Library overrides, assets and linked objects, part 3.

  Рет қаралды 1,445

Christopher 3D

Ай бұрын

This is part 3 of the series on creating product variations in Blender. We use assets, geometry nodes, library overrides, externally linked objects and Scenes.
Support this channel: patreon.com/Christopher3D
START FILE. www.patreon.com/posts/product-with-and-110400881
00:00 Introduction
01:05 Saving and reusing items as assets
06:13 Using Fake Users
07:21 Linking external resources to geometry nodes
10:21 Preparing external geometry for linking
11:16 Applying materials, Data vs Object (IMPORTANT!)
13:58 Using Library Overrides
14:40 Editing externally linked object and materials
17:34 Using the 'Scene Time' geometry node
19:50 Transferring objects to other scenes
#assets #blendertutorial #linking #overrides #geometrynodes

Пікірлер: 11
@izzieb
@izzieb Ай бұрын
Good video. So many different workflow options 😊.
@eznosnopes5276
@eznosnopes5276 Ай бұрын
If you were iterating over the same x number of materials, multiple times using the frame number as the input, using the modulo function of the math node, should enable this when the frame number exceeds the number of materials.
@RomboutVersluijs
@RomboutVersluijs Ай бұрын
I somewhat get a feeling this method is quite tedious. I'm not familiar with the asset library yet. I still use node groups as Custo material setups. Ps I've made an edit to the edit linked libraries, where when you edit them you can click a relais button. This is handy when you work with large scènes. Because normally you either need to do this manually in blender file section in the outline or close and reopen the working file.
@christopher3d475
@christopher3d475 Ай бұрын
send me the new version with that edit, I'll test it out.
@RomboutVersluijs
@RomboutVersluijs Ай бұрын
@@christopher3d475 I mailed you my version. Hope it works for you as well
@RomboutVersluijs
@RomboutVersluijs Ай бұрын
I'd rather do scenefrake + 1 so you don't get issues when doing animations and such. There is a reason I believe they start at frame 1 and not ar frame 0. Can't recall though why or what the reason was
@RomboutVersluijs
@RomboutVersluijs Ай бұрын
Ps when you showed the method of linking it to scene 02. I was wondering, can't we simply instance the same tall cup in the other scene? It's been a while since I worked with that feature. I don't work with scenes that much. Most of the times I create collections for different scenes in the main scene
@christopher3d475
@christopher3d475 Ай бұрын
The transfer function I showed creates an instance into the other scene.
@RomboutVersluijs
@RomboutVersluijs Ай бұрын
@@christopher3d475 so if we do shift a in that other scene, we can't insurance the same object. I've not tried this yet, are collections bound to a per scene base?
@RomboutVersluijs
@RomboutVersluijs Ай бұрын
@@christopher3d475 i tried it today. Adding an instance collection in a other scene work just the same as duplicate into scene. Ps you can also do it from the outline. Seems like same approach
@felipebaul1119
@felipebaul1119 Ай бұрын
I know this might be too much to ask, but could you someday consider doing a tutorial of an entire scene (like a kitchen for example)? I really like the look you're able to achieve in Blender. Best regards!
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