You're a HERO. I spent SOO much time trying to figure this out. Many thanks.
@Ghostskappa7 ай бұрын
you sound like elon musk
@Heath242Green8 ай бұрын
I wonder if instead of sinusoidally varying the RGB values you could sinusoidally change the hue from HSV values. Instead of add1 div 2 for each rgb channel simply add 1 mult 180 to get a sinusoid from 0 to 360 for the single H channel.
@JoshLathamTutorials10 ай бұрын
Awesome! Still useful to me today, thank you. :)
@il4w11 ай бұрын
can this be used in UClass as well similarly ?
@hassanmustafa4433 Жыл бұрын
Thanks a lot for this!! In case if anyone is in the same boat as me and wants ONLY the glowy outline and transparent box.. just set the material blend type to additive :)
@spacepirate9882 Жыл бұрын
The problem with using UV to detect edges is that this outline will only be uniform with uniform UV like a cube. For a rectangle, some edges will be thiner than others
@cmdrhoots Жыл бұрын
Bit of a long shot as I know that this video was uploaded 5 years ago but im having an issue where the blade is going upwards and not downwards into the hilt when it turns off, ive tried rotating the blade on the Z axis to see if that changes the issue but it doesnt. any help would be appreciated!
@maxvoronzov7887 Жыл бұрын
Tank you, Liaret. My grandchildren will stare at your portrait in our family shrine , dedicated to the best UE tutorial maker.
@elsam3597 Жыл бұрын
If have your sample project will be great!😊
@carolinapovoas8170 Жыл бұрын
Thank you!!
@vwphotography6822 Жыл бұрын
Please continue this project!!
@unrealstudent2239 Жыл бұрын
how do i get this to work on other shapes than cubes?
@pliskin2006 Жыл бұрын
Love to see more of this, jedi knight tutorial series with MP replication, force powers and deflecting blasters it will be cool #Maythe4thBeWithYou !!
@elbozomemelive9891 Жыл бұрын
DEAD SPACE!!!
@TheNomadEpire Жыл бұрын
I need tis for mobile , pain în the as..
@csekevilmos408 Жыл бұрын
Hi! Good job!😃 Do you know how to make a gun vs sword scenario where the AI has the laser blaster and the player has the lightseber. How can you repulse the laser projectiles with the sword? Thanks in advance.
@csekevilmos408 Жыл бұрын
How do you get the "Move Right Axis Value" and the "Move Forward Axis Value" at 2:52 (if i right click it doesnt come up)?
@Liaret Жыл бұрын
Hello. Those values are from input configuration. You should see it before in this tutorial or the previous one, I don't remember exactly where I showed it. You add an axis input and call it Move Right and Move Forward, binding to WASD (W is 1.0 for forward; S is -1.0; D is 1.0 for move right; A is -1.0)
@csekevilmos408 Жыл бұрын
@@Liaret Hi, thanks for reply. Those values were there by default.... Still cant get it working... Good videos. My goal is the same, to make a small star wars game. I was also watching the Project Galaxis channel.
@csekevilmos408 Жыл бұрын
Probably its from the sword aniset pro asset.
@kulman4295 Жыл бұрын
I would make this as a decal and not on top of a plane mesh
@Liaret Жыл бұрын
I used that approach in the past in production, but generally I avoid it these days. Decals require additional care and configuration for overlapping surfaces, and will look differently on uneven terrain. A simple mesh with translucent material will always look the same, and you can ofc turn off depth test for it, too.
@kulman4295 Жыл бұрын
@@Liaret i agree with what you said. And as you said, it looks different in each case, e.g. if the character stands on a steep angle of terrain, then the transluscent plane would look like it is floating above ground (esp. when rotating and moving the camera), whereas the decal "flows" with the terrain upwards and downwards. Both are valid solutions. Now which to pick is more of a design decision in that regard, but i personally prefer decals since I use terrains heavily, and all the setup work I had to do was that i turned my character mesh to receive no decals
@dantegamedev Жыл бұрын
upload material pls
@owen8499 Жыл бұрын
Great video, was a great help.
@rickfuzzy2 жыл бұрын
Excellent! I learnt about all sorts of things :)
@itayp24052 жыл бұрын
hey, sorry to bother all, does anyone else have a problem when ,ouse goes up/ up-left? (when you try to rotate the character its laggy when faced north/north-west)
@vaidasm95002 жыл бұрын
Thank you.
@stormolflak2 жыл бұрын
Thanks a lot
@virtualarchitects_GAME_ARTISTS2 жыл бұрын
BIG BOSS!!! THANKU
@KaffiRawr2 жыл бұрын
That was the drunkest and angriest lightsaber wielding man I've ever seen.
@betraid2 жыл бұрын
Heroes don't wear capes;D tutorial from 2014 and the link for material download is still alive, what a champ thank you very much
@jesseyules2 жыл бұрын
Cool! Could you reverse the process and create a "vacuum cleaner" effect?
@erox31972 жыл бұрын
Can u update this :9 Would like to try it
@TheHamt2 жыл бұрын
thaaanks a lot!
@UnderfundedScientist2 жыл бұрын
This is amazing
@flatfacepuggo17792 жыл бұрын
"GetRayAndPlane_intersection point" macro file isn't accessible anymore, does anyone have the file elsewhere than on the forum?
@junchaoma66343 жыл бұрын
Good
@punchline17293 жыл бұрын
what did happen to the Light saber series?
@Liaret3 жыл бұрын
Simply could not maintain a schedule with those, doing overtimes and working on weekends a lot with this project as is :(
@ECAKJ3 жыл бұрын
Your videos always work perfectly even on UE5. Please don’t stop!
@whoodieh1z1642 жыл бұрын
how did you get it to work ? it dont for me
@waltage3 жыл бұрын
on cube work any technology. lol shit
@Liev043 жыл бұрын
A.M.A.Z.I.N.G
@Macheako3 жыл бұрын
bro I've got a bachelors in comp sci and my minors in mathematics......and I could not figure out how to get kind of "smooth glowing transition" effect between different colors lolol So I feel like a THANK YOU!!! is more than warranted ;)
@Liaret3 жыл бұрын
No worries. I don't remember whether I came up with it on my own or someone suggested it to me, so not taking credit :)
@Badkitty243 жыл бұрын
I didn't hear a few steps but it works for me...except mine doesn't GLOW like yours does...it's just a lighter tone of the color i choose
@Liaret3 жыл бұрын
That would be a problem with the rendering configuration or scalability settings, I believe. Make sure you are not on low settings or mobile rendering, IIRC that's where the bloom is disabled.
@metafuel3 жыл бұрын
A lot of great ideas in this. Thank you.
@VirtualRealityJet3 жыл бұрын
What's that vector to float dot? 9:35
@kameenavery96163 жыл бұрын
I have used this tutorial multiple times and I come back because you explain so well and simply
@freakyhollwood_18543 жыл бұрын
Great Video Series!. What Animations did you use in this video series?
@Staglaitor3 жыл бұрын
Sorry that i went on your video with big steps - and seamingly mised this but can i use this for edge wear?
@Liaret3 жыл бұрын
hmmm sure, good idea. I think you'll just need to use some noise or otherwise interesting texture to blend wear textures into the material, but that should work. Let me know how it goes!
@neosteinhoff.personal3 жыл бұрын
Hi may I just ask something where can you find the base animations (prequites )so that I can recreate
@Liaret3 жыл бұрын
Sup. There's an anims starter pack or smth along those lines provided by Epic for free. But for this one I used Sword and Shield Animset Pro and Dynamic Sword Animset.
@neosteinhoff.personal3 жыл бұрын
@@Liaret Ok thank you very much
@neosteinhoff.personal3 жыл бұрын
And where can you get the animation packs
@neosteinhoff.personal3 жыл бұрын
Where can you get the animations
@jaxsun29243 жыл бұрын
Hi, in turn on part. how do i connect my blade's xyz scale values to the custom event? since the custom event "turn on" can execute one node.
@Liaret3 жыл бұрын
Sup. Can you clarify the question or make a screenshot? You can execute any amount of nodes in any custom event, just connect them one after another.
@jaxsun29243 жыл бұрын
@@Liaret thank you for your reply. So I am following your method in the turn on custom event. But when I tried connect the output node to three set scale nodes(XYZ), it only allows me to connect one node. So I wonder if you know how to solve this situation? Either by array or sequence, I'm open to other solutions as well. I'm sorry that it sounds confusing, good tutorial btw.
@Liaret3 жыл бұрын
@@jaxsun2924 each execution node, including "set" nodes, has an output to which you can connect another execution node. Please provide a screenshot of the situation.
@antoine_nedelec3 жыл бұрын
Does not work on instanciated material, scale is wrong..