult on headshot for LW is a terrible idea. It wouldn't change the overall consistency of his damage but in situations he does get to hit the majority of his needles he would do an absurd amount of DPS (which he already kind of does). Primarily against tanks as they naturally are the main ones LW gets to do it to the most due to how big they are.
@citrusdurian70554 сағат бұрын
I think that ironically those changes won’t be enough, save the ultimate change of course, that sounds broken. However, they’ll never do that. I think what ml7 said is probably the best way they could buff him. Lower cooldown on pull, and if they really want to make him strong. Add cleanse to pull.
@lunariansmith24174 сағат бұрын
@@citrusdurian7055 at least every character has their “broken” time, if one doesn't have their own once or more that means that hero is unplayable or not design good enough to be playable. Since the word ultimate means broken skill but LW just have the worst ultimate in game, maybe just slightly better than illali pylon so I think they should rework it.
@citrusdurian70553 сағат бұрын
@@lunariansmith2417 yeah, I am not against it. I would like to see a broken lifeweaver. However, I think that because it is a rework, it’ll not happen anytime soon. All of the other changes are just number tweaks, so it’ll be easy to add them. Plus I don’t think it is a bad ultimate. It may be weak compared to other support ults, but it’s good.
@PyroManiacOW6 сағат бұрын
I don't know man i specialized in lifeweaver and he's a lot of work to pull off but he feels so fun and impactful though im taking a lifegrip CD buff any day
@johncatto72316 сағат бұрын
What life weaver needs is something to use when his Grip is on cooldown. He may benefit from something similar to what Bap's regenerative burst where it heals significantly more if the target is below half HP but for his primary fire (healing), also his healing SHOULDN'T need to reload, it's already charging up super slowly. They would obviously need to mess with his numbers a bit.
@m.artifex20015 сағат бұрын
This may just be confirmation bias, but I always see LW played with a mercy and i dont understand why it's so common? It's an incredibly passive duo that has nearly no offensive potential outside of dmg boost. They cannibalize ult charge from eachother bc of this, and don't provide anything truly unique in value from each other. Is it just psychological? Matching personalties of players? The sheer numbers of the mercy mafia?
@gamingreader24403 сағат бұрын
Think it's largely just cause mercy is very popular, so whenever someone plays weaver, there's a solid chance mercy will be the teamate. However, to note, there is some unique value between the two. Weaver can raise a teammates soul on a platform so mercy can fly up there and get an easy res on someone who may have otherwise been right in the open.
@funkycrawler619Сағат бұрын
Give him his "peak" stats during the "sustain meta" cause he was NOT the issue and didn't deserve that much nerfs (and Grip was 16 sec i Believe which felt really perfect with the rest of his kit).
@noll77795 сағат бұрын
Give LW dash two charges. And what if we make pull not give invulnerability and instead it having much shorter CD and higher heal. This would make LW much more high skill hero and increase his overall impact.
@ARISTEODI3 сағат бұрын
Just give him 2 petals and petals heal 10hp/s ez
@Jululuian5 сағат бұрын
I think they should add a poison affect to his gun at least. I mean it’s literally thorns for crying out loud. And also maybe no healing/cleanse to the pull, but make a 10 second cool down. The most impactful part of the ability is the repositioning anyways.
@NysIsSyn5 сағат бұрын
he will never be "meta' if they don't buff his only source of value, his pull. the healing isn't the issue and neither is the tree, its his cooldown and pull speed. he can't get value out of his pull if by the time the cooldown is down, the fight is already over. i agree with the idea that if he "saves" someone (aka pulls someone who has less the 15% hp) he should get a 30/50% cooldown reset on his grip his current state isn't viable albeit more playable then his release, he's still in a bad position
@ethanhedeen9637 сағат бұрын
What’s the point of extra heals on pull if half the time you’re pulling anti’d targets. Just make it cleanse for fucks sake
@Vivid-fx5xd6 сағат бұрын
I love LW his ult countering capabilities are insane with pedal n grip, his cooldowns just suck
@Nonox4207 сағат бұрын
Final answer : LW still sucks LUL The fact that he STILL needs buffs is crazy, like his tree should pulse enemies out, or poison them, or they should again reduce the time to switch between heal and dmg, or even maybe give him 2 pull charges. (maybe not all at once but those are the ideas that the community had and I'm flabbergasted to see none of it happened)
@BalkanGames7 сағат бұрын
I've always wanted him to have the supercombine explosion of Halo's Needler.
@Winterhe4rt6 сағат бұрын
They need to stop making micro buffs to the healing and need to adress the real problem: the thorn volleys. They need to be way faster or do more damage and need to weave into the healing way faster.
@beaten_tech6 сағат бұрын
Make so LW can spam damage during his ability's like life grip and tree or even just all the time
@zenno51904 сағат бұрын
i think a most reasonable buff LW could get is adding some sort of healing-over-time effect to his kit, like if you're standing on petal. maybe make the tree have a boop effect to enemies with the pulses? i would say maybe a small AoE healing burst on his dash but i think that'd just be the wrong direction.
@jedruloa42787 сағат бұрын
My idea for the lifeweaver buff is to add a new passie for his main weapon. You deal right amount of damage to an enemy (for example 150 idk it coule be less) and the you can attack them by your melee and cause a mini explosion that deals damage and can even fiinish enemies in a cool way. Lifeweaver would have to use his dash or petal to get closer to enemy and finish him off, but also if someone would flank him and get closer to him, he would be more dangerous. Also it could work in a way where your allies could also cause the explosion with their melee if you dealt the right amount of dmg.
@ninthfriend33476 сағат бұрын
5v5 encourages aggressive playstyle. Unfortunately, lifeweaver is more defensive and passive so it's difficult for him to apply offensive utility for his team.
@dantevic6 сағат бұрын
Wouldn't change much for him even in 6v6.
@mypantsarefilledwithbeans65084 сағат бұрын
@@dantevicNo, it would. That more extra players means that there is less pressure for each team member to be putting out as much damage as possible. The extra tank also means that healing is more important.
@anthonyarturo75597 сағат бұрын
I truly believe what LW lacks is offensive utility. Let's be honest, LW's platform does nothing. I'm not any good at character designing, but I think they should atleast give LW an offensive abilty.
@anthonyarturo75597 сағат бұрын
I suggest removing platform, and replacing it with something like petal that activates if stepped on (like Hog's), damages and slows enemy over time (exactly like Hog's), good for denying follow ups.
@anthonyarturo75597 сағат бұрын
LW's ult should remove the excess shielding, instead it should cleanse every ticks or blooms (just cleanse, not making allies invulnerable like Kiri's suzu)
@mypantsarefilledwithbeans65084 сағат бұрын
Platform isn’t useless at all. It’s his primary movement ability, allows him to easily pick out an ally to pulls, can be used as another life-saving ability, and can be used to counter ults. If anything would be removed it would be his dash.
@citrusdurian70554 сағат бұрын
I don’t think they have to remove an ability to give him offense. I think they should give his needles some debuffs that your allies can take advantage of. Like maybe it gives the enemy 5 percent damage taken. Or maybe it lowers healing on that enemy that stacks with the dps passive. I just think that to keep the identity of the character. The change they make shouldn’t force lifeweaver to be offensive, but instead give his allies tools to be more offensive.
@lunariansmith24174 сағат бұрын
@@anthonyarturo7559 making ultimate heals allies as the same but enemy who is in radius of tree get anti heal
@plat46637 сағат бұрын
Number buffs dont fix his core issues. I would rather have a cleanse on pull than 25 more healing. You can already blossom and pull at the same time. Longer overhealth during tree is nice but who here is using tree for the overhealth?
@beetlejones2786 сағат бұрын
Does the tree have roots?
@Eman-vp6ju7 сағат бұрын
Queen ults and Lifeweaver becomes useless for the next several seconds.
@anthonyreddude47135 сағат бұрын
Lifegrip idea: Make it a two step ability, activating it on a teammate will give them a 75 hp personal shield like Zarya, activating the ability on the same ally will then pull them to safety. I think this gives Lifeweaver more proactive plays while also letting allies know they may get pulled very soon.
@den4ik554 сағат бұрын
His E is normal/// buff something else
@xxhjgfffhifethxx18636 сағат бұрын
It makes me so sad that lw is so bad bc I love playing him d would love to in comp but it it’s pretty much just a throw pick
@dantevic6 сағат бұрын
Its only a throw pick if you lose.
@theseer1655 сағат бұрын
He's viable in comp, just need to use thorns more to get some value. He's a High skill expression support, but in the right hands a menace.
@shadowkras3 сағат бұрын
You just gotta stop pulling people as soon as they are half health.
@stormi2855 сағат бұрын
I think he just needs a rework tbh
@ydiana83047 сағат бұрын
I think as an idea, LW is a cool character. thats it. an idea LOL no buffs will make him meta RIP
@endershel81637 сағат бұрын
Lw imo is the hardest support to play. No matter how many buffs he receives he's a flawed support because he focuses on healing than damage and that isn't good for a support.
@saint_trex2 сағат бұрын
Lw shouldn’t be meta. His whole play style is to run away and bail out teammates which is super unhealthy for the game and also really boring
@HackeSnipe8 сағат бұрын
FIRST let's go.I love your vidéo
@mL7support8 сағат бұрын
🍪
@uselessaugust8 сағат бұрын
early lol
@mL7support7 сағат бұрын
🍪
@justindurand87453 сағат бұрын
Keep lifeweaver mid. Its better for the game. I love playing this hero, it's so much fun but if he's OP or just meta, nothing really dies and that doesn't make the game that much fun. This is coming from a top 500 support who just wants to play tank here and there. Perhaps when 6v6 comes out then buffing lifeweaver makes sense, maybe, but I still want to kill things as a dps or tank so let's keep lifeweaver where he is. MID