Dodge in 3 Directions
23:56
6 жыл бұрын
Dodging with Root Motion
20:57
6 жыл бұрын
Respawning the Player
12:11
6 жыл бұрын
Health & Damage Systems
27:44
6 жыл бұрын
AI Melee Attacking Player
14:16
6 жыл бұрын
Changing Lightsaber Color in Runtime
16:40
AI Tracking Blackboard Target
14:49
6 жыл бұрын
Seeing and Following the Target
20:33
Behavior Trees Basics
19:27
6 жыл бұрын
Making Moving AI
22:36
6 жыл бұрын
Plasma trail with GPU Particles
9:17
Idle/Combat Anim Transitions
15:21
6 жыл бұрын
Attack Combo Series with UI Counter
35:29
Toggling Root Motion During Gameplay
18:36
Gradual Lightsaber Turn On/Off
14:24
6 жыл бұрын
Unreal 4: Paintgun Tutorial
34:52
8 жыл бұрын
Пікірлер
@robs6404
@robs6404 4 ай бұрын
You're a HERO. I spent SOO much time trying to figure this out. Many thanks.
@Ghostskappa
@Ghostskappa 7 ай бұрын
you sound like elon musk
@Heath242Green
@Heath242Green 8 ай бұрын
I wonder if instead of sinusoidally varying the RGB values you could sinusoidally change the hue from HSV values. Instead of add1 div 2 for each rgb channel simply add 1 mult 180 to get a sinusoid from 0 to 360 for the single H channel.
@JoshLathamTutorials
@JoshLathamTutorials 10 ай бұрын
Awesome! Still useful to me today, thank you. :)
@il4w
@il4w 11 ай бұрын
can this be used in UClass as well similarly ?
@hassanmustafa4433
@hassanmustafa4433 Жыл бұрын
Thanks a lot for this!! In case if anyone is in the same boat as me and wants ONLY the glowy outline and transparent box.. just set the material blend type to additive :)
@spacepirate9882
@spacepirate9882 Жыл бұрын
The problem with using UV to detect edges is that this outline will only be uniform with uniform UV like a cube. For a rectangle, some edges will be thiner than others
@cmdrhoots
@cmdrhoots Жыл бұрын
Bit of a long shot as I know that this video was uploaded 5 years ago but im having an issue where the blade is going upwards and not downwards into the hilt when it turns off, ive tried rotating the blade on the Z axis to see if that changes the issue but it doesnt. any help would be appreciated!
@maxvoronzov7887
@maxvoronzov7887 Жыл бұрын
Tank you, Liaret. My grandchildren will stare at your portrait in our family shrine , dedicated to the best UE tutorial maker.
@elsam3597
@elsam3597 Жыл бұрын
If have your sample project will be great!😊
@carolinapovoas8170
@carolinapovoas8170 Жыл бұрын
Thank you!!
@vwphotography6822
@vwphotography6822 Жыл бұрын
Please continue this project!!
@unrealstudent2239
@unrealstudent2239 Жыл бұрын
how do i get this to work on other shapes than cubes?
@pliskin2006
@pliskin2006 Жыл бұрын
Love to see more of this, jedi knight tutorial series with MP replication, force powers and deflecting blasters it will be cool #Maythe4thBeWithYou !!
@elbozomemelive9891
@elbozomemelive9891 Жыл бұрын
DEAD SPACE!!!
@TheNomadEpire
@TheNomadEpire Жыл бұрын
I need tis for mobile , pain în the as..
@csekevilmos408
@csekevilmos408 Жыл бұрын
Hi! Good job!😃 Do you know how to make a gun vs sword scenario where the AI has the laser blaster and the player has the lightseber. How can you repulse the laser projectiles with the sword? Thanks in advance.
@csekevilmos408
@csekevilmos408 Жыл бұрын
How do you get the "Move Right Axis Value" and the "Move Forward Axis Value" at 2:52 (if i right click it doesnt come up)?
@Liaret
@Liaret Жыл бұрын
Hello. Those values are from input configuration. You should see it before in this tutorial or the previous one, I don't remember exactly where I showed it. You add an axis input and call it Move Right and Move Forward, binding to WASD (W is 1.0 for forward; S is -1.0; D is 1.0 for move right; A is -1.0)
@csekevilmos408
@csekevilmos408 Жыл бұрын
​@@Liaret Hi, thanks for reply. Those values were there by default.... Still cant get it working... Good videos. My goal is the same, to make a small star wars game. I was also watching the Project Galaxis channel.
@csekevilmos408
@csekevilmos408 Жыл бұрын
Probably its from the sword aniset pro asset.
@kulman4295
@kulman4295 Жыл бұрын
I would make this as a decal and not on top of a plane mesh
@Liaret
@Liaret Жыл бұрын
I used that approach in the past in production, but generally I avoid it these days. Decals require additional care and configuration for overlapping surfaces, and will look differently on uneven terrain. A simple mesh with translucent material will always look the same, and you can ofc turn off depth test for it, too.
@kulman4295
@kulman4295 Жыл бұрын
@@Liaret i agree with what you said. And as you said, it looks different in each case, e.g. if the character stands on a steep angle of terrain, then the transluscent plane would look like it is floating above ground (esp. when rotating and moving the camera), whereas the decal "flows" with the terrain upwards and downwards. Both are valid solutions. Now which to pick is more of a design decision in that regard, but i personally prefer decals since I use terrains heavily, and all the setup work I had to do was that i turned my character mesh to receive no decals
@dantegamedev
@dantegamedev Жыл бұрын
upload material pls
@owen8499
@owen8499 Жыл бұрын
Great video, was a great help.
@rickfuzzy
@rickfuzzy 2 жыл бұрын
Excellent! I learnt about all sorts of things :)
@itayp2405
@itayp2405 2 жыл бұрын
hey, sorry to bother all, does anyone else have a problem when ,ouse goes up/ up-left? (when you try to rotate the character its laggy when faced north/north-west)
@vaidasm9500
@vaidasm9500 2 жыл бұрын
Thank you.
@stormolflak
@stormolflak 2 жыл бұрын
Thanks a lot
@virtualarchitects_GAME_ARTISTS
@virtualarchitects_GAME_ARTISTS 2 жыл бұрын
BIG BOSS!!! THANKU
@KaffiRawr
@KaffiRawr 2 жыл бұрын
That was the drunkest and angriest lightsaber wielding man I've ever seen.
@betraid
@betraid 2 жыл бұрын
Heroes don't wear capes;D tutorial from 2014 and the link for material download is still alive, what a champ thank you very much
@jesseyules
@jesseyules 2 жыл бұрын
Cool! Could you reverse the process and create a "vacuum cleaner" effect?
@erox3197
@erox3197 2 жыл бұрын
Can u update this :9 Would like to try it
@TheHamt
@TheHamt 2 жыл бұрын
thaaanks a lot!
@UnderfundedScientist
@UnderfundedScientist 2 жыл бұрын
This is amazing
@flatfacepuggo1779
@flatfacepuggo1779 2 жыл бұрын
"GetRayAndPlane_intersection point" macro file isn't accessible anymore, does anyone have the file elsewhere than on the forum?
@junchaoma6634
@junchaoma6634 3 жыл бұрын
Good
@punchline1729
@punchline1729 3 жыл бұрын
what did happen to the Light saber series?
@Liaret
@Liaret 3 жыл бұрын
Simply could not maintain a schedule with those, doing overtimes and working on weekends a lot with this project as is :(
@ECAKJ
@ECAKJ 3 жыл бұрын
Your videos always work perfectly even on UE5. Please don’t stop!
@whoodieh1z164
@whoodieh1z164 2 жыл бұрын
how did you get it to work ? it dont for me
@waltage
@waltage 3 жыл бұрын
on cube work any technology. lol shit
@Liev04
@Liev04 3 жыл бұрын
A.M.A.Z.I.N.G
@Macheako
@Macheako 3 жыл бұрын
bro I've got a bachelors in comp sci and my minors in mathematics......and I could not figure out how to get kind of "smooth glowing transition" effect between different colors lolol So I feel like a THANK YOU!!! is more than warranted ;)
@Liaret
@Liaret 3 жыл бұрын
No worries. I don't remember whether I came up with it on my own or someone suggested it to me, so not taking credit :)
@Badkitty24
@Badkitty24 3 жыл бұрын
I didn't hear a few steps but it works for me...except mine doesn't GLOW like yours does...it's just a lighter tone of the color i choose
@Liaret
@Liaret 3 жыл бұрын
That would be a problem with the rendering configuration or scalability settings, I believe. Make sure you are not on low settings or mobile rendering, IIRC that's where the bloom is disabled.
@metafuel
@metafuel 3 жыл бұрын
A lot of great ideas in this. Thank you.
@VirtualRealityJet
@VirtualRealityJet 3 жыл бұрын
What's that vector to float dot? 9:35
@kameenavery9616
@kameenavery9616 3 жыл бұрын
I have used this tutorial multiple times and I come back because you explain so well and simply
@freakyhollwood_1854
@freakyhollwood_1854 3 жыл бұрын
Great Video Series!. What Animations did you use in this video series?
@Staglaitor
@Staglaitor 3 жыл бұрын
Sorry that i went on your video with big steps - and seamingly mised this but can i use this for edge wear?
@Liaret
@Liaret 3 жыл бұрын
hmmm sure, good idea. I think you'll just need to use some noise or otherwise interesting texture to blend wear textures into the material, but that should work. Let me know how it goes!
@neosteinhoff.personal
@neosteinhoff.personal 3 жыл бұрын
Hi may I just ask something where can you find the base animations (prequites )so that I can recreate
@Liaret
@Liaret 3 жыл бұрын
Sup. There's an anims starter pack or smth along those lines provided by Epic for free. But for this one I used Sword and Shield Animset Pro and Dynamic Sword Animset.
@neosteinhoff.personal
@neosteinhoff.personal 3 жыл бұрын
@@Liaret Ok thank you very much
@neosteinhoff.personal
@neosteinhoff.personal 3 жыл бұрын
And where can you get the animation packs
@neosteinhoff.personal
@neosteinhoff.personal 3 жыл бұрын
Where can you get the animations
@jaxsun2924
@jaxsun2924 3 жыл бұрын
Hi, in turn on part. how do i connect my blade's xyz scale values to the custom event? since the custom event "turn on" can execute one node.
@Liaret
@Liaret 3 жыл бұрын
Sup. Can you clarify the question or make a screenshot? You can execute any amount of nodes in any custom event, just connect them one after another.
@jaxsun2924
@jaxsun2924 3 жыл бұрын
@@Liaret thank you for your reply. So I am following your method in the turn on custom event. But when I tried connect the output node to three set scale nodes(XYZ), it only allows me to connect one node. So I wonder if you know how to solve this situation? Either by array or sequence, I'm open to other solutions as well. I'm sorry that it sounds confusing, good tutorial btw.
@Liaret
@Liaret 3 жыл бұрын
@@jaxsun2924 each execution node, including "set" nodes, has an output to which you can connect another execution node. Please provide a screenshot of the situation.
@antoine_nedelec
@antoine_nedelec 3 жыл бұрын
Does not work on instanciated material, scale is wrong..