Slicing Walls with Lightsaber - Episode I [Reupload]

  Рет қаралды 2,590

Liaret

Liaret

Күн бұрын

Пікірлер: 16
@damiangabrys1648
@damiangabrys1648 6 жыл бұрын
I love your work. I actually think about buying Kubold's animations just to follow your tutorials. Keep up the great job!
@Liaret
@Liaret 5 жыл бұрын
I saw a new anims pack in the store with reverse grip animations for blades, so I'm thinking to buy it and make Starkiller-like saber wielding in one of the next videos. Stay tuned and thanks 4 ur support :)
@cancanwawa
@cancanwawa 6 жыл бұрын
Thanks for this tutorial... I have been looking a way to do this for a while
@MegariskyYT
@MegariskyYT 5 жыл бұрын
Is this applicable to skeletal meshes?
@Liaret
@Liaret 5 жыл бұрын
Not that I'm aware of. If you want to chop skel mesh limbs - it's still doable, but not at the exact place of where the slice happened: you can simply hide bones, such as hands/legs, don't remember the exact BP function name, and place a floating arm/leg in its place. That's how dismemberment plugins work, AFAIK.
@josephlemons
@josephlemons 6 жыл бұрын
When I touch the mesh with my lightsaber it automatiacally deletes instead of only breaking when I swing at the mesh, how do I fix this?
@Liaret
@Liaret 6 жыл бұрын
When you are casting the hit component class in the Lightsaber BP after line trace, get the character mesh from Third Person char BP and check whether you are playing an anim montage at that time. That's the simplest approach I can think of.
@tchallaosu9724
@tchallaosu9724 6 жыл бұрын
Can you make ai now? To... you know fight?
@Liaret
@Liaret 6 жыл бұрын
On its way :)
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